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logic_for_class_insignias [2016/02/20 10:17] (current)
phanjam created
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 +<fs 300%>​**Logic For Class Insignias**</​fs>​
 +
 +By: **Lolesch**
 +
 +Open one of the "​Main-ingame-menus"​ with the UI scene editor for example the inventory. ​ You will find a window called "​Plates"​ and in there you'll find this logic.
 +
 +{{:​sigmas-insignia.png|}}
 +
 +So in vanilla the base background is for Embermages but the game will check for your Unittype... so lets say you play an Outlander:
 +
 +  On visible (menu) -> broadcast Berserker (unittype) = false -> broadcast Outlander = true -> show outlander sigils[/​color]
 +
 +Because the base file is embermage we dont need to broadcast that.  This is why all new classes show embermage sigils.
 +
 +If you want to change sigils, you can change the Image files of course, but this will be global change for all vanilla classes and all mods using these Icons.
 +
 +OR you have to add/​remove/​change them in every menu which would conflict with other mods (can be realized in huge mod packs though). ​ This is why my mod will simply remove them, no sigils, no difference. One menu!
 +
 +{{tag>​[menus sigils insignia]}}
  
logic_for_class_insignias.txt · Last modified: 2016/02/20 10:17 by phanjam