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effect_dictionary [2015/11/08 21:38]
gytfunke [Set Stat]
effect_dictionary [2019/08/15 10:13] (current)
lordnyriox [None] Add description
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 ====Add Charges==== ====Add Charges====
  
-Charges are only used by certain classes, namely the Engineer and some mod classes. ​ These are the pips on the Engineer'​s charge bar.  Add Charges adds these, which are roughly equal to about 20% charge.  However, it would be good to verify if this adds charge until the next pip is reached or if it adds the full percent charge amount equal to one full charge.+Charges are only used by certain classes, namely the Engineer and some mod classes. ​ These are the pips on the Engineer'​s charge bar.  Add Charges adds these, which are roughly equal to about 20% charge ​for the engineer and 100% to the other classes. It adds the full percent charge amount equal to one full unit of CHARGES, this is (100/​MAX_CHARGES).
 ====Add Stat==== ====Add Stat====
  
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 ====Attack Spell Bonus==== ====Attack Spell Bonus====
  
-Gives a level bonus to all skills marked with the '​Attack Spell' flag in the Skill Editor. ​ This is a carry-over from TL1, but can still be used in TL2 even though it'​s ​not implemented in the vanilla game.+Gives a level bonus to all skills marked with the '​Attack Spell' flag in the Skill Editor. 
 + 
 +In TL1, this effect was used for the "​[[https://​torchlight.fandom.com/​wiki/​Offensive_Spell_Mastery|Offensive Spell Mastery]]"​ skill. In TL2, this effect ​can still be used, but is not implemented in the vanilla game.
 ====Award Statpoint==== ====Award Statpoint====
  
-This effect must be used if you wish to correctly add spendable stat points to the player character. ​ An add stat effect for 'CURRENT ​STAT POINTS(?)' does not work.+This effect must be used if you wish to correctly add spendable stat points to the player character. ​ An add stat effect for 'PLAYER ​STAT PTS TO SPEND' does not work
 + 
 +__Warning__:​ Will flag players as "​cheaters",​ if used without balancing the total resultant stat points.
 ====Blind==== ====Blind====
  
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 ====Charm Spell Bonus==== ====Charm Spell Bonus====
  
 +Gives a level bonus to all skills marked with the 'Charm Spell' flag in the Skill Editor.
 +
 +In TL1, this effect was used for the "​[[https://​torchlight.fandom.com/​wiki/​Charm_Spell_Mastery|Charm Spell Mastery]]"​ skill. In TL2, this effect can still be used, but is not implemented in the vanilla game.
 ====Cheated==== ====Cheated====
  
 +This effect is added to items that are spawned via the console. It does not appear to do anything except add the "​CHEATED ITEM" text to the item's description.
 ====Clear Stat==== ====Clear Stat====
  
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 ====None==== ====None====
  
 +Used as a placeholder for events that require an effect to trigger properly. ​ Does nothing on its own.
 ====Noodle Arms==== ====Noodle Arms====
  
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 ====Permanent Defense==== ====Permanent Defense====
  
 +This effect must be used if you wish to correctly adjust the base Vitality stat for the player character. ​ An add stat effect for '​CHARACTER DEFENSE BASE' does not work.
 +
 +__Warning__:​ Will flag players as "​cheaters",​ if used without balancing the total resultant stat points.
 ====Permanent Dexterity==== ====Permanent Dexterity====
  
 +This effect must be used if you wish to correctly adjust the base Dexterity stat for the player character. ​ An add stat effect for '​CHARACTER DEXTERITY BASE' does not work.
 +
 +__Warning__:​ Will flag players as "​cheaters",​ if used without balancing the total resultant stat points.
 ====Permanent Health==== ====Permanent Health====
  
 ====Permanent Magic==== ====Permanent Magic====
  
 +This effect must be used if you wish to correctly adjust the base Focus stat for the player character. ​ An add stat effect for '​CHARACTER MAGIC BASE' does not work.
 +
 +__Warning__:​ Will flag players as "​cheaters",​ if used without balancing the total resultant stat points.
 ====Permanent Mana==== ====Permanent Mana====
  
 ====Permanent Strength==== ====Permanent Strength====
  
 +This effect must be used if you wish to correctly adjust the base Strength stat for the player character. ​ An add stat effect for '​CHARACTER STRENGTH BASE' does not work.
 +
 +__Warning__:​ Will flag players as "​cheaters",​ if used without balancing the total resultant stat points.
 ====Pet Departure Time==== ====Pet Departure Time====
  
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 ====Scale==== ====Scale====
  
 +Changes the visual model size of a character. ​
 +
 +----
 +//​[[https://​torchmodders.com/​forums/​profile/?​u=54|TwinkleToes]] 2019/​08/​01//: ​
 +
 +the way it works is pretty simple
 +
 +STARTSCALE: determines what size your character will start out as when the effect is applied ( 1 = 100%), mostly used for visual effect
 +
 +ENDSCALE: final size when the effect ends (this is what matters the most, as it determines the characters actual size)
 +
 +TIME TO SCALE: time it takes to go from end to start scale (if your end and start scale are the same this will never happen)
 +
 +TIME TO SCALE BACK: if the effect has a duration it will shrink your character back to normal when it ends, this determines the time it takes to do that (setting duration to always will make this never happen)
 +
 +the effect already stacks on its own, i tested it using  a scroll and you can consume multiple items over and over ad infinitum to get gigantic lol, but the way it stacks is additive, eg if you have a startscale of 1 (100%) ​
 +and an endscale of 1.1 (+ 10%) the next scroll will add onto that 1.1 to become 2.2 (220%)
 +
 +----
 ====Scale By Hp==== ====Scale By Hp====
  
effect_dictionary.1447040320.txt.gz · Last modified: 2015/11/08 21:38 by gytfunke