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charge_tips [2019/01/12 15:31]
lordnyriox Added title
charge_tips [2019/01/12 15:46] (current)
lordnyriox Added Section
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 ===== Inverting Stat Scaling ===== ===== Inverting Stat Scaling =====
  
-When using a Charge system whose stats scale with current Charge (like the Outlander), normally the modified stat increases with each point of Charge. ​ However, it is possible to invert this behavior, making the Stat bonus **decrease** as Charge increases, instead. ​+When using a Charge system whose stats scale with current Charge (like the Outlander), normally the modified stat //increases// with each point of Charge. ​ However, it is possible to invert this behavior, making the Stat bonus **decrease** as Charge increases, instead. ​
  
-To do this, set StatModifyPercent in one of your scaling Charge Effects to a negative value (such as -1). +To do this, set StatModifyPercent in one of your scaling Charge Effects to a **negative value** (such as -1). 
  
 Example: ​ Example: ​
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 [/EFFECT] [/EFFECT]
 </​code>​ </​code>​
 +
 +===== Dynamic Charge Rate =====
 +
 +Another thing you can do with scaling Charge benefits, is change the rate at which Charge is gained! ​
 +
 +Example: ​
 +
 +<​code>​
 +[EFFECT]
 + <​STRING>​NAME:​Charge_Rate_Bonus
 + <​STRING>​ACTIVATION:​PASSIVE
 + <​STRING>​DURATION:​ALWAYS
 + <​STRING>​TYPE:​PERCENT CHARGING BONUS
 + <​STRING>​STAT_SOURCE_TYPE:​ON UPDATE SELF
 + <​STRING>​STATMODIFYNAME:​Player Charge Percent
 + <​STRING>​STATMODIFYPERCENT:​100
 + <​BOOL>​SAVE:​true
 + <​BOOL>​EXCLUSIVE:​true
 + <​BOOL>​MODIFIERISBONUS:​true
 + <​FLOAT>​MIN:​0.1
 + <​FLOAT>​MAX:​0.1
 +[/EFFECT]
 +</​code>​
 +
 +"​Percent Charging Bonus" manipulates the rate at which Charge is gained. ​ "​StatModifyName:​Player Charge Percent"​ changes the modifier (indicated by MIN/MAX) by multiplying by the specified Stat (the player'​s current Charge level). ​
 +
  
  
charge_tips.txt · Last modified: 2019/01/12 15:46 by lordnyriox