TorchModders

Mod Projects => Pet Variants Mod => Topic started by: Korzeam on May 15, 2018, 05:32:12 PM

Title: Pet Variants Mod
Post by: Korzeam on May 15, 2018, 05:32:12 PM
Link for testing the mod :
https://drive.google.com/open?id=1-0DVO6u-tA2rRR8YKUtbowJhg_CnHRWC

Link for the Big Version (you need Variant Pets mod to make it work) :
https://drive.google.com/open?id=19CXjjO7GTuibnq93yKn38V_kbQzx4XuW

Link for the Dark Portal (you need Variant Pets mod to make it work) :
https://drive.google.com/open?id=1-58H4R9BDzzLXwMJQnnZLFJrn0Peb93O


If Viz (or anybody else) does'nt have the time to address this, it is a project that coud interest me to work on.
There are pets everywhere on the Steam workshop, we really need a compilation.

Phase 3 of the project seems much more complicated though.
I'm not sure I would have the necessary skills.
Title: Re: Pet Variants Mod
Post by: Sch123 on May 15, 2018, 06:43:50 PM
[For Previous Discussion] (http://torchmodders.com/forums/help-wanted/request-merge-pet-mod/msg8649/#msg8649)

Hi @Korzeam

Quote
If Viz (or anybody else) does'nt have the time to address this, it is a project that coud interest me to work on.

I'm very happy if you are interested in making it happen. Maybe we can list which Pet wants to include and the Skin pet you want to add. Can start from Original Pet & extra Skin for Original Pet.

It would be easier if you could take a stable Pet for example like the one on "Torchlight II Essentials", then just add a Pet that has not been added.

And also to note is, Pet Icon of pet who want to be added. Because a lot of Pet that has not own Pet Icon / still use the icon from other pet.

If you have any input or ideas for the pet list you want to include, maybe you can share it here. ;)

Note:

Do you also hope to include Human Companion? I feel that it is less suited to this theme, and also  Human Companion who can use Item can interfere with "Comparison of Items". :(

I also hope the size is also not too big and beyond the screen, normal size is also good. ;)

Quote
There are pets everywhere on the Steam workshop, we really need a compilation.

For that reason I requested to make a Pet Compilation to be made from an existing pet. :)

Quote
Phase 3 of the project seems much more complicated though.
I'm not sure I would have the necessary skills.

I think Phase 3 can be thought of later when Phase 1 & 2 has been achieved. ;)
It's more important to finish Phase 1 first.



If you have used "Torchlight II Essentials" surely you are familiar with the many pet & pet skins that are there. Especially on Pet Merchant that sells Pet & Special Pet that have skill. Do not forget also Fish Merchant that is there, in addition to selling fish that already exist there also sells Pet fish with the ability as well.

I hope at least later it will be like that. :D
Title: Re: Pet Variants Mod
Post by: Sch123 on May 16, 2018, 12:36:48 PM
Hi @Korzeam

I've sort of some Pet that will be included into Variant Pet Collection (Variant Pet Collection Phase 1 (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/?action=dlattach;attach=1123)).
If anything is not included please add & tell me what is missing. ;)

But before that can you help to fix a Pet that can not use Spell?

- Big Bad Voodoo: Gao / Torchlight II Essentials Pet
- Flying Books PETS: Gao / Torchlight II Essentials Pet
- Treasure Goblin PET: Gao / Torchlight II Essentials Pet
- Baneling PET: Gao / Torchlight II Essentials Pet
- Eye of The Beholder: Gao / Torchlight II Essentials Pet
- Lich: MPC Mamba / SynergiesMOD Pet
- Protofish : Galandrix Pet

It is not the main problem, but it would be better if Pet can also use Spell.

Update File:

- Add Creepers Minecraft.
- Add Hobsprite
Title: Re: Pet Variants Mod
Post by: Korzeam on May 19, 2018, 04:30:44 AM
Hi @Sch123 .

I won't lie, I think it will take some time before I really start the poject.
Because I don't have so many time these days and I have a few started projects I want to finish on my own.
So if someone else is also interested by the project, he can replace me.

That being said, a few comments :
- I don't think human companions is a good candidate for the mod, it's too specific
- I thought about Phan's big pets as a starter for the project. It's Phanjam's work so probably very clean and effective, a good base for watch and learn.
Title: Re: Pet Variants Mod
Post by: Sch123 on May 19, 2018, 04:43:37 AM
It's okay, I understand your situation. But if you want to start making it you can tell here. I would love to hear it. ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on May 19, 2018, 10:54:58 AM
Quote
- I don't think human companions is a good candidate for the mod, it's too specific

That's not to say I do not like Human Companion, but I'm more avoiding the trouble going forward as I've said there will be a problem with "Item Comparison".  I think it might be better for now to focus adding on Pet Monster first, if there is no problem in the future, maybe we can be discussed about adding Human Companion. Because I also feel Human Companion more appropriate to stand alone. ;)

It might be more appropriate to say "avoid pets that can use items that cause interruptions to Item Comparison".

Because I found a mod that makes a pet can use necklaces and rings but it does not affect the Items Comparison of players. If anyone can make it that way (for all items) then I be happy to add Human Companion as well. :)

Quote
- I thought about Phan's big pets as a starter for the project. It's Phanjam's work so probably very clean and effective, a good base for watch and learn.

If you make Phan's big pets as a starter for the project with the possibility of Pet is quite clean and effective, I agree ;). But keep in mind there are some pets that I think are too big in size need to be resize (At least not to exceed the screen). Also need to add more of pet skins (That's not a big problems).

If I may suggest you might consider using MPC - Mamba's Pet Collection as a starter for the project. From pet size I think there is no problem (More like on human size), pet skins are also more complete. It just needs to eliminate some unnecessary pet and the addition of pet and skin.  :D

As you can see on the Pet list (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/?action=dlattach;attach=1123) I made. ;D
Title: Re: Pet Variants Mod
Post by: steffire3 on May 21, 2018, 09:27:41 PM
Didn't Doudley mention both here and on the Steam discussions somewhere that he admired the work of a certain modder (forgive me as the name eludes me) who already created the framework for adding pets without conflict? Otherwise I'm sure Mamba figured out something equally for his pet mod pack on Steam.

What I really want to know is if there is a way to take a pre-existing animation and weight painted set like the Alpaca or Hawk and just add in Blender meshes of custom made Cute Crocodile, Tall Giraffe, Woolly Mammoth, Saber Tooth Tiger, Fluffy Penguin, Pirate Parrot, Giant Mouse, Giant Bunny, Giant Kitten, Fluffy Chicken, and other such critters?
Title: Re: Pet Variants Mod
Post by: Kva3imoda on May 21, 2018, 09:43:35 PM
What I really want to know is if there is a way to take a pre-existing animation and weight painted set like the Alpaca or Hawk and just add in Blender meshes of custom made critters?
I do not think it's possible. In theory, someone with broad knowledge of animation could do something like this, but we do not have such people, we just learn now. In any case, it requires a lot of time.
Title: Re: Pet Variants Mod
Post by: Vkoslak on May 21, 2018, 10:55:50 PM
I've been messing with a way to do this kind of thing.

What I have been doing is I make a proxy skeleton for my "critter" in my blender file, and use drivers and modifiers to animate it from the torchlight skeleton that has the animation I want on it.  I typically make a "bone.follow" that copies the transforms exactly, and then make a child bone off of it to act as the IK target. Then I can adjust the position of the target more precisely and it keeps the delta between frames.  Then I have the critter skeleton copy the position of the proxy deformation bones.  I will end up with a lot more bones on the proxy that you don't want in the final output.

Then I just "bake" the animation to an NLA track and export it.

This is the kind of thing I'm going to put in my wiki.
Title: Re: Pet Variants Mod
Post by: Kva3imoda on May 22, 2018, 12:00:28 AM
What I have been doing is I make a proxy skeleton for my "critter" in my blender file, and use drivers and modifiers to animate it from the torchlight skeleton that has the animation I want on it.  I typically make a "bone.follow" that copies the transforms exactly, and then make a child bone off of it to act as the IK target. Then I can adjust the position of the target more precisely and it keeps the delta between frames.  Then I have the critter skeleton copy the position of the proxy deformation bones.  I will end up with a lot more bones on the proxy that you don't want in the final output.
And it sounds like a voodoo magic for most people, and for me too.  :D
Title: Re: Pet Variants Mod
Post by: Korzeam on May 31, 2018, 03:55:23 AM
Didn't Doudley mention both here and on the Steam discussions somewhere that he admired the work of a certain modder (forgive me as the name eludes me) who already created the framework for adding pets without conflict?
I think you are refering to lyravega, who is mentioned on this Steam thread :
https://steamcommunity.com/workshop/discussions/18446744073709551615/133261124639852819/?appid=200710
Title: Re: Pet Variants Mod
Post by: Korzeam on June 02, 2018, 02:35:30 PM
I have not started working on the project yet, for now I'm just looking at the existing mods.
Some questions that come to me:

- Should the pet stats be harmonized? Or do we have to respect the differences just by ensuring that it is balanced?
This concerns these stats: SPEED, ATTACK SPEED, HP, DMG, REACH, ARMOR VALUES

- What to do with pets who already have skills ?

- What is the pets basic file supposed to bring? I looked at it and it seems to contain only a few Inventory tags, knowing that these tags are already in the original files. I'm a little confused about it.  :o
Title: Re: Pet Variants Mod
Post by: Sch123 on June 02, 2018, 04:28:45 PM
Hi @Korzeam

Quote
- Should the pet stats be harmonized? Or do we have to respect the differences just by ensuring that it is balanced?
This concerns these stats: SPEED, ATTACK SPEED, HP, DMG, REACH, ARMOR VALUES

I think we should appreciate the difference on every Pet. I think if we generalize all the Pet's status is not quite right.

For example, you imagine Pet Owl and Pet Dragon have the same power, it may not seem to matter at first glance but if we think about it it feels weird too if Owl & Dragon has the same power. Because of its size alone is different Dragon has a larger size, certainly people will think Dragon is stronger than Owl. That is more to the perception alone.

But it will be slower in the making, because it must provide a different Status on each Pet, but to make it look more real sometimes it is necessary.

Not only must pay attention to Pet Status alone but we also must pay attention to the Pet Size, so that Pet is not to Over Size.

But if you think it will be troublesome because there will be a lot of Pet that will be in merge you can ignore it (just make the pet stats be harmonized). Because most important now we can merge the existing Pet first.

Quote
- What to do with pets who already have skills ?

This is interesting, there are indeed some Pet that I found to have skill. Actually I like the Pet who already have the skills (more varied)  ;D, but there is a pet that has too much skill and over power.

Maybe you can be made Pet has only 1 skill as an innate ability in addition to regular attacks. Of course if that's what you do then you need to adjust it like, cost MP (MP = 0) and MP cooling down (not too short).

It might be good, for example Wolf Pet that has the ability to make Bleeding / Poisoning enemies. Dragon that can Spit out fireballs / ice breath. A kind of support skill for our Pet in addition to regular attacks.

But you must pay more attention to the "Duration of Cooling Down", because if the duration is too short then the pet's tendency will automatically use the skill instead of attacking with regular attacks.

I found there is a pet that has a skill with a small MP cost and its short cooling down duration. The pet only uses the skill and spends the MP he has, consequently he can not use the spell skill we give him.

Quote
- What is the pets basic file supposed to bring? I looked at it and it seems to contain only a few Inventory tags, knowing that these tags are already in the original files. I'm a little confused about it.  :o

Sorry, I do not quite understand about that.  :(
Is it different from how to merge Class?
Title: Re: Pet Variants Mod
Post by: Korzeam on June 03, 2018, 05:58:39 AM
Quote
- What is the pets basic file supposed to bring? I looked at it and it seems to contain only a few Inventory tags, knowing that these tags are already in the original files. I'm a little confused about it.  :o

Sorry, I do not quite understand about that.  :(
Is it different from how to merge Class?
I was talking about the PETBASE.DAT that is used in some pet mods but not all of them.
This file doesn't exist in Vanilla game.
It is supposed to improve compatibility.

But it only contains this :
Quote
[UNIT]
   <STRING>UNITTYPE:PET
   <STRING>NAME:PetBase
   <STRING>UNIT_GUID:-1349721876707312633
   <TRANSLATE>DISPLAYNAME:PetBase
   <BOOL>DONTCREATE:true
   [INVENTORY]
      <STRING>CONTAINER:PET_BAG_ARMS
      <STRING>CONTAINER:PET_BAG_CONSUMABLES
      <STRING>CONTAINER:PET_BAG_SPELLS
      <STRING>CONTAINER:PETBODY
      <STRING>CONTAINER:POINTER
   [/INVENTORY]
[/UNIT]

These inventory tags are already in all units pet files that doesn't use the petbase file.
So I'm not sure what compability it is supposed to bring.
Title: Re: Pet Variants Mod
Post by: Phanjam on June 03, 2018, 07:37:22 AM
hey @Korzeam if those are the contents of the file, my guess is lyravega just made it to lessen the amount of code you need to put into the pet unit's .DAT (just guessing ;) )
Title: Re: Pet Variants Mod
Post by: Lord Nyriox on June 03, 2018, 05:02:44 PM
...if the duration is too short then the pet's tendency will automatically use the skill instead of attacking with regular attacks.

As an aside, you can also use "Stat Watchers" to manage when your pet can use a Skill or not.  I found this old TL1-era discussion on the topic, with a couple of examples:  "Torchlight AI editing (https://forums.runicgames.com/discussion/6187/torchlight-ai-editing)". 

I am planning on trying this out for some pets of my own, eventually.  ;} 
Title: Re: Pet Variants Mod
Post by: Korzeam on June 06, 2018, 03:46:28 AM
If pets can have different stats, it would be nice to display them at creation screen.
Something like in the picture.
Title: Re: Pet Variants Mod
Post by: Phanjam on June 06, 2018, 04:09:59 AM
wow. is that already a mod @Korzeam ?  Or are you proposing to make this for the pet merge mod?
Title: Re: Pet Variants Mod
Post by: Korzeam on June 06, 2018, 04:35:58 AM
wow. is that already a mod @Korzeam ?  Or are you proposing to make this for the pet merge mod?
It's just a test I made by editing the pet display name.
The stats are hardcoded by the way, I don't think it's possible to make them dynamic.

Yes, I think it could be nice for using it in the merge mod.
And it gives me the idea to change the stats for all pets.  :D
Title: Re: Pet Variants Mod
Post by: Sch123 on June 06, 2018, 05:08:01 AM
If pets can have different stats, it would be nice to display them at creation screen.
Something like in the picture.

Wow it's looks great, :o the information about the pet is very helpful. Maybe you can add size & the skill information he has later. ;)
Title: Re: Pet Variants Mod
Post by: Phanjam on June 06, 2018, 06:00:45 AM
Yes, I think it could be nice for using it in the merge mod.
And it gives me the idea to change the stats for all pets.  :D
good idea but i advise you to do it in phases - its very easy to burn-out :P
and dont forget to ask for help! once you have a development-design in your head, let us know if there are portions you would like to ask help for ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on June 06, 2018, 05:24:40 PM
good idea but i advise you to do it in phases - its very easy to burn-out :P
and dont forget to ask for help! once you have a development-design in your head, let us know if there are portions you would like to ask help for ;)
Yes, you're right.
This functionality would fit more for phase 3.

Maybe you can help for one thing.
If I manage ton include all the pets, there will be a lot of them (more than 100).
Having 6 pets per page in creation window would'nt be nice.
Even if I re-use the Variant classes UI frame, it would only be 12 per page.
20 (4x5) per page would be more satisfying.

I have spent some time to study the MAINMENUMOD.LAYOUT file, but I didn't find the place where the number of pets and the layout can be changed.
Do you have an idea ?
Title: Re: Pet Variants Mod
Post by: Phanjam on June 07, 2018, 02:07:03 AM
Hi @Korzeam i'll find the time to look into that LAYOUT file and get back to you as soon as I can
Title: Re: Pet Variants Mod
Post by: Korzeam on June 07, 2018, 04:30:53 AM
Never mind @Phanjam, I think i got it.
Title: Re: Pet Variants Mod
Post by: Phanjam on June 07, 2018, 01:31:49 PM
Wow very nicely done @Korzeam !
Title: Re: Pet Variants Mod
Post by: Sch123 on June 07, 2018, 11:27:12 PM
Here are some additional Pet made by @Kva3imoda:

- Goba (https://drive.google.com/file/d/0BwZNatjl1Zmpam9hT1h0TjYxeW8/view?usp=sharing)

(http://torchmodders.com/forums/variant-classes-mod/variant-(class-compilation)/?action=dlattach;attach=831;image)

- Joda (https://drive.google.com/open?id=0BwZNatjl1ZmpRUVVcDVoaXJtanc&authuser=0)

Some other:

- Star Wars Pets Beta 1.11 (https://www.runicgamesfansite.com/mod_downloads/items-tl2/download-632-star-wars-pets-beta-1-11-a.html) (Somehow every time I try this Mod I always crash, I hope this can be fixed.)
Title: Re: Pet Variants Mod
Post by: Phanjam on June 08, 2018, 02:54:14 PM
Hey @Sch123 i didnt know that mod is more than just pets!

Thanks so much for pointing it out!
Title: Re: Pet Variants Mod
Post by: Korzeam on June 10, 2018, 07:08:08 AM
For information I've officially started to work on the project.
I'm still in phase 1, it takes some time to check all the mods but I make progress.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 10, 2018, 10:55:42 AM
Wow, that's awesome @Korzeam  :P

I'm looking forward to it. ;)
Title: Re: Pet Variants Mod
Post by: Phanjam on June 10, 2018, 11:40:22 AM
Thanks @Korzeam ! Is there any "side work" we can help u with? I imagine checking all those pets can be repetitive/boring. Maybe we can help for some pets. Or do u need icons for some, etc?
Title: Re: Pet Variants Mod
Post by: Korzeam on June 10, 2018, 01:28:38 PM
Thanks for the proposal @Phanjam.  :)
I could definitely get some help with the icons, but I have to finish to check all the mods first (to be sure of the icons list I need).
Title: Re: Pet Variants Mod
Post by: Phanjam on June 10, 2018, 11:03:46 PM
Ok @Korzeam we'll follow your lead ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on June 11, 2018, 12:05:14 AM
Ready to help in testing Mod ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on June 12, 2018, 10:07:54 PM
Finding a good Pet Model "Kirby & J10 (https://steamcommunity.com/sharedfiles/filedetails/?id=153695617&searchtext=)", but still need animation for Pet.

Maybe Kirby could use an attack animation from Wisp
And for J10 can be given attack Gun Bot animation from Engineer ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on June 16, 2018, 05:27:11 PM
First version you can try :
https://drive.google.com/open?id=1-0DVO6u-tA2rRR8YKUtbowJhg_CnHRWC

Random thoughts :

- All the pets have the same stats. For this version I want people choose their pet for the skin, not the stats

- I finally made the missing icons myself. Protodragon and Elite wolf have no icon yet because I still wait for Galandrix approval

- I added a few model variations. I don't have the skills to change textures but change colors is quite easy. I will add more later.

- I haven't include the Paladin from Synergies because I'm not sure Salan would be ok with it. I know he has left modding but even so I think I will respect his wills.

- I have removed all the skills from pets who had ones. As a result a few pets cannot attack. I will fix them ASAP and if I can't I will return one skill for each.

- My priorities now is fixing the bugs. First the pets who can't attack and after those who can't use scroll skills.

Title: Re: Pet Variants Mod
Post by: Phanjam on June 16, 2018, 07:26:37 PM
Thanks so much for the update @Korzeam !
Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 02:46:10 AM
Thank you @Korzeam ;)
I also hope that this Mod can run well with Mod Synergies & Essential, because most people use that Mod. :P

I've tried it looks neat but I crash when I want to open the 4th tab of Variant Pet, I can see the pet that is on the tabs 1-3. I hope this can be fixed. :(

Some Pet skins are not yet complete, like the skin on pet Panther.

Some of the pets are seen translucent, like pet Eye of the Beholder, Cube Companion.

Some Pet Like Dark Alchemist needs to be given a weapon [Staff] so as not to look awkward. :D
Gravedigger [Shovel], Valkorln [X-Bow], etc...

There is a pet that when you play it is even smaller than when you choose it, like Grand Regent Eldrayn.

There is a pet that when you play it will make a pretty annoying sound when walking, like Artificer, Boletus Rex. Maybe his voice can be lowered so as not to be so disturbing.



There is a new pet created by @Vkoslak Scorpion Pet (http://torchmodders.com/forums/private-board/scorpion-pet/msg8971/#msg8971)

Just like any other this pet seems to need size adjustment and this pet can not use spell. It needs to be fixed a little. And also if it can be given different color choices to be more varied. :D
Title: Re: Pet Variants Mod
Post by: Korzeam on June 17, 2018, 03:42:04 AM
I also hope that this Mod can run well with Mod Synergies & Essential, because most people use that Mod. :P
I've just tried with both and it doesn't seem to have any problems.
A few pets are duplicated because I have sometimes use different names, maybe I can try to harmonize the names with these mods.

Quote
I've tried it looks neat but I crash when I want to open the 4th tab of Variant Pet, I can see the pet that is on the tabs 1-3. I hope this can be fixed. :(
I have'nt this problem on my side.
Do you use any other mods thant can conflict with it ? Or maybe it's a problem only for mac users.

Quote
Some Pet skins are not yet complete, like the skin on pet Panther.
What do you mean ?

Quote
Some of the pets are seen translucent, like pet Eye of the Beholder, Cube Companion.
Again, on my computer I don't have the problem, and I haven't modified these two.

Quote
Some Pet Like Dark Alchemist needs to be given a weapon [Staff] so as not to look awkward. :D
Gravedigger [Shovel], Valkorln [X-Bow], etc...
I agree, but I already tried to change that and pets doesn't seem able to carry weapons, unless there are already in the mesh files.
By the way, it's already like this in the original mod.

