The Editor Options window contains settings that only affect the GUTS editor itself - they do not alter any files opened in the editor. These options are used to customize GUTS and simulate various in-game conditions when playing in the editor, like the Player being a certain level or having a specific active quest.
Name | Type | Description |
Background | ||
---|---|---|
Use Rule set | bool | If True the current “Rules Set” will be used for lighting and background color. |
Background Color | string | Set the background color. Note: This will not be used if “~Use Rule set” is True |
Background Color | string | Set the background color. Note: This will not be used if “~Use Rule set” is True. |
Far Clip | int | Set the far clip distance of the camera. Anything beyond this distance in the Render Window will not be visible. |
Lantern light | bool | If True lighting will be visible. |
Play Environment Layout | bool | If True the environment layout specified in the current “Rules Set” will be played. |
Rules Set | string | Set the Level Rule Set to be used when playing in the editor. |
Show Bloom | bool | If True bloom lighting will be enabled. |
Show Fog | bool | If True fog specified in the current “Rules Set” will be visible. |
Show Rimlight | bool | If True all Units, unless explicitly set not to, will be rimlit when playing in the editor. |
Show Skybox | bool | If True the skybox specified in the current “Rules Set” will be visible. |
Backup | ||
Backup Enabled | bool | If True automatic backups will be saved of the current layout. |
Interval | int | Set the time ( in minutes ) between automatic backups. |
Check Bounds | ||
Check On Save | bool | If True a warning will be given if objects exist outside the specified bounds. |
X Max | float | Set the maximum X value for the bounds check. |
X Min | float | Set the minimum X value for the bounds check. |
Y Max | float | Set the maximum Y value for the bounds check. |
Y Min | float | Set the minimum Y value for the bounds check. |
Z Max | float | Set the maximum Z value for the bounds check. |
Z Min | float | Set the minimum Z value for the bounds check. |
In Game Options | ||
Breakables SpawnClass | string | Set the Spawn Class to use when spawning breakables. |
Character level | int | Set the Player level when playing in the editor. |
Class | string | Set the Player class when playing in the editor. |
Console Autorun | string | Specify console commands to be run automatically when playing in the editor. Multiple commands must be separated by a semi-colon. |
Dungeon level | int | Set the Dungeon level when playing in the editor. |
God | bool | If True the Player will be in God Mode when playing in the editor. |
Main Menu Mode | bool | If True the layout will be in Main Menu Mode when playing in the editor. |
Monster Autospawn | string | Set the Monster to spawn automatically when playing in the editor. |
New Game+ Mode | bool | If True the layout will be in New Game+ Mode when playing in the editor. |
Pet Type | string | Set the Pet type to use when playing in the editor. |
Player Save | string | Set the Player save game to use when playing in the editor. Note: This will override the set “Class”. |
Populate | bool | If True the layout will be automatically populated when playing in the editor. |
Populate Breakables | bool | If True the layout will be automatically populated with breakables when playing in the editor. |
Populate Champions | bool | If True the layout will be automatically populated with Monster Champions when playing in the editor. |
Roll Themes | bool | If True the Dungeon and Level Rule Set themes will be rolled when playing in the editor. |
SpawnPet | bool | If True the specified “Pet Type” will be spawned when playing in the editor. |
In Game Quests | ||
Active Quests | string | Specify the Player's Active Quest(s) when playing in the editor. |
Completed Quests | string | Specify the Player's Completed Quest(s) when playing in the editor. |
In Game Res | ||
Override Res | bool | If True the size of the editor window will be overridden with the specified “Size” values when playing in the editor. |
Size | int | Specify the width and height ( in pixels ) of the editor window when playing in the editor. Note: These values will only be used if “Override Res” is True. |
In game Themes | ||
Active Themes | string | Specify the Themes to set as active when playing in the editor. |
Misc | ||
ModsEnabled | bool | If True mods will be enabled when playing in the editor. |
Object Control | ||
Ground Snap Bias | float | Specify the height to offset objects when snapping them to the ground. |
Show Object MouseOver | bool | If True information will be displayed about the object currently under the mouse in the Render Window. |
Working Plane Height | float | Specify the height of the working plane. |
Particles | ||
Show Blood | bool | If True blood particles will be visible when playing in the editor. |
Show Weather Effects | bool | If True weather particles will be visible when playing in the editor. |
Project | ||
Log to Output | bool | If True all logging is written to the debug output. |
PATH | string | Specify the path of the project. |
Show Mod Selector | bool | If True the Mod Selector window will display when launching the GUTS editor. |
Render Window | ||
Pause | bool | If True the Render Window will stop updating. |
Room Piece Palette | ||
Pre-load Palette | bool | If True the editor will load the Room Piece Palette data on load. |
Scene Tree | ||
Background Color | string | Specify the background color of the Scene Manager window. |
Line Color | string | Specify the line color of the Scene Manager window. |
Selected Node Color | string | Specify the color of selected objects the Scene Manager window. |
Text Color | string | Specify the text color in the Scene Manager window. |
Sound | ||
Music In Game | bool | If True music will play when playing in the editor. |
Muted | bool | If True all sounds will be muted in the editor. |
Show Sound helpers | bool | If True the radius of Sound Objects will be visible. |
UI | ||
Auto Play Slide-In | bool | If True the slide in Timeline will be played when loading a UI layout. |
Unit Editors | ||
Allow Multiple Editors | bool | If True multiple Unit editors of the same type can be open at the same time. |