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sircowdogs_skills_categorization [2014/09/25 21:38] (current)
phanjam created
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 +Skills Categorization
 +
 +By: SirCowdog
 +
 +Original location: http://​forums.runicgames.com/​viewtopic.php?​f=57&​t=57888
 +
 +{{tag>​[skills effects]}}
 +
 +I don't know if anything like this has been done before. I'm sure others probably did something similar to help them learn the ins and outs of various different skills. ​ I went through each of the skills of the four vanilla classes(Berserker,​ Ember Mage, Engineer, Outlander) and wrote down each of the properties that I could observe. On some skills I then went into the GUTS editor to check to see if I was correct. ​  Most of the time I was, other times I literally could NOT figure out how the skill was doing what it claimed. Which is actually ok, since it wasn't the point of making the list. 
 +
 +One thing I noticed was how some skills did the same thing, but in different ways. For instance, some skills have a 100% chance to break shields, while other skills have a bool-type affix that just breaks shields outright. ​ Isn't 100% the same as always? Or maybe there are enemies out there who resist having their shields broken?  ​
 +
 +I'm at the level of understanding GUTS where I'm fairly confident about taking existing affixes and such and cloning them piece by piece to make a new skill. So what I was attempting to do with the list was to make a database that I could reference in the future, and also to broaden my understanding of what was actually possible to put into a skill. ​  
 +
 +Anyway, here's the list itself. It's by no means completely accurate, or meant to be exhaustive. It also doesn'​t include any references to layouts, since those are a whole other ball of wax.   ​I'​ve split the list into two parts: one for things that appear to affect enemies, and one for friendly/​beneficial effects. ​  If there'​s already a similar list out there somewhere, I apologize for re-posting. ​ At the very least it was very useful to me as a learning and reference tool.  YMMV: 
 +
 +[edit]: ​ Hopefully the list a bit easier to read now. 
 +
 +
 +====== Effects enemies/​debuffs ======
 +
 +**Accuracy reduced:**
 +     ​Berserkzer - Raze
 +
 +**Armor reduced: All**
 +     ​Berserker - Ravage
 +     ​Berserker - Shred Armor
 +
 +**Armor reduced: Physical**
 +      Berserker - Savage Rush
 +      Wanderer - Blade Pact
 +
 +**Armor reduced: Elecrtric**
 +      Arbiter - Staff Mastery
 +
 +**Armor reduced: Fire**
 +      Arbiter - Staff Mastery
 +
 +**Armor reduced: Ice**
 +      Arbiter - Staff Mastery
 +      Berserker - Shatter Storm
 +
 +**Armor reduced: Poison**
 +      Arbiter - Staff Mastery
 +
 +**Attack speed reduced:**
 +      Berserker - Howl
 +      Wanderer - Blade Pact
 +      Arbiter - Magma Mace
 +      Railmain - Onslaught
 +
 +**Bleed:**
 +      Berserker - Eviscerate
 +      Berserker - Savage Rush
 +      Wanderer - Glaive Sweep
 +
 +**Burn:**
 +      Wanderer - Rapid Fire
 +      Wanderer - Burning Leap
 +      Arbiter - Elemental Attunement
 +      Arbiter - Prismatic Bolt
 +      Arbiter - Prismatic Rift)
 +      Railman - Flame Hammer
 +      Railman - Emberquake
 +
 +**Cast Speed reduced:**
 +      Berserker - Howl
 +      Railman - Onslaught
 +
 +**Chance target flees:**
 +      Wanderer - Shattering Glaive
