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props

Props


Properties


NAME TYPE DESCRIPTION
ALLOW_HWSKINNINGBOOL Disables hardware skinning if false.
ANIMATION_STATE_[N]STRING
ANIMATION_STATE_LOOP_[N]STRING
ANIMATION_TRANSITION_STATE_[N]STRING
AUTOMAPICONSTRING Icon for this prop on the minimap
BASEFILESTRING base unit file from which this unit will inherit properties
BLOCKBOOL
COLLIDEABLEBOOL
COLLISION_RADIUSFLOAT
COLLISIONFILESTRING
CREATEASSTRING
DISPLAYNAMETRANSLATE Name which is displayed in game (can be overriden by Trigger Unit level object
DONTCREATEBOOL If true, this prop will never be created (for use on partial, base units)
INTERACT_PARTICLESTRING Particle played when prop is interacted with
INTERACT_SOUNDSTRING Sound playe dwhen prop is interacted with
LAYOUT_STATE_[N]STRING Layout (particle) played when in the given state
LAYOUTFILESTRING Layout to attach to the prop
LEVELLIGHTINGBOOL If true, the prop receives level lighting
LOCALONLYBOOL If true, the unit is instanced per client in MP and not the state is not shared
LOOPTYPESTRING Can be 'No loop', 'Cycle', or 'Back and Forth'.

No loop - prop will move between animation states in sequence and stop. (1,2,3)
Cycle - prop will return to state one after the last state. (1,2,3,1,2,3)
Back Aand Forth - prop will descend stats after the last state. (1,2,3,2,1)“
MAXSTATESINTEGER The number of stats on the trigger
MESHFILESTRING The model file to use (should specify the file name without extention inside the Resource directory
NAMESTRING Description displayed
NONSELECTABLEBOOL If true, the unit will not highlight with moused-over
OCCUPIESNODESBOOL If true, the unit occupies path nodes.
RARITYINTEGER Used in spawn class rolling. Poorly named, the higher the value to more common this unit will be. This is relative to the rarities of the other units in the selection group.
RENDERBEHINDBOOL If true, this unit will draw behind walls
RESOURCEDIRECTORYSTRING Directory where the visual and collision assets are two be found
SCALEFLOAT Scale for the unit
SHADOWSBOOL If true, the unit casts shadows
SPAWNLAYOUTSTRING Layout to attach to the unit
TEXTURE_OVERRIDESTRING Texture override for the visual mesh
UNIT_GUIDSTRING Unique ID for the unit
UNITTYPESTRING Unittype of the unit
VERTICALTEXTOFFSETFLOAT offset for the label text displayed above the unit

Other Data


References

props.txt · Last modified: 2015/09/02 17:08 by anarch16sync