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main_window [2019/07/03 01:05]
phanjam
main_window [2019/07/18 12:45] (current)
anarch16sync [Settings Window]
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 ====== Main Window ====== ====== Main Window ======
----- 
  
  
 ===== Overview ===== ===== Overview =====
----- 
- 
  
 {{ :​800px-mainwindow.png?​direct | GUTS Main Window}} {{ :​800px-mainwindow.png?​direct | GUTS Main Window}}
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   - **Settings Window**: The window where various object and editor settings are listed.   - **Settings Window**: The window where various object and editor settings are listed.
  
 +----
 ===== Menus ===== ===== Menus =====
----- 
- 
 ==== View ==== ==== View ====
  
----- 
  
 **Properties**\\ ​ Toggle the visibility of the Properties window. **Properties**\\ ​ Toggle the visibility of the Properties window.
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 **Unittype Hierarchy**\\ ​ Open the //​\media\unittypes.hie//​ file in the Hierarchical Viewer. **Unittype Hierarchy**\\ ​ Open the //​\media\unittypes.hie//​ file in the Hierarchical Viewer.
  
----- 
  
 **Open Media Folder**\\ ​ Open the Torchlight 2 Media folder in Explorer. **Open Media Folder**\\ ​ Open the Torchlight 2 Media folder in Explorer.
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   *Torchlight2.exe\\ ​  ​Launch the Torchlight 2 game.   *Torchlight2.exe\\ ​  ​Launch the Torchlight 2 game.
  
-==== Utilities ==== 
 ---- ----
 +
 +==== Utilities ====
  
 **Undo ( Ctrl + Z )**\\ Undo the previous action. **Undo ( Ctrl + Z )**\\ Undo the previous action.
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 **Redo ( Ctrl + Y )**\\ Redo the previous action. **Redo ( Ctrl + Y )**\\ Redo the previous action.
  
----- 
  
 **Refresh Current Layout**\\ Reloads the objects in the current Layout Scene and regenerates the scene tree nodes. **Refresh Current Layout**\\ Reloads the objects in the current Layout Scene and regenerates the scene tree nodes.
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 **Filename to Clipboard ( Ctrl + F )**\\ Copy the path of the currently loaded layout. **Filename to Clipboard ( Ctrl + F )**\\ Copy the path of the currently loaded layout.
- 
----- 
  
 **Show FPS**\\ Display various performance information. **Show FPS**\\ Display various performance information.
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 **Show MIP Levels ( Ctrl + M )**\\ Toggle MIP level diagnostic display. **Show MIP Levels ( Ctrl + M )**\\ Toggle MIP level diagnostic display.
   * Smaller MIPs are displayed more red while larger MIPs are more blue.   * Smaller MIPs are displayed more red while larger MIPs are more blue.
- 
----- 
  
 **[[Check Layout]]**\\ Open the Layout Checker window to check the currently loaded layout for duplicate [[Room Piece Object|Room Pieces]]. **[[Check Layout]]**\\ Open the Layout Checker window to check the currently loaded layout for duplicate [[Room Piece Object|Room Pieces]].
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 **Pathing Data Regenerator**\\ Open the Path Node Regenerator window. **Pathing Data Regenerator**\\ Open the Path Node Regenerator window.
  
-==== Data Editors ==== 
 ---- ----
 +
 +==== Data Editors ====
 +
 **[[Tile Set and Room Piece Editor|Tile Set and Room Pieces]]**\\ Open the Tile Set and Room Piece Editor window which is used to create and edit Tile Sets. **[[Tile Set and Room Piece Editor|Tile Set and Room Pieces]]**\\ Open the Tile Set and Room Piece Editor window which is used to create and edit Tile Sets.
  
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   * Waypoints determine where the Player can warp to from Waypoint Portals.   * Waypoints determine where the Player can warp to from Waypoint Portals.
  
