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import-modify-export_mesh_in_blender_for_newbies

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import-modify-export_mesh_in_blender_for_newbies [2016/09/15 04:21]
phanjam created
import-modify-export_mesh_in_blender_for_newbies [2016/09/15 04:27] (current)
phanjam
Line 5: Line 5:
 [[http://​www.runicgamesfansite.com/​showwiki.php?​title=Island:​3175|Original article location]] [[http://​www.runicgamesfansite.com/​showwiki.php?​title=Island:​3175|Original article location]]
  
-Please ​note this tutorial was written in March of 2011+> Transcription Notes: 
 +> The images in the original tutorial were already dead-linked when this transcription was made in Sept of 2016. 
 +> Also, please ​note this tutorial was written in March of 2011
  
 This tutorial will explain in detail how to import, modify, and export non-animated meshes for Torchlight in Blender (v2.49b). Tutorial is written in a way so even people that never touched Blender before should be able to handle it. Tutorial also contains some hints and tricks to speed/ease up work for people learning Blender. This tutorial will explain in detail how to import, modify, and export non-animated meshes for Torchlight in Blender (v2.49b). Tutorial is written in a way so even people that never touched Blender before should be able to handle it. Tutorial also contains some hints and tricks to speed/ease up work for people learning Blender.
Line 268: Line 270:
 Material file (script) is easily readable, after opening in notepad you should see: Material file (script) is easily readable, after opening in notepad you should see:
  
-[code] +Code: 
-material throwingAxe1 + 
-+    ​material throwingAxe1
-    receive_shadows on +
-    technique+
     {     {
-        ​pass+        ​receive_shadows on 
 +        technique
         {         {
-            ​ambient 0.500000 0.500000 0.500000 1.000000 +            ​pass
-            diffuse 0.470400 0.470400 0.470400 1.000000 +
-            specular 0.000000 0.000000 0.000000 1.000000 12.500000 +
-            emissive 0.000000 0.000000 0.000000 1.000000 +
-            texture_unit+
             {             {
-                texture axes04.dds +                ​ambient 0.500000 0.500000 0.500000 1.000000 
-                tex_address_mode wrap +                diffuse 0.470400 0.470400 0.470400 1.000000 
-                filtering trilinear+                specular 0.000000 0.000000 0.000000 1.000000 12.500000 
 +                emissive 0.000000 0.000000 0.000000 1.000000 
 +                texture_unit 
 +                { 
 +                    ​texture axes04.dds 
 +                    tex_address_mode wrap 
 +                    filtering trilinear 
 +                }
             }             }
         }         }
     }     }
-+
-[/code]+
  
 Now you can copy your .mesh, .material and .dds (texture) file to folder where you're gathering models to be used in Torchlight (your mod directory). Now you can copy your .mesh, .material and .dds (texture) file to folder where you're gathering models to be used in Torchlight (your mod directory).
import-modify-export_mesh_in_blender_for_newbies.txt · Last modified: 2016/09/15 04:27 by phanjam