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editor_options

Editor Option


Overview


The Editor Options window contains settings that only affect the GUTS editor itself - they do not alter any files opened in the editor. These options are used to customize GUTS and simulate various in-game conditions when playing in the editor, like the Player being a certain level or having a specific active quest.

Properties


Name Type Description
Background
Use Rule set bool If True the current “Rules Set” will be used for lighting and background color.
Background Color string Set the background color. Note: This will not be used if “~Use Rule set” is True
Background Color string Set the background color. Note: This will not be used if “~Use Rule set” is True.
Far Clip int Set the far clip distance of the camera. Anything beyond this distance in the Render Window will not be visible.
Lantern light bool If True lighting will be visible.
Play Environment Layout bool If True the environment layout specified in the current “Rules Set” will be played.
Rules Set string Set the Level Rule Set to be used when playing in the editor.
Show Bloom bool If True bloom lighting will be enabled.
Show Fog bool If True fog specified in the current “Rules Set” will be visible.
Show Rimlight bool If True all Units, unless explicitly set not to, will be rimlit when playing in the editor.
Show Skybox bool If True the skybox specified in the current “Rules Set” will be visible.
Backup
Backup Enabled bool If True automatic backups will be saved of the current layout.
Interval int Set the time ( in minutes ) between automatic backups.
Check Bounds
Check On Save bool If True a warning will be given if objects exist outside the specified bounds.
X Max float Set the maximum X value for the bounds check.
X Min float Set the minimum X value for the bounds check.
Y Max float Set the maximum Y value for the bounds check.
Y Min float Set the minimum Y value for the bounds check.
Z Max float Set the maximum Z value for the bounds check.
Z Min float Set the minimum Z value for the bounds check.
In Game Options
Breakables SpawnClass string Set the Spawn Class to use when spawning breakables.
Character level int Set the Player level when playing in the editor.
Class string Set the Player class when playing in the editor.
Console Autorun string Specify console commands to be run automatically when playing in the editor. Multiple commands must be separated by a semi-colon.
Dungeon level int Set the Dungeon level when playing in the editor.
God bool If True the Player will be in God Mode when playing in the editor.
Main Menu Mode bool If True the layout will be in Main Menu Mode when playing in the editor.
Monster Autospawn string Set the Monster to spawn automatically when playing in the editor.
New Game+ Mode bool If True the layout will be in New Game+ Mode when playing in the editor.
Pet Type string Set the Pet type to use when playing in the editor.
Player Save string Set the Player save game to use when playing in the editor. Note: This will override the set “Class”.
Populate bool If True the layout will be automatically populated when playing in the editor.
Populate Breakables bool If True the layout will be automatically populated with breakables when playing in the editor.
Populate Champions bool If True the layout will be automatically populated with Monster Champions when playing in the editor.
Roll Themes bool If True the Dungeon and Level Rule Set themes will be rolled when playing in the editor.
SpawnPet bool If True the specified “Pet Type” will be spawned when playing in the editor.
In Game Quests
Active Quests string Specify the Player's Active Quest(s) when playing in the editor.
Completed Quests string Specify the Player's Completed Quest(s) when playing in the editor.
In Game Res
Override Res bool If True the size of the editor window will be overridden with the specified “Size” values when playing in the editor.
Size int Specify the width and height ( in pixels ) of the editor window when playing in the editor. Note: These values will only be used if “Override Res” is True.
In game Themes
Active Themes string Specify the Themes to set as active when playing in the editor.
Misc
ModsEnabled bool If True mods will be enabled when playing in the editor.
Object Control
Ground Snap Bias float Specify the height to offset objects when snapping them to the ground.
Show Object MouseOver bool If True information will be displayed about the object currently under the mouse in the Render Window.
Working Plane Height float Specify the height of the working plane.
Particles
Show Blood bool If True blood particles will be visible when playing in the editor.
Show Weather Effects bool If True weather particles will be visible when playing in the editor.
Project
Log to Output bool If True all logging is written to the debug output.
PATH string Specify the path of the project.
Show Mod Selector bool If True the Mod Selector window will display when launching the GUTS editor.
Render Window
Pause bool If True the Render Window will stop updating.
Room Piece Palette
Pre-load Palette bool If True the editor will load the Room Piece Palette data on load.
Scene Tree
Background Color string Specify the background color of the Scene Manager window.
Line Color string Specify the line color of the Scene Manager window.
Selected Node Color string Specify the color of selected objects the Scene Manager window.
Text Color string Specify the text color in the Scene Manager window.
Sound
Music In Game bool If True music will play when playing in the editor.
Muted bool If True all sounds will be muted in the editor.
Show Sound helpers bool If True the radius of Sound Objects will be visible.
UI
Auto Play Slide-In bool If True the slide in Timeline will be played when loading a UI layout.
Unit Editors
Allow Multiple Editors bool If True multiple Unit editors of the same type can be open at the same time.
editor_options.txt · Last modified: 2015/08/25 15:07 by anarch16sync