 +      Wanderer - Repulsion Hex
 +      Arbiter - Firebombs
 +
 +**Chance to Blind:**
 +      Berserker - Glacial Shatter
 +      Wanderer - Shotgonne Mastery
 +      Wanderer - Shadowmantle
 +      Railman - Blast Cannon
 +
 +**Chance to cast Chain Lightning:​**
 +      Berserker - Stormclaw
 +
 +**Chance to Damage over time: Fire**
 +      Arbiter - Magma Spear
 +
 +**Chance to Immobilize:​**
 +      Wanderer - Tangling Shot
 +      Railman - Storm Burst
 +
 +**Chance to Interrupt:​**
 +      Berserker - Raze
 +      Berserker - Ravage
 +      Wanderer - Glaive Throw
 +      Wanderer - Glaive Sweep
 +      Wanderer - Repulsion Hex
 +      Railman - Seismic Slam
 +      Railman - Shock Grenade
 +
 +**Chance to Shatter Shields**
 +      Berserker - Northern Rage
 +      Arbiter - Magma Mace
 +
 +**Chance to Stun**
 +      Berserker - Raze
 +      Berserker - Wolfstrike
 +      Wanderer - Shotgonne Mastery
 +      Wanderer - Sandstorm
 +      Wanderer - Vortex Hex
 +      Wanderer - Glaive Sweep
 +      Arbiter - Magma Mace
 +      Arbiter - Hailstorm
 +      Arbiter - Shocking Burst
 +      Arbiter - Death'​s Bounty
 +      Arbiter - Prismatic Rift
 +      Railman - Seismic Slam
 +      Railman - Heavy Lifting
 +      Railman - Shock Grenade
 +
 +**Chance to stun based on charge level:**
 +      Railman - Ember Reach
 +
 +**Create Fire trails:**
 +      Wanderer - Shattering Glaive
 +
 +**Create Flame Splinters:​**
 +      Railman - Flame Hammer
 +
 +**Damage based on stat:  Strength**
 +      Railmain - Coup de Grace
 +
 +**Damage: Electric:**
 +      Arbiter - Prismatic Bolt
 +      Arbiter - Arc Beam
 +      Railman - Coup de Grace
 +
 +**Damage: Fire**
 +      Arbiter - Blazing Pillar
 +      Arbiter - Infernal Collapse
 +      Arbiter - Prismatic Bolt
 +      Railman - Seismic Slam
 +
 +**Damage: Ice**
 +      Arbiter - Hailstorm
 +      Arbiter - Frost Phase
 +      Arbiter - Frost Wave
 +      Arbiter - Prismatic Bolt
 +
 +**Damage: Physical**
 +      Wanderer - Shattering Glaive
 +
 +**Damage: Poison**
 +      Wanderer - Bane Breath
 +      Wanderer - Glaive Throw
 +      Arbiter - Prismatic Bolt
 +
 +**Damage dealt reduced: All** 
 +      Wanderer - Cursed Daggers
 +      Arbiter - Icy Blast
 +
 +**Damage dealt reduced: Fire**
 +      Arbiter - Firestorm
 +
 +**Damage over time: Electric**
 +      Arbiter - Shocking Burst
 +      Railman - Shock Grenade
 +
 +**Damage over time: Fire **
 +      Wanderer - Flaming Glaives
 +      Arbiter - Magma Mace
 +      Arbiter - Firebombs
 +      Arbiter - Immolation Aura
 +      Arbiter - Firestorm
 +      Railman - Seismic Slam
 +
 +**Damage over time: Ice **
 +      Berserker - Permafrost
 +      Arbiter - Frost Wave
 +
 +**Damage over time: Poison** ​
 +      Wanderer - Cursed Daggers
 +      Wanderer - Bane Breath
 +      Wanderer - Tangling Shot
 +
 +**Damage when burning**
 +      Arbiter - Fire Brand
 +
 +**Damage when frozen**
 +      Arbiter - Ice Brand
 +
 +**Damage when Shocked**
 +      Arbiter -  Lightning Brand
 +
 +**Damage susceptibility:​ All **
 +      Berserker - Howl
 +      Berserker - Frost Breath
 +      Railman - Ember Reach
 +
 +**Damage susceptibility:​ Fire** ​
 +      Arbiter - Firestorm
 +
 +**Damage susceptibility:​ Ice**
 +      Arbiter - Hailstorm
 +
 +**Damage susceptibility:​ Electric**
 +      Arbiter - Hailstorm
 +
