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editor_options [2015/08/25 15:07] (current)
anarch16sync created
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 +====== Editor Option ======
 +----
 +~~NOTOC~~
 +===== Overview =====
 +----
 +The Editor Options window contains settings that only affect the [[GUTS editor|GUTS]] editor itself - they do not alter any files opened in the editor. These options are used to customize [[GUTS editor|GUTS]] and simulate various in-game conditions when playing in the editor, like the Player being a certain level or having a specific active quest.
  
 +===== Properties =====
 +----
 +
 +| Name | Type | Description |
 +^ Background ​   |||
 +| Use Rule set | bool | If //True// the current "Rules Set" will be used for lighting and background color.|
 +| Background Color | string| Set the background color. Note: This will not be used if "~Use Rule set" is //True//|
 +| Background Color| string| Set the background color. Note: This will not be used if "~Use Rule set" is //True//.|
 +| Far Clip| int| Set the far clip distance of the camera. Anything beyond this distance in the Render Window will not be visible.|
 +| Lantern light| bool| If //True// lighting will be visible.|
 +| Play Environment Layout| bool| If //True// the environment layout specified in the current "Rules Set" will be played.|
 +| Rules Set| string| Set the [[Rule Sets|Level Rule Set]] to be used when playing in the editor.|
 +| Show Bloom| bool| If //True// bloom lighting will be enabled.|
 +| Show Fog| bool| If //True// fog specified in the current "Rules Set" will be visible.|
 +| Show Rimlight| bool| If //True// all Units, unless explicitly set not to, will be rimlit when playing in the editor.|
 +| Show Skybox| bool| If //True// the skybox specified in the current "Rules Set" will be visible.|
 +^ Backup |||
 +| Backup Enabled| bool| If //True// automatic backups will be saved of the current layout.|
 +| Interval| int | Set the time ( in minutes ) between automatic backups.|
 +^Check Bounds|||
 +| Check On Save | bool| If //True// a warning will be given if objects exist outside the specified bounds.|
 +| X Max| float| Set the maximum X value for the bounds check.|
 +| X Min| float| Set the minimum X value for the bounds check.|
 +| Y Max| float| Set the maximum Y value for the bounds check.|
 +| Y Min| float| Set the minimum Y value for the bounds check.|
 +| Z Max| float| Set the maximum Z value for the bounds check.|
 +| Z Min| float| Set the minimum Z value for the bounds check.|
 +^In Game Options|||
 +| Breakables SpawnClass| string| Set the Spawn Class to use when spawning breakables.|
 +| Character level| int| Set the Player level when playing in the editor.|
 +| Class| string| Set the Player class when playing in the editor.|
 +| Console Autorun| string| Specify console commands to be run automatically when playing in the editor. Multiple commands must be separated by a semi-colon.|
 +| Dungeon level| int| Set the Dungeon level when playing in the editor.|
 +| God| bool| If //True// the Player will be in God Mode when playing in the editor.|
 +| Main Menu Mode| bool| If //True// the layout will be in Main Menu Mode when playing in the editor.|
 +| Monster Autospawn| string| Set the Monster to spawn automatically when playing in the editor.|
 +| New Game+ Mode| bool| If //True// the layout will be in New Game+ Mode when playing in the editor.|
 +| Pet Type| string| Set the Pet type to use when playing in the editor.|
 +| Player Save| string| Set the Player save game to use when playing in the editor. Note: This will override the set "​Class"​.|
 +| Populate| bool| If //True// the layout will be automatically populated when playing in the editor.|
 +| Populate Breakables| bool| If //True// the layout will be automatically populated with breakables when playing in the editor.|
 +| Populate Champions| bool| If //True// the layout will be automatically populated with Monster Champions when playing in the editor.|
 +| Roll Themes| bool| If //True// the [[Dungeons|Dungeon]] and [[Rule Sets|Level Rule Set]] themes will be rolled when playing in the editor.|
 +| SpawnPet| bool| If //True// the specified "Pet Type" will be spawned when playing in the editor.|
 +^In Game Quests|||
 +| Active Quests| string| Specify the Player'​s Active Quest(s) when playing in the editor.|
 +| Completed Quests| string| Specify the Player'​s Completed Quest(s) when playing in the editor.|
 +^In Game Res|||
 +| Override Res| bool| If //True// the size of the editor window will be overridden with the specified "​Size"​ values when playing in the editor.|
 +| Size| int| Specify the width and height ( in pixels ) of the editor window when playing in the editor. Note: These values will only be used if "​Override Res" is //True//.|
 +^In game Themes|||
 +| Active Themes| string | Specify the [[Themes]] to set as active when playing in the editor.|
 +^Misc|||
 +| ModsEnabled| bool| If //True// mods will be enabled when playing in the editor.|
 +^Object Control|||
 +| Ground Snap Bias| float| Specify the height to offset objects when snapping them to the ground.|
 +| Show Object MouseOver| bool| If //True// information will be displayed about the object currently under the mouse in the Render Window.|
 +| Working Plane Height| float| Specify the height of the working plane.|
 +^Particles|||
 +| Show Blood| bool| If //True// blood particles will be visible when playing in the editor.|
 +| Show Weather Effects| bool| If //True// weather particles will be visible when playing in the editor.|
 +^Project|||
 +| Log to Output| bool| If //True// all logging is written to the debug output.|
 +| PATH| string| Specify the path of the project.|
 +| Show Mod Selector| bool| If //True// the Mod Selector window will display when launching the GUTS editor.|
 +^Render Window|||
 +| Pause| bool| If //True// the Render Window will stop updating.|
 +^Room Piece Palette|||
 +| Pre-load Palette| bool| If //True// the editor will load the [[Room Piece Palette]] data on load.|
 +^Scene Tree|||
 +| Background Color| string| Specify the background color of the Scene Manager window.|
 +| Line Color| string| Specify the line color of the Scene Manager window.|
 +| Selected Node Color| string| Specify the color of selected objects the Scene Manager window.|
 +| Text Color| string| Specify the text color in the Scene Manager window.|
 +^Sound|||
 +| Music In Game| bool| If //True// music will play when playing in the editor.|
 +| Muted| bool| If //True// all sounds will be muted in the editor.|
 +| Show Sound helpers| bool| If //True// the radius of [[Sound Object|Sound Objects]] will be visible.|
 +^UI|||
 +| Auto Play Slide-In| bool| If //True// the slide in [[Timeline Object|Timeline]] will be played when loading a UI layout.|
 +^Unit Editors|||
 +| Allow Multiple Editors| bool| If //True// multiple Unit editors of the same type can be open at the same time.|
editor_options.txt · Last modified: 2015/08/25 15:07 by anarch16sync