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textureoverride_vs_texturereplace_2 [2014/09/13 07:28]
phanjam created
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-<fs 250%> ** Texture Overridevs. Texture Replace, When To Use ** </fs> 
  
-By: Anarch16sync 
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-{{tag>​[textures textureoverride texturereplace]}} 
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-Previously, we have seen HOW to use TextureOverride and TextureReplace,​ now we are going to see when to use one or the other. 
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-First, lets look at TextureOverride,​ this one is pretty straight forward when it comes to use. It's going to work RIGHT only when the mesh doesn'​t have more than 1 texture image in the material file. 
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-For example, lets look at the material file of our mirka: 
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-{{http://​i1224.photobucket.com/​albums/​ee373/​IngQuimJesus/​textureoverrideEXMAT.png}} 
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-Here we see that, the mirka has 2 submeshes, but both point to the same texture image, making it possible for textureoverride to work right... 
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-Now, prepare your eyes, 'cause I'm going to show you, what happens when Textureoverrite doesn'​t work right... For this example, we are gonna use a lovely Mimic. 
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-This is the material file for the big mimic mesh: 
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-{{http://​i1224.photobucket.com/​albums/​ee373/​IngQuimJesus/​textureoverrideEXMAT2.png}} 
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-Ok, here is a big difference, again 2 submeshes but this time they point to different image files. So if we apply texture override to the mimic, this is what happens: 
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-{{http://​i1224.photobucket.com/​albums/​ee373/​IngQuimJesus/​textureoverrideEXMAT3.png}} 
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-Left the mimic with the mimic_chest_rare_01.png applied, and right the one with chest_rare_01.png applied. Kind of ugly,mmm... one looks a bit cool... but, that's what happens when TextureOverride doesn'​t work. 
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-And Now, let's talk a bit about TextureReplace,​ as far as my testing goes... It will always work. 
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-This makes TextureReplace look like the better of the two, but textureoverride is important 'cause it is the string used when you make skins for starting pets, since they use a Texture_override_list. 
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-Lastly, there is one thing neither of this options can achieve, and that is to change the material properties. ​ 
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-For example: You want to have 2 monster, for example Dog and Ghost Dog, and you want the Ghost dog to be translucent... It doesn'​t matter how much alpha you put in your texture file, if the material file doesn'​t have alpha properties, it won't work. 
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-So you will need to make a clone mesh to use a new material file. And example of this in the game files is the phase beast and the Jackal. ​ So you could check that up for reference on translucent materials. 
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-And that is all folks, hope you enjoy it, and find it useful. 
textureoverride_vs_texturereplace_2.1410611298.txt.gz · Last modified: 2014/09/13 07:28 by phanjam