 +**Elemental Effect[Shock,​ Burn, Poison, Freeze] Duration Increased**
 +      Arbiter - Elemental Attunement
 +
 +**Freeze**
 +      Berserker - Frost Breath
 +      Arbiter - Icy Blast
 +      Arbiter - Hailstorm
 +      Arbiter - Frost Phase
 +      Arbiter - Frost Wave
 +      Arbiter - Frozen Fate
 +      Arbiter - Prismatic Bolt
 +      Arbiter - Prismatic Rift
 +
 +**Generates Charge**
 +      Wanderer - Glaive Throw
 +      Wanderer - Rune Vault
 +      Wanderer - Glaive Sweep
 +      Wanderer - Sandstorm
 +
 +**Immobilize**
 +      Berserker - Frost Breath
 +      Arbiter - Icy Blast
 +      Arbiter - Shockbolts
 +
 +**Killed foes emit Burning Splinters:​**
 +      Arbiter - Firestorm
 +
 +**Killed foes emit cloud of flies:**
 +      Wanderer - Sandstorm
 +
 +**Killed foes emit chance to Immobilize**
 +      Arbiter - Frozen Fate
 +
 +**Killed foes give chance to fill Charge bar**
 +      Railman - Charge Domination
 +
 +**Killed foes explode**
 +      Wanderer - Bane Breath
 +      Arbiter - Shocking Burst
 +      Arbiter - Arc Beam
 +
 +**Killed foes have a chance to emit poison damage**
 +      Wanderer - Poison Burst
 +
 +**Killed foes have a chance to spawn Shadowlings**
 +      Wanderer - Shadowling Ammo
 +
 +**Knockback**
 +      Berserker - Wolfstrike
 +      Wanderer - Bramble Wall
 +      Wanderer - Glaive Sweep
 +      Wanderer - Sandstorm
 +      Wanderer - Shattering Glaive
 +      Wanderer - Shotgonne Mastery
 +      Wanderer - Repulsion Hex
 +      Arbiter - Infernal Collapse
 +      Arbiter - Frost Phase
 +      Arbiter - Arc Beam
 +      Railman - Storm Burst
 +
 +**Movement speed reduced**
 +      Berserker - Howl
 +      Wanderer - Glaive Throw
 +      Wanderer - Shattering Glaive
 +      Wanderer- Blade Pact
 +      Arbiter - Firebombs
 +      Arbiter - Death'​s Bounty
 +      Railman - Onslaught
 +
 +**Poison**
 +      Wanderer - Chaos Burst
 +      Arbiter - Elemental Attunement
 +      Arbiter - Prismatic Bolt
 +      Arbiter - Prismatic Rift
 +
 +**Pulls target closer**
 +      Berserker - Chain Snare
 +      Railmain - Ember Reach
 +
 +**Pulls target(s) closer**
 +      Wanderer - Vortex Hex
 +
 +**Pulled Targets transfer mana to player**
 +      Wanderer - Vortex Hex
 +
 +**Pulled Targets take damage**
 +      Wanderer - Vortex Hex
 +
 +**Secondary Effect: Target explodes**
 +      Berserker - Rupture
 +
 +**Secondary Effect: Knockback**
 +      Wanderer - Shattering Glaive
 +
 +**Secondary Effect: Move speed reduced**
 +      Wanderer - Shattering Glaive
 +
 +**Secondary Effect: Percent of Weapon DPS**
 +      Arbiter - Arc Beam
 +      Railman - Storm Burst
 +
 +**Secondary Effect: Physical damage**
 +      Wanderer - Shattering Glaive
 +
 +**Secondary Effect: Chance to immobilize**
 +      Wanderer - Tangling Shot
 +
 +**Secondary Effect: Weapon DPS**
 +      Wanderer - Shadowshot
 +
 +**Secondary Effect: Poison damage over time**
 +      Wanderer - Tangling Shot
 +
 +**Slowed**
 +      Berserker - Raze
 +
 +**Shatter Shields**
 +      Berserker - Storm Hatchet
 +      Wanderer - Venomous Hail
 +      Railmain - Ember Hammer
 +
 +**Shock**
 +      Arbiter - Elemental Attunement
 +      Arbiter - Prismatic Bolt
 +      Arbiter - Prismatic Rift
 +      Railman - Shock Grenade
 +
 +**Teleport Enemies Away when struck**
 +      Arbiter - Prismatic Rift
 +
 +**Vulnerability to fire increased by percent**
 +      Wanderer - Flaming Glaive
