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recipes [2015/06/09 10:02] (current)
phanjam created
Line 1: Line 1:
 +Apologies! Work-in-progress!
  
 +Making Recipes
 +
 +By: The RealFireStarter
 +
 +1. In your '​[color=#​FFBF00]MEDIA[/​color]'​ folder create a folder called '​[color=#​FFBF00]RECIPES[/​color]'​
 +
 +2. Navigate to the '​[color=#​FFBF00]Torchlight II\PAKS\MEDIA\RECIPES[/​color]'​ folder
 +
 +3. Copy the '​[color=#​00BFFF]COMPONENT.DAT[/​color]'​ file to your '​[color=#​FFBF00]RECIPES[/​color]'​ folder
 +3a. Rename the file to '​[color=#​FF40BF]EMBERFLAME_RECIPE[/​color]'​
 +3b. Convert the file to a .txt file
 +
 +4. Opening the file and you will see this:
 +[code][RECIPE]
 +   <​STRING>​NAME:​COMPONENT
 +   <​TRANSLATE>​RESULT:​A Random Unique
 +   <​INTEGER64>​GUID:​-2168761243100332366
 +   <​STRING>​ICON:​icons_die
 +   ​[INGREDIENT]
 +      <​STRING>​UNITTYPE:​UNIQUE
 +      <​INTEGER>​COUNT:​4
 +      <​TRANSLATE>​DESCRIPTION:​Any Unique item
 +   ​[/​INGREDIENT]
 +   ​[RESULT]
 +      <​STRING>​SPAWNCLASS:​TREASURE_A_UNIQUE
 +      <​BOOLEAN>​USEAVERAGEITEMLEVEL:​True
 +   ​[/​RESULT]
 +[/​RECIPE][/​code]
 +4a. You need to change [color=#​00BF00]<​STRING>​NAME:​[/​color] to the name of the file, which in this case is:
 +[code] ​  <​STRING>​NAME:​EMBERFLAME_RECIPE[/​code]
 +4b. [color=#​00BF00]<​TRANSLATE>​RESULT:​A Random Unique[/​color] | This is the description that shows up when you highlight the icon. You can change it to whatever you want.
 +[code] ​  <​TRANSLATE>​RESULT:​Ember Flame Chest[/​code]
 +4c. You also need another GUID for this, use the GUIDgen.exe to get one.
 +[code] ​  <​INTEGER64>​GUID:​945823697639647633[/​code]
 +4d. [color=#​00BF00]<​STRING>​ICON:​icons_die[/​color] | Is the icon that will appear in game. You can change it to another icon if you want (icons are located at '​[color=#​FFBF00]Torchlight II\PAKS\MEDIA\UI\ICONS[/​color]'​).
 +
 +4e. The next part is about the ingredient needed to use the recipe.
 +In this recipe the '​[color=#​00BFBF]UNITTYPE[/​color]'​ will be that of a UNIQUE item(meaning that in order to use this recipe you need to put unique items into the slot), the [color=#​00BF00]<​INTEGER>​COUNT:​4[/​color] | means that you will need 4 uniques in order to activate the recipe, I will change it to 2:
 +[code] ​     <​INTEGER>​COUNT:​2[/​code]So the game will only need two uniques to spawn the item. The last part of this is for the description.
 +
 +4f. The next part is the actual result of the recipe.
 +[code] ​     <​STRING>​SPAWNCLASS:​TREASURE_A_UNIQUE[/​code]Spawnclass is a group of things that the game will randomly choose one item from the list and spawn it.
 +
 +You will need to change this to the unit or spawnclass you want the game to spawn, in this case that would be this:
 +[code]<​STRING>​UNIT:​EMBERFLAME_CHEST[/​code]This will tell the game to spawn the unit '​[color=#​00BFBF]EMBERFLAME_CHEST[/​color]'​ when you use this recipe.
 +
 +4g. This isn't needed in this recipe so you can remove it:
 +[code] ​     <​BOOLEAN>​USEAVERAGEITEMLEVEL:​True[/​code]What this does is take all the items you put up in the transmuter and averages the level. The game then uses that avg. level to spawn a random item that is close to that level.
 +
 +4h. The final result should look something like this:
 +[code][RECIPE]
 +   <​STRING>​NAME:​EMBERFLAME_RECIPE
 +   <​TRANSLATE>​RESULT:​Ember Flame Chest
 +   <​INTEGER64>​GUID:​945823697639647633
 +   <​STRING>​ICON:​icons_die
 +   ​[INGREDIENT]
 +      <​STRING>​UNITTYPE:​UNIQUE
 +      <​INTEGER>​COUNT:​2
 +      <​TRANSLATE>​DESCRIPTION:​Any Unique item
 +   ​[/​INGREDIENT]
 +   ​[RESULT]
 +      <​STRING>​UNIT:​EMBERFLAME_CHEST
 +   ​[/​RESULT]
 +[/​RECIPE][/​code]
 +4i. Save the file and convert it back to a .DAT file.
 +
 +5. The last thing you need to do it remove any left over .txt files and use the torch2packer.exe to pack it.
 +
 +6. After converting, take the newly created .PAK and .PAK.MAN files and place them into the '​[color=#​FFBF00]Torchlight II\PAKS[/​color]'​ folder.
 +
 +7. Run the game and enjoy.[/​spoiler]
 +Well I hope these help you, if you need any other help just ask and I'll try to help,
 +therealfirestarter
recipes.txt · Last modified: 2015/06/09 10:02 by phanjam