Quote
There is a new pet created by @Vkoslak Scorpion Pet (http://torchmodders.com/forums/private-board/scorpion-pet/msg8971/#msg8971)
Ok I'll try to implement it.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 03:53:23 AM
Quote
I have'nt this problem on my side.
Do you use any other mods thant can conflict with it ? Or maybe it's a problem only for mac users.

I also tried it by using only Pet Variant.
I do not know, but when I try compilation Mod (without Variant Pet) from some merge pet at once like, Mamba Pet, Phan big Pet, and others, it does not happen. :(

Information: I almost forgot, I've had a crash while trying Mod Monster Hero. when trying to play the monster that is there. There may be no problem with the pet in Mod Monster Hero but there is a problem with the Hero Monster in there. That case is almost the same as this I can not get to the next Tab, it's just that crash happens when I choose Hero Monster and not when I choose Pet.

Quote
Again, on my computer I don't have the problem, and I haven't modified these two.

Yeah, that's a problem from the original Mod, it looks like it's a texture issue or something.

Quote
Some Pet skins are not yet complete, like the skin on pet Panther.
Quote
What do you mean ?

If I'm not mistaken still less one / two more skins, try to see Pet Panther in variant mod. The skin is taken from the Clouddancer Mod (http://torchmodders.com/forums/variant-classes-mod/variant-(class-compilation)/msg8294/#msg8294)

@Korzeam , Can you make White Tiger skin from Panther [Tiger skin]?



There's another pet already made by @Vkoslak : Dark Templar (http://torchmodders.com/forums/private-board/pet-conversions/msg8979/#msg8979)
Title: Re: Pet Variants Mod
Post by: Korzeam on June 17, 2018, 04:29:42 AM
For the crash problem, on 4th tab there are Goba and Kirby that can be tricky.
Those two are working for you in the original mods ?

Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 04:45:55 AM
I never play Goba because he is in the form of .PAK. For Kirby I can play it in the original mod.

Information: I almost forgot, I've had a crash while trying Mod Monster Hero. when trying to play the monster that is there. There may be no problem with the pet in Mod Monster Hero but there is a problem with the Hero Monster in there. That case is almost the same as this I can not get to the next Tab, it's just that crash happens when I choose Hero Monster and not when I choose Pet.


The worst possibility should exclude Mod Monster Hero (https://steamcommunity.com/sharedfiles/filedetails/?id=201746196). I hope that does not happen, because there are also many interesting pet there.
Title: Re: Pet Variants Mod
Post by: Korzeam on June 17, 2018, 05:18:54 AM
Goba from the PAK file is the same than the one you can find in star wars pets mod.
And you said this one made you crash.
So it could be Goba too.

Pets from Monster Hero are quite standard so I'm not sure they are the problem.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 05:27:24 AM
Quote
Goba from the PAK file is the same than the one you can find in star wars pets mod.
And you said this one made you crash.
So it could be Goba too.

For Star Wars Pets Beta 1.11 (https://www.runicgamesfansite.com/mod_downloads/items-tl2/download-632-star-wars-pets-beta-1-11-a.html) it's true I always crash when I using that mod.

Maybe that's the cause. Can it be fixed?
Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 05:35:12 AM
I do not know this would be a hassle for you, what if removing Goba / Joda / StarWarsPet beta from Variant Pet mod to see if it will crash or not?

Maybe you can also add Emberdrake (http://torchmodders.com/forums/modding-questions/(tl2)-monster-class-general-questions/msg8667/#msg8667) skin (http://torchmodders.com/forums/mod-showcase/(tl2)-monster-class-general-questions/msg8873/#msg8873) [made by @Lord Nyriox] on Pet Dragon
Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 07:37:59 AM
Skin that has not been added yet:

- Wolf: it's looks like you have not yet added a black wolf  (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/download-290-pet-dire-wolf.html)skin to the Wolf pet.

- Armadax: form mamba & big phan pet (There is 1 skin where armadax has white stripe in Mamba Pet & Different colors for the feet in Phan Big Pet)

- Claptrap: from mamba pet



Note:
For the time being I can only test Pet on Pet tab 1-3 only until the crash problem can be solved ;)
And maybe I can get Pet that's on Pet Tab 4-and so on if I'm lucky to get random Pet when starting a new game. :D
Title: Re: Pet Variants Mod
Post by: Phanjam on June 17, 2018, 11:31:37 AM
@Sch123 i suggest we let @Korzeam focus on stability issues first. Skns are easy to add after that.

Can we have a list of the problematic pets? I'll try to troubleshoot them also :)
Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 12:24:50 PM
Yes, you're right @Phanjam. Skin Pet can be added after stability issues and other problems are resolved. I think I will start listing any Pet that may be problematic, such as a pet who can not use Spell and Pet that crash the game. :)

But again I can not do the full testing because it is limited to Pet tab 4.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 12:53:20 PM
Can we have a list of the problematic pets? I'll try to troubleshoot them also :)

List of pets that can not use Spell:

   ⁃   Lich [Mamba/Synergies]
   ⁃   Baneling [Gao]
   ⁃   Treasure Goblin [Gao]
   ⁃   Big Bad Voodo [Gao]
   ⁃   Gusting Grimoire [Gao]
   ⁃   Protofish [Galandrix]
   ⁃   Felfish [Galandrix]
   ⁃   Ravefish [Galandrix]
   ⁃   Tricefish [Galandrix]
   ⁃   Scorpion [Vkoslak]
   ⁃   Vakorln [Monster Hero]

A list of pets that would make a Crash:

   ⁃   Star Wars Pets Beta 1.11 *
   ⁃   Goba **
   ⁃   Joda **

*For Star Wars Pets Beta 1.11, yes I always crash when I use that Mod.
**For Goba & Joda I'm not sure because I've never tried in .Mod form.

A list of pets that need Animation to attack (Because in the original Mod he attacked using skill only):

   ⁃   J10

A list of pets that can't do attack (probably because he doesn't use weapons/skill):

   ⁃   Vakorln [Monster Hero]
   ⁃   Gravedigger [Monster Hero]
   ⁃   Lich [Mamba/Synergies]

Note: That's what I experienced in the original Mod ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on June 17, 2018, 04:31:21 PM
@Sch123 : I've re-uploaded a version without goba, to see if is your problem.
https://drive.google.com/open?id=1-0DVO6u-tA2rRR8YKUtbowJhg_CnHRWC

There are no other modifications, I take a little break.  ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 05:14:33 PM
Thanks a lot @Korzeam, now I can go to Pet Tab 4 and next.  ;)

But there is still one obstacle, whereas when I choose Pet "Mech Crawler" I instantly crash, but on the other Mod that using Mech Crawler as Pet I have no problem to play it.

I'm assuming there's still a part of the Star Wars Pet Beta in there. For as far as I know in Mod Star Wars Pet Beta there are using models from Mech Crawler as his pet (just change the look of it).

It might be better to get rid of everything related to Star Wars Pet Beta (https://www.runicgamesfansite.com/mod_downloads/items-tl2/download-632-star-wars-pets-beta-1-11-a.html). Maybe later if the problem has been fixed, it may be added again. :)

Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 05:52:31 PM
Hi @Phanjam , @Korzeam

These are some of the problems I've experienced in some Pets, like the Pet is invisible / colorless & sometimes visible / colorful.

I found this on Pet: Kirby, Cube Companion, Eye of the Beholder, Cat Box. Strangely I did not experience this on most other Pets.

Do you know why and can it be fixed?
Title: Re: Pet Variants Mod
Post by: Sch123 on June 17, 2018, 09:39:38 PM
More Pet to add:

You seem to have forgotten to add "Creepers (https://steamcommunity.com/sharedfiles/filedetails/?id=136548333&searchtext=minecraft)" and other "Pet Galandrix" to be Pet. There are 8 Galandrix Pet, still less 6 more. ;)


And also add this Siege Guardian & Bloatfang (https://steamcommunity.com/sharedfiles/filedetails/?id=201746196) as a Pet. Playable Siege Guardian (https://steamcommunity.com/sharedfiles/filedetails/?id=176852713&searchtext=Siege+Guardian) Mod

Here some other Boss that can be add become a Pet from Ultimate Boss Compilation (https://steamcommunity.com/sharedfiles/filedetails/?id=430186046&searchtext=) Mod. I like Ultima & Omega Boss in there.

Can it add Gun Bot, Flame Gun Bot & Original Mortar Bot as Pet from Added Skills for Engineers (https://steamcommunity.com/sharedfiles/filedetails/?id=150938627&searchtext=) Mod ?

Adding Kratos & Bowser to Thug Life - PETS (https://steamcommunity.com/sharedfiles/filedetails/?id=693517031&searchtext=thug) Mod. No need to add Duke as it already exists in Variant Pet, although there his name is "Thug" not "Duke".
Title: Re: Pet Variants Mod
Post by: Korzeam on June 18, 2018, 03:56:28 AM
But there is still one obstacle, whereas when I choose Pet "Mech Crawler" I instantly crash, but on the other Mod that using Mech Crawler as Pet I have no problem to play it.
I'm assuming there's still a part of the Star Wars Pet Beta in there. For as far as I know in Mod Star Wars Pet Beta there are using models from Mech Crawler as his pet (just change the look of it).
You're right, I've added start wars pets skins to Mech crawler.
For the next version I'll try to re-encode DDS files for it to see if it fixes your problem.
Title: Re: Pet Variants Mod
Post by: Korzeam on June 18, 2018, 04:05:18 AM
You seem to have forgotten to add "Creepers (https://steamcommunity.com/sharedfiles/filedetails/?id=136548333&searchtext=minecraft)" and other "Pet Galandrix" to be Pet. There are 8 Galandrix Pet, still less 6 more. ;)
For creepers it's not even a pet mod and it's a very minimalist model, that's why i didnt' include it.
For other reasons I've decided to not include J-10 pet : lore-breaking, non standard attacks, invicible because it flies.
For the other Galandrix pets I prefer to wait his approval.

Quote
And also add this Siege Guardian & Bloatfang (https://steamcommunity.com/sharedfiles/filedetails/?id=201746196) as a Pet. Playable Siege Guardian (https://steamcommunity.com/sharedfiles/filedetails/?id=176852713&searchtext=Siege+Guardian) Mod

Here some other Boss that can be add become a Pet from Ultimate Boss Compilation (https://steamcommunity.com/sharedfiles/filedetails/?id=430186046&searchtext=) Mod. I like Ultima & Omega Boss in there.

Can it add Gun Bot, Flame Gun Bot & Original Mortar Bot as Pet from Added Skills for Engineers (https://steamcommunity.com/sharedfiles/filedetails/?id=150938627&searchtext=) Mod ?

Adding Kratos & Bowser to Thug Life - PETS (https://steamcommunity.com/sharedfiles/filedetails/?id=693517031&searchtext=thug) Mod. No need to add Duke as it already exists in Variant Pet, although there his name is "Thug" not "Duke".
All of these (except thug life) are not really pet mods.
Of course they can be adapted to create pets but this is also true for all monsters that have not been adapted yet (like dwarves).
For a 1st version there are already tons of pets and I can add new ones later.
Thug Life is more interesting, I will probably include them.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 18, 2018, 04:29:33 AM
Quote
You're right, I've added start wars pets skins to Mech crawler.
For the next version I'll try to re-encode DDS files for it to see if it fixes your problem.

I hope it can solves the problem. :)

Quote
For creepers it's not even a pet mod and it's a very minimalist model, that's why i didnt' include it.
For other reasons I've decided to not include J-10 pet : lore-breaking, non standard attacks, invicible because it flies.
For the other Galandrix pets I prefer to wait his approval.

OK, I understand. ;)

Quote
For a 1st version there are already tons of pets and I can add new ones later.
Thug Life is more interesting, I will probably include them.

I hope you also will be able to add Pet Monster Siege Guardian & Bloatfang later. ;D

You can added Bloatfang from: Anarch's More Pets Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=144320883&searchtext) | Monster hero (https://steamcommunity.com/sharedfiles/filedetails/?id=201746196).

You can added Siege Guardian from: Monster hero (https://steamcommunity.com/sharedfiles/filedetails/?id=201746196) | Ultimate Boss Compilation (https://steamcommunity.com/sharedfiles/filedetails/?id=430186046&searchtext)

And do not forget to add a new Pet made by @Vkoslak , Scorpion (http://torchmodders.com/forums/private-board/scorpion-pet/msg8971/#msg8971) & Dark Templar (http://torchmodders.com/forums/private-board/pet-conversions/msg8979/#msg8979)
Title: Re: Pet Variants Mod
Post by: Viz on June 18, 2018, 01:01:49 PM
Nice, thanks for reviving this project.  ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on June 18, 2018, 04:54:49 PM
Pet Gargoyle when he ran looks like dragged (looks weird). Can it be fixed?

Will look for another Pet that has the same problem.
Title: Re: Pet Variants Mod
Post by: Korzeam on June 18, 2018, 04:56:52 PM
Hi @Phanjam , @Korzeam

These are some of the problems I've experienced in some Pets, like the Pet is invisible / colorless & sometimes visible / colorful.

I found this on Pet: Kirby, Cube Companion, Eye of the Beholder, Cat Box. Strangely I did not experience this on most other Pets.

Do you know why and can it be fixed?
Maybe it's a DirectX problem.
Try to get a more recent one.
Title: Re: Pet Variants Mod
Post by: Korzeam on June 18, 2018, 05:05:19 PM
Pet Gargoyle when he ran looks like dragged (looks weird). Can it be fixed?

Will look for another Pet that has the same problem.
Harmonize the running speed of pets is indeed one of the things I have to do.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 18, 2018, 05:05:50 PM
Quote
Maybe it's a DirectX problem.
Try to get a more recent one.

In the meantime it's not a big deal. But I was thinking the other solution that maybe it could be overcome from Pet Model itself, maybe done a little change / simplification.

Or maybe there is a lack of light in the model, so on the side that is not given lighting does not look colorful. It's just my guess, I'm not sure. :P
Title: Re: Pet Variants Mod
Post by: Sch123 on June 18, 2018, 05:07:08 PM
Pet Gargoyle when he ran looks like dragged (looks weird). Can it be fixed?

Will look for another Pet that has the same problem.
Harmonize the running speed of pets is indeed one of the things I have to do.

OK, I'll find another Pet who has a problem  ;D

And do not forget to harmonize Pet sizes as well, because there is a Pet that when we choose and when it is played, its size is different. When choosing Pet looks big enough, but when played become smaller. :D
Title: Re: Pet Variants Mod
Post by: Sch123 on June 19, 2018, 06:25:59 AM
Find other some troubled Pet (Part 2): (Part 1) (http://torchmodders.com/forums/help-wanted/re-request-merge-amp-make-pet-mod/msg8991/#msg8991)

Pet size smaller when played (After given Potion) :


Other Pet who can not use Spell:


Pet troubles when Walking / Run:


Pet who can not perform normal attacks:


Pet that can not store items:

I found something interesting on Pet Tutara, in one place there can be 3 different types of Tutara costumes, I like it.   :)


I've also found similar things on Pet Zombies in Essential / Synergies Mod. There is a costume where zombies use Iron Helmet. Many costume for Pet in 1 similar Pet.

I wonder, if this can happen to another Pet. :D

For example:

Title: Re: Pet Variants Mod
Post by: Phanjam on June 19, 2018, 03:50:37 PM
That size-change issue is really strange  ???

Havent had time for any modding this week; really full at work  >:(

Will have time towards weekend and i will test as much as i can
Title: Re: Pet Variants Mod
Post by: Korzeam on June 19, 2018, 04:41:37 PM
That size-change issue is really strange  ???
Yes it is indeed.
It seems to only happen for the pets that were in boss pets mod.
I haven't found the problem yet....

@Sch123 : could you test Kirby again but this time with the blue skin ?
Tell me if you still have the problem of invisibility / texture with that skin.
Title: Re: Pet Variants Mod
Post by: Korzeam on June 19, 2018, 04:46:30 PM
I found something interesting on Pet Tutara, in one place there can be 3 different types of Tutara costumes, I like it. :)
....
It would be possible for some other pets but I don't really want to do it.
Because I don't want to have "hidden" skins, the players should have direct access to the different appearances without having to do strange manipulations.
There were other examples of that in Xev's pets but I have changed them.

By the way I don't think it's possible to have multiple skins for Armadax.
When I tried to add some appearances, the result is ugly.
I think it is because the mesh file is in two parts : one for the body and one for the plate.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 19, 2018, 05:19:08 PM
@Sch123 : could you test Kirby again but this time with the blue skin ?
Tell me if you still have the problem of invisibility / texture with that skin.

I also tried the green skin, the result is the same. :(

Quote
Because I don't want to have "hidden" skins, the players should have direct access to the different appearances without having to do strange manipulations.

It's okay, it's also make so many choices and make Pet more varied, such as Warbeast & Armored Warbeast. You can give Armored Warbeast more Def status and lower Spd status than Warbeast Pet. ;D

Quote
By the way I don't think it's possible to have multiple skins for Armadax.

Can it be given a different color? or it is also impossible to do.

Have you tried Pet Ardamax from another Mod?

Add Pet:

By the way, you also haven't included a "Mountain Jacklbeast" from Phan Big Pet (https://steamcommunity.com/sharedfiles/filedetails/?id=250044311)

Do you need a Pet list which Pet Skin still needs to add?
Title: Re: Pet Variants Mod
Post by: Korzeam on June 19, 2018, 06:03:17 PM
Can it be given a different color? or it is also impossible to do.
Have you tried Pet Ardamax from another Mod?
All mods use only one Armadax model.

Quote
By the way, you also haven't included a "Mountain Jacklbeast" from[/color] Phan Big Pet (https://steamcommunity.com/sharedfiles/filedetails/?id=250044311)
This one is in fact a regular jackalbeast with one particular skin that I have already included in the mod (it's the third appearance).

Quote
Do you need a Pet list which Pet Skin still needs to add?
It won't be necessary.
For the dragon alchemist skins (by Lord Nyriox) the files are huge.
Maybe I can add one or two but not more, I have to keep some space for the other pets.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 19, 2018, 06:45:31 PM
Quote
This one is in fact a regular jackalbeast with one particular skin that I have already included in the mod (it's the third appearance).
Jacklbeast in Pet Variant is only 3 skin. But I mean Mountain Jacklbeast Pet, not yet in Variant Pet, although still one type with Jacklbeast.

Quote
For the dragon alchemist skins (by Lord Nyriox) the files are huge.
Maybe I can add one or two but not more, I have to keep some space for the other pets.

There is a nice skin if you will take 2 skins from there, I recommend purple and green skins. ;D

Will you later give more skin color to the Pet? like: skin Black Wolf from synergies, skin TL1 Dog from the essential, skin Black Ordraake from the essential, etc...
Title: Re: Pet Variants Mod
Post by: Korzeam on June 19, 2018, 07:09:15 PM
I've uploaded a new version (same link than before).
Updates :

- 2 missing skins for Panther
- 2 missing skins for Dire Wolf
- 2 new pets from Thug Life
- 2 new pets from Vkoslak : Scorpion and Dark Templar (no icons yet for the Scorpion)
- Speed up for all slow pets
- Fix for the size changing of boss pets, and King in Masks will keep his mask (unfortunately he still can't attack)
- Fix for Swamp Golem inventory

@Sch123 : can you try again to select Mech Crawler ? I've re-encoded the dds files.
And ok, make a list for the skins.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 19, 2018, 08:08:01 PM
Quote
- 2 missing skins for Panther
Can you make White Tiger Skin from Tiger skin?
Quote
- 2 missing skins for Dire Wolf
Can you put that skin on Original Pet Wolf too?
Quote
- 2 new pets from Thug Life
I like the addition ;D, but why on all 3 Thug Life pet there are same two brown skins?
Quote
- 2 new pets from Vkoslak : Scorpion and Dark Templar (no icons yet for the Scorpion)
Can you reduce the size of the Pet Scorpion? (still too big for me)
Quote
- Speed up for all slow pets
When Pet Sand Colossus walk the screen vibrates to much, can it be fixed (can the vibration be removed)?
Quote
- Fix for the size changing of boss pets, and King in Masks will keep his mask (unfortunately he still can't attack)
On the Pet Tab "King in Masks" looks without face.
Quote
- Fix for Swamp Golem inventory
Thank you.
Quote
can you try again to select Mech Crawler ? I've re-encoded the dds files.
WoW, you're great :o. now I can choose Pet Mech Crawler even with star wars skin.

Is that also possible for Pet Goba & Joda (re-encoded the dds files)? :P
Quote
And ok, make a list for the skins.
I will soon make a list for missing Skin & missing Pet. ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on June 20, 2018, 03:16:16 AM
Hi @Korzeam

List for missing Skin & missing Pet on below ;)

Information:

I found Pet Horse in Xev's mod, but he has no animation walking/running & attacking. So I did not include it.
Title: Re: Pet Variants Mod
Post by: Korzeam on June 20, 2018, 05:40:20 PM
I've uploaded the mod with goba re-encoded files.
It is still the same link, I've put it in the first post of this thread to find it easily.

@Sch123 : can you test it to see if Goba is working for you ?
Title: Re: Pet Variants Mod
Post by: Sch123 on June 20, 2018, 05:56:28 PM
Quote
@Sch123 : can you test it to see if Goba is working for you ?
Unfortunately not working, I crash again. :'(

It looks like the crashes at Pet Goba are different from crashes in Pet Mech Crawler.

If like this, it seems better Pet Goba is not included in the Pet Variant. :(
Title: Re: Pet Variants Mod
Post by: Korzeam on June 21, 2018, 03:59:47 AM
Unfortunately not working, I crash again. :'(
It's too bad because goba model is very nice.  :(
Title: Re: Pet Variants Mod
Post by: Sch123 on June 21, 2018, 04:34:15 AM
Quote
It's too bad because Goba model is very nice.  :(
Yeah, too bad. :(
Title: Re: Pet Variants Mod
Post by: Vkoslak on June 21, 2018, 05:11:37 AM
I pulled down the sw_pets mod to check out goba to see what error you guys are getting.

goba_pet runs fine in guts.