 +
 +**Vulnerability to poison increased by percent**
 +      Wanderer - Flaming Glaive
 +
 +**Weapon DPS as fire**
 +      Wanderer - Burning Leap
 +      Wanderer - Flaming Glaives
 +      Arbiter - Magma Spear
 +      Arbiter - Magma Mace
 +      Railman - Fusillade
 +
 +**Weapon DPS as poison**
 +      Wanderer - Venomous Hail
 +      Wanderer - Poison Burst
 +
 +**Weapon DPS as Ice**
 +      Arbiter - Icy Blast
 +
 +**Weapon DPS as Electric**
 +      Arbiter - Shocking Burst
 +      Arbiter - Shockbolts
 +      Arbiter - Shocking Orb
 +      Railman - Ember Hammer
 +      Railman - Onslaught
 +
 +**Weapon DPS: percent of **
 +      Arbiter - Arc Beam
 +      Railman - Flame Hammer
 +      Railman - Storm Burst
 +      Railman - Emberquake
 +      Railman - Blast Cannon
 +
 +
 +<fs 150]**[u]Friendly Effects/​buffs:​ [/​u]**</​fs>​
 +
 +**Armor increase: All**
 +Wanderer -  Stone Pact
 +
 +**Allows use of all weapon-based abilities**
 +Wanderer - Rune Vault
 +
 +**Allow use of Health/Mana steal**
 +Berserker - Frost Breath
 +Wanderer - Rune Vault
 +
 +**Armor Increased: Physical**
 +Berserker - Shred Armor
 +Railman - Bulwark
 +
 +**Armor Increased: All**
 +Railman - Healing Bot
 +
 +**Attack Speed Increase**
 +Berserker - Rampage
 +Railman - Heavy Lifting
 +
 +**Base Melee weapon attacks required to trigger skill**
 +Berserker - Stormclaw
 +
 +**Builds Charge**
 +Wanderer - Rune Vault
 +Arbiter - Blazing Pillar
 +
 +**Cast Speed increase**
 +Berserker - Rampage
 +
 +**Cast time increase for just the spell itself**
 +Arbiter - Elemental Boon
 +
 +**Chance to execute**
 +Berserker - Executioner
 +Wanderer - Akimbo
 +
 +**Chance to Rampage**
 +Berserker - Rampage
 +
 +**Chance to Reflect Missiles**
 +Berserker - Iceshield
 +Wanderer - Shadowmantle
 +
 +**Charge amount generated less than 100%**
 +Railman - Onslaught
 +
 +**Charge Decay rate reduced**
 +
 +**Charge Increases Damage**
 +Railman - Ember Hammer
 +
 +**Charge is consumed**
 +Railman - Flame Hammer
 +
 +**Charge is NOT built**
 +Arbiter - Magma Mace
 +Arbiter - Firebombs
 +Arbiter - Firestorm
 +Arbiter - Hailstorm
 +Arbiter - Thunder Locus
 +Railman - Ember Hammer
 +Railman - Ember Reach
 +
 +**Charge is NOT consumed**
 +Railman - Ember Reach
 +
 +**Charge rate increased**
 +Berserker - Battle Standard
 +Arbiter - Charge Mastery
 +Railman - Supercharge
 +
 +**Crits heal**
 +Berserker - Blood Hunger
 +
 +**Crits hit additional nearby targets**
 +Berserker - Red Wolf
 +
 +**Critical Hit chance**
 +Wanderer - Cursed Daggers
 +
 +**Damage increase: All**
 +Berserker - Raze
 +Berserker - Battle Rage
 +
 +**Damage increase: Dual Wielding Pistol**
 +Wanderer - Akimbo
 +
 +**Damage increased: Electric**
 +Wanderer - Master of the Elements
 +Arbiter - Elemental Boon
 +Railman - Fire and Spark
 +
 +**Damage increased: Fire**
 +Wanderer - Master of the Elements
 +Arbiter - Elemental Boon
 +Railman - Fire and Spark
 +
 +**Damage increased: Ice**
 +Berserker - Cold Steel Mastery
 +Wanderer - Master of the Elements
 +Arbiter - Elemental Boon
 +
 +**Damage increased: Poison**
 +Wanderer - Master of the Elements
 +Arbiter - Elemental Boon
 +
 +**Damage increased: Physical**
 +Berserker - Cold Steel Mastery
 +
 +**Damage increased: Ranged Weapons**
 +Wanderer - Long Range Mastery
 +
 +**Damage increased for just the spell itself: **
 +Arbiter - Prismatic bolt. Affix damage is raised at each tier. 
