This Level Object is used to Teleport the Player to a location in the current level. The Position and Orientation properties determine where the Player is teleported and what direction they are facing. The “Activate Teleporter” Input event must be fired by a Unit Trigger, Player Box Trigger, or Player Sphere Trigger to properly pass the Player to the Teleport object.
Right-click on an empty space in the Layout Scene Manager and choose Logic > Teleport from the list.
|POSITION||CVector3||Position by X,Y,Z world coordinates.|
|FORWARD||CVector3||Forward by X,Y,Z.|
|RIGHT||CVector3||Right by X,Y,Z.|
|UP||CVector3||Up by X,Y,Z.|
|ENABLED||bool||Set the Teleport object enabled or disabled.|