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wow_weapons_armor_part_2-_helmets_shoulders_and_armor

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wow_weapons_armor_part_2-_helmets_shoulders_and_armor [2015/03/03 01:22]
phanjam
wow_weapons_armor_part_2-_helmets_shoulders_and_armor [2015/03/03 01:24] (current)
phanjam
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-Step 3. Assembling your armor in Blender+=====Step 3. Assembling your armor in Blender=====
  
 Now the fun begins! Open up blender and go to File -> Import -> OGRE for Torchlight. Now you need to make your way to your Torchlight assets folder (pak.zip) and find a model you want to use. For this tutorial, I'm importing the hvyleather_set.MESH.xml. I've already made copies of all the different character meshes/​skeletons and put them into separate folders (one for the destroyer, alchemist, and vanquisher). We're using the destroyer for this tutorial because I find him easier to work with when you're just starting out.  Now the fun begins! Open up blender and go to File -> Import -> OGRE for Torchlight. Now you need to make your way to your Torchlight assets folder (pak.zip) and find a model you want to use. For this tutorial, I'm importing the hvyleather_set.MESH.xml. I've already made copies of all the different character meshes/​skeletons and put them into separate folders (one for the destroyer, alchemist, and vanquisher). We're using the destroyer for this tutorial because I find him easier to work with when you're just starting out. 
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-Step 4. Creating Helmet and Shoulder drop meshes+=====Step 4. Creating Helmet and Shoulder drop meshes=====
  
 In the future, you can do step 4, which involves exporting of your helmets and shoulders from WMV, when you do the armor texture exporting at the beginning of this tutorial. I didn't mention it ahead of time because I didn't want to overwhelm folks with too much to-do work up front. If you are following this along completely, go ahead and save your current model work as something you'll remember! We'll be reopening the file later after we create helm and shoulder drop meshes to add them to the model. In the future, you can do step 4, which involves exporting of your helmets and shoulders from WMV, when you do the armor texture exporting at the beginning of this tutorial. I didn't mention it ahead of time because I didn't want to overwhelm folks with too much to-do work up front. If you are following this along completely, go ahead and save your current model work as something you'll remember! We'll be reopening the file later after we create helm and shoulder drop meshes to add them to the model.
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 After you have these set-up in your mod file ready to go, let's re-open our saved model in blender and pick up where we left off at the end of step 3. After you have these set-up in your mod file ready to go, let's re-open our saved model in blender and pick up where we left off at the end of step 3.
  
-Step 5. Merging the helmet to our model+=====Step 5. Merging the helmet to our model=====
  
 Merging the helmet and shoulders takes awhile to explain, so I'm breaking them up into two separate steps for simplicity sake. With our work-in-progress model open in blender, import the molten_helm_drop.mesh from your mod folder where we saved it during the last step. File ->Import -> OGRE (not OGRE for torchlight!) -> find your molten_helm_drop.mesh Merging the helmet and shoulders takes awhile to explain, so I'm breaking them up into two separate steps for simplicity sake. With our work-in-progress model open in blender, import the molten_helm_drop.mesh from your mod folder where we saved it during the last step. File ->Import -> OGRE (not OGRE for torchlight!) -> find your molten_helm_drop.mesh
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-Step 6. Merging shoulders to our model+=====Step 6. Merging shoulders to our model=====
  
 Thankfully, the initial steps here are the same with the helmet. You want to import your molten_shoulders_drop.mesh the same way you did with the helmet with one minor exception - delete one of the two pauldron meshes by selecting its vertices and pressing DEL. We'll recopy it later after merging it with the model. ​ Thankfully, the initial steps here are the same with the helmet. You want to import your molten_shoulders_drop.mesh the same way you did with the helmet with one minor exception - delete one of the two pauldron meshes by selecting its vertices and pressing DEL. We'll recopy it later after merging it with the model. ​
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-Step 7. Folder organization and final DAT tweaks+=====Step 7. Folder organization and final DAT tweaks=====
  
 Lastly, before booting into Torchlight and trying out the gear, we need to make some final .dat files for this armor set, mainly the chest, gloves, and boots. ​ Lastly, before booting into Torchlight and trying out the gear, we need to make some final .dat files for this armor set, mainly the chest, gloves, and boots. ​
wow_weapons_armor_part_2-_helmets_shoulders_and_armor.txt · Last modified: 2015/03/03 01:24 by phanjam