-==== Docs ==== 
 ---- ----
 +
 +==== Docs ====
 **Documetation and Tutorials**\\ Link to the Runic Wiki **Documetation and Tutorials**\\ Link to the Runic Wiki
  
-===== Toolbar ===== 
 ---- ----
 +
 +===== Toolbar =====
 {{http://​static-docs.runicgames.com/​f/​f1/​Mainwindow_toolbar_play.png}} **Play Scene ( F5 to play. Shift + F5 to stop playing. )**\\ Play the currently loaded layout scene. {{http://​static-docs.runicgames.com/​f/​f1/​Mainwindow_toolbar_play.png}} **Play Scene ( F5 to play. Shift + F5 to stop playing. )**\\ Play the currently loaded layout scene.
   * If there aren't any [[Room Piece Object|Room Pieces]] loaded in the layout scene the //​\DataEditor\default.layout//​ is played instead.   * If there aren't any [[Room Piece Object|Room Pieces]] loaded in the layout scene the //​\DataEditor\default.layout//​ is played instead.
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   * Click to open the [[Time Control]] window.   * Click to open the [[Time Control]] window.
  
 +----
 ===== Scene Manager ===== ===== Scene Manager =====
-----+{{ :​guts_editor:​scenemanager.png?​direct&​400|}}
 The Scene Manager window displays all objects in the current scene. Objects can be selected with left-click. Ctrl or Shift + Left-click will allow multiple objects to be selected at once. Actions can be performed on the selected object(s) by right-clicking on them. To create a new object in the scene right-click in an empty space, or on a [[Group Object]], in the Scene Manager window and select the object from the list. The Scene Manager window displays all objects in the current scene. Objects can be selected with left-click. Ctrl or Shift + Left-click will allow multiple objects to be selected at once. Actions can be performed on the selected object(s) by right-clicking on them. To create a new object in the scene right-click in an empty space, or on a [[Group Object]], in the Scene Manager window and select the object from the list.
  
 There are four tabs at the bottom of the Scene Manager window which determine which type of scene is being edited: There are four tabs at the bottom of the Scene Manager window which determine which type of scene is being edited:
  
-{{http://​docs.runicgames.com/​w/​images/​8/​8d/​Mainwindow_scenemanger_layout.png}} **Layout**\\ The Layout Scene Manager is used to create and edit level and prop layouts.+{{:guts_editor:​mainwindow_scenemanger_layout.png?nolink |}} **Layout**\\ 
 +The Layout Scene Manager is used to create and edit level and prop layouts.
  
-{{http://​docs.runicgames.com/​w/​images/​4/​4c/​Mainwindow_scenemanager_ui.png}} **UI**\\ The UI Scene Manger is used to create and edit UI layouts.+{{:guts_editor:​mainwindow_scenemanager_ui.png?nolink |}}**UI** \\ 
 +The UI Scene Manger is used to create and edit UI layouts.
  
-{{http://​docs.runicgames.com/​w/​images/​7/​79/​Mainwindow_scenemanager_particlecreator.png}} **Particle Creator**\\ The Particle Creator Scene Manager is used to create and edit particle layouts+{{:guts_editor:​mainwindow_scenemanager_particlecreator.png?nolink |}}**Particle Creator** \\ 
- +The Particle Creator Scene Manager is used to create and edit particle layouts.
-{{http://​docs.runicgames.com/​w/​images/​2/​2c/​Mainwindow_scenemanager_scratchpad.png}} **Scratch Pad**\\ The Scratch Pad Scene Manager provides a secondary scene to create or edit layouts while keeping another layout loaded in a different Scene Manager.+
  
 +{{:​guts_editor:​mainwindow_scenemanager_scratchpad.png?​nolink |}}**Scratch Pad** \\
 +The Scratch Pad Scene Manager provides a secondary scene to create or edit layouts while keeping another layout loaded in a different Scene Manager.
 +----
 ===== Render Window ===== ===== Render Window =====
----- 
 The Render Window shows a visual representation of the current scene and is used to manipulate objects in space. The Render Window shows a visual representation of the current scene and is used to manipulate objects in space.
  
-==== Settings Window ====+===== Settings Window ​=====
  
 There are three tabs at the bottom of the Settings window which determine what is being edited: There are three tabs at the bottom of the Settings window which determine what is being edited:
main_window.1562133918.txt.gz · Last modified: 2019/07/03 01:05 by phanjam