Is there anything in your ogre log?
Title: Re: Pet Variants Mod
Post by: Sch123 on June 21, 2018, 05:53:59 AM
Hi @Vkoslak

It seems that it only happens to Mac users like me. I do not know about the others OS. :)

From the beginning I was not able to use "Star Wars Pets Beta 1.11 (https://www.runicgamesfansite.com/mod_downloads/items-tl2/download-632-star-wars-pets-beta-1-11-a.html)" mod, every time I use I always crash. :'(

When the Pet in that mod is added to the Pet Variant. I also experienced a crash (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/msg8975/#msg8975).

Chronology Crash:
- I crash when I want to open the 4th tab of Variant Pet, I can see the pet that is on the tabs 1-3.
- On tab 4 there is goba pet, and after goba is removed I can go to Tab4 and so on.
- But I crash when I choose a pet Mech Crawler (http://torchmodders.com/forums/help-wanted/re-request-merge-amp-make-pet-mod/msg8994/#msg8994), where the pet is also included on Star Wars Pets Beta.
- After that @Korzeam tries to re-encode the existing DDS file on the Mech Crawler pet.
- After that I tried again to choose Pet Mech Crawler, and the result I can choose it without crash. :D
- And I was wondering if it is possible if the Goba pet to re-encode the DDS file will be repairable like a Mech Crawler pet. ::)
- But the results can't be, crash occurred again. I can not get to the Tab where there is a Goba pet. :(
Title: Re: Pet Variants Mod
Post by: Phanjam on June 21, 2018, 03:32:34 PM
Hi @Korzeam :) are all the pet icons using the same DDS encoding? Because its possible there might be another pet causing Mac crashes, other than Goba...
Title: Re: Pet Variants Mod
Post by: Korzeam on June 21, 2018, 05:24:17 PM
Hi @Korzeam :) are all the pet icons using the same DDS encoding? Because its possible there might be another pet causing Mac crashes, other than Goba...
Hi @Phanjam.
In fact, I 've re-encoded the DDS files for Goba model, but not for the icons.
That's what I'm trying now.

@Sch123 : can you try one more time (same link) ?
Title: Re: Pet Variants Mod
Post by: Sch123 on June 21, 2018, 05:50:55 PM
Hi @Phanjam.
In fact, I 've re-encoded the DDS files for Goba model, but not for the icons.
That's what I'm trying now.

@Sch123 : can you try one more time (same link) ?

Wow, what have you done @Korzeam  ???, I don't know what to say other than say "Awesome". Now, there is no crash, even I can play Pet Goba. :D

Thank you very much ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on June 21, 2018, 05:58:05 PM
Good news !   :D
Title: Re: Pet Variants Mod
Post by: Sch123 on June 21, 2018, 06:40:31 PM
Hi @Korzeam

By the way, what's your plan now?

Info: Maybe there will be a new pet, I hope later can be added also in Variant Pet.



Still remaining:

- Adding Missing Pet and Missing Pet Skin
- Fixed Pet that can not use Spell
- Fixed Pet that can not Attack
- Fixed when Pet Sand Colossus walk the screen vibrates to much (remove the vibration)
- Fixed size for some pet, like Pet Scorpion (More smaller)
- Fixed Pet "King in Masks" looks without face on the Pet Tab when played.
- Add some Pet Icon

Note: Let me know if there is anything missing, for Phase 1 ;)

Question:

- Will you give different status to each Pet?
- Will you give Information status to each Pet?
- Will you make skin White Tiger for Pet Panther from Tiger skin?



As we've discussed, about harmonizing with other Modes Like Synergies & Essentials, in this case for the same pet & same pet name. Do you have any ideas for that ?. Because I found a duplicate pet, for example pet skeleton, warbeast, etc ...

Indeed, it does not become so problematic it just looks less presentable.
Title: Re: Pet Variants Mod
Post by: Vkoslak on June 22, 2018, 12:49:36 AM
How small do you want the scorpion? It is really easy to scale it with ogre mesh magic since when I exported it all the animations were in one file.

I suppose I could make "assorted sizes scorpions"  :D
Title: Re: Pet Variants Mod
Post by: Korzeam on June 22, 2018, 04:00:49 AM
How small do you want the scorpion? It is really easy to scale it with ogre mesh magic since when I exported it all the animations were in one file.

I suppose I could make "assorted sizes scorpions"  :D
Thanks for the proposal @Vkoslak.
But don't worry about that, in GUTS I can change the size easily.
Title: Re: Pet Variants Mod
Post by: Korzeam on June 22, 2018, 04:06:43 AM
- Will you give different status to each Pet?
- Will you give Information status to each Pet?
My plan is to make two versions of the mod.
The first one (the one I'm working on right now) won't have any differences between pets (same stats and no skills if possible).
The second one corresponds to phase 3, and will contain different stats and skills.

Quote
- Will you make skin White Tiger for Pet Panther from Tiger skin?
I can try.

Quote
As we've discussed, about harmonizing with other Modes Like Synergies & Essentials, in this case for the same pet & same pet name. Do you have any ideas for that ?. Because I found a duplicate pet, for example pet skeleton, warbeast, etc ...

Indeed, it does not become so problematic it just looks less presentable.
Yes I will harmonize pet names with these two mods to avoid doubles.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 22, 2018, 05:04:12 AM
Hi @Korzeam

I have an idea, after Phase 1 is done when you will make a fish for the pet I think it is better to use the icon of the pet itself as an icon fish. To avoid the same fish icons. Or maybe you have a unique icon for each pet, like the one in Gao Pet mod. Actually it could have been given a different color as a differentiator, but it's already applied in Essential mod, I'm afraid of confusion for the fish.

For the fish itself where will you put it? I mean, are you going to make a special merchant Variant Pet Fish, or you'll put it in general merchant?. If you want to put it in general merchant I suggest to add Tab Fish that is there to sell fish only from Variant Pet Fish.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 22, 2018, 09:35:11 AM
Hi @Korzeam

When I using Pet Swamp Troll to play, I found on Pet Tab Menu I'm not seen Pet Swamp Troll there,  there's only a black screen.
Title: Re: Pet Variants Mod
Post by: Korzeam on June 22, 2018, 04:49:14 PM
Hi @Korzeam

I have an idea, after Phase 1 is done when you will make a fish for the pet I think it is better to use the icon of the pet itself as an icon fish. To avoid the same fish icons. Or maybe you have a unique icon for each pet, like the one in Gao Pet mod. Actually it could have been given a different color as a differentiator, but it's already applied in Essential mod, I'm afraid of confusion for the fish.

For the fish itself where will you put it? I mean, are you going to make a special merchant Variant Pet Fish, or you'll put it in general merchant?. If you want to put it in general merchant I suggest to add Tab Fish that is there to sell fish only from Variant Pet Fish.
Quick answer : my goal is to have a specific merchant in each town who will sell the pets. The icons will be the same as pet icons.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 22, 2018, 07:17:10 PM
Hi @Korzeam

Is it possible when we use a fish to change our pet, we get random skin. For example, our pet starter is Wolf and wants to be turned into an Owl. What I want to ask is, whether I will get an Owl with the default skin [skin no1] or can we get skins randomly? :)
Title: Re: Pet Variants Mod
Post by: Korzeam on June 22, 2018, 08:04:48 PM
Hi @Korzeam

Is it possible when we use a fish to change our pet, we get random skin. For example, our pet starter is Wolf and wants to be turned into an Owl. What I want to ask is, whether I will get an Owl with the default skin [skin no1] or can we get skins randomly? :)
I don't know yet.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 22, 2018, 08:18:34 PM
It's okay, I'm just wondering is it possible?. Because Pet Fish that already exists only gives pet skin by default. If it can give skin randomly, I think it will surprise people who use it. :D

But that's for Phase 2, so don't think too much about it. Because, there's still something to be done in Phase 1. ;)

By the way, what about Pet that can not use spell, can it be fixed? :)
Title: Re: Pet Variants Mod
Post by: Korzeam on June 24, 2018, 04:58:09 PM
I've uploaded a new version (see the link in the first post).

Be careful I've changed a lot of pet names, so if you have made some tests with the old version ,I suggest you delete first your test characters before you install the new one.


Updates list :

- Changed some pet names to harmonize with TL2 Essentials. Unfortunately I can't do the same Synergies, you will have doubles with it.

- Added some of the missing skins / pets of @Sch123 list. I probably won't do the rest for various reasons (mostly technically). If you want some details I can provide some.

- Added the 6 missing pets from @Galandrix. I still didn't get his authorization but he seems unreachable.

- Every pets have icons now (not always awesome though).

- Started to fix the pets who can't attack and pets who can't use spells. I still have a lot of testing to do, but I make progress.

- Added new skins for a few pets.


I have finally understand how pets can use weapons in monster hero mod. I won't do the same thing for compatibility issues (with inventory mods), no pets will have weapons except if the weapon is directly in the model.

The mod is now 83 Mb and contains 164 pets (including vanilla).
Title: Re: Pet Variants Mod
Post by: Sch123 on June 24, 2018, 06:08:48 PM
Testing Update:

- Still Missing Pet Guardian Siege [Information] (http://torchlight.wikia.com/wiki/Siege_Guardian)
- Pet Sand Colossus still making vibration on screen (make me dizzy)
- Pet Swamp Troll still not visible on the Status Pet menu (Black screen)
- Pet King in Mask still doesn't have a face on Status Pet menu
- Thanks for the skin of White Tiger & Small Scorpion Pet ;D
- Thanks also for the addition of Pet from @Galandrix  ;)

Overall you do a great job. :D
Title: Re: Pet Variants Mod
Post by: Sch123 on June 24, 2018, 07:04:03 PM
I think later if you will include Minecraft Creeper In Variant pet, maybe he can be a Pet Type Support, where he can not attack but will support players such as Heal All skill cast, elemental shield, reflector attack, etc. :D

Or maybe you can give skill modification from Heal all, he Regen Hp & MP player and Pet in few seconds, He also attack the enemy by giving the opposite effect on the enemy Reduce the enemy's HP in few seconds. ;D
Title: Re: Pet Variants Mod
Post by: Sch123 on June 24, 2018, 07:53:32 PM
I also have interesting ideas for Pet Gravedigger. Since he can not attack, what if he is also created as a Pet Type Support. He will walk around us and do some digging to summon Zombies / Skeleton to help us fight the enemy. And sometimes he digs some Gold too. ;)
Title: Re: Pet Variants Mod
Post by: Phanjam on June 25, 2018, 07:51:24 AM
Fantastic work @Korzeam ! ive downloaded the previous version and was doing some testing (no problems so far), so i'll DL this latest version too.

Again let us know if you feel you need any help ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on June 25, 2018, 05:29:31 PM
Thanks @Phanjam and @Sch123 !

Quick answers :

- Still Missing Pet Guardian Siege [Information] (http://torchlight.wikia.com/wiki/Siege_Guardian)
In Monster Hero mod it's not a pet but a class, it's quite different.
Maybe I will create it but it's not in my top priorities.

Quote
- Pet Sand Colossus still making vibration on screen (make me dizzy)
I agree but I don't know in which file it is stored. If anybody can help me on this...

Quote
- Pet Swamp Troll still not visible on the Status Pet menu (Black screen)
It's strange but I don't know where is the problem right now, I have to investigate.

Quote
- Pet King in Mask still doesn't have a face on Status Pet menu
I don't think it's possible to fix.
The mask is a unit theme and I believe Status Pet menu doesn't handle unit themes.


For your gravedigger idea, why not but it's more for phase 3.
By the way, the gravedigger is able to attack now.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 26, 2018, 01:58:17 AM
Quote
By the way, the gravedigger is able to attack now.

Yes, I just realized it. :)
It seems like almost any Pet that previously could not attack now can attack. But there is still Pet that could not attack, it's Trog Cerebrite.

Quote
It's strange but I don't know where is the problem right now, I have to investigate.

Yes, I also do not know it only happens to Pet Troll Swamp. :(

@Phanjam : Can you help this problem? ;)

Quote
In Monster Hero mod it's not a pet but a class, it's quite different.
Maybe I will create it but it's not in my top priorities.

I'm very happy if it can be done :D

Quote
Quote
    - Pet Sand Colossus still making vibration on screen (make me dizzy)
I agree but I don't know in which file it is stored. If anybody can help me on this...

@Phanjam : Can you help this problem? ;)

Quote
I don't think it's possible to fix.
The mask is a unit theme and I believe Status Pet menu doesn't handle unit themes.

If like that, it's okay, basically he has 3 masks as his face, red, blue and green. Therefore he has no real face (hollow face). :D
Title: Re: Pet Variants Mod
Post by: Korzeam on June 26, 2018, 04:40:35 AM
It seems like almost any Pet that previously could not attack now can attack. But there is still Pet that could not attack, it's Trog Cerebrite.
I've just tested Trog Cerebrite, and he can attack.  :o
Title: Re: Pet Variants Mod
Post by: Sch123 on June 26, 2018, 04:59:53 AM
Yes he can attack, sorry. :P
But when he's in an aggressive Mode he does not attack any nearby enemy, he just runs around.
That also happened to Pet Lich.

Suggestion:

- Maybe Dire Wolf in Variant Pet can be renamed as "Hellhound" as a differentiator with Dire Wolf in Synergies Mod.  ;)
And also add skin is also good, for example White Wolf skin that is on Pet Wolf Variant. Or any skin that matches Hellhound :D

- And give a different Icon on Pet "Dark Zealot" as a differentiator with Zealot that is on Synergies. Maybe you can change the background color to black or something that matches the Dark Zealot.
Title: Re: Pet Variants Mod
Post by: Phanjam on June 26, 2018, 03:15:40 PM
Hi! Yes i'd like to try and see if i can fix the Colossus earthshake and the Swamp Troll not showing problems. Will post back soon as i can
Title: Re: Pet Variants Mod
Post by: Korzeam on June 26, 2018, 06:38:27 PM
Yes he can attack, sorry. :P
But when he's in an aggressive Mode he does not attack any nearby enemy, he just runs around.
That also happened to Pet Lich.
It will be fixed in the next version.

@Phanjam, thanks for helping !  :)
Title: Re: Pet Variants Mod
Post by: Phanjam on June 27, 2018, 12:44:35 AM
@Phanjam, thanks for helping !  :)
No problem! ;)

the walk/run shake is from a CAMERASHAKE [KEY] in the sand-construct's .ANIMATION file.  Attached .ZIP has the edited .ANIMATION which removes those KEYs.  Not tested but should be okay after this / let me know if not pls!

Wait! the above fix will affect ALL sand constructs, even the vanilla monsters.  I will give you a better fix in a few minutes...

EDIT:

okay, new fix is attached.  Not tested but should be okay after this / let me know if not pls!
Title: Re: Pet Variants Mod
Post by: Korzeam on June 27, 2018, 03:44:58 AM
Thanks @Phanjam !
It's working.  ;)

Two questions :
- With what kind of software you can edit mesh files ?
- What kind of information is stored in the mesh file ?  Obviously the 3D model, but what else ?

I ask because I may have to use alternative mesh files for the pets I debug to can attack, like you did for the sand colossus.
Because the way I used to do that is to create an Attack1 animation base on another animation.
But I'm afraid it can alter the way the original monsters act in battle.
Title: Re: Pet Variants Mod
Post by: Korzeam on June 27, 2018, 04:17:54 AM
And also add skin is also good, for example White Wolf skin that is on Pet Wolf Variant. Or any skin that matches Hellhound :D
A skin based on a model can't be applied on another model.
It's the reason why I didn't do some items of your missing list.

I uploaded a new version.
Updates :

- 2 new pets : guardian siege and ironguard dwarf
- fix for Trog Cerebrite and Lich AI
- fix for Sand Colossus shaking (thanks to @Phanjam)
- a few new skins (cultists, thugs, grand regent, ...)
Title: Re: Pet Variants Mod
Post by: Sch123 on June 27, 2018, 07:58:01 AM
Thank you for adding Guardian Siege and Ironguard Dwarf. :D
Can you do something to the Guardian Siege when he walks / runs because it looks weird. Maybe it could be smoother? ;)

For some reason the Wraith Lord's skin changed to yellow, and the previously skin disappeared (Red Skin).

Can you add more skins for Pet that still have no other skins and for other pet (I like dark colors for some Pet), such as Pet Cat TL1 (more skin), Mimic (more skin), Ordraake (black), Nethermancer (black), Gao Pet (more skin), Galandrix Pet (more skin), Scorpion (more skin) etc. :)
Title: Re: Pet Variants Mod
Post by: Sch123 on June 27, 2018, 11:01:12 AM
Just a few to be fixed for Phase 1:
@Phanjam , @Korzeam , & other. ;)

- Pet that can not use Spell.
- The Pet Menu screen looks black for Pet Swap Troll.
- Maybe add some Pet Skin. :P
- Maybe add some Pet if any.  :D
- Fix Guardian Siege when he walks / runs because it looks weird. Maybe it could be smoother?

Suggestion:

- Maybe Dire Wolf in Variant Pet can be renamed as "Hellhound" as a differentiator with Dire Wolf in Synergies Mod.
- And give a different Icon on Pet "Dark Zealot" as a differentiator with Zealot that is on Synergies.

Note:

- After I tried to play it seems Pet Armored Warbeast affects the game, because the enemy uses the skin used by Pet Armored Warbeast.

- You once said you can not harmonize Pet Variant with Pet in Synergies, and therefore there may be a double pet. I think if you use Pet from Synergies for Variant Pet maybe the problem that caused the double will be resolved. Because Pet that double comes from another Pet mod. Later just add a skin that is not in Pet Synergies.

For example:

- Pet Variant Armored Warbeast is actually the same as Pet Warbeast in Synergies.
- Pet Variant Dark Zealot is actually the same as Pet Zealot in Synergies.
- Etc...
Title: Re: Pet Variants Mod
Post by: Phanjam on June 27, 2018, 11:05:52 AM
Thanks @Phanjam !  It's working.  ;)
Whew! Good to know :D I was afraid my fix wouldnt work!  Promise i will do proper testing in the future (i was just out of time earlier).

Two questions :
- With what kind of software you can edit mesh files ?
- What kind of information is stored in the mesh file ?  Obviously the 3D model, but what else ?

I ask because I may have to use alternative mesh files for the pets I debug to can attack, like you did for the sand colossus.
Because the way I used to do that is to create an Attack1 animation base on another animation.
But I'm afraid it can alter the way the original monsters act in battle.

First, what did i do with the sand colossus?...

i did not do any mesh editing at all :D all i did was make a copy of sand_construct.mesh and put it in the same RESOURCEDIRECTORY but renamed it to variantpet_sand_construct.mesh.  So it is the exact same file as the original monster mesh except for the name.  Then i just pointed to this new file-copy in the pet unit .DAT file ( <STRING>MESHFILE:variantpet_sand_construct ).

However there are 2 sister-files for every .MESH - the .ANIMATION file (contains the definitions of all animations the MESH can do) and the .MATERIAL file (contains the definitions of what texture/image files to use on the MESH and how).  All these 3 files must have the same filename, so...

1. variantpet_sand_construct.MESH
2. variantpet_sand_construct.ANIMATION
3. variantpet_sand_construct.MATERIAL

this is how they "recognize each other".  Lastly these new files should all go in the original model directory along with all the .SKELETON and image files, otherwise the .ANIMATION file (which references the .SKELETONs) and the .MATERIAL file (which references the images) will not be able to find those files.  Of course you can make a totally new model directory and put all those files in there again, but that seems inefficient to me.

So now you have a completely different model you can use ;D where you can change (some) animations and even textures without affecting the units which use the original model (like the .ANIMATION edits i made which would affect even the regular Construct unit if i had used the same .MESH)

This should also address your last concern about making new animations without affecting the original units. ;)

----

Now about MESH files... really the only data in there is about the model (vertices, faces, UV maps and armature "bones"). Blender is a good tool to work with the OGRE .MESH 3d models used in Torchlight 1 and 2 - it's free, has a LOT of helpful communities for support and is used by our 3D guru-members @Vkoslak and @Kva3imoda ;) there are also several good tutorials for it on our wiki (http://torchmodders.com/wiki/doku.php?id=3d_modeling_animation).

But based on the above discussion, you should not have to go as far as model-editing just to have new animations :)
Title: Re: Pet Variants Mod
Post by: Korzeam on June 27, 2018, 04:48:11 PM
Nice @Phanjam  ! Very instructive.
I will use that method to not disturb the monsters.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 29, 2018, 05:01:38 AM
Hi @Korzeam

May I know, what variation DDS when you use fixing Pet Starwars?
More precisely, how to fix it? so it can be suitable for Mac users. :)

Because, the way you used to fix Pet Starwars might be able to fix the other Mod that can not be played on a Mac. ;)


Title: Re: Pet Variants Mod
Post by: Korzeam on June 29, 2018, 05:04:59 AM
Hi @Korzeam

May I know, what variation DDS when you use fixing Pet Starwars?
More precisely, how to fix it? so it can be suitable for Mac users. :)

Because, the way you used to fix Pet Starwars might be able to fix the other Mod that can not be played on a Mac. ;)
I used DXT5 format.
Title: Re: Pet Variants Mod
Post by: Sch123 on June 29, 2018, 05:56:28 AM
Can it be used to fix a Pet that sometimes looks colorless like Pet Kirby, Cube companion, Cat Box, Eye of the beholder, Ponya Armored, etc?
Title: Re: Pet Variants Mod
Post by: Korzeam on June 29, 2018, 05:07:51 PM
Can it be used to fix a Pet that sometimes looks colorless like Pet Kirby, Cube companion, Cat Box, Eye of the beholder, Ponya Armored, etc?

