collapse

* Important


The forum and all threads have been locked, but are still available for browsing.  There is more information about this here.


The

Is still open for article contributions.

Author Topic: How do you change Whirling Gust Skill to not count Pistols?  (Read 1161 times)

Offline InsanityPilgrim

  • Common
  • *
  • Posts: 8
  • Country: 00
  • just got here
    • status game
    • View Profile
  • Mood: mood smiley
As the title. I'm trying to use whirling gust (slash attack from TL1) on this new class of mine but it's insisting on using both weapon animations. I only want it to use either 1) Melee weapons animation only, or 2) off-hand melee weapons.

I thought i'd come up with a half solution by not using weapon animations at all and just using kicks. but it only works right in testing, not when I actually compile. If you can get this to work, this is also acceptable.

Thanks.

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2,751
  • Country: ph
    • status ready
    • View Profile
  • Mood: mood angel
Re: How do you change Whirling Gust Skill to not count Pistols?
« Reply #1 on: May 26, 2020, 10:22:02 am »
Hey IP. Saw your post on this topic in the discord first,so i answered there.



Tags:
 

Our host and sponsor

* Quick Search


* Mod Boards Activity

* Popular Topics