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Author Topic: Icons and portraits  (Read 2451 times)

Offline MTaur

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Icons and portraits
« on: June 11, 2016, 04:03:25 am »
Are there any decent places to dig for icons and portraits?  I've been doing without and reusing whatever the templates used previously.  It seems like you just need art skills or you just have to pay someone who can do it.  For polishing up an obscure mod, it's not worth it to me, but if there are any good places to browse generic freebies, it might be worth a look for me.

I know for some games, people like to recycle Baldur's Gate and Neverwinter Nights art and anything similar, because oil-paint fantasy realism is sort of generic enough to mesh with itself... but none of that looks good with T2.  If anything, the default portraits in Torchlight are irritatingly distinct.

Offline Phanjam

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Re: Icons and portraits
« Reply #1 on: June 11, 2016, 04:58:51 am »
I made a whole icon set for gytfunke once, for his Wildling class mod. If you don't mind waiting i'd be happy to make a set for you too ;)



Offline TwinkleToes

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Re: Icons and portraits
« Reply #2 on: June 11, 2016, 05:05:49 am »
git gud. jk lol

try WC3 icons i see lots of people use those, you should get familiar with photoshop or some kinda of image rendering program too so you can do things like recolors and image editing.
as for me i just make my own, i find torchlights artstyle  matches mine well so i end up making higher quality icons in general, i made the portraits and icons for one of the 1st custom classes around before guts was released, i think it was the theolentist.
« Last Edit: June 11, 2016, 05:14:49 am by TwinkleToes »

Offline MTaur

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Re: Icons and portraits
« Reply #3 on: June 11, 2016, 06:12:18 am »
I made a whole icon set for gytfunke once, for his Wildling class mod. If you don't mind waiting i'd be happy to make a set for you too ;)

That would be going above and beyond.  If you think the two classes are good enough to warrant it, then I'd love to see it.  I might even consider factoring out the skill dependencies to be independent from the base classes so it could work as a clean standalone at that point, totally separate from my potions and game balance stuff.  There's no rush - if you want to do it, it'll happen, and I'll be honored.

I'm not 100% sure that the skill sets themselves are final, but they might be.  There's always a chance that I'll think of something a week later, though.  (Skills which already existed and have not changed names obviously don't need a new icon, but "Cutlass Sweep" looks weird with the Ember Hammer icon, despite having the same functionality)

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