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monsters [2015/09/02 12:20] (current)
anarch16sync created
Line 1: Line 1:
 +====== Monsters ======
  
 +Monster units are actually every NPC, from vendors & Enchaters to Pets, monsters and bosses.
 +----
 +
 +===== Properties =====
 +----
 +This needs descriptions FIXME
 +
 +^ NAME ^ TYPE ^ DESCRIPTION |
 +|AI_ATTACKCOOLDOWN |(FLOAT)| |
 +|AI_CHANCETOATTACK|(FLOAT)| |
 +|AITYPE|(STRING)| |
 +|ALIGNMENT|(STRING)| |
 +|ALLOW_HWSKINNING|(BOOL)| |
 +|ALLOWS_MERCH_MAGICAL|(BOOL)| |
 +|ALLOWS_MERCH_UNIQUES|(BOOL)| |
 +|ALWAYSACTIVE|(BOOL)| |
 +|ARMED|(BOOL)| |
 +|ARMOR|(INTEGER)| |
 +|ARMOR_ELECTRIC|(INTEGER)| |
 +|ARMOR_FIRE|(INTEGER)| |
 +|ARMOR_GRAPH|(STRING)| |
 +|ARMOR_ICE|(INTEGER)| |
 +|ARMOR_PHYSICAL|(INTEGER)| |
 +|ARMOR_POISON|(INTEGER)| |
 +|ATTACHES_TO_MASTER|(BOOL)| |
 +|ATTACK|(FLOAT)| |
 +|ATTACK_RADIUS|(FLOAT)| |
 +|ATTACK_RANGE|(FLOAT)| |
 +|ATTACK_SOUND|(STRING)| |
 +|ATTACK_SPEED_MOD|(INTEGER)| |
 +|ATTACKANGLE|(FLOAT)| |
 +|ATTACKSPEED|(FLOAT)| |
 +|BASEFILE|(STRING)| |
 +|BLEEDS|(BOOL)| |
 +|BOOTS_OVERRIDE|(STRING)| |
 +|BOSS_CHAMPION|(BOOL)| |
 +|BRAVERY|(FLOAT)| |
 +|CANCASTSKILLONEXPLOSION|(BOOL)| |
 +|CANMATCHSPEED|(BOOL)| |
 +|CANMOUSEOVER|(BOOL)| |
 +|CHAMPION|(BOOL)| |
 +|CHEST_OVERRIDE|(STRING)| |
 +|COLLIDEABLE|(BOOL)| |
 +|COLLISION_ADD|(FLOAT)| |
 +|COLLISION_RADIUS|(FLOAT)| |
 +|COLLISIONFILE|(STRING)| |
 +|CREATE_INVISIBLE|(BOOL)| |
 +|CRITICALSTRIKE|(STRING)| |
 +|DAMAGE_ELECTRIC|(INTEGER)| |
 +|DAMAGE_FIRE|(INTEGER)| |
 +|DAMAGE_GRAPH|(STRING)| |
 +|DAMAGE_ICE|(INTEGER)| |
 +|DAMAGE_PHYSICAL|(INTEGER)| |
 +|DAMAGE_POISON|(INTEGER)| |
 +|DAMAGE_REACT_RADIUS|(FLOAT)| |
 +|DAMAGEABLE|(BOOL)| |
 +|DAMAGETYPE|(STRING)| |
 +|DEATH_SOUND|(STRING)| |
 +|DESCRIPTION|(TRANSLATE)| |
 +|DESTROY_ON_DEATH|(BOOL)| |
 +|DIES_ON_WARP|(BOOL)| |
 +|DISPLAYDMG|(BOOL)| |
 +|DISPLAYNAME|(TRANSLATE)| |
 +|DONOTSPAWN|(BOOL)| |
 +|DONTCREATE|(BOOL)| |
 +|DONTDROPGOLD|(BOOL)| |
 +|DORMANTNAME|(TRANSLATE)| |
 +|EFFORT_SOUND|(STRING)| |
 +|FLEE_SOUND|(STRING)| |
 +|FOLLOW_RADIUS|(FLOAT)| |
 +|GLOVES_OVERRIDE|(STRING)| |
 +|HEALTH_GRAPH|(STRING)| |
 +|HELMET_OVERRIDE|(STRING)| |
 +|IDLE_SOUND|(STRING)| |
 +|IGNORE_UNITS_PATHING|(BOOL)| |
 +|INJURE_SOUND|(STRING)| |
 +|INVINCIBLE|(BOOL)| |
 +|LAND_SOUND|(STRING)| |
 +|LEVEL|(INTEGER)| |
 +|LOCALONLY|(BOOL)| |
