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passive_skill_chaos_wand

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passive_skill_chaos_wand [2015/10/11 19:53]
lolesch [Passive Skill: Chaos Wand]
passive_skill_chaos_wand [2015/10/11 20:14] (current)
lolesch [We'll start with Chaos Wand Passive first.]
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 <​BOOL>​RETARGETONEXECUTE:​1 means that the effect should be cast at the entity that triggered the skill, not the owner of the effect (that is, the player). If you didn't set this then the skill called by EXECUTE_SKILL would target the player and potentially drop a comet on his or her head. Good for laughs but probably not what you intended. :) <​BOOL>​RETARGETONEXECUTE:​1 means that the effect should be cast at the entity that triggered the skill, not the owner of the effect (that is, the player). If you didn't set this then the skill called by EXECUTE_SKILL would target the player and potentially drop a comet on his or her head. Good for laughs but probably not what you intended. :)
  
 +----
 +Continue the Walkthrough with [[missiles|Missiles]]
 +----
  
-NEXT: Understanding Effect Conveyance, or Why Wand Chaos Works with Some Skills but Not Others 
passive_skill_chaos_wand.txt · Last modified: 2015/10/11 20:14 by lolesch