 +
 +**Damage Reflection**
 +Wanderer - Stone Pact
 +Arbiter - Ice Prison
 +
 +**Damage taken reduced: universal**
 +Berserker - Battle Rage
 +Arbiter - Immolation Aura
 +
 +**Damage taken reduced: Elemental**
 +Arbiter - Elemental Boon
 +
 +**Damage taken reduced: Physical**
 +Railman - Bulwark
 +
 +**Dodge Chance**
 +Berserker - Battle Standard
 +Wanderer - Dodge Mastery
 +
 +**Heal flat amount**
 +Arbiter - Death'​s Bounty
 +
 +**Heal percentage of health on hit**
 +Berserker - Shadow Burst
 +
 +**Heal over Time**
 +Wanderer - Stone Pact
 +Railman - Healing Bot
 +
 +**Knockback Resistance**
 +Berserker - Battle Standard
 +
 +**Mana Cost of skill gets cheaper at higher ranks/​tiers**
 +Railman - Onslaught
 +Railman - Ember Reach
 +Railman - Spider Mines
 +
 +**Mana Recharge**
 +Berserker - Battle Standard
 +Arbiter - Elemental Boon
 +Railman - Healing Bot
 +
 +**Movement Speed**
 +Berserker - Savage Rush
 +Berserker - Rampage
 +
 +**Only effects melee**
 +Berserker - Cold Steel Mastery
 +
 +**Range increase for Bow, Xbow, Pistol Wand**
 +Wanderer - Long Range Mastery
 +
 +**Reduced Cooldown on skill**
 +Railmain - Storm Burst
 +
 +**Resist: Immobilize**
 +Arbiter - Elemental Boon
 +
 +**Resist: Slow**
 +Arbiter - Elemental Boon
 +
 +**Retaliation attacks**
 +Berserker - Rage Retaliation
 +
 +**Summons**
 +Wanderer - Repulsion Hex
 +Wanderer - Shadowling Brute
 +Wanderer - Vortex Hex
 +Arbiter - Astral Ally
 +Arbiter - Thunder Locus
 +Railman - Healng Bot
 +Railman - Spider Mines
 +Railman - Sledgebot
 +
 +**Summon cooldown reduced**
 +Railman - Gun Bot
 +
 +**Summon Damage increased each level**
 +Railman - Gun Bot
 +
 +**Summon Steals health for master**
 +Berserker - Wolf Shade
 +
 +**Summon: Shadowlings move and attack faster**
 +Wanderer - Bane Breath
 +
 +**Summon: Shadowlings live longer**
 +Wanderer - Death Ritual
 +
 +**Weapon type Required**
 +Railman - Flame Hammer
 +Railman - Ember Hammer
 +Railman - Onslaught
 +Railman - Emberquake
 +Railman - Heavy Lifting
 +Arbiter - Wand Chaos
 +Arbiter - Staff Mastery
 +Wanderer - Shotgonne Mastery
 +Wanderer - Rapid Fire
 +Wanderer - Akimbo
 +Wanderer - Chaos Burst
 +Wanderer - Venomous Hail
 +Wanderer - Tangling Shot
 +Wanderer - Shadowshot
 +Wanderer - Shadowling Ammo
 +Berserker - Shadowbind
 +
 +**Weapon type required to be two of the same kind: **
 +Berserker - Executioner
 +
 +**Weapon type required only in the right hand: **
 +Berserker - Eviscerate
 +Berserker - Ravage
 +
 +
 +
 +
 +<fs 150]**[u]Unique/​Untyped/​misunderstood Effects:​-[/​u]**</​fs>​
 +
 +**All foes within the radius take percent of all melee damage inflicted for the duration**
 +Berserker - Shadowbind
 +
 +**Charge benefits shared with pets/​allies**
 +Wanderer - Share the Wealth
 +
 +**Chance for upgraded explosion**
 +Railman - Spider Mines
 +
 +**Charge benefits shared with pets & allies**
 +Wanderer - Share the Wealth
 +
 +**Chance for upgraded explosion**
 +Railman - Spider Mines[/​quote]
 +
 +Frenzy Duration Increased: Berserker Charge Bar effect
 +
 +Ice Prison damage when shattering..
 +
 +Effect procs when hitting a Stunned target( I could NOT figure out how this knows a target is stunned!)
  
sircowdogs_skills_categorization.txt · Last modified: 2014/09/25 21:38 by phanjam