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monster_object [2015/08/25 22:51]
anarch16sync created
monster_object [2015/08/25 22:53] (current)
anarch16sync
Line 14: Line 14:
 |NAME|TYPE|DESCRIPTION|READ ONLY| |NAME|TYPE|DESCRIPTION|READ ONLY|
 ^ADVANCED PROPERTIES|||| ^ADVANCED PROPERTIES||||
-|NO TARGET|bool|If //True// the Monster cannot target anything. This property is set every time the level loads.|| +|NO TARGET|bool|If //True// the Monster cannot target anything. This property is set every time the level loads.| | 
-|TARGETABLE|bool|If //True// the monster can be targeted. This property is set every time the level loads.||+|TARGETABLE|bool|If //True// the monster can be targeted. This property is set every time the level loads.| |
 ^ANIMATION|||| ^ANIMATION||||
-|ENVIRONMENT ANIMATION|string|The environment animation the Monster plays after it spawns.|| +|ENVIRONMENT ANIMATION|string|The environment animation the Monster plays after it spawns.| | 
-|LOOPS|bool|If //True// the animation currently playing on the Monster will loop ( editor only ).|| +|LOOPS|bool|If //True// the animation currently playing on the Monster will loop ( editor only ).| | 
-|SPAWN ANIMATION|string|The animation the Monster will play when it spawns.|| +|SPAWN ANIMATION|string|The animation the Monster will play when it spawns.| | 
-|SPEED|float|Set the speed multiplier of the animation currently playing on the Monster ( editor only ).||+|SPEED|float|Set the speed multiplier of the animation currently playing on the Monster ( editor only ).| |
 ^ANIMATION PREVIEW|||| ^ANIMATION PREVIEW||||
-|ANIMATION PREVIEW|string|The animation to preview on the Monster in the editor ( doesn'​t save ).||+|ANIMATION PREVIEW|string|The animation to preview on the Monster in the editor ( doesn'​t save ).| |
 ^MESH|||| ^MESH||||
 |FILE|string|The Monster'​s model mesh file.|TRUE| |FILE|string|The Monster'​s model mesh file.|TRUE|
 ^ORIENTATION|||| ^ORIENTATION||||
-|FORWARD|CVector3|Forward by X,Y,Z.|| +|FORWARD|CVector3|Forward by X,Y,Z.| | 
-|RIGHT|CVector3|Right by X,Y,Z.|| +|RIGHT|CVector3|Right by X,Y,Z.| | 
-|UP|CVector3|Up by X,Y,Z.||+|UP|CVector3|Up by X,Y,Z.| |
 ^POSITION|||| ^POSITION||||
-|POSITION|CVector3|Position by X,Y,Z world coordinates.||+|POSITION|CVector3|Position by X,Y,Z world coordinates.| |
 ^PROPERTIES|||| ^PROPERTIES||||
-|CANNOT WANDER|bool|If //True// the Monster cannot wander.|| +|CANNOT WANDER|bool|If //True// the Monster cannot wander.| | 
-|CHAMPION|bool|If //True// the Monster will be a Champion.|| +|CHAMPION|bool|If //True// the Monster will be a Champion.| | 
-|ENABLED|bool|Set the Monster enabled or disabled.|| +|ENABLED|bool|Set the Monster enabled or disabled.| | 
-|FIRE ALL HP EVENTS|bool|If //True// all health point events will fire ( i.e. one-hitting the Monster will fire all "HP # PCT" Output events ).|| +|FIRE ALL HP EVENTS|bool|If //True// all health point events will fire ( i.e. one-hitting the Monster will fire all "HP # PCT" Output events ).| | 
-|INVINCIBLE|bool|If //True// the Monster can't be damaged.|| +|INVINCIBLE|bool|If //True// the Monster can't be damaged.| | 
-|LOCAL ONLY|bool|If //True// the Monster will be specific to the local client in multiplayer.|| +|LOCAL ONLY|bool|If //True// the Monster will be specific to the local client in multiplayer.| | 
-|MONSTER|string|The Monster to spawn in the level.|| +|MONSTER|string|The Monster to spawn in the level.| | 
-|NO GOLD|bool|If //True// the Monster will not drop gold when killed.|| +|NO GOLD|bool|If //True// the Monster will not drop gold when killed.| | 
-|NO TREASURE|bool|If //True// the monster will not drop treasure when killed.|| +|NO TREASURE|bool|If //True// the monster will not drop treasure when killed.| | 
-|PATH|string|The Path in the level the Monster will follow.|| +|PATH|string|The Path in the level the Monster will follow.| | 
-|PATH LOOPS|bool|If //True// the Monster will follow the "​Path"​ and loop.|| +|PATH LOOPS|bool|If //True// the Monster will follow the "​Path"​ and loop.| | 
-|SPAWNCLASS|string|Set the Spawn Class which will choose the Monster. Note: This overrides the "​Monster"​ property.|| +|SPAWNCLASS|string|Set the Spawn Class which will choose the Monster. Note: This overrides the "​Monster"​ property.| | 
-|THEME|string|The [[Unit Themes|Unit Theme]] to apply to the Monster ( editor only ).|| +|THEME|string|The [[Unit Themes|Unit Theme]] to apply to the Monster ( editor only ).| | 
-|VISIBLE|bool|If //True// the Monster will be invisible and the Player cannot damage it.|| +|VISIBLE|bool|If //True// the Monster will be invisible and the Player cannot damage it.| | 
-|WANDER RADIUS|float|Set the radius the Monster will wander.||+|WANDER RADIUS|float|Set the radius the Monster will wander.| |
  
 ===== Logic ===== ===== Logic =====
monster_object.txt · Last modified: 2015/08/25 22:53 by anarch16sync