User Tools

Site Tools


Sidebar

Torchmodders Site


Wiki Navigation

players

Players

Players are character units used to represent the player class.


Properties


NAME TYPE DESCRIPTION
ARMORINTEGERThe base armor for the character
ATTACK_SOUNDSTRINGThe sound bank to play when performing an attack
BASEFILESTRINGbase file from which this unit will inherit properties.
DEATH_SOUNDSTRINGThe sound bank to play when player is killed
DEFENSEINTEGERThe player's initial Vitality (100 will give 100% of the graph value)
DESCRIPTIONSTRINGThe class description as seen on the character selection screen
DEXTERITYINTEGERThe player's initial Dexterity (100 will give 100% of the graph value)
DISPLAYNAMETRANSLATEThe in-game name of the player class
GOLDINTEGERThe amount of gold to start with
GOLD_SOUNDSTRINGSound played when items are purchased or traded.
HEALTH_GRAPHSTRINGGraph name to use for HP per level
ICONSTRINGThe normal icon used for the player's portrait
ICONLITSTRINGThe hover-over state icon for the portrait
ICONSELECTEDSTRINGThe selected state icon for the protrait
INJURE_SOUNDSTRINGsound bank to play when the player is injured
MAGICINTEGERThe player's initial Focus (100 will give 100% of the graph value)
MANA_GRAPHSTRINGGraph used for MP per level
MESHFILESTRINGmesh file in the resource directory specified to use.
MINDAMAGEINTEGERMin damage for the player per level (Percent of “MONSTER_DAMAGE” graph for all difficulty levels)
MISS_SOUNDSTRINGsound to play with the player's attack misses
NAMESTRINGunit name for the player (not seen in game, should be unique)
PARTICLE_GETHITSTRINGParticle to play when the player is hit
QUESTCOMPLETED_SOUNDSTRINGSound to play when a quest is complete
QUESTRECEIVED_SOUNDSTRINGSound to play when a quest is recived
REACH_BONUSFLOATAdditional reach radius within which the player can hit.
RESOURCEDIRECTORYSTRINGThe directory where the mesh is to be found
RUN_ANIM_MULTFLOATMultiplier on the run animation speed
RUNNINGSPEEDFLOATRunning speed for the player
SCALEFLOATScale for the player mesh
SHIELD_SCALEFLOATScale for equipped shields
SKILL_POINTS_PER_FAME_LEVELSTRINGGraph name for defining the number of skill points given per fame level.
SKILL_POINTS_PER_LEVELSTRINGGraph name for defining the number of skill points given per character level.
STAT_POINTS_PER_LEVELSTRINGGraph name for defining the number of stat points given per character level.
STEP_SOUNDSTRINGDefault sound to play for footsteps
STEP_SOUNDSTONESTRINGsound to play for footsteps on stone
STEP_SOUNDWOODSTRINGsound to play for footsteps on wood
STRENGTHINTEGERThe player's initial Strength (100 will give 100% of the graph value)
UISKILLTREESTRINGThe UI layout to use for the player's skill tree
UNIT_GUIDSTRINGthe unique ID for this unit
UNITTYPESTRINGThe unittype for this unit
VOICECANTCAST_SOUNDSTRINGSound played when skill can't be cast
VOICECANTCASTHERE_SOUNDSTRINGSound played when a waypoint can't be opened (weirdly named, I know).
VOICEFAMEUP_SOUNDSTRINGSound played when the player levels up in fame
VOICEFORTUNEBAD_SOUNDSTRINGSound played for things like bad enchanting
VOICEFORTUNEGOOD_SOUNDSTRINGSound played for things like good enchanting
VOICEHEALTHLOW_SOUNDSTRINGSound played when the player's health is low
VOICEIMPOSSIBLE_SOUNDSTRINGSound played when the player can't do a thing
VOICEINSUFFICIENTGOLD_SOUNDSTRINGSound played when the player can't purchased a thing due to lack of funds
VOICEINVENTORYFULL_SOUNDSTRINGSound played when the player attempts to pick something up when their pack is full
VOICELEVELUP_SOUNDSTRINGSound played when the player levels up
VOICEMANALOW_SOUNDSTRINGSound played when the player's MP is low
VOICENEWQUEST_SOUNDSTRINGSound played when the player is given a new quest
VOICEPETDEPARTED_SOUNDSTRINGSound played when the player sends their pet to town.
VOICEPETFLED_SOUNDSTRINGSound played dwith the player's pet flees
VOICEPETINVENTORYFULL_SOUNDSTRINGSound played when the attempting to put something in the pet's inventory when it's full
VOICEPETRETURNED_SOUNDSTRINGSound played with the player's pet returns from town
VOICEQUESTCOMPLETE_SOUNDSTRINGSound played when the player competes a quest
VOICESPELLEARNED_SOUNDSTRINGSound played when the player learns a spell
VOICETRAPSPRUNG_SOUNDSTRINGSound played with the player triggers a trap
WARDROBEBOOLIf true, the player is wardrobed (must have a gender defined by the unittype used and a wardrobe base.)
WARDROBE_BASESTRINGBase texture used for character wardrobing
WEAPON_SCALEFLOATScale for equipped weapons.

Other Data


References

players.txt · Last modified: 2015/09/02 17:00 by anarch16sync