I don't think so.
Kirby's blue and green skins are already encoded in DXT5 format and you still have the problem.
Title: Re: Pet Variants Mod
Post by: Phanjam on June 30, 2018, 12:32:22 AM
I just remembered about the swamp troll not showing in the pet window, i confirm i got the same issue but i havent found the cause yet. Hopefully i'll have time this weekend.
Title: Re: Pet Variants Mod
Post by: Korzeam on July 01, 2018, 05:56:33 PM
I've uploaded a new version.
- new pets
- new skins
- towns of act 1 & 2 have now a pet shop (I've a problem for act 3 town)
Title: Re: Pet Variants Mod
Post by: Phanjam on July 01, 2018, 10:39:03 PM
Hi @Korzeam thx for the update! Nice to have a pet shop too! Limited duration and permanent pet transform potions?
Title: Re: Pet Variants Mod
Post by: Sch123 on July 01, 2018, 11:05:12 PM
Quick Testing:

- Thanks for the new Pet and skin pet too.  :D
- I saw you making Pet Merchants in towns 1 & 2, and each merchant only sells a few variants of pet.
- You have also fixed some Pets that can not use spell, but there are still pets that can not use spell.
- When you change your Pet using the Fish, icon Pet does not change.
- Console code for fish Variant Pet still does not exist. It will make it easier to test the Fish. :)

Suggestion:

- Why do not you make a Fish Merchant that sells all Variant pet? is there a specific purpose?
- Maybe you can use Sherlock Map in Synergies Mod to put Variant Fish Merchant there. That way you only need to visit Sherlock Map to buy Variant Fish there.
- Or create a new Map, like Fish Market. Special place to sell Pet Fish and Pet Accessories, there is also a place for fishing.

Note: Will testing even further for other pet that can't used spell. ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on July 01, 2018, 11:38:11 PM
Here is a Pet who still can not use spell:

- Scorpion
- Felstalker
- Ravager

Bug Report:

- Pet Troll King also has the same problem with the Swamp Troll. On the Pet Menu Tab looks black.
- Pet Guardian of the Wild when using spell he is casting it over and over again. For example, a fireball spell is supposed to fire once but he can fire up 3 fireballs.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 02, 2018, 12:22:27 AM
I found Pet Pokemon (https://steamcommunity.com/sharedfiles/filedetails/?id=529811365&searchtext=pet), if you are interested to add it to Variant Pet. But it still needs improvement where he does not seem to be able to attack. And also improve the Texture to look even more better, and provide a new Icon. And add skin as an addition to the variation. :D

For more information: http://torchmodders.com/forums/mod-showcase/pokemon-pets-(tl2)/msg3057/#msg3057 (http://torchmodders.com/forums/mod-showcase/pokemon-pets-(tl2)/msg3057/#msg3057)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 02, 2018, 04:32:25 PM
Considering pet shops

The way I implemented it, each pet shop merchant will sell randomly between 30 and 40 pet 'aspects'.
Those aspects will transform permanently your pet into another.
As in that version all the pets should be balanced, there is no option for temporary transformations.
The merchants are also selling a few pet trinkets (it's a feature frequently asked by players)

Merchant stocks are renewed like any other merchants.
If you gain a level, if you walk into 3 zones or if you launch a LAN game.

Why I didn't make a merchant selling all the pets ?
The main reason is about the huge number of pets.
Merchants stashes contain only 40 slots so it would take 5 tabs to contain them all.
So, the only way to implement would be to have 2 merchants (I don't really like the idea) or to change the UI to have 5 tabs (more complicate, I hate changing the UI).
Moreover it would be difficult to find the pet you are searching for.

I like the idea of randomness, but if you think it's dumb I still can try to change it.
By the way, now the cost is only 1 gold for the aspects (for testing convenience), what do you think the cost should be eventually ?


Considering balance

The pets are not balanced yet.
If they all share the same stats, there is one thing that is very different from a pet to another.
The attack speed is not only determined by the suitable stat, but also by the animation's length.

For example a Panther has an attack animation of 1 second, but for the Troll King it is 2 seconds.
The Troll King is very weak now...

I have 2 solutions to balance that : either I increase attack speed for slow pets or I increase initial damage.
In one case as in the other it will be a problem for phase 3...
What do you prefer ?


Considering Synergies compatibility

I may have a solution for avoiding doubles when you'll use Variant Pets with Synergies.
I can add the pets from Synergies in my project, but changing the UNITTYPE 'STARTING PET' by 'PET'.
The only exception would be the Paladin I did'nt included in my mod.
In this way you still can use your Synergies Pet if you have started with it before using Variant Pets, but you won't be able to choose it with a new character.
What do you think ?
Title: Re: Pet Variants Mod
Post by: Korzeam on July 02, 2018, 04:38:33 PM
Here is a Pet who still can not use spell:

- Scorpion
- Felstalker
- Ravager

These 3 ones will be tricky.
For Scorpion I have no clue why it's not working, he has everything to work.

For Felstalker and Ravager the files are very unconventional, there are no animation files.
The animations seem to be all stored in the pet_name.skeleton file.
It will be hard to fix...
Title: Re: Pet Variants Mod
Post by: Phanjam on July 02, 2018, 10:26:06 PM
Here is a Pet who still can not use spell:

- Scorpion
- Felstalker
- Ravager

These 3 ones will be tricky.
For Scorpion I have no clue why it's not working, he has everything to work.

For Felstalker and Ravager the files are very unconventional, there are no animation files.
The animations seem to be all stored in the pet_name.skeleton file.
It will be hard to fix...
I didnt notice they dont have separate .SKELETONs for each animation.
@Vkoslak for the scorpion are the anims actually embedded in the main .SKELETON as @Korzeam guessed? That makes it hard to give them attack skills or spells. Can they be broken-out?
Title: Re: Pet Variants Mod
Post by: Sch123 on July 02, 2018, 10:29:43 PM
Hi @Phanjam

Please see also Pet King Troll, because he also has the same problem with Pet Swamp Troll. ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on July 02, 2018, 11:28:34 PM
Considering pet shops

- It looks like it's interesting if you make a Pet sell randomly, making an uncertain chance of getting Pet.

- For the price of Normal Pet (without skill) maybe 1000 gold is enough. What do you think?

- Are you going to make a special Merchant to sell a Fish that has the skill or you will use the same Merchant, only you will add a new Tab for the Fish section that has the skill. Or maybe you would make it appear randomly mixed with normal Fish?


Considering balance

- It seems to require a sense of giving status to each pet, because so far we can classify Pet into 2 parts, Slow Pet & Fast Pet. Maybe you can increase attack for slow pets. But you have to be careful, because if it's too strong it will look over power, because most of those who have low attack speed are mostly Giant Pets.

- If you see most slow Pet is a giant size, maybe you can add Def & HP to compensation for being slow. ;)

- I understand what you are worried about, if you give the attack speed too high or the attack is too strong it will affect the damage skill too, then it will be too Over Power for phase 3.

- In phase 3, how many skills will you give to the Pet?

- Does each Pet have a unique ability?

- Will you make the skill for Pet (Phase 3) 0 Mp cost?


Considering Synergies compatibility

- Do not forget to change the name Direwolf on Variant Pet to "Hellhound", because Direwolf existing in Synergies is different from that in Variant Pet. Direwolf existing in the Synergies are generally only Pet wolf that is larger than normal Pet Wolf size.

- It's okay that Pet Synergies Paladin is not included I appreciate your decision. :)

- What do you mean by you won't be able to choose it with a new character? Is there no more double pet? like what you do for Essential Pet, no pet is double with Variant Pet. If so, it seems pretty good.

- If you use the Pet that is in Synergies to solve the double pet, you also do not forget the existing pet skin. For example, Pet Zealot Synergies only has 3 skins, while in Dark Zealot Variant Pet there are 4 skins. :D


Suggestion:

- Perhaps the Imaginary Pet Icon can be changed into a monster heros icon rather than left empty like that. I know it's just imagination Pet, but when if it's made empty it seems like there's something missing. :D
Title: Re: Pet Variants Mod
Post by: Phanjam on July 02, 2018, 11:55:34 PM
Hi @Phanjam

Please see also Pet King Troll, because he also has the same problem with Pet Swamp Troll. ;)
Yes Sch i'll check that too ;)

@Korzeam for pet prices higher than 500 shud b ok

For slower pets i think giving them higher damage is more correct (just my opinion)
Title: Re: Pet Variants Mod
Post by: Vkoslak on July 03, 2018, 01:28:56 AM
Here is a Pet who still can not use spell:

- Scorpion
- Felstalker
- Ravager

These 3 ones will be tricky.
For Scorpion I have no clue why it's not working, he has everything to work.

For Felstalker and Ravager the files are very unconventional, there are no animation files.
The animations seem to be all stored in the pet_name.skeleton file.
It will be hard to fix...
I didnt notice they dont have separate .SKELETONs for each animation.
@Vkoslak for the scorpion are the anims actually embedded in the main .SKELETON as @Korzeam guessed? That makes it hard to give them attack skills or spells. Can they be broken-out?

The scorpion one should be broken out.  The animation file probably has the incorrect frame specified in it though.

For the others, I wrote a util that can seperate the skeleton file into its separate animations.
Title: Re: Pet Variants Mod
Post by: Korzeam on July 03, 2018, 04:48:46 AM
For the others, I wrote a util that can seperate the skeleton file into its separate animations.
@Vkoslak, I am very interested by this utility.   ;)

There are a lot of subjects I would like to react but I have to go to work.
See you later.
Title: Re: Pet Variants Mod
Post by: Phanjam on July 03, 2018, 03:39:11 PM
For the others, I wrote a util that can seperate the skeleton file into its separate animations.
Oh thats right i forgot about that, mouth faster than brain!

@Korzeam that tool is somewhere in Vkoslak's playground (http://torchmodders.com/forums/vkoslak's-playground/). Going to bed now, will also look for it tom.
Title: Re: Pet Variants Mod
Post by: Korzeam on July 03, 2018, 05:10:55 PM
Thanks @Phanjam, I'll take a look when I'll have time.

Quick answers :

- When you change your Pet using the Fish, icon Pet does not change.

Well, I don't think it's possible to change.
The game always remember the initial pet before changing it.
I've not checked but it's probably the same in MPC and Xev Pets mods.


Quote
- Console code for fish Variant Pet still does not exist. It will make it easier to test the Fish. :)

It works for me.
Try someting like 'item VP_FISH_PET_BAT'
Title: Re: Pet Variants Mod
Post by: Korzeam on July 03, 2018, 05:55:44 PM
- For the price of Normal Pet (without skill) maybe 1000 gold is enough. What do you think?

I think I'll go with Phanjam idea. 500 gold is enough for just a skin.


Quote
- It seems to require a sense of giving status to each pet, because so far we can classify Pet into 2 parts, Slow Pet & Fast Pet. Maybe you can increase attack for slow pets. But you have to be careful, because if it's too strong it will look over power, because most of those who have low attack speed are mostly Giant Pets.

You and Phanjam seem to prefer an increased damage, so this is what I'll do.
And yes, maybe I won't double the damage if the attacks have a 2 seconds animation, probably a little less (someting like +75%)


Quote
- If you see most slow Pet is a giant size, maybe you can add Def & HP to compensation for being slow. ;)

Not for the phase 1, only the damage will be changed.


Quote
- I understand what you are worried about, if you give the attack speed too high or the attack is too strong it will affect the damage skill too, then it will be too Over Power for phase 3.

Well no, the skills should not be affected by damage or attack speed changes, because spells like fireball and frost do fixed damage.
Even if skills use weapon dps damage, both Damage and Attack speed will affect them, so it will be balanced for the pets.
The problem I had in mind is for the stats display.
The attack speed of all pets is 100, but for Troll King for example he still will be very slow.
Players won't understand why he is so slow with a normal attack speed.


Quote
- In phase 3, how many skills will you give to the Pet?
- Does each Pet have a unique ability?
- Will you make the skill for Pet (Phase 3) 0 Mp cost?

It's a little early to talk about phase 3 but I can say what I have in mind.
First, adding one or two unique abilities for each pet would be totally insane, there are too many pets.
I thought about that (and it doesn't involve merchants) :

- As I said before, each pet will start with different stats

- Each pet will start with a 'talent', that would be more an affix than a skill.
Examples : Bleeding bite, Regeneration , knockback attack, knockback resistance, increased critical chance, ...

- Each pet will 'unlock' a skill at levels 30 and 60. These skills would come from a common library.
Examples : Pet growth (+50% size and + 50% damage for x seconds), Frenezy (+50% attack speed for x seconds), elemental attacks, support spells (shield on owner that absorbs damage / owner growth / owner attack speed), healing skill, aggro skill, ...
I have to put in my library at least 30 different skills for diversity.
The way to implement skills that unlock at specific levels could be a stat watcher on skills based on the level.
 

Quote
- Do not forget to change the name Direwolf on Variant Pet to "Hellhound", because Direwolf existing in Synergies is different from that in Variant Pet. Direwolf existing in the Synergies are generally only Pet wolf that is larger than normal Pet Wolf size.

As the two dire wolves won't cohabit it's not mandatory to change the name.


Quote
- What do you mean by you won't be able to choose it with a new character? Is there no more double pet? like what you do for Essential Pet, no pet is double with Variant Pet. If so, it seems pretty good.

Yeah I mean synergies pets will be disabled at creation screen, but still works if you have already have one.


Quote
- Perhaps the Imaginary Pet Icon can be changed into a monster heros icon rather than left empty like that. I know it's just imagination Pet, but when if it's made empty it seems like there's something missing. :D

No, I prefer the empty picture.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 03, 2018, 06:25:45 PM
Quote
You and Phanjam seem to prefer an increased damage, so this is what I'll do.
And yes, maybe I won't double the damage if the attacks have a 2 seconds animation, probably a little less (someting like +75%)

In my mind the troll should have struck quite slowly and give more damage because of the size & weight that is quite heavy (that's on my imagination)

Quote
Yeah I mean synergies pets will be disabled at creation screen, but still works if you have already have one.

Then no more pet double. Awesome. :D

Quote
As the two dire wolves won't cohabit it's not mandatory to change the name.

Will Direwolf Synergies will be disabled at creation screen? I hope so, to reduce the double Pet name. It's literally just Big Wolf Pet with 2 skin (black & white). I more like it Direwolf from Variant Pet. :P

Quote
- As I said before, each pet will start with different stats

- Each pet will start with a 'talent', that would be more an affix than a skill.
Examples : Bleeding bite, Regeneration , knockback attack, knockback resistance, increased critical chance, ...

- Each pet will 'unlock' a skill at levels 30 and 60. These skills would come from a common library.
Examples : Pet growth (+50% size and + 50% damage for x seconds), Frenezy (+50% attack speed for x seconds), elemental attacks, support spells (shield on owner that absorbs damage / owner growth / owner attack speed), healing skill, aggro skill, ...
I have to put in my library at least 30 different skills for diversity.
The way to implement skills that unlock at specific levels could be a stat watcher on skills based on the level.
 

I really like the idea, not make the pet become too over power. Especially pet ideas that will gain skill when reaching a certain level. ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 04, 2018, 04:21:21 AM
Quick update, in the next version you will get :

- pet shops are now in the 4 towns (there was a bug for act 3 in MPC that I copied)
- I've change the frame numbers in scorpion's animation file, he will able to use spells now
- the Pokemon pet is successfully integrated and debugged
Title: Re: Pet Variants Mod
Post by: Sch123 on July 05, 2018, 02:02:25 AM
Bug Report:

Find other Pet that has a Bug similar to Pet Swamp Troll & King Troll. Pet Wisp & Nether Wisp also have the same bug. On the Tab Pet Menu looks black.

Note:

Quote
It works for me.
Try someting like 'item VP_FISH_PET_BAT'

It's there, but it's not in the Fish section. When I search for it by typing the "Fish" it will show the list of existing fish code. But Pet Variant is not in the Fish section.
But when I type "Item" it will show list of existing items code, and I found Variant Fish code there.

Title: Re: Pet Variants Mod
Post by: Korzeam on July 05, 2018, 03:38:21 AM
Find other Pet that has a Bug similar to Pet Swamp Troll & King Troll. Pet Wisp & Nether Wisp also have the same bug. On the Tab Pet Menu looks black.

For them it's more a problem like King in Masks, it's a special effect that is not handled in the pet menu.
So i can't do anything about it.

Quote
It's there, but it's not in the Fish section. When I search for it by typing the "Fish" it will show the list of existing fish code. But Pet Variant is not in the Fish section.
But when I type "Item" it will show list of existing items code, and I found Variant Fish code there.

It's normal, the 'aspects' have their own UNITTYPE, that is not FISH but VP_FISH.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 05, 2018, 04:10:10 AM
Hi @Korzeam

The Pet Construct, when he ran it's looked like he slid across the surface. Is that normal?
 :D

Title: Re: Pet Variants Mod
Post by: Sch123 on July 05, 2018, 05:46:19 AM
Hi @Korzeam

I found something interesting, can you see this Torchlight 2 Remastered (http://tl2remastered.blogspot.com/), it looks like there are some changed. If there is a good Pet or Skin Pet maybe you can add it to Variant Pet. ;) Like skin on Panther, Direwolf, Werewolf, Tarantula.
Title: Re: Pet Variants Mod
Post by: Phanjam on July 05, 2018, 02:34:11 PM
Hi @Korzeam

The Pet Construct, when he ran it's looked like he slid across the surface. Is that normal?
 :D

Ive seen that also in other pet mods. It has to do with the balance between the RUN_SPEED and the RUN_ANIM_MULT (or something like that) settings in the DAT of the unit. Can be fixed by trial-and-error
Title: Re: Pet Variants Mod
Post by: Sch123 on July 07, 2018, 12:27:01 AM
Hi @Korzeam

I just wanted to ask you, are you going to adopt the idea of a Mod Pet Shop (https://steamcommunity.com/sharedfiles/filedetails/?id=186060267&searchtext=pet+shop) that will make you have more than 1 pet for Variant Pet?.

Because there are Advantages & Disadvantages when using that Mod.

Advantages


Disadvantages

Quote
Current issues and limitations:
  • Trying to fix the render windows. The Z order makes no sense, so, in the meantime, there is a picture of your pet for you to stare at.
  • You can only have 1 of each pet. I know, I know. But, the way it is scripted, each pet on screen has to be unique. There are 14 right now. If I had to allow up to 3 of each, that would be 42 pets. Which is doable, but makes a lot of code unweildly and I'd rather have more custom pets than just 3 Alpacas. I may make an exception for Cat lady. She needs to have like 10 cats around her at all times.
  • You have a limit of 4 pets total when trying to summon a purchased pet. You do NOT have this limit on any other summon you make. It does create a problem if you have too many summons out.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 07, 2018, 04:26:10 AM
Hi @Korzeam

- I have an idea to add "Pet Flying Shield". Animation can be taken from the Pet Navi / Flying Book (Gusting Grimoire). Why use animated Flying Book Gusting Grimoire, because on the pet it has a cool animation when he was attacked. Unlike pet Flying Book Lofty Libram that does not have that animation.

I think this is an interesting idea, especially if Phase 3 is given "Talent" Block & Reflect attack. :D

You can use existing Shield Models from some Mod (It seems to be on Essential / Synergies) like:
- Add "Pet Flying Sword" from Cursed Sword (http://torchlight.wikia.com/wiki/Cursed_Sword). If I'm not mistaken there is a Monster like that, when you try to open the Treasure Box suddenly out the Flying Sword monster attack you.

You can see on Unlock All Spells Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=150942884&searchtext=summon) (Summon Enchanted Flame Sword)

- And also add "Pet Shade" from Estherian Shade (http://torchlight.wikia.com/wiki/Ghost). It would be nice on Phase 3 if he has talent he can only be attacked with elemental attacks.

- And some other variation of "Pet Goblin (http://torchlight.wikia.com/wiki/Goblin)". I really like the "Goblin Demolitionist" who can attack by throwing bombs.

Note:

Can you add the animated Flying Book Gusting Grimoire when he was attacked on a pet Flying Book Lofty Libram that did not have that animation. :)

Looks like sparkling when he is attacked, and there is also a sound effect that sounds like a clash of weapons. It is very nice. ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on July 07, 2018, 07:26:41 AM
Hi @Korzeam

I downloaded the latest version of Variant Pet.
I see you add some new Skin & Pet like Arcanine, etc. :o
There is one new pet that can not use Spell "Pet Pangolin".
Title: Re: Pet Variants Mod
Post by: Korzeam on July 07, 2018, 06:34:27 PM
Quick answers @Sch123 :

- For multi-pets it's a no, that's not I want for this mod.

- For shield and weapon pets I won't do it. The way the game implement it is to use a model that is actually invisible but is wearing a weapon. As I've already said I don't want pets to carry weapons for compatibility issues.

- Ok For the Estherian Shade, I've included it.
Title: Re: Pet Variants Mod
Post by: Korzeam on July 07, 2018, 06:43:44 PM
I've just uploaded a new version.
Features :

- Pet shop in each town
- Synergies compatibility (no doubles)
- New pets (including the mana guardian and estherian shade)
- A few new appearances
- Fix for Guardian of the Wild multishot
- Fix for spells issue for Ravager,  Felstalker , Pangolin
- The damage of each pet has been rebalanced (see the excel file)

I'm getting close to the end !
I still have to :

- Recheck everything
- Fix a few pets that have a wrong running cadency
- Fix the pets that are too noisy

For the last item, can you help me @Sch123 to make a list of noisy pets ?
And can you also check the compability with some popular mods ?


Title: Re: Pet Variants Mod
Post by: Sch123 on July 07, 2018, 08:25:11 PM
Quick list of noisy pets that need to lower his voice:

*Most of them make noisy when he walk/run, attack, & talk
Add:

Quick check the compatibility with some popular mods:

- I just tried it on Mod: TL1CP, Synergies, Essential, Variant Class, Classless, FEP.

Is there any suggestion which mod should i try? :)

Some Pet Missing:

- Velociraptor, when we use Essential Mod. :(

Quick feedback for damage of each pet has been re-balanced:

- I think there are some Pets that need to be re-adjusted, like Pet "Desert Flyer" I think he has an attack too big for a small flying pet and can move fast.

