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layout_files [2015/11/18 04:08]
phanjam
layout_files [2015/11/18 06:50] (current)
phanjam [Contents of a Layout File]
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 **Damage Shapes** **Damage Shapes**
 Go back and click on the DamageEffects Damage Shape on the left. On the right, make sure you have the **Properties** panel displaying. (if you don't see the Properties panel at all, go to the menu at the top of the screen and click View > Properties.) Go back and click on the DamageEffects Damage Shape on the left. On the right, make sure you have the **Properties** panel displaying. (if you don't see the Properties panel at all, go to the menu at the top of the screen and click View > Properties.)
 +
 +====Damage Shape Properties====
  
 On the properties panel there are several settings that control various aspects of the damage shape. Below is a brief discussion of the most commonly used elements. (Keep in mind that due to lack of documentation and not a lot of data I am unsure what several settings do, and always copy values from existing spells to ensure the damage shapes work). On the properties panel there are several settings that control various aspects of the damage shape. Below is a brief discussion of the most commonly used elements. (Keep in mind that due to lack of documentation and not a lot of data I am unsure what several settings do, and always copy values from existing spells to ensure the damage shapes work).
  
-**ENABLED** +  * **ENABLED** Seems to refer to whether the Damage Shape is enabled from the moment the Layout loads. This usually seems to be set to False. Why? Because most skills, including Elemental Boon, enable their Damage Shapes using Timelines.
-Seems to refer to whether the Damage Shape is enabled from the moment the Layout loads. This usually seems to be set to False. Why? Because most skills, including Elemental Boon, enable their Damage Shapes using Timelines.+
  
-**MAX UNITS HIT** +  * **MAX UNITS HIT** The maximum number of units this damage shape can hit per burst. A "​burst"​ seems to be defined as one period of Enablement. If a timeline enables, then disables, then enables again via a Timeline, then it seems this value resets itself. FYI setting it to 0 seems to mean "​infinite."​
-The maximum number of units this damage shape can hit per burst. A "​burst"​ seems to be defined as one period of Enablement. If a timeline enables, then disables, then enables again via a Timeline, then it seems this value resets itself. FYI setting it to 0 seems to mean "​infinite."​+
  
-**SHAPE** +  * **SHAPE** The shape of the damage area. Elemental Boon is set to Angle, which means a flat circular or cone shaped area. Other options are Box, Line, Point, and Sphere. ​
-The shape of the damage area. Elemental Boon is set to Angle, which means a flat circular or cone shaped area. Other options are Box, Line, Point, and Sphere. ​+
  
-**UNITTYPE** +  * **UNITTYPE** Refers to the type of unit to limit the damage shape to. In this case it is set to the UnitType PLAYERS_AND_PETS. When the spell fires, only units of that UnitType will be included in the collection of objects the damage shape returns to the power as having been "​hit."​ In the case of Elemental Boon, this is slightly redundant, because as we saw earlier in the spell'​s affix code, we limited the application of the Elemental Boon Affix to Self, Friend, and Pet anyway. But redundancy is sometimes useful. Anyway, if this portion of the damage shape were set to something inappropriate,​ say, MONSTER, then nothing would happen at all because other settings in the spell already limit it to hitting/​affecting the caster and his or her allies.
-Refers to the type of unit to limit the damage shape to. In this case it is set to the UnitType PLAYERS_AND_PETS. When the spell fires, only units of that UnitType will be included in the collection of objects the damage shape returns to the power as having been "​hit."​ In the case of Elemental Boon, this is slightly redundant, because as we saw earlier in the spell'​s affix code, we limited the application of the Elemental Boon Affix to Self, Friend, and Pet anyway. But redundancy is sometimes useful. Anyway, if this portion of the damage shape were set to something inappropriate,​ say, MONSTER, then nothing would happen at all because other settings in the spell already limit it to hitting/​affecting the caster and his or her allies.+
  
-**MAXRADIUS** +  * **MAXRADIUS** The maximum radius to use for the damage shape. Elemental Boon uses a FIXED radius of 12 meters. ​
-The maximum radius to use for the damage shape. Elemental Boon uses a FIXED radius of 12 meters. ​+
  
-**MINRADIUS** +  * **MINRADIUS** The minimum radius to use. Ignored because USE MAX ONLY is true. In fact, as far as I know USE MAX ONLY is set to true for all damage shapes and MINRADIUS is never used. But there may be some use for it I'm not aware of.
-The minimum radius to use. Ignored because USE MAX ONLY is true. In fact, as far as I know USE MAX ONLY is set to true for all damage shapes and MINRADIUS is never used. But there may be some use for it I'm not aware of.+
  
-**USE MAX ONLY** +  * **USE MAX ONLY** Indicates that the game should ignore the MINRADIUS and draw the shape using MAXRADIUS instead.
-Indicates that the game should ignore the MINRADIUS and draw the shape using MAXRADIUS instead.+
  
-**SHAPE VISIBLE** +  * **SHAPE VISIBLE** Indicates whether the shape is visible in the editor. Turning this is off or on is sometimes helpful when editing particle effects at the same time as the damage shape. ​
-Indicates whether the shape is visible in the editor. Turning this is off or on is sometimes helpful when editing particle effects at the same time as the damage shape. ​+
  
 ===== Layout Link Particles ===== ===== Layout Link Particles =====
layout_files.txt · Last modified: 2015/11/18 06:50 by phanjam