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monsters

Monsters

Monster units are actually every NPC, from vendors & Enchaters to Pets, monsters and bosses.


Properties


This needs descriptions FIXME

NAME TYPE DESCRIPTION
AI_ATTACKCOOLDOWN (FLOAT)
AI_CHANCETOATTACK(FLOAT)
AITYPE(STRING)
ALIGNMENT(STRING)
ALLOW_HWSKINNING(BOOL)
ALLOWS_MERCH_MAGICAL(BOOL)
ALLOWS_MERCH_UNIQUES(BOOL)
ALWAYSACTIVE(BOOL)
ARMED(BOOL)
ARMOR(INTEGER)
ARMOR_ELECTRIC(INTEGER)
ARMOR_FIRE(INTEGER)
ARMOR_GRAPH(STRING)
ARMOR_ICE(INTEGER)
ARMOR_PHYSICAL(INTEGER)
ARMOR_POISON(INTEGER)
ATTACHES_TO_MASTER(BOOL)
ATTACK(FLOAT)
ATTACK_RADIUS(FLOAT)
ATTACK_RANGE(FLOAT)
ATTACK_SOUND(STRING)
ATTACK_SPEED_MOD(INTEGER)
ATTACKANGLE(FLOAT)
ATTACKSPEED(FLOAT)
BASEFILE(STRING)
BLEEDS(BOOL)
BOOTS_OVERRIDE(STRING)
BOSS_CHAMPION(BOOL)
BRAVERY(FLOAT)
CANCASTSKILLONEXPLOSION(BOOL)
CANMATCHSPEED(BOOL)
CANMOUSEOVER(BOOL)
CHAMPION(BOOL)
CHEST_OVERRIDE(STRING)
COLLIDEABLE(BOOL)
COLLISION_ADD(FLOAT)
COLLISION_RADIUS(FLOAT)
COLLISIONFILE(STRING)
CREATE_INVISIBLE(BOOL)
CRITICALSTRIKE(STRING)
DAMAGE_ELECTRIC(INTEGER)
DAMAGE_FIRE(INTEGER)
DAMAGE_GRAPH(STRING)
DAMAGE_ICE(INTEGER)
DAMAGE_PHYSICAL(INTEGER)
DAMAGE_POISON(INTEGER)
DAMAGE_REACT_RADIUS(FLOAT)
DAMAGEABLE(BOOL)
DAMAGETYPE(STRING)
DEATH_SOUND(STRING)
DESCRIPTION(TRANSLATE)
DESTROY_ON_DEATH(BOOL)
DIES_ON_WARP(BOOL)
DISPLAYDMG(BOOL)
DISPLAYNAME(TRANSLATE)
DONOTSPAWN(BOOL)
DONTCREATE(BOOL)
DONTDROPGOLD(BOOL)
DORMANTNAME(TRANSLATE)
EFFORT_SOUND(STRING)
FLEE_SOUND(STRING)
FOLLOW_RADIUS(FLOAT)
GLOVES_OVERRIDE(STRING)
HEALTH_GRAPH(STRING)
HELMET_OVERRIDE(STRING)
IDLE_SOUND(STRING)
IGNORE_UNITS_PATHING(BOOL)
INJURE_SOUND(STRING)
INVINCIBLE(BOOL)
LAND_SOUND(STRING)
LEVEL(INTEGER)
LOCALONLY(BOOL)
MAXDAMAGE(INTEGER)
MAXHP(FLOAT)
MAXIMUM_PET_INSTANCES(INTEGER)
MAXLEVEL(INTEGER)
MERCHANTTAB(INTEGER)
MESH(STRING)
MESHFILE(STRING)
MINDAMAGE(INTEGER)
MINHP(FLOAT)
MINION_SPAWNCLASS(STRING)
MINLEVEL(INTEGER)
MISS_SOUND(STRING)
MOTION_RADIUS(FLOAT)
NAME(STRING)
NEAR_WALK_RADIUS(FLOAT)
NET_SIMPLE(BOOL)
NO_ORIENTATION(BOOL)
NO_UNARMED_ATTACKS(BOOL)
NPCBYE(STRING)
NPCGREET(STRING)
OCCUPIESNODES(BOOL)
PANTS_OVERRIDE(STRING)
PARTICLE_DEATH(STRING)
PARTICLE_DESUMMON(STRING)
PARTICLE_EXPLODE(STRING)
PARTICLE_GETHIT(STRING)
PARTICLE_SPAWN(STRING)
PLAYER_LEVEL_FOR_MERCHANT(FLOAT)
PORTRAIT(STRING)
RACE(STRING)
RANGED_UNARMED(BOOL)
RARITY(INTEGER)
REACH_BONUS(FLOAT)
REACT_TO_DMG_BONUS_MULT(FLOAT)
REACT_TO_DMG_BONUS_TIMER(FLOAT)
RENDERALWAYS(BOOL)
RENDERBEHIND(BOOL)
REQ_CLASS(STRING)
RESOURCEDIRECTORY(STRING)
ROAR_SOUND(STRING)
RUN_ANIM_MULT(FLOAT)
RUNNINGSPEED(FLOAT)
RUNNINGSPEEDBONUS(FLOAT)
SCALE(FLOAT)
SCALE_VARIATION(FLOAT)
SHADOWS(BOOL)
SHIELD_SCALE(FLOAT)
SHOULDERS_OVERRIDE(STRING)
SHOW_CHAMPION_THEME(BOOL)
SIGHT_RADIUS(FLOAT)
SOFTBLEND(BOOL)
SPAWN_ANIM(STRING)
SPAWN_DEAD(BOOL)
SPAWN_ENVI_IDLE(BOOL)
SPAWN_INVISIBLE(BOOL)
SPAWN_SOUND(STRING)
SPAWNCLASS(STRING)
SPAWNGOLD(BOOL)
SPAWNINGSPEEDBONUS(FLOAT)
STEP_SOUND(STRING)
STRIKE_RANGE(FLOAT)
STRIKE_SOUND(STRING)
TARGETABLE(BOOL)
TEXTURE_OVERRIDE(STRING)
TURN_RATE(FLOAT)
UNIQUENAME(BOOL)
UNIT_GUID(STRING)
UNITTYPE(STRING)
USEWEAPONDAMAGE(BOOL)
VIEW_ANGLE(FLOAT)
WALK_ANIM_MULT(FLOAT)
WALKINGSPEED(FLOAT)
WALKINGSPEEDBONUS(FLOAT)
WANDER_PT_RADIUS(FLOAT)
WARDROBE(BOOL)
WARDROBE_BASE(STRING)
WEAPON_SCALE(FLOAT)
XP(INTEGER)

Other Data


Reference

monsters.txt · Last modified: 2015/09/02 12:20 by anarch16sync