Note:

- I will do some other test. ;)

- Please add some skin from Torchlight 2 Remastered (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/msg9151/#msg9151)



- Are you going to provide Pet Information when we choose Pet?
- After Phase 1 & 2 finished, are you going straight to Phase 3?
Title: Re: Pet Variants Mod
Post by: Sch123 on July 07, 2018, 09:56:58 PM
Bad news, I get crash when trying to change the Pet with the Fish in Pet Shop Variant Pet. :'( Uncertain, but I suspect:

*I tried it by using with other Mod & also by just using Mod Variant Pet

Crashes when I just use Variant Pet Mod

- Too much change Pet with fish can cause Crash. Even if you are not lucky you will crash on the first fish :(
- When I use the code to call the fish I want, sometimes the pet from the code I call can not pick up the items on the ground. Like: Bandit, Bat, Salamander, etc.

Crashes when I use with another Mod

- Too much change Pet with fish can cause Crash.Even if you are not lucky you will crash on the first fish :(
- When I use the code to call the fish I want, sometimes the pet from the code I call can not pick up the items on the ground. Like: Bandit, Bat, Salamander, etc.
- Lack of compatible with other Mods, such as the Synergies, Essential Mod, etc which also has its own Pet fish or same Pet. Because I get crash when trying the same fish that exist on both mod's. Sometimes also the other Pet like: Dark Zealot, Chibi miku, Roachling, Ratlin, etc.

Note:
- I suggest to Save the game first before using Fish. :)

The good news is, if you play without using Fish, there will not be a crash. :D
Title: Re: Pet Variants Mod
Post by: Sch123 on July 08, 2018, 05:34:57 AM
By the way, why do not you use this Pet Goblin model / skin?

Goblin
(https://vignette.wikia.nocookie.net/torchlight/images/d/d2/Goblin.png/revision/latest?cb=20110905052700)

This one looks sturdy than the one in Variant pet. :)

Please add more Pet Dwarf (http://torchlight.wikia.com/wiki/Dwarf), Netherim (http://torchlight.wikia.com/wiki/Netherim), Varkolyn (http://torchlight.wikia.com/wiki/Varkolyn), Spectral (http://torchlight.wikia.com/wiki/Spectral_Dragon), Goblin (http://torchlight.wikia.com/wiki/Goblin).

Dwarf Brute, Flamekegger
Likes the Dwarf with a cannon on his shoulder.
(https://vignette.wikia.nocookie.net/torchlight/images/1/19/Race_dwarves_large.jpg/revision/latest/scale-to-width-down/350?cb=20110904093816)
(https://vignette.wikia.nocookie.net/torchlight/images/2/28/Ss_dwarfBrute3.png/revision/latest?cb=20121001235850)
Netherim
(https://vignette.wikia.nocookie.net/torchlight/images/9/96/Netherim_brute.png/revision/latest/scale-to-width-down/350?cb=20121009034822)
Varkolyn Champion, Hurler, Warlock
(https://vignette.wikia.nocookie.net/torchlight/images/f/fe/Race_varkolyn_large.jpg/revision/latest/scale-to-width-down/350?cb=20110902105048)
(https://vignette.wikia.nocookie.net/torchlight/images/3/36/Ss_varkolynChampion1.jpg/revision/latest?cb=20120930173747)
(https://vignette.wikia.nocookie.net/torchlight/images/d/d0/Ss_varkolynHurler1.jpg/revision/latest?cb=20120930044356)
(https://vignette.wikia.nocookie.net/torchlight/images/3/34/Ss_varkolynWarlock1.jpg/revision/latest?cb=20120930043621)
Spectral Brute & Dragonkin
(https://vignette.wikia.nocookie.net/torchlight/images/1/16/Ss_spectralBrute1.jpg/revision/latest?cb=20120930043120)
(https://vignette.wikia.nocookie.net/torchlight/images/0/04/Ss_spectralDragonkin1.jpg/revision/latest?cb=20120930042501)
Goblin Demolitionist, Slasher, Spellbinder
(https://vignette.wikia.nocookie.net/torchlight/images/e/e9/Goblins_concept.jpg/revision/latest/scale-to-width-down/180?cb=20110905052716)
(https://vignette.wikia.nocookie.net/torchlight/images/8/8a/Ss_goblinDemolitionist1.jpg/revision/latest?cb=20120930194847)
(https://vignette.wikia.nocookie.net/torchlight/images/6/6a/Icon_goblinSlasher1.jpg/revision/latest?cb=20120930172742)
(https://vignette.wikia.nocookie.net/torchlight/images/1/1e/Ss_goblinSpellbinder1.jpg/revision/latest?cb=20120930061345)
Title: Re: Pet Variants Mod
Post by: Sch123 on July 12, 2018, 03:38:29 PM
Hi @Korzeam

Any new developments for Variant pet? :)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 12, 2018, 05:06:01 PM
Hi @Korzeam

Any new developments for Variant pet? :)

Not much.
I can't reproduce your crash issue with variant pets only.
I've noticed some files in TL2 Essentials that can conflict with VP, I'll have to rename a few pets in my mod.
I've started to implement new pets based on regular monsters.
And I'll definitely take a break before starting phase 3.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 12, 2018, 06:58:12 PM
By the way, have you seen "chaos land 1-4 (https://steamcommunity.com/profiles/76561198070261839/myworkshopfiles/?appid=200710)" Mod & newjob (https://steamcommunity.com/sharedfiles/filedetails/?id=144831966). It looks like there's a good Monster, which can be included in Variant Pet. :D
Chaos Land 2
(https://steamuserimages-a.akamaihd.net/ugc/864967683169304453/5328DDE9DD2A76E397EDEC83D42ADC48274EF1A8/)
(https://steamuserimages-a.akamaihd.net/ugc/864968038653505067/4E7531E6333E1433C0D7D45306C48BC0312AB888/)
(https://steamuserimages-a.akamaihd.net/ugc/864967960612607347/3288E6FA43FF25146FC06EF29BF4844391F7743E/)
(https://steamuserimages-a.akamaihd.net/ugc/864967960612875760/656C4EE45D6D92E690C0F10DF68B614181C8E543/)

newjob
(https://steamuserimages-a.akamaihd.net/ugc/864968038649876046/95B8CF377494AEC44C43018E4344A84AA82AD6E4/)

Can this be used as a Pet? Floaty Torchlight Cube (http://torchmodders.com/forums/vkoslak's-playground/floaty-torchlight-cube/msg9204/#msg9204) :P



Quote
I've noticed some files in TL2 Essentials that can conflict with VP, I'll have to rename a few pets in my mod.
Yeah, One of them is Pet Velociraptor which disappears from the starter pet menu when we use Essential mod.

Quote
And I'll definitely take a break before starting phase 3.
Ok, take your time before starting Phase 3. ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 13, 2018, 03:25:41 AM
By the way, have you seen "chaos land 1-4 (https://steamcommunity.com/profiles/76561198070261839/myworkshopfiles/?appid=200710)" Mod & newjob (https://steamcommunity.com/sharedfiles/filedetails/?id=144831966). It looks like there's a good Monster, which can be included in Variant Pet. :D

It seems very interesting, but when I try to unpack it there are so many errors that I can't collect anything.


Quote
Can this be used as a Pet? Floaty Torchlight Cube (http://torchmodders.com/forums/vkoslak's-playground/floaty-torchlight-cube/msg9204/#msg9204) :P

No it can't.
To be used as a pet, we need an animation for attacking, and a walk/run animation.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 13, 2018, 03:35:09 AM
By the way, have you seen "chaos land 1-4 (https://steamcommunity.com/profiles/76561198070261839/myworkshopfiles/?appid=200710)" Mod & newjob (https://steamcommunity.com/sharedfiles/filedetails/?id=144831966). It looks like there's a good Monster, which can be included in Variant Pet. :D

It seems very interesting, but when I try to unpack it there are so many errors that I can't collect anything.

Do you get to four mods, because I can not get all just some of mod until I use a different Mod Downloader (https://steamworkshopdownloader.io). Or maybe because this mod uses chinese language.

Quote
Can this be used as a Pet? Floaty Torchlight Cube (http://torchmodders.com/forums/vkoslak's-playground/floaty-torchlight-cube/msg9204/#msg9204) :P

No it can't.
To be used as a pet, we need an animation for attacking, and a walk/run animation.

I'll try to ask this to @Vkoslak, if he can make it to be used as a Pet too? ;)
If it can be done, it will be great. It's like having a Pandora Box Pet
Title: Re: Pet Variants Mod
Post by: Sch123 on July 13, 2018, 04:40:34 AM
Hi @Korzeam

I've tried to play Chaos Land, when I tried everything part 1-4 I had a crash. After I look for the cause of the crash is in part 3. So I just take part 1,2 & 4 only, and even then it is very impressive, first I was shocked by merchant seller Fish to change our pet. There are some very interesting Pet like Giant Troll, Imagism Bear, Tribal Wolf, etc.

Giant Troll in here is the same as the King Troll in Variant Pet, but only on this mod the Pet menu screen he did not disappear (Black Screen).

As for some unique skins for TL1 Dog & Cat.

And there Ordraake with Dark skin colors, looks more fierce. I hope Pet Ordraake can be given a Dark skin color. :P

After that I tried to adventure and again I was immediately shocked by Monster that I have not seen before in Torchlight 2. There are two types that I just saw Wild Wolf and Flying Skull Dragon. It was just the beginning, I do not know what else in the future because I just tried for a while. But if the Monsters can be used as a Pet,  Hmm...this would be awesome Pet. :D

Note:

When I only use part 1 & 2 there has been no significant change other than the change on the background menu. But after adding part 4 there are quite a lot of changes, such as new monsters and fish merchant on start. Maybe the existing monster data is in part 4. ;D

Title: Re: Pet Variants Mod
Post by: Phanjam on July 13, 2018, 01:05:57 PM
Nice models ;) the giant troll and the tribal wolf are from TL1. The wild wolf, bear and skull dragon all look new to me. Theyr nice so i will check them out.

@Korzeam and @Sch123 when i have more time ( :P ) i'll make more additional skins for all these pets ;D
Title: Re: Pet Variants Mod
Post by: Korzeam on July 13, 2018, 06:43:21 PM
You're right @Sch123, all the models are in the part 4, and I have access to them.
The material in this mod is incredible !  ???
Title: Re: Pet Variants Mod
Post by: Sch123 on July 14, 2018, 01:45:35 AM
Nice models ;) the giant troll and the tribal wolf are from TL1. The wild wolf, bear and skull dragon all look new to me. Theyr nice so i will check them out.

@Korzeam and @Sch123 when i have more time ( :P ) i'll make more additional skins for all these pets ;D
You're right @Sch123, all the models are in the part 4, and I have access to them.
The material in this mod is incredible !  ???

It sounds like there will be a new Pet & Skin to be added in Variant Pet. :D
Title: Re: Pet Variants Mod
Post by: Korzeam on July 14, 2018, 07:10:52 AM
New version uploaded :

- 13 new pets based on regular monsters. I won't add more from Vanilla models
- A few changes to improve TL2 Essentials' compatibility (Velociraptor is back)
- A few skins have been taken from chaos land (no new pets yet)
- special request for @Sch123 : a dark skin for ordraake
Title: Re: Pet Variants Mod
Post by: Sch123 on July 14, 2018, 08:19:30 AM
Quote
- 13 new pets based on regular monsters. I won't add more from Vanilla models
- All 13 new pet can use spell. :)
- Skeletal Warrior looks wired because it's like holding a weapon.
Quote
- A few changes to improve TL2 Essentials' compatibility (Velociraptor is back)
- Awesome.
Quote
- A few skins have been taken from chaos land (no new pets yet)
- Hope, later can be added more skin and pet from chaos land. Such as skin for TL1 Dog & Cat in chaos land ;)
Quote
- special request for @Sch123 : a dark skin for ordraake
- It looks really cool. :D



Request More Skin:

- Pet Bear. Skin color Dark Blue (like dark blue pet Thug) & Dark Red using this Bear skin.
Bear Skin
(http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/?action=dlattach;attach=1227;image)
- Pet Galandrix. More skin for all his pet.

- Pet Dire Wolf. Skin color Red Hellfire, White Snow, Dark Blue. It would be great if you could give Aura to some Pet Dire Wolf. ;D
Red Hellfire Dire Wolf
(https://i.pinimg.com/736x/93/80/a9/9380a92bfb4b485e0f099961f3e1c5e0.jpg)

- Pet Mini Tyrael. Skin color Dark, Holy White

- Pet Grel, Spectral Dragon and its kind.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 14, 2018, 10:29:01 AM
By the way @Korzeam, you should also look at the skeleton in Chaos Land Mod. It looks like the skeleton that's in there is a little different than the one in Vanilla.
Title: Re: Pet Variants Mod
Post by: Phanjam on July 14, 2018, 11:11:56 AM
By the way @Korzeam, you should also look at the skeleton in Chaos Land Mod. It looks like the skeleton that's in there is a little different than the one in Vanilla.
Yes, these are TL1 skeletons ;)

Fantastic update @Korzeam thanks very much!  This is really a super-mod!
Title: Re: Pet Variants Mod
Post by: Korzeam on July 16, 2018, 07:34:31 PM
New upload with 13 new pets coming from chaos land.
Thanks @Phanjam  for your help !
Title: Re: Pet Variants Mod
Post by: Sch123 on July 17, 2018, 02:00:18 AM
It's awesome @Korzeam. All 13 new Pet from chaos land work well :D

I like Undead Dragon. :P



I have a question:

- Why do not you put Tiger's skin into Pet TL1 Cat? why did you make it apart?
- Will you add Tribal Wolf skin on TL1 Dog?
- Will you add more Skin & Pet from Chaos Land (Like TL1 Skeleton, Wild Wolf, etc)?
- And also add more Skin for other Pet?
- Is it possible to use the existing Giant Troll at Chaos Land to replace the existing King Troll in Variant Pet. Perhaps, that way pet problems that do not appear on the Pet Menu (Black Screen) can be resolved at least for the Pet King Troll. Still have to fix Swamp Troll. :)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 17, 2018, 03:48:32 AM
I like Undead Dragon. :P

The death knight is awesome too.  :)


Quote
- Why do not you put Tiger's skin into Pet TL1 Cat? why did you make it apart?

Because I had the feeling it was too small for a tiger.

Quote
- Will you add Tribal Wolf skin on TL1 Dog?
- Will you add more Skin & Pet from Chaos Land (Like TL1 Skeleton, Wild Wolf, etc)?
- And also add more Skin for other Pet?

My work on chaos land is not finished.
There are a ton of contents, so it takes time to analyse it.
But clearly I'll add new pets and new skins.

Quote
- Is it possible to use the existing Giant Troll at Chaos Land to replace the existing King Troll in Variant Pet. Perhaps, that way pet problems that do not appear on the Pet Menu (Black Screen) can be resolved at least for the Pet King Troll. Still have to fix Swamp Troll. :)

I did'nt have the time to do it yet, but I'll try to do something like that.


About your previous requests for new skins to some existing pets, it's not possible for most of them : Galandrix pets (except Dogbeer), mini tyrael, grell, spectral dragon and co.
Like Armadax, all these pets use not one but several model files.
If I add skins the game tries to cover all the model files with the texture, which results to an ugly pet.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 17, 2018, 04:27:38 AM
Quote
The death knight is awesome too.  :)
I think the same, and also as a competitor Pet Paladin of Synergies. :P

Quote
Because I had the feeling it was too small for a tiger.
You can think of him as a child of a tiger  ;D & if you put it in Cat TL1 you will save space for other Pet. Because I found another pet ;)

Quote
My work on chaos land is not finished.
There are a ton of contents, so it takes time to analyse it.
But clearly I'll add new pets and new skins.
Awesome, I'm glad to hear that. :D

Quote
About your previous requests for new skins to some existing pets, it's not possible for most of them : Galandrix pets (except Dogbeer), mini tyrael, grell, spectral dragon and co.
Like Armadax, all these pets use not one but several model files.
If I add skins the game tries to cover all the model files with the texture, which results to an ugly pet.
Okay I understand, I just wish every pet could have a different skin. But if he can't be added more skin, I can't do anything. :)



I found another cool Pet :o

By the way, talking about Pet I found another unique Pet. But this time in the form of .PAK, it still needs to be changed into .MOD.

- Source: 宠物modv3.2.2 [Pet modV3.2.2] Download Link: GDrive (https://drive.google.com/open?id=1mOmDAMeC3U4uERu9XcmPvQTtUvqxGPMs) Still in .Pak

Some of the Pet
(http://img.newyx.net/patch/image/201312/18/0c7b862c44.jpg)
(http://img.newyx.net/patch/image/201312/18/7d5482d20e.jpg)
(http://img.newyx.net/patch/image/201312/18/f3250e83e7.jpg)

- Source: 英雄宠物MOD合集 [Hero Pet MOD Collection] Download Link: GDrive (https://drive.google.com/open?id=1jyw7o5frLCeYvuyGnR_ced2WdzWxqgMx) Already in .Mod
Title: Re: Pet Variants Mod
Post by: Sch123 on July 17, 2018, 06:02:58 AM
Hi @Korzeam

I'm wondering about the Essential Mod, especially in the Equip Item Pet section.
In that mod, Pet can use the Necklace and Ring like a Player, and does not affect the Comparison Item on Player side. Unlike a similar Mods, that can make a pet using the Necklace & Ring but still affect the Comparison Item on Player.

Is it possible that it can apply to others like Armor & Weapon?
So that later Pet can use Armor and Weapon and will not affect the Comparison Item on Player. ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 18, 2018, 04:15:21 AM
I found another cool Pet :o

By the way, talking about Pet I found another unique Pet. But this time in the form of .PAK, it still needs to be changed into .MOD.

- 宠物modV3.2.1 (http://www.newyx.net/bd/100907.htm) [Pet modV3.2.1] | Download Link (http://bd19.52lishi.com/bd48801.zip) | GDrive (https://drive.google.com/open?id=1kxquZ96OK4D_7f9YRYftU8cjjOec7-nw) Still in .Pak

Some of the Pet
(http://img.newyx.net/patch/image/201312/18/0c7b862c44.jpg)
(http://img.newyx.net/patch/image/201312/18/7d5482d20e.jpg)
(http://img.newyx.net/patch/image/201312/18/f3250e83e7.jpg)

- 英雄宠物MOD合集 (http://www.newyx.net/bd/33952.htm) [Hero Pet MOD Collection] | Download Link (http://bd19.52lishi.com/bd13936.zip) | GDrive (https://drive.google.com/open?id=1jyw7o5frLCeYvuyGnR_ced2WdzWxqgMx) Already in .Mod
The website and the mods seem to be infected by virus.
Can you find a link which is safe ? Because I don't want to take the risk...
Title: Re: Pet Variants Mod
Post by: Sch123 on July 18, 2018, 05:09:30 AM
Hi @Korzeam

You can download from "GDrive" I've uploaded it there. ;)

I also found the latest version of "Pet mod" V3.2.2 you can see above (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/msg9284/#msg9284).
Title: Re: Pet Variants Mod
Post by: Sch123 on July 18, 2018, 10:39:06 AM
Hi @Korzeam, @Vkoslak, @Phanjam 

I found a 3D Model with Animation with the format ".c4d". Can this be made as a Pet? ore some think else.

https://www.youtube.com/user/rroobboo99/videos (https://www.youtube.com/user/rroobboo99/videos)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 18, 2018, 08:30:12 PM
Hi @Korzeam

You can download from "GDrive" I've uploaded it there. ;)

I also found the latest version of "Pet mod" V3.2.2 you can see above (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/msg9284/#msg9284).
Thanks @Sch123 !
It seems that most of the material is coming from Chaos Land (for both mods).
But there are a few things usable.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 21, 2018, 04:58:01 AM
Hi @Korzeam, can you add skin to Pet Netherlord (its form can be seen)

Netherlord
(https://i.ytimg.com/vi/Qg0rQ_Qvpzw/hqdefault.jpg)

And add Skin for King Troll :)
Title: Re: Pet Variants Mod
Post by: Sch123 on July 21, 2018, 05:11:11 AM
Thank you very much @Korzeam  :)

I've tried the latest Pet Variant, this is great:
- There are 5 new Pets.
- Some Skin you have added.
- You've fixed the issue on Pet King Troll & Swamp Troll.



- There's little input to New Pet Chen, he has an animated jump when he's on Idle. I thought it might be good if the jumped animation was put into animation to attack the enemy. That way he will have two variations in attack. ;)

- I hope there will be more Pet from Chaos Land. :D
Title: Re: Pet Variants Mod
Post by: Korzeam on July 21, 2018, 05:36:08 AM
I've tried the latest Pet Variant, this is great:
Even when I don't say there is another version, you download it in case of ?  :o
Quote
- There are 4 new Pets.
There are 5 actually, you probably miss the Varkolyn Blightclaw.
Quote
- Some Skin you have added.
Some of them come from Ultimate Boss Compilation and TL2 remaster. Of course there are a few on my own.
Quote
- You've fixed the issue on Pet King Troll & Swamp Troll.
The fun fact is I still don't know where was the problem. I've just re-created them.

Quote
- There's little input to New Pet Chen, he has an animated jump when he's on Idle. I thought it might be good if the jumped animation was put into animation to attack the enemy. That way he will have two variations in attack. ;)
It's probably doable but not my priority at all, I still have some other work to do.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 21, 2018, 05:52:37 AM
Quote
Even when I don't say there is another version, you download it in case of ?  :o
I just tried to download, and I see it turns out the version has changed in Launcher. It's Looks like I'm just lucky. ;D
Quote
There are 5 actually, you probably miss the Varkolyn Blightclaw.
I also just realized it. :P
Quote
Some of them come from Ultimate Boss Compilation and TL2 remaster. Of course there are a few on my own.
Thank you for adding more skin on pet. :)
Quote
The fun fact is I still don't know where was the problem. I've just re-created them.
Hahaha, as long as it can fix any bugs, I guess that's no problem. :D
Quote
It's probably doable but not my priority at all, I still have some other work to do.
Ok. ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 23, 2018, 03:16:58 AM
New upload with 15 new pets.
I've almost finished to explore Chaos Land material.