 +|MAXDAMAGE|(INTEGER)| |
 +|MAXHP|(FLOAT)| |
 +|MAXIMUM_PET_INSTANCES|(INTEGER)| |
 +|MAXLEVEL|(INTEGER)| |
 +|MERCHANTTAB|(INTEGER)| |
 +|MESH|(STRING)| |
 +|MESHFILE|(STRING)| |
 +|MINDAMAGE|(INTEGER)| |
 +|MINHP|(FLOAT)| |
 +|MINION_SPAWNCLASS|(STRING)| |
 +|MINLEVEL|(INTEGER)| |
 +|MISS_SOUND|(STRING)| |
 +|MOTION_RADIUS|(FLOAT)| |
 +|NAME|(STRING)| |
 +|NEAR_WALK_RADIUS|(FLOAT)| |
 +|NET_SIMPLE|(BOOL)| |
 +|NO_ORIENTATION|(BOOL)| |
 +|NO_UNARMED_ATTACKS|(BOOL)| |
 +|NPCBYE|(STRING)| |
 +|NPCGREET|(STRING)| |
 +|OCCUPIESNODES|(BOOL)| |
 +|PANTS_OVERRIDE|(STRING)| |
 +|PARTICLE_DEATH|(STRING)| |
 +|PARTICLE_DESUMMON|(STRING)| |
 +|PARTICLE_EXPLODE|(STRING)| |
 +|PARTICLE_GETHIT|(STRING)| |
 +|PARTICLE_SPAWN|(STRING)| |
 +|PLAYER_LEVEL_FOR_MERCHANT|(FLOAT)| |
 +|PORTRAIT|(STRING)| |
 +|RACE|(STRING)| |
 +|RANGED_UNARMED|(BOOL)| |
 +|RARITY|(INTEGER)| |
 +|REACH_BONUS|(FLOAT)| |
 +|REACT_TO_DMG_BONUS_MULT|(FLOAT)| |
 +|REACT_TO_DMG_BONUS_TIMER|(FLOAT)| |
 +|RENDERALWAYS|(BOOL)| |
 +|RENDERBEHIND|(BOOL)| |
 +|REQ_CLASS|(STRING)| |
 +|RESOURCEDIRECTORY|(STRING)| |
 +|ROAR_SOUND|(STRING)| |
 +|RUN_ANIM_MULT|(FLOAT)| |
 +|RUNNINGSPEED|(FLOAT)| |
 +|RUNNINGSPEEDBONUS|(FLOAT)| |
 +|SCALE|(FLOAT)| |
 +|SCALE_VARIATION|(FLOAT)| |
 +|SHADOWS|(BOOL)| |
 +|SHIELD_SCALE|(FLOAT)| |
 +|SHOULDERS_OVERRIDE|(STRING)| |
 +|SHOW_CHAMPION_THEME|(BOOL)| |
 +|SIGHT_RADIUS|(FLOAT)| |
 +|SOFTBLEND|(BOOL)| |
 +|SPAWN_ANIM|(STRING)| |
 +|SPAWN_DEAD|(BOOL)| |
 +|SPAWN_ENVI_IDLE|(BOOL)| |
 +|SPAWN_INVISIBLE|(BOOL)| |
 +|SPAWN_SOUND|(STRING)| |
 +|SPAWNCLASS|(STRING)| |
 +|SPAWNGOLD|(BOOL)| |
 +|SPAWNINGSPEEDBONUS|(FLOAT)| |
 +|STEP_SOUND|(STRING)| |
 +|STRIKE_RANGE|(FLOAT)| |
 +|STRIKE_SOUND|(STRING)| |
 +|TARGETABLE|(BOOL)| |
 +|TEXTURE_OVERRIDE|(STRING)| |
 +|TURN_RATE|(FLOAT)| |
 +|UNIQUENAME|(BOOL)| |
 +|UNIT_GUID|(STRING)| |
 +|UNITTYPE|(STRING)| |
 +|USEWEAPONDAMAGE|(BOOL)| |
 +|VIEW_ANGLE|(FLOAT)| |
 +|WALK_ANIM_MULT|(FLOAT)| |
 +|WALKINGSPEED|(FLOAT)| |
 +|WALKINGSPEEDBONUS|(FLOAT)| |
 +|WANDER_PT_RADIUS|(FLOAT)| |
 +|WARDROBE|(BOOL)| |
 +|WARDROBE_BASE|(STRING)| |
 +|WEAPON_SCALE|(FLOAT)| |
 +|XP|(INTEGER)| |
 +
 +
 +===== Other Data =====
 +
 +----
 +===== Reference =====
 +[[http://​docs.runicgames.com/​wiki/​Monsters|Monster Unit - Runic Wiki]]
monsters.txt · Last modified: 2015/09/02 12:20 by anarch16sync