I've changed the format for my icons, I hope it won't crash your game @Sch123.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 23, 2018, 03:44:22 AM
Quote
New upload with 15 new pets.
I've almost finished to explore Chaos Land material.
Thanks for the new pet. :P

Quote
I've changed the format for my icons, I hope it won't crash your game @Sch123.
I've tried it, no problem @Korzeam  :)
Title: Re: Pet Variants Mod
Post by: Sch123 on July 23, 2018, 09:33:23 AM
Hi @Korzeam

I just remembered, it looks like Phase Beast skin hasn't been put into Variant Pet. Maybe Phase Beast skin can be added to Jackalbeast & Gobbler Pet. It's like a Ghost skin for them. :D

Skin Phase Beast
(https://torchlight.ingame.de/files/2012/12/torchlight-2-phasebeast.png)
(https://3.bp.blogspot.com/-RZiGDP8PLPs/UGmvLiroVNI/AAAAAAAAC1U/eOAL7kPPw1k/s1600/TL2-PhaseBeast.jpg)
(http://img2.wikia.nocookie.net/__cb20110912045242/torchlight/images/b/b4/Phasebeast.png)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 25, 2018, 05:51:25 PM
New upload :
- 2 last pets from chaos land (TL1 Skeleton and Xuanyuan)
- Pet aspects cost now 300 gold
- New pet sent by Phanjam : the Hob Bat Rabbit !
Title: Re: Pet Variants Mod
Post by: Sch123 on July 25, 2018, 10:15:24 PM
Hi @Korzeam
Quote
- 2 last pets from chaos land (TL1 Skeleton and Xuanyuan)
Are you not adding Wild Wolf from Chaos Land?
Wild Wolf
(https://steamuserimages-a.akamaihd.net/ugc/864967683166654284/0F180B901C05DDFF41B1220E96B68A38861684B7/)
And the monster that is between the Wild Wolf
Mysterious monster
(https://steamuserimages-a.akamaihd.net/ugc/864968038653505067/4E7531E6333E1433C0D7D45306C48BC0312AB888/)
Quote
- New pet sent by Phanjam : the Hob Bat Rabbit !
Thanks @Phanjam for the Hob Bat Rabbit !
Title: Re: Pet Variants Mod
Post by: Korzeam on July 26, 2018, 04:13:19 AM
I may have found where the wolf is located but for the other one I have no idea.
Anyway I stop adding pets now, I want to publish the mod.
I can add more pets later.

There are 2 subjects I want to finish before the release :
- There are still some pets that are too noisy
- For a few pets I didn't use all the potential attack animations, I want to add them

For the TL2 Essentials compatibility, is it better than before ?
Title: Re: Pet Variants Mod
Post by: Sch123 on July 26, 2018, 04:31:45 AM
Quote
I may have found where the wolf is located but for the other one I have no idea.

I hope you'll add it later. ;)

Quote
- There are still some pets that are too noisy

You can see the list here (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/msg9192/#msg9192) :)

Quote
- For a few pets I didn't use all the potential attack animations, I want to add them

I'll see it again, and will create a Pet list that didn't use all the potential attack animations.

Quote
For the TL2 Essentials compatibility, is it better than before ?
I will also test it further.
Title: Re: Pet Variants Mod
Post by: Korzeam on July 26, 2018, 05:04:20 AM
I'll see it again, and will create a Pet list that didn't use all the potential attack animations.

Don't bother for this one, I'm just talking about regular attacks.
Not sure you can see it just by testing.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 26, 2018, 05:13:18 AM
Quote
Don't bother for this one, I'm just talking about regular attacks.
Not sure you can see it just by testing.
Okay

Maybe you can do something with Kirby. Maybe you can make it float and attack by bumping into enemies.



By the way, I found a Crash bug when I used Class Warlock Synergies with Pet Varkolyn Warlock. I've tried several times the result remains the same.

And Crash when I tried some Fish from Pet Merchant Variant, I can not confirm the cause because of the uncertainty.

One more thing that I feel when using Variant Pet, after you put Merchant Fist Variant Pet in every town, I feel to be a little slow when in town. Probably because there are too many NPCs in the town.
Title: Re: Pet Variants Mod
Post by: Phanjam on July 26, 2018, 09:45:02 AM
...but for the other one I have no idea.

That is the Ember Collosus from TL1!

I'll also try to fix some of the noisy pets this weekend ;)

@Sch123 can u pls re-test the "noisy list" - i remember Sand Collosus is fixed already - are there others?
Title: Re: Pet Variants Mod
Post by: Sch123 on July 26, 2018, 11:47:36 AM
Quote
@Sch123 can u pls re-test the "noisy list" - i remember Sand Collosus is fixed already - are there others?

If I'm not mistaken, that fixed on Pet Sand Colossus is when he walks he makes the screen vibrate like it was hit by an earthquake.

Speaking of screens that vibrate when Pet walks / runs, there is another pet that looks like that, it's just that the vibration is not as big as Pet Sand Colossus, that is Pet Swamp Golem. I will search again if there is a Pet that is disturbing when played.

To be sure I will too do a retest for "Noisy Pet". Give it a minute to test it. ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on July 26, 2018, 01:49:07 PM
Test Report


Noisy Pet
   ⁃   Robot
   ⁃   Sand Collosus
   ⁃   Artificer
   ⁃   Bloatfang
   ⁃   Boletus Rex
   ⁃   Dark Alchemist
   ⁃   Dwarf Brute
   ⁃   King in Mask
   ⁃   Swamp Golem
   ⁃   Wraith Lord
   ⁃   Yakotaur

Semi Noisy Pet
   •   Aberration
   •   Dwarven Mechanoid
   •   Banshee
   •   Beholder
   •   Great Beholder
   •   Brakenwitch
   •   Claptrap
   •   Construct
   •   Ezrohir Brute
   •   Mana Guardian
   •   Guardian Siege
   •   Mushroom [Growl]
   •   Mycon Brute [Growl]
   •   Wood Wraith
   •   Root Golem
   
Need More Normal Attack Animation
   ▪   Flamekegger Dwarf
   ▪   Kirby
   ▪   Lama
   ▪   Ezreal
   ▪   Alchemist
   ▪   Chen

Vibrate Screen
   ✓   Netherim Brute
   ✓   Boletus Rex
   ✓   Swamp Golem


   
Title: Re: Pet Variants Mod
Post by: Korzeam on July 27, 2018, 04:17:47 AM
I've integrated Wild Wolf and Ember Colossus (not uploaded yet).
I'm weak.  :'(

Maybe you can do something with Kirby. Maybe you can make it float and attack by bumping into enemies.

I don't create new animations, I'm just using existing ones.

Quote
By the way, I found a Crash bug when I used Class Warlock Synergies with Pet Varkolyn Warlock. I've tried several times the result remains the same.

I'll take a look on this.

Quote
And Crash when I tried some Fish from Pet Merchant Variant, I can not confirm the cause because of the uncertainty.

I still can't reproduce the problem.

Quote
One more thing that I feel when using Variant Pet, after you put Merchant Fist Variant Pet in every town, I feel to be a little slow when in town. Probably because there are too many NPCs in the town.

I don't have this issue neither.
Title: Re: Pet Variants Mod
Post by: Phanjam on July 27, 2018, 02:36:07 PM
Thanks.for the categorized list of noisy pets @Sch123  :D ! Very helpful. I'll work on these this weekend :)

I'll also see what i can do for Kirby attacks.

Then there is a mesh i was working on some time ago for a monster. I was connecting it to the warbeast skeleton but i got lazy :P i will try to finish the connection this weekend too, and give it to you @Korzeam
Title: Re: Pet Variants Mod
Post by: Korzeam on July 27, 2018, 08:17:08 PM
Thanks for your help @Phanjam.  :)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 28, 2018, 10:05:01 PM
New upload:
- New pets : Wild Wolf, Ember Colossus and a little frog
- A few new alternative colors here and there
- I've tried to cover every noisy pet of your list @Sch123, please tell me if you think some pets are still too noisy
Title: Re: Pet Variants Mod
Post by: Sch123 on July 28, 2018, 11:33:46 PM
New upload:
- New pets : Wild Wolf, Ember Colossus and a little frog
- A few new alternative colors here and there
- I've tried to cover every noisy pet of your list @Sch123, please tell me if you think some pets are still too noisy

- Thank you @Korzeam for the new Pet and new Skin :D
- Thanks also for fixing the pet that caused the vibration.  :)
- There are some that I think are still a bit annoying, such as:
- Does Pet Ember Colossus only have an attacking animation by kicking it? Can you add another attack animation?
- Will you give information window about Pet when we want to choose a pet?
Title: Re: Pet Variants Mod
Post by: Korzeam on July 29, 2018, 06:32:45 AM
- Will you give information window about Pet when we want to choose a pet?
Not in this version.
For the ember colossus I'll see what I can do...
Title: Re: Pet Variants Mod
Post by: Sch123 on July 29, 2018, 07:46:33 AM
By the way, can you add more skins for:

- Pet Fox: White Snow, Dark Black.

- Wild Wolf: White Snow, Dark Black, Dark Blue, Dark Red.

- Velociraptor: Dark Black & Dark Red Skin 

- Also more skin for Pet Netherling, Netherlord, Scorpion, Troll King. :)
Title: Re: Pet Variants Mod
Post by: Korzeam on July 30, 2018, 04:03:40 AM
By the way, I found a Crash bug when I used Class Warlock Synergies with Pet Varkolyn Warlock. I've tried several times the result remains the same.
I can't reproduce this issue.
Did this happen when you use particular skills or just from start ?

By the way it's useless to ask me skins for pets who have only one appearance.
I gave at least one skin for each pet when it's technically possible.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 30, 2018, 04:34:08 AM
Quote
Did this happen when you use particular skills or just from start ?
It happened when I wanted to make a new hero and choose a new Pet, I chose Class Synergies Warlock And Pet Varkolyn Warlock. And when I want to start, in the middle of loading the game, instantly crashes. :(
Title: Re: Pet Variants Mod
Post by: Phanjam on July 30, 2018, 03:38:29 PM
@Sch123 also good to check: warlock + other pets and varkolyn + other class
Title: Re: Pet Variants Mod
Post by: Korzeam on July 30, 2018, 04:55:49 PM
It happened when I wanted to make a new hero and choose a new Pet, I chose Class Synergies Warlock And Pet Varkolyn Warlock. And when I want to start, in the middle of loading the game, instantly crashes. :(
Ok, I thought you were talking about the necromancer, my bad.
I can reproduce your crash now.
@Phanjam : it seems that is a combination of the two that creates the problem.
Separately it seems to work.

I have no clue what causes that right now.  :(
Title: Re: Pet Variants Mod
Post by: Sch123 on July 31, 2018, 12:50:53 AM
@Sch123 also good to check: warlock + other pets and varkolyn + other class

I just tested it partly, no problem I found. :)

Ok, I thought you were talking about the necromancer, my bad.
I can reproduce your crash now.
@Phanjam : it seems that is a combination of the two that creates the problem.
Separately it seems to work.

I have no clue what causes that right now.  :(

Do you think this is a case similar to Pet StarWars?🤔
Is it possible to re-created the Pet, as you did for King Troll and Swamp Troll?

Could it be because of using the same name "Warlock"? :D
Title: Re: Pet Variants Mod
Post by: Sch123 on July 31, 2018, 05:58:01 AM
Hi @Korzeam

I found another bug when using Variant Pet with Essential Mod. In Enhance Fish "Enhanced [Fire / Ice / Lightning / Poison] Rock Elemental Essence". When I want to change my pet with Enhance Fish sold in Essential Mod ("Enhanced [Fire / Ice / Lightning / Poison] Rock Elemental Essence"), I can not change my pet. My pet has not changed, still the same.
Title: Re: Pet Variants Mod
Post by: Korzeam on July 31, 2018, 06:03:55 PM
Hi @Korzeam

I found another bug when using Variant Pet with Essential Mod. In Enhance Fish "Enhanced [Fire / Ice / Lightning / Poison] Rock Elemental Essence". When I want to change my pet with Enhance Fish sold in Essential Mod ("Enhanced [Fire / Ice / Lightning / Poison] Rock Elemental Essence"), I can not change my pet. My pet has not changed, still the same.
I think I've fixed this one, same GUID for differnt pets.
For the warlock problem I have no clue, I've recreated the pet and it's the same.
Title: Re: Pet Variants Mod
Post by: Sch123 on July 31, 2018, 06:50:19 PM
I think I've fixed this one, same GUID for different pets.

But it looks like it still problematic. :( Can you check it again? :)

Edit:

Sorry I tested it on the old version not the latest one (the one in Steam). The elemental Rock problem has been fixed in the latest version. :P

Quote
For the warlock problem I have no clue, I've recreated the pet and it's the same.

This is a very strange case. ???
Title: Re: Pet Variants Mod
Post by: Sch123 on July 31, 2018, 07:21:07 PM
Hi @Korzeam

Congratulations for Variant Pet (https://steamcommunity.com/sharedfiles/filedetails/?id=1456944424) it's already published in Steam Workshop. :D

Can you also update the GDrive Link and give it a download link in Steam for NoSteam users. :)



I'll wait for the sequel in Phase 3. ;)
Title: Re: Pet Variants Mod
Post by: Phanjam on August 01, 2018, 01:59:26 AM
Hi @Korzeam Did u solve the WarlockClass - WarlockPet issue?  If not yet, I can try to look at it.  I just downloaded from Steam to make sure i have the latest version ;)

@Sch123 how about the noisy pets? all okay now?

Title: Re: Pet Variants Mod
Post by: Korzeam on August 01, 2018, 03:00:37 AM
Hi @Korzeam Did u solve the WarlockClass - WarlockPet issue?  If not yet, I can try to look at it.  I just downloaded from Steam to make sure i have the latest version ;)
Unfortunately not, I have no idea for this one.
If you could take a look it would be nice.  ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on August 01, 2018, 07:59:14 AM
@Sch123 how about the noisy pets? all okay now?
I think it's better now. :D
Title: Re: Pet Variants Mod
Post by: Phanjam on August 01, 2018, 09:50:48 AM
Hi @Korzeam

I see two Varkolyn Warlock .DAT files in MEDIA\UNITS\MONSTERS\PETS\...

PET_VARKOLYN_WARLOCK
and
PET_VARKOLYN_WARLOC

and they have the same GUID (-4749475966919924218).

This should cause Varkolyn Warlock pet to crash in any case, but it does not explain why the Varkolyn Warlock pet + Synergies Warlock class combination crashes.

Anyway still looking...
Title: Re: Pet Variants Mod
Post by: Phanjam on August 01, 2018, 10:06:19 AM
By the way, in the torchmodders discord LordNyriox made a suggestion for another variant pet - the "invisible pet".

I think it's a good idea, for players who would rather not have any companion, but still want the inventory space ;)

What do you think?
Title: Re: Pet Variants Mod
Post by: Sch123 on August 01, 2018, 11:51:53 AM
It looks like it's already inside the Pet Variant Mod "Imaginary Pet". ;)
If I'm not mistaken it's from: Anarch's More Pets Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=144320883&searchtext=imaginary)
Title: Re: Pet Variants Mod
Post by: Phanjam on August 01, 2018, 12:59:08 PM
Thanks Sch! Shows u i havent played much with the mod yet :D
Title: Re: Pet Variants Mod
Post by: Korzeam on August 01, 2018, 04:54:33 PM
Hi @Korzeam

I see two Varkolyn Warlock .DAT files in MEDIA\UNITS\MONSTERS\PETS\...

PET_VARKOLYN_WARLOCK
and
PET_VARKOLYN_WARLOC

and they have the same GUID (-4749475966919924218).

This should cause Varkolyn Warlock pet to crash in any case, but it does not explain why the Varkolyn Warlock pet + Synergies Warlock class combination crashes.

Anyway still looking...
In my folder I have a PET_VARKOLYN_WARLOC.DAT.BINDAT but no PET_VARKOLYN_WARLOC.DAT.
I have forget to clean this file but I don't think it's a problem.

By the way I've created the file without a "K" to test a fix after @Sch123 noticed the bug , so it can't be the original problem.
Title: Re: Pet Variants Mod
Post by: Korzeam on August 01, 2018, 05:40:48 PM
Can you also update the GDrive Link and give it a download link in Steam for NoSteam users. :)

Done !
Title: Re: Pet Variants Mod
Post by: Sch123 on August 02, 2018, 12:05:42 AM
Thank you @Korzeam  :)

By the way, do you immediately proceed to Phase 3 or you need take a break before proceeding to Phase 3?
Title: Re: Pet Variants Mod
Post by: Korzeam on August 02, 2018, 03:42:01 AM
Thank you @Korzeam  :)

By the way, do you immediately proceed to Phase 3 or you need take a break before proceeding to Phase 3?
I won't lie, I will take a long break before phase 3.
In fact, if someone expresses the wish to take over the mod I'll probably let him do it, particulary if that person is @doudley (because he is awesome !).

I thought to create little variant pets add-ons before, that would be easier to do and add some fun.
Examples :
- Variant Pets BIG : for people who like powerful pets. Every pet would start with +50% size, and doubles damage / HP / armor
- Variant Pets Scrolls : for people who like summons. Adds a scroll for every pet to summon it for X minutes.
- Variant Pets Dark Portal : would add a Dark Portal pet. This pet doesn't attack but instead summon random pets from Variant Pets

I particulary like the last example, but it's a little harder to do.
What do you think ?
Title: Re: Pet Variants Mod
Post by: Sch123 on August 02, 2018, 04:20:22 AM
I won't lie, I will take a long break before phase 3.
In fact, if someone expresses the wish to take over the mod I'll probably let him do it, particulary if that person is @doudley (because he is awesome !).
I understand. While waiting for Phase 3, maybe I can think of some new ideas to be added to Phase 3. :D
Quote
- Variant Pets BIG : for people who like powerful pets. Every pet would start with +50% size, and doubles damage / HP / armor
That's fine, there are some people who expect to have a large size Pet. :)
Quote
- Variant Pets Scrolls : for people who like summons. Adds a scroll for every pet to summon it for X minutes.
It's also interesting, adding variety to play.
Quote
- Variant Pets Dark Portal : would add a Dark Portal pet. This pet doesn't attack but instead summon random pets from Variant Pets
Your idea to give Dark Portal pet the ability to randomly summon pets from Variant Pets is also interesting. I look forward to that. :D
Quote
I particulary like the last example, but it's a little harder to do.
What do you think ?
I also agree with you, I also like this idea. As I have said to give Summon skills to one of the Pet like: Grave Digger (Calling Skeleton / Zombies) & Grave Robber (Digging Gold and Item).

I also really like your idea of giving "Talents (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/msg9130/#msg9130)" to every Pet and the ability to Grow when reaching a certain level and also opening up special abilities.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 02, 2018, 04:39:00 AM
Maybe you can use Wisp & Nether Wisp Pet as a Pet Dark Portal because he has no form. :P
Title: Re: Pet Variants Mod
Post by: Phanjam on August 04, 2018, 09:05:45 PM
So far i think we can eliminate the Varkolyn pet unit file as the cause of the crashing. I am almost sure it's somthing in the SYnergies mod instead, but i'm still looking.

Also, for optimization, best to remove this line...

<STRING>BASEFILE:PET_BASE.DAT (or similar :P )

from the Varkolyn caster unit .DAT.  It's referencing a file probably from it's original mod, but not present in Var Pets or vanilla.
Title: Re: Pet Variants Mod
Post by: Korzeam on August 05, 2018, 12:23:18 PM
So far i think we can eliminate the Varkolyn pet unit file as the cause of the crashing. I am almost sure it's somthing in the SYnergies mod instead, but i'm still looking.
I agree, there is something not compatible between the warlock class and the varkolyn warlock model (not the pet unit itself).

Quote
Also, for optimization, best to remove this line...

<STRING>BASEFILE:PET_BASE.DAT (or similar :P )

from the Varkolyn caster unit .DAT.  It's referencing a file probably from it's original mod, but not present in Var Pets or vanilla.
This file is in the Variant Pets mod, as it is in Synergies, TL2 essentiels, XEV pets, ...
It's a file that is used for compatibility with inventory mods like big bag mod or bigger inventories.
So I keep it (and the reference to it).
Title: Re: Pet Variants Mod
Post by: Phanjam on August 05, 2018, 01:27:38 PM
This file is in the Variant Pets mod, as it is in Synergies, TL2 essentiels, XEV pets, ...
It's a file that is used for compatibility with inventory mods like big bag mod or bigger inventories.
So I keep it (and the reference to it).
Oh my bad sorry!
Title: Re: Pet Variants Mod
Post by: Sch123 on August 06, 2018, 08:14:57 AM
Hi @Korzeam

Goblin from Discord has 2 new skins for Pet Goblin, maybe you can add it to Variant Pet. ;)

Quote
I have 2 new goblin skins if you want to use them in variant. A light green mage with purple robes, and a darker green winter warrior.

The file is below ⬇️
Title: Re: Pet Variants Mod
Post by: Phanjam on August 06, 2018, 02:15:02 PM
Hi @Sch123 i havent visited the discord yet, but is it ok with Goblin to use his work?
Title: Re: Pet Variants Mod
Post by: Sch123 on August 06, 2018, 02:27:23 PM
Hi @Phanjam

Yes, I got permission from him to use Goblin skin. :D
Title: Re: Pet Variants Mod
Post by: Sch123 on August 06, 2018, 04:59:59 PM
Hi @Korzeam

Regarding Pet's ideas that can summon random pets from Variant Pets "Variant Pets Dark Portal". I have a proposal to use "Minecraft Creeper (https://steamcommunity.com/sharedfiles/filedetails/?id=136548333&searchtext=Creeper)" as a "Variant Pets Dark Portal". I think he is suitable for this task, because he can't attack & his name also matches "Creeper". :D
Minecraft Creeper
(http://assets.stickpng.com/thumbs/580b57fcd9996e24bc43c2f7.png)

Another reason is because he is not yet in Variant Pet, maybe with him he will add variety to play. ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on August 06, 2018, 06:46:11 PM
Hi @Korzeam

I found 1 more Pet which I think is quite noisy: Pet Mech Crawler
And I also found Guardian Siege Pet & Mana Guardian Pet are also still shouting.
Title: Re: Pet Variants Mod
Post by: steffire3 on August 06, 2018, 07:13:35 PM
@Korzeam I just wanted to inform you that the Minecraft Creeper does exist in the game with it's own self destruct animation and attack so it should be easy to implement into the Ultra Pets Mod.  :)

https://steamcommunity.com/sharedfiles/filedetails/?id=136548333&searchtext=creeper  
Title: Re: Pet Variants Mod
Post by: Korzeam on August 06, 2018, 08:10:48 PM
I've uploaded a new version (on google drive, not on Steam yet) with the new goblin skins.
They look good, thanks to @Goblin !  :)

@steffire3 : I know there exist in the game, but they don't really have an attack animation, just an explosion skill.
Not sure it's good enough for a pet.

@Sch123 : I think a standard teleport portal with a color change would be more appropriate.
I don't know if it's possible though.   
Title: Re: Pet Variants Mod
Post by: Korzeam on August 06, 2018, 08:17:19 PM
A link to Variant Pets BIG mod :
https://drive.google.com/file/d/19CXjjO7GTuibnq93yKn38V_kbQzx4XuW/view?usp=sharing

It's not finished (the first 4 pets pages have been modified), but you can have a preview to what it's like.
It's usable only with Variant Pets and have to be put above it.

In that version pets have :
+50% size
+100% health
+100% armor
+100% damage

Title: Re: Pet Variants Mod
Post by: Sch123 on August 06, 2018, 11:22:37 PM
Hi @Korzeam

I have tried Variant Pets BIG mod:

- I'm not a big fan of Pet with a size too big, But there are some Pet that are quite suitable like the Undead Baby Dragon, although it's still a little bit too big for me. ;D
- Pet is too strong, even though I tried with Mod Synergies with Pet Elite level still too strong. :D
- Pay attention to the Pet that flies / floats when you want to choose Pet. Most of the Pet that flies / floats is missing from the screen. Makes you not know Pet's color. :(
- And there were also those who lost their cuteness when they were enlarged in size like the Bat Rabbit. That's what I think. ;)

Opinion:
- Maybe you can make the size not exceed the screen. :)
- You might not need to make all the Pet to be larger in size, just Pet that would be suitable if the size is enlarged.



Can you add more color variations to the Pet that only has 1 color variations, if that can be done, I know you have said there are some pet that skin cannot be added. :P
Title: Re: Pet Variants Mod
Post by: Korzeam on August 07, 2018, 04:43:40 PM
Hi @Korzeam

- I'm not a big fan of Pet with a size too big, But there are some Pet that are quite suitable like the Undead Baby Dragon, although it's still a little bit too big for me. ;D
- Pet is too strong, even though I tried with Mod Synergies with Pet Elite level still too strong. :D
- Pay attention to the Pet that flies / floats when you want to choose Pet. Most of the Pet that flies / floats is missing from the screen. Makes you not know Pet's color. :(
- And there were also those who lost their cuteness when they were enlarged in size like the Bat Rabbit. That's what I think. ;)
Maybe it's just a problem of number.
I can try this setting :
+25% size
+50% health
+50% damage
+50% armor

Quote
Can you add more color variations to the Pet that only has 1 color variations, if that can be done, I know you have said there are some pet that skin cannot be added. :P
The answer is still the same : I can't.
I've already explained why.

In the picture below you will see what I have in mind for dark portal.
The main problem I have is how to design a skill that can summon a random minion.
Maybe it's not possible...
Title: Re: Pet Variants Mod
Post by: Sch123 on August 07, 2018, 05:49:29 PM
Quote
Maybe it's just a problem of number.
I can try this setting :
+25% size
+50% health
+50% damage
+50% armor
It only takes trial and error to get the right one. ;)
Quote
The answer is still the same : I can't.
I've already explained why.
It's a pity, even though I imagine I can have Pet Angel of Death (Tyrael in Black). :P
But it's okay. :D
Quote
The main problem I have is how to design a skill that can summon a random minion.
Maybe it's not possible...
Hmm... I have 2 ideas:
Title: Re: Pet Variants Mod
Post by: Sch123 on August 07, 2018, 05:52:09 PM
Hi @Korzeam

I have questions for Pet Dark Portal. What about animation when he acts when walking / running, when attacked by enemies, etc. Does it look good?

I'm afraid there will be a bit of a problem, because he's not the real Pet.
Title: Re: Pet Variants Mod
Post by: Phanjam on August 07, 2018, 10:37:24 PM
@Korzeam Anarch16sync made a similat portal skill for TL1CP that can summon units randomly. I will post the code when i get to my desk ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on August 08, 2018, 03:30:33 AM
Hi @Korzeam
I have questions for Pet Dark Portal. What about animation when he acts when walking / running, when attacked by enemies, etc. Does it look good?

I'm afraid there will be a bit of a problem, because he's not the real Pet.
There are not really animations because it's a particule effect and not a mesh, exactly like Wisp or Nether Wisp pets.
I probably can make it not attackable by enemies, not sure of that yet.

Quote
@Korzeam Anarch16sync made a similat portal skill for TL1CP that can summon units randomly. I will post the code when i get to my desk ;)
Thanks @Phanjam !
I'm a little disapointing to see my idea is not original.  :-[
Never tried TL1CP, sorry. 
Title: Re: Pet Variants Mod
Post by: Phanjam on August 08, 2018, 11:53:10 AM
Quote
@Korzeam Anarch16sync made a similat portal skill for TL1CP that can summon units randomly. I will post the code when i get to my desk ;)
Thanks @Phanjam !
I'm a little disapointing to see my idea is not original.  :-[
Never tried TL1CP, sorry.

Haha don't be disappointed! I found the post where Anarch describes hi s method...

http://torchmodders.com/forums/tl1cp-update-03/skill-replacement-for-ember-crystals/msg7076/#msg7076

Hope that helps!
Title: Re: Pet Variants Mod
Post by: steffire3 on August 08, 2018, 11:54:54 PM
I'm a little disappointed to see my idea is not original.  :-[


@Korzeam

I encourage that it's not a matter of being the first to get the idea rather it's to be able to do it effectively at a later time.  ;)

Many ideas I have are not original however I keep editing my notes over the years and they become much better and more refined every time.

Often I've asked modders to edit and merge mod features together and they become a useful option for the community to use to improve their game.

I see this Pets Mod and your work with the same respect and appreciation!  :)

If we can use a Skill (or a Pet that has a Skill) that allows the summoning from a random pool of minions then that would be so appreciated especially in a Pets Mod since TL1CP only did so on a Class it is far less restrictive if players want a more open mod that avoids adding large Class files into their game.
Title: Re: Pet Variants Mod
Post by: Lord Nyriox on August 09, 2018, 01:22:24 AM
By the way, in the torchmodders discord LordNyriox made a suggestion for another variant pet - the "invisible pet".

What I actually said, is that for the "Lazarus Pack" mod, I ported over a vanilla TL1 pet, that was in the game files, but otherwise unused, called the "Imaginary Pet". 

This pet is both invisible and incapable of combat, and was designed to retain the Inventory and Merchant functionality that pets provide—without any other features. 

I honestly feel that it was something of a "have your cake and eat it too" concept, providing the biggest benefit of a Pet (inventory and sales), without the pet interfering with your combat strategy (which pets make a habit of doing).

I'm a little disapointing to see my idea is not original.  :-[

To be perfectly honest, @Korzeam, when I find that one of my ideas is not truly original, I sigh in relief—because that means I do not have to do everything from scratch.

Instead, I can improve on the methods already discovered (see my "Ultimate Respec Lite (https://torchmodders.com/forums/lordnyriox's-playground/(tl2)-ultimate-respec-lite/)" mod, for an example), and improve the TL mod pool just that much more.  ;}
Title: Re: Pet Variants Mod
Post by: Korzeam on August 09, 2018, 04:15:32 AM
@steffire3 and @Lord Nyriox , Thanks for your comments.  :)
I took a look at the alchemist skill and that's quite different from I want to do, but the idea is interesting.

To be honest I can't make it work for now, I have to continue searching.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 09, 2018, 04:38:00 AM
Hi @Korzeam

I found a Commanding Lord (https://steamcommunity.com/sharedfiles/filedetails/?id=1347492232&searchtext=summon) Class with skills "Death Summoner" that might be used for Pet Dark Portal. ;)

And here are some other skills in some classes like Wildling (Skill Charge Bar) & Alchemist TL1CP (Skill Ember Rift). :)
Title: Re: Pet Variants Mod
Post by: Sch123 on August 10, 2018, 02:16:17 AM
Hi @Korzeam

I have an idea for Pet Dark Portal, rather than the Pet floating like Wisp pets or Nether, what if it is made he can teleport. :D

Or, it can be made like an Imaginary Pet that is not visible, and made only appear when he summoned a pet monster. ;D
Title: Re: Pet Variants Mod
Post by: Korzeam on August 10, 2018, 04:06:20 AM
Haha don't be disappointed! I found the post where Anarch describes hi s method...

http://torchmodders.com/forums/tl1cp-update-03/skill-replacement-for-ember-crystals/msg7076/#msg7076

Hope that helps!
It seems that the spawnclasses method used by Anarch doesn't work with pets units.
That means I would have to recreate all the pets I want to use as summoned monsters.
It's annoying...
Title: Re: Pet Variants Mod
Post by: Sch123 on August 10, 2018, 05:25:58 AM
Hi @Korzeam

Can you adjust the size on several pet?

- Diablo: need slightly reduced in size, so that it doesn't exceed the size of the player.
- Manticore & Alchemist: need slightly raised a little in size, so that so that it can match the player.

Noisy Pet:

I found 1 more Pet which I think is quite noisy: Pet Mech Crawler
And I also found Guardian Siege Pet & Mana Guardian Pet are also still shouting.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 11, 2018, 08:10:22 PM
Hi @Korzeam

If I look further on "Sturmbeon Caster & Armored Sturmbeon" Pet, I think that pets caused a lite vibration on the screen when walking. Can you fix it, it makes me dizzy. 😵
Title: Re: Pet Variants Mod
Post by: Korzeam on August 13, 2018, 04:20:11 AM
And I also found Guardian Siege Pet & Mana Guardian Pet are also still shouting.
Can you be more specific for that, I don't see what's wrong with these two pets.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 13, 2018, 04:45:39 AM
When HP from Guardian Siege Pet & Mana Guardian Pet is dying or if he is hit by an enemy attack he will scream in pain.

What I did:

Let my pet fight the enemy alone and when he is attacked / HP in a dying state he will scream in pain.
Title: Re: Pet Variants Mod
Post by: Korzeam on August 13, 2018, 04:16:03 PM
When HP from Guardian Siege Pet & Mana Guardian Pet is dying or if he is hit by an enemy attack he will scream in pain.
Who wouldn't ?  ;)
Not sure if it's working but i have uploaded a new version on google drive to adress your requests.

I have also uploaded a new version for the "Big" version, with more reasonable increased stats.
The link is on the first post of this thread.
I've developped a script to automatize pet changes, because it's too long to do by hand.
I know there are still a few flying pets that are off screen, I will adress them later.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 13, 2018, 04:34:59 PM
Wow, congratulations @Korzeam you have turned Blue (http://youtube.com/watch?v=68ugkg9RePc) ;)

Blue


When HP from Guardian Siege Pet & Mana Guardian Pet is dying or if he is hit by an enemy attack he will scream in pain.
Who wouldn't ?  ;)
Hahaha... :D
Quote
Not sure if it's working but i have uploaded a new version on google drive to adress your requests.
It still happened, I did the same by letting my "Guardian Siege Pet & Mana Guardian" pet fight the enemy alone, and when he was attacked / the HP was dying he still screamed in pain. You will be surprised if you play using Headphones. :o
Quote
I have also uploaded a new version for the "Big" version, with more reasonable increased stats.
The link is on the first post of this thread.
I've developped a script to automatize pet changes, because it's too long to do by hand.
I know there are still a few flying pets that are off screen, I will adress them later.
It's been much better, especially for pet on that walk on the ground. It seems that for a flying / floating pet it needs a separate treatment so that he doesn't off the screen.  ;D
Title: Re: Pet Variants Mod
Post by: Phanjam on August 14, 2018, 07:54:08 AM
When HP from Guardian Siege Pet & Mana Guardian Pet is dying or if he is hit by an enemy attack he will scream in pain.

I think it's in the .ANIMATION file again... either of these two KEYS...

Code: [Select]
		[KEY]
<STRING>NAME:PLAYSOUND
<FLOAT>FRAME:0
<STRING>SOUND:NETHBOSSROAR
[/KEY]
[KEY]
<STRING>NAME:PLAYSOUND
<FLOAT>FRAME:2.66667
<STRING>SOUND:SIEGEDIE
[/KEY]
Title: Re: Pet Variants Mod
Post by: Korzeam on August 20, 2018, 01:04:32 PM
It still happened, I did the same by letting my "Guardian Siege Pet & Mana Guardian" pet fight the enemy alone, and when he was attacked / the HP was dying he still screamed in pain. You will be surprised if you play using Headphones. :o
I'm still not sure where is the problem, in fact I can't reproduce it.
What about the rest ?
I've changed the sounds for Mech Crawler and the sizes you asked.
I've also added a skin for the Wolf pet (based on https://steamcommunity.com/sharedfiles/filedetails/?id=144960772 )  and the 2 goblin skins given by Goblin.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 20, 2018, 02:43:01 PM
The occurrence is not as frequent as before, but Guardian Siege & Mana Guardian Pet still emit sounds especially when their "HP" is low.

The annoying sound on the Mech Crawler has been resolve. And also for the size of the pet that I ask to be equal to the player is also good. :)

New skin for wolf & goblin also so cute.
Title: Re: Pet Variants Mod
Post by: Korzeam on August 21, 2018, 02:47:51 PM
I've uploaded a new version of Variant Pets on GDrive.
@Sch123, can you check again the sound for Guardian Siege and Mana Guardian ?

I've also included a new pet in it, the horse.
The problem with horse's model is there was no animation for walking / running in the original files.
So I've tried to make these animations basing on Alpaca and Deer models.
The result is far from perfect, you clearly see that these animations were not made for an horse.
But it makes the pet playable so I've included it.

I've also uploaded the Big version with reduced sizes for a few flying pets.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 21, 2018, 03:52:18 PM
@Korzeam : I've tried the latest version of Variant Pet, there are some that need to be considered:

- Mech Crawler disappears on the Pet Starter selection menu, it looks like you accidentally changed something in there.
- Horse pet size is too large, it will be better if adjusted to the size of the player.
- The way how to walk & run from a Horse Pet is really funny  :D, but I like the attack animation he has. Can it be fixed for the animation to walk and run? maybe you can use animations from other pets like the Mana Guardian.
- For annoying sounds on Pet Guardian Siege & Mana Guardian there is no more a scream when their HP is low. :)
- Can you also add an attack animation for Ember Colossus? Because he can only kick, it will be good if he can also punch. :P Maybe you can take an attack animation from Corrupted Mercenary or Diablo Pet.

Additional:

- And when I try to use Pet Mech Crawler, the Mech Crawerl on Pet Menu seems to have a glitch.
Title: Re: Pet Variants Mod
Post by: Phanjam on August 22, 2018, 03:45:32 AM
I think the horse scale to the human is anatomically correct for a full-grown horse. U can make it smaller but u will call it a pony ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on August 22, 2018, 04:48:20 AM
Hi @Korzeam

Can this be used for Variant Pet? Kva3imoda's Models (http://torchmodders.com/forums/modding-discussions/kva3imoda's-models/msg9728/#msg9728)

I think the horse scale to the human is anatomically correct for a full-grown horse. U can make it smaller but u will call it a pony ;)

That's also interesting idea :D
Title: Re: Pet Variants Mod
Post by: Sch123 on August 22, 2018, 03:12:42 PM
Hi @Korzeam

By the way, can a pet be made to check items like players, on "Rock, Chest, Pagoda, Crate, etc ? ::)

It is also good if Pet can do that, especially to check if there are traps inside. :D

New Idea for New Pet:

What if you add Creeper to Variant Pet Mod. I know you've said if this creature had no animation to attack other than blasting itself like in Summon Creepers (https://steamcommunity.com/sharedfiles/filedetails/?id=136548333&searchtext=Creeper) Mod. Because of this I have a suggestion, what if Creeper was made able to attack by calling other Creepers who could explode against the enemy. Maybe you can make Pet Creeper call Mini Creepers and he will blast himself to attack the enemy. So later he will be like a Pet Hobsprite with unique abilities or maybe you can think of it as Black Portal Pet Lite. :D
Title: Re: Pet Variants Mod
Post by: Korzeam on August 24, 2018, 05:00:10 AM
I've uploaded a new version with a fix for Mechcrawler (thanks for noticing !) and a very slight size reduction for the horse (I don't want a Pony !)
I'm afraid I can't do better for the horse animations, Guardian siege has not the correct skeleton to be compatible.
@Vkoslak, maybe you could have a look to the horse model to add proper walking and running animations ?

Can this be used for Variant Pet? Kva3imoda's Models (http://torchmodders.com/forums/modding-discussions/kva3imoda's-models/msg9728/#msg9728)
As I can see there is only one spawn animation in these files.
I need walk, run, idle and attack animations to make a pet.

Quote
Can you also add an attack animation for Ember Colossus? Because he can only kick, it will be good if he can also punch. :P Maybe you can take an attack animation from Corrupted Mercenary or Diablo Pet.
I'm sorry but I can't.
As I said skeleton models have to be compatible to copy an animation from a pet to another.

Quote
By the way, can a pet be made to check items like players, on Rock, Chest, Pagoda, Crate, etc ?
I don't think it's possible.

Quote
What if you add Creeper to Variant Pet Mod. I know you've said if this creature had no animation to attack other than blasting itself like in Summon Creepers Mod. Because of this I have a suggestion, what if Creeper was made able to attack by calling other Creepers who could explode against the enemy. Maybe you can make Pet Creeper call Mini Creepers and he will blast himself to attack the enemy. So later he will be like a Pet Hobsprite with unique abilities or maybe you can think of it as Black Portal Pet Lite.
It's possible but it takes time.
If someone can implement it for me I would be glad to add it to Variant Pets.
Title: Re: Pet Variants Mod
Post by: Korzeam on August 24, 2018, 05:28:47 AM
I've put a link for a Dark Portal prototype in the first post.

I'm not totally satisfied of the result yet :
- This pet should avoid enemy contact but it always want to get close to them, even if I use a RANGED AI.
- It should summon minions more often that it does, I don't know exactly what triggers the summoning.
- A few summoned minions are partially invisible, I don't know why
- I would like to add a particle effect for the sumonnings
Title: Re: Pet Variants Mod
Post by: Sch123 on August 24, 2018, 05:36:15 AM
I saw in Torchlight II Essential that there is a Fish Creeper that can turn your Pet into a Creeper. And also the Pet Creeper can't attack and instead can do Heal like Healing Bot. Maybe if the skill is replaced with Summon Creepers Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=136548333&searchtext=Creeper), maybe it can.

I hope this helps a little. :P
Title: Re: Pet Variants Mod
Post by: Sch123 on August 24, 2018, 05:42:48 AM
Quote
- This pet should avoid enemy contact but it always want to get close to them, even if I use a RANGED AI.
- It should summon minions more often that it does, I don't know exactly what triggers the summoning.
Maybe you can look at the Healing Bot, he doesn't attack and isn't attacked by an enemy. He is always near us where we go, and he does healing both on players and pet. Maybe it can be used as a basic idea. ;)

You can also see the creeper pet that is on Torchlight II Essential, he seems to get the same idea from Healing Bot. :)

Or you can look at Imaginary Pet.
Title: Re: Pet Variants Mod
Post by: Kva3imoda on August 24, 2018, 05:43:46 AM
As I can see there is only one spawn animation in these files.
I need walk, run, idle and attack animations to make a pet.
This model uses standard wolf animations(MEDIA\MODELS\MONSTERS\WOLF\). I just added spawn animation. For my test-mod this is enough. This is a different kind of wolf, like the shadow wolf.
Title: Re: Pet Variants Mod
Post by: Korzeam on August 24, 2018, 05:57:16 AM
Thanks @Kva3imoda !
I'll try to implement it.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 24, 2018, 06:03:58 AM
@Korzeam : Regarding the Dark Portal Pet prototype there is one more that is lacking, which is not able to use spells. More precisely, the pet can learn the spell (for example heal all), but the it doesn't work, and strangely enough MP from Pet actually decreases as if the Heal All skill was executed.

By the way, Did you already giving an Icon for Pet Dark Portal? because I see it there is no icon for Pet Dark Portal (Blank).
Title: Re: Pet Variants Mod
Post by: Sch123 on August 24, 2018, 07:07:37 AM
Hi @Korzeam

Can you add 3 Skins from Dire Wolf Pet (Dark, Gray & Snow) to Wolf Pet.

You can also get Dark (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/screenshot-1234d1353377745-pet-dire-wolf-11182012_214539696-png) & Gray (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/screenshot-1235d1353377745-pet-dire-wolf-11192012_004433151-png) skins from this Mod: New pet - Dire Wolf (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/download-290-pet-dire-wolf.html)

And add Nightshadow Wolf (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/screenshot-3546d1375877546-wolf-pack-08072013_081039349-png?s=790f19592085712f3c2feea911a12f44) skin & Hellfire Wolf (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/screenshot-3545d1375877539-wolf-pack-08072013_081028474-png?s=790f19592085712f3c2feea911a12f44) skin from this Mod too: Wolf Pack (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/download-532-wolf-pack.html)

And also add more Chakawary Skins (https://www.runicgamesfansite.com/mod_downloads/skins-textures-tl2/screenshot-626d1350656302-coblin-kings-chakawary-skins-1-0-a-chak-png) from this Mod: Coblin King's Chakawary Skins 1.0 (https://www.runicgamesfansite.com/mod_downloads/skins-textures-tl2/download-175-coblin-kings-chakawary-skins-1-0-a.html)

I also found the Red Manticore without wings (https://www.runicgamesfansite.com/mod_downloads/monsters-tl2/screenshot-2513d1366577606-monster-pack-001a-attack-gorilla-monsterpack_v1-jpg) on this Mod: Monster Pack 001A (Attack Gorilla)  (https://www.runicgamesfansite.com/mod_downloads/monsters-tl2/download-431-monster-pack-001a-attack-gorilla.html), can you add it to Variant Pet?
Title: Re: Pet Variants Mod
Post by: Korzeam on August 25, 2018, 04:04:02 PM
@Korzeam : Regarding the Dark Portal Pet prototype there is one more that is lacking, which is not able to use spells. More precisely, the pet can learn the spell (for example heal all), but the it doesn't work, and strangely enough MP from Pet actually decreases as if the Heal All skill was executed.
Well I don't think I can fix this, if the pet can't attack it can't use spells as well.

Quote
By the way, Did you already giving an Icon for Pet Dark Portal? because I see it there is no icon for Pet Dark Portal (Blank).
No icon yet, I'm still not sure it will good enough to be published.
Title: Re: Pet Variants Mod
Post by: Korzeam on August 25, 2018, 04:20:26 PM
Can you add 3 Skins from Dire Wolf Pet (Dark, Gray & Snow) to Wolf Pet.
Ther are already a grey and a white wolf, I just added a darker one.

Quote
You can also get Dark (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/screenshot-1234d1353377745-pet-dire-wolf-11182012_214539696-png) & Gray (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/screenshot-1235d1353377745-pet-dire-wolf-11192012_004433151-png) skins from this Mod: New pet - Dire Wolf (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/download-290-pet-dire-wolf.html)
I think these skins are already in my mod, or very close to existing ones.

Quote
And add Nightshadow Wolf (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/screenshot-3546d1375877546-wolf-pack-08072013_081039349-png?s=790f19592085712f3c2feea911a12f44) skin & Hellfire Wolf (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/screenshot-3545d1375877539-wolf-pack-08072013_081028474-png?s=790f19592085712f3c2feea911a12f44) skin from this Mod too: Wolf Pack (https://www.runicgamesfansite.com/mod_downloads/pets-tl2/download-532-wolf-pack.html)
I checked but these skins are in fact special effects applied to a black skin.
I can't add these without apply them to all the dire wolf skins.
Sorry but there are not interesting enough to make specific pets.

Quote
And also add more Chakawary Skins (https://www.runicgamesfansite.com/mod_downloads/skins-textures-tl2/screenshot-626d1350656302-coblin-kings-chakawary-skins-1-0-a-chak-png) from this Mod: Coblin King's Chakawary Skins 1.0 (https://www.runicgamesfansite.com/mod_downloads/skins-textures-tl2/download-175-coblin-kings-chakawary-skins-1-0-a.html)
Ok, I've added them.

Quote
I also found the Red Manticore without wings (https://www.runicgamesfansite.com/mod_downloads/monsters-tl2/screenshot-2513d1366577606-monster-pack-001a-attack-gorilla-monsterpack_v1-jpg) on this Mod: Monster Pack 001A (Attack Gorilla)  (https://www.runicgamesfansite.com/mod_downloads/monsters-tl2/download-431-monster-pack-001a-attack-gorilla.html), can you add it to Variant Pet?
This one is very interesting, nice catch !
I've used this material to add 2 new armadax pets, and new skins for : manticore, banshee, chakawary, swamp troll, troglodyte, skeleton, wraith lord, aberration.

So I've uploaded a new version with 6 new pets :
- 2 armadax pets I mentioned before
- the wolf skeleton by Kva3imoda
- 3 new pets I found in chaos land (duma, mongol warrior, prison guard)

There could be other stuff usable from chaos land but probably with a little more work.
I don't know if and when I will release them.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 25, 2018, 05:36:00 PM
@Korzeam : Thank you for the new Skin & Pet. :)
So far there are no problems.

It would be great if wolf skeleton could be made like a Spectral Wolf (http://torchmodders.com/forums/kva3imoda's-playground/(new-monster)-warbeast-skeleton/msg1276/#msg1276) ;)

Quote
There could be other stuff usable from chaos land but probably with a little more work.
I don't know if and when I will release them.
Wow, there will be other surprises. I became curious about that. :D

@Kva3imoda : I also want to thank you for the skeleton model that you make. ;D
By the way, do you have other models that can be added to Variant Pet?
Title: Re: Pet Variants Mod
Post by: doudley on August 26, 2018, 04:55:10 PM
@Korzeam
I have an idea.

With your current dilemma for the demand of skilled pets.

I agree with your decision to make them as standardized pets as possible and not let any of them be favorable than the other and just pick them for their look, not by their innate power and stats.

That is very good IMO because in that way you can highlight your 2nd batch featured creatures more profoundly than the starting pets but by doing so, it is expected that it may cause some few hardworks/issues. Adding a second pet vendor would only make towns more crowded, the actual modding for the new pets is a sure chore, and thinking of a way how to implement that variety without making it look easy to acquire --- I can only imagine the time and effort would be spent for that.

With Sch123's pet merge idea (http://torchmodders.com/forums/help-wanted/request-merge-pet-mod/msg8649/), it is more likely the same with my Ultimate Pet Mod (http://torchmodders.com/forums/help-wanted/ultimate-pet-mod-variant-pets-or-pet-expansion-mod-p/msg7286) pitch. The major difference is the scrapping of the multiple pets concept and I get that, I get why it would not be practical in the actual game.

But I do still feel that the fishing system needs to be revitalized.

To make it easier for your end. Maybe you can simply incorporate specialized fishes, that will grant your pet useful skills instead of inventing/recycling skills for each unique pet, sacrificing look over functionality.
Title: Re: Pet Variants Mod
Post by: Korzeam on August 26, 2018, 08:29:24 PM
To make it easier for your end. Maybe you can simply incorporate specialized fishes, that will grant your pet useful skills instead of inventing/recycling skills for each unique pet, sacrificing look over functionality.
I'm a little confused about that.
Do you mean fishes that attribute generic skills whatever what is your pet ?
Is that possible outside of the spells system ?
And how will it be possible to know what are the skills memorized ?

Title: Re: Pet Variants Mod
Post by: doudley on August 27, 2018, 01:52:32 AM
Maybe not generic skills anymore, I know how difficult to make those.

My suggestion is to just give them extravagant spells that every pet can execute.

I'm not sure what's the limit of granting spells to act like skills, this need to be explored.

And how will it be possible to know what are the skills memorized ?
I don't think there's a natural way to know what your pet's skills have but you can try adding UI feature in the pet inventory. Or just simply, make those skills/spells have buff icons along with their duration when activated.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 28, 2018, 07:53:20 PM
Bug Report:

Hi @Korzeam, I crashed when using Flamekegger Dwarf Pet. More precisely every time I use a skill to attack enemy I crash. I've tried with all vanilla class and some Mod classes.

Is it possible because he does not have close range attacking animation like punching ? Because I saw him specifically for range attacks and didn't do melee attacks. Maybe if you give the fireball skill as a normal attack for Dwarf pet Flamekegger attacks will solve the problem.  ;D
Title: Re: Pet Variants Mod
Post by: Sch123 on August 29, 2018, 02:39:00 AM
Hi @Korzeam

By the way talking about Horse Pet, I have a 3D horse model with animations, I can convert it to FBX format. Can it be put it on Horse Pet? :)

Title: Re: Pet Variants Mod
Post by: Korzeam on August 29, 2018, 02:46:54 AM
Bug Report:

Hi @Korzeam, I crashed when using Flamekegger Dwarf Pet. More precisely every time I use a skill to attack enemy I crash. I've tried with all vanilla class and some Mod classes.

Is it possible because he does not have close range attacking animation like punching ? Because I saw him specifically for range attacks and didn't do melee attacks. Maybe if you give the fireball skill as a normal attack for Dwarf pet Flamekegger attacks will solve the problem.  ;D
Hi @Sch123.
I can't reproduce the problem, it seems to work for me.
What other mods do you use and can you give me an example of skill you use ?

Quote
By the way talking about Horse Pet, I have a 3D horse model with animations, I can convert it to FBX format. Can it be put it on Horse Pet? :)

I don't know how to use a FBX format, sorry.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 29, 2018, 02:56:00 AM
Quote
I can't reproduce the problem, it seems to work for me.
What other mods do you use and can you give me an example of skill you use ?

The First test only uses Variant Mod and the Second test with other mod classes. The result is the same. :(

What I do is, for Example: I use Embermage class and Flamekegger Dwarf as Pet. When I want to attack enemies with basic attacks (with weapons) there is no problem. But when I want to use skill (Magma Spear) to attack the enemy, I crash when skills hit the enemies (More precisely: when players & pets attack the same enemy).

After careful observation, the cause of the crash is when the Player (use skill) & Flamekegger Dwarf Pet attack the same enemy. I tried to attack (use skill) a different enemy from the enemy that Pet attacked and the result didn't crash. But when attacking the same enemy, it will crash immediately. ???
Title: Re: Pet Variants Mod
Post by: Korzeam on August 29, 2018, 03:51:35 AM
Ok, I managed to reproduce the crash.
Strange bug ! No idea for the moment, I'll have a look at it later.
Title: Re: Pet Variants Mod
Post by: Sch123 on August 29, 2018, 09:50:29 PM
Add More Alternative Color

Hi @Korzeam

- Can you add an alternative color for pet panther (tiger skin) to give the color "Black Tiger".

Black Tiger
(https://i.pinimg.com/736x/9f/5c/32/9f5c324121a1420b0e221eda4da699ff.jpg)

- Make the white tiger from skin panther smoother, the white color is too bright. Maybe it can be a little more soft. I think the previous white tiger color was better. :)

White Tiger
(http://orig00.deviantart.net/664f/f/2016/215/3/6/black_and_white_tiger__drawing__by_quelchii-daci1i2.jpg)

- Also add Pink color for skin Panther, just for fun. :D

Pink Panther
(http://2.bp.blogspot.com/-XxDhIUdJd9g/UDIiJnWTuqI/AAAAAAAAPz8/FAgf496x2Qk/s1600/Pink+Panther+6.png)

- Also add Cheetos OrangeBrown color for skin Panther, just for fun. :D

Cheetos Color
(https://i.pinimg.com/736x/41/2d/c1/412dc116b45d032554d9ee4844d42956.jpg)

- Gives more alternative hair color to pet Chibi Miku, like green, black, brown, purple, etc. :P

- Gives Black & White alternative color to pet Claptrap.

- Gives Black & White alternative color to pet Owl.

- Gives Black & White alternative color to pet Hawk.

- Gives Black & White alternative color to pet Scorpion.

- And also gives Black alternative color to pet Companion Cube (For the cube color).

Title: Re: Pet Variants Mod
Post by: steffire3 on August 30, 2018, 12:30:56 AM
@Korzeam I'm sorry to add to your workload and request if it would be possible to have some colorful Parrot skins for the Hawk? Like maybe use a Filter and get some Red, Blue, Green, White looking Macaws?
Title: Re: Pet Variants Mod
Post by: Sch123 on August 31, 2018, 01:33:08 PM
Hi @Korzeam

I have an idea to develop Pet Variants even further. By adapting the idea of Pet Shop (https://steamcommunity.com/sharedfiles/filedetails/?id=186060267&searchtext) Mod, which allows us to have 3 extra Pet besides Pet Starter (so we can have 4 Pet in total). It's just that the idea I want to say is a little different. Of course this also needs improvement and adjustment like fixing the rendering windows so that the pet can be seen on the menu like on the original pet menu instead of displaying a picture of the pet. ;D

In Pet Shop Mod, there are Merchants selling Fish, and when you use it, you will immediately get extra pet. But it will be a problem when you want to have a similar Pet, for example you want to have 4 Wolf pet. Pet Shop mod cannot be done because there are limitations.

Because of that the idea that I have is, instead of getting Pet directly, it would be better if we buy Monster Eggs. After that to get the Pet we want us to buy fish and give it to the Monster Egg. And the Monster Egg will change to the Pet we want (depending on the fish given).

When he is still in the form of a Monster Egg, he cannot be seen like any other pet. He's like Imaginary Pet, you can see it in Extra Pet Tab Menu. There he looks like an egg, and will change according to the pet you want later.

Also make each extra Pet have its own Pet Tab Menu. I have an idea for this, in Pet the Main Pet menu tab can be given Previous & Next [◀️ & ▶️] button to the next pages pet menu tab.

Need to change the Dismiss Pet spell to Potions so that players do not need to learn Dismiss Pet spells just to eliminate extra pet.

Note:

I've tried it with Variant Pet mod, there is no problem with changing the extra pet with the fish in the pet variant. Because of that, I feel it would be better if Variant Pet merchants sell Monster Eggs, which will become extra pet by giving fish in Variant Pet. So we don't need a merchant from Pet Shop Mod.


Q&A:

Q: What if you want to keep playing as usual without extra pet?
A: If you want to keep playing as usual without extra pet, then you don't need to buy Monster Eggs.

Q: What if I already have an extra pet and want to remove it?
A: There is a button to remove extra pet [💀] and use the Dismiss Pet spell.

I hope you can consider this idea. :D
Title: Re: Pet Variants Mod
Post by: Vkoslak on August 31, 2018, 03:07:34 PM
Where are the horse models you want animated?

Not saying I will get to it soon, but I may forget about it if I don't have the models as a reminder to do something.

I'm considering setting up a project board for myself :|
Title: Re: Pet Variants Mod
Post by: Sch123 on August 31, 2018, 03:48:40 PM
Hi @Vkoslak

Horse is a new Pet added to Variant Pet Mod. Because the horses there don't have animation, @Korzeam uses animations from other pets, and because of that it looks very funny. :D

I found the 3D Horse (https://drive.google.com/open?id=1QdkeTyd7XAhkzNGu5CZlvCdEQmZ0iy7Q) Model with its animation, and I have converted it to the .FBX format. Maybe you can see it while waiting for the Horse Pet Model from Korzeam. ;)

Title: Re: Pet Variants Mod
Post by: Korzeam on September 01, 2018, 09:10:50 AM
Hi @Vkoslak.
The model I used for the horse is the one of the original game, located in MEDIA/MODELS/MONSTERS/HORSE.
Strangely this model has attack animations but no walk / run animations.

Title: Re: Pet Variants Mod
Post by: Korzeam on September 01, 2018, 05:39:55 PM
New upload.

I think I've fixed the Flamekegger crash problem.
@Sch123, can you check it ?

I've added skins to Scorpion and Miki Chibu.
For the other pets you ask I think there are enough skins.

@steffire3 : I've made the skin parrot you asked.
It took me some time but I like the result.  :)
Title: Re: Pet Variants Mod
Post by: Sch123 on September 01, 2018, 06:13:11 PM
Quote
I think I've fixed the Flamekegger crash problem.
@Sch123, can you check it ?

I've added skins to Scorpion and Miki Chibu.
For the other pets you ask I think there are enough skins.

Hooray, it doesn't crash anymore :D

Thank you for Scorpion & Chibi Miku skin :)

Maybe you can consider skin Panther: Black tiger, Pink Panther, Cheetos. And make the White tiger skin not too bright.

And add Pet Owl with White color like Harry Potter's owl "Hedwig"
Hedwig
(http://images6.fanpop.com/image/photos/37500000/HP-Hogwarts-Collection-harry-potter-37536647-960-720.jpg)

I like Parrot skin that you make ;D. Can the head color be made with a mixture of dominant red colors with a slight white color?
Macao bird
(https://farm8.static.flickr.com/7315/27562331072_d5028bc8ca_b.jpg)

Can you also make skins like Seagull for Pet Hawk?
Seagull
(http://allhdwallpapers.com/wp-content/uploads/2015/05/Seagull-7.jpg)
Title: Re: Pet Variants Mod
Post by: steffire3 on September 02, 2018, 10:27:58 AM
@Korzeam : Amazing Parrot!  :o

If you go the extra mile I promise every Steam player who has ever requested this will be in your debt!  :D

3 more parrot colors that are noticeably different for fans of Jungle Green, Sky Blue and Tropical Sunset
(https://media-cdn.tripadvisor.com/media/photo-s/0b/41/a0/bd/just-one-of-the-many.jpg)

(http://kb4images.com/images/images-of-parrots/36617556-images-of-parrots.jpg)

(http://trainedparrot.com/photos/asia/sun_parakeet.jpg)
Title: Re: Pet Variants Mod
Post by: Korzeam on September 02, 2018, 02:34:36 PM
I'm not sure I will add new parrots styles because it takes a lot of time to do it.

By the way, I've made a new upload with a new pet, the Tutara Sandweaver.
I've realized that the model is very different to the other tutaras.

Title: Re: Pet Variants Mod
Post by: Sch123 on September 02, 2018, 05:59:19 PM
Cool, it's looks like a Lizardman (Soul Calibur). It's just this one without using weapons & armor. :P
Lizardman (Soul Calibur)
(http://www.fightersgeneration.com/characters2/lizard-sc4.jpg)
Title: Re: Pet Variants Mod
Post by: Aherin on September 02, 2018, 09:25:35 PM
Nice, it's a frilled necked lizard from Australia ;) . Never noticed that before :)
Title: Re: Pet Variants Mod
Post by: steffire3 on September 03, 2018, 03:37:28 AM
@Korzeam I'm willing to paint the extra parrot textures if it's needed... then again if it's the coding you speak of then yes that is indeed the end for any extra parrots...  :D

Thanks for your consideration!  :)
Title: Re: Pet Variants Mod
Post by: Korzeam on September 03, 2018, 03:55:56 AM
Ok @steffire3, this is the parrot file in .PNG I made and the base hawk.
Title: Re: Pet Variants Mod
Post by: steffire3 on September 03, 2018, 07:31:12 AM
@Korzeam : It's an honor to have been given access to these textures... now I can take time to see if I can bring these out to their full potential!  :o

@Sch123 : I believe you mentioned a White Seagull Hawk and a Red Parrot with more red on the front head and white on the top beak according to the photo of that wonderful bird you posted?  :D
Title: Re: Pet Variants Mod
Post by: Sch123 on September 03, 2018, 09:00:09 AM
Yes, Do you intend to make that too? :P

By the way, how to change the texture color. And what tools do you use? Do you use GUTS to color it?

Speaking of birds, I remembered the "Angry Bird" game. Is it possible to color it with the colors of the characters from the Angry Bird game? :D

Angry Bird
(http://4.bp.blogspot.com/-rvUwaTmYT7U/UQtJNR6X4PI/AAAAAAAACaU/y2UZkLFeFew/s1600/kartun+angry+bird.jpg)

Or maybe make Pet Angry Bird, I imagine when he attacks will emit a sound that is typical of that game. ;D
Title: Re: Pet Variants Mod
Post by: Korzeam on September 03, 2018, 04:48:57 PM
By the way, how to change the texture color. And what tools do you use? Do you use GUTS to color it?
No I just use a picture editor to modify it.
I use Gimp, it's free and quite good.
Title: Re: Pet Variants Mod
Post by: Sch123 on September 03, 2018, 04:53:06 PM
Then how can you check whether the color placement is in place?
Title: Re: Pet Variants Mod
Post by: Korzeam on September 03, 2018, 05:04:13 PM
You have to guess and do some tests.  :D
Title: Re: Pet Variants Mod
Post by: Sch123 on September 03, 2018, 05:10:12 PM
Wow ???, Ha ha ha... :D
Title: Re: Pet Variants Mod
Post by: steffire3 on September 03, 2018, 06:57:21 PM
Then how can you check whether the color placement is in place?


@Sch123 Fortunately thanks to Korzeam's in-game picture, I see where the top of the head is located exactly in the Png image.

The Angry Birds as single toned Hawk skins won't be nearly as interesting or charismatic as they appear in the source image provided above compared to the dynamically colorful parrot Hawks.
What we really need is to recolor one of the King Blobs in game and paint a Bunny Blob, Penguin Blob and Angry Bird Blob to capture the character accurately.
Title: Re: Pet Variants Mod
Post by: Sch123 on September 04, 2018, 03:25:38 AM
Hi @Korzeam

Can you see Unearthed Arcana (https://www.runicgamesfansite.com/mod_downloads/compilations-tl2/download-555-unearthed-arcana.html) Mod? There is a possibility that you will find new monsters and skins there.

You can also add skins for Pet Avatar & Djinn from this Mod: 2 New Classes / 22 New Pets - MOD TEST (https://www.runicgamesfansite.com/mod_downloads/compilations-tl2/download-338-2-classes-22-pets-mod-test.html).

Avatar
(https://www.runicgamesfansite.com/mod_downloads/compilations-tl2/screenshot-1523d1358292245-2-classes-22-pets-mod-test-01152013_211300909-png)
Title: Re: Pet Variants Mod
Post by: Korzeam on September 04, 2018, 04:39:42 PM
@Sch123 I will take a look at both when I'll have time.
Title: Re: Pet Variants Mod
Post by: Sch123 on September 06, 2018, 02:46:32 AM
By the way, I also found Owl Penguin Skin (https://www.nexusmods.com/torchlight2/mods/15), I hope this penguin skin can be added to Pet Owl. :D

Mod is on below. ;)
Title: Re: Pet Variants Mod
Post by: Phanjam on September 25, 2018, 03:40:40 PM
Hey @Korzeam i finished the files for a Syl starting pet.  I'd much rather let it be part of the Variant Pets mod so I zipped the MEDIA folder and left it here for you...

https://drive.google.com/file/d/1AlTDgaGBjaJEFZupQQJKdaFyH4QECd2U/view?usp=sharing

If i put it on steam it mght get too many downloads which will dampen the impact if/when it comes out in the Variant Pets mod.  But just for us site members (and i'll also share it in the Runic discord i guess) here's the .MOD file for this Syl Pet mod ;) ...

https://drive.google.com/file/d/1Y-Rx7rPCbJXFu_0E4Uy7YRfXIRMH8qzT/view?usp=sharing

Enjoy!
Title: Re: Pet Variants Mod
Post by: Sch123 on September 25, 2018, 05:41:34 PM
Hi @Phanjam

This is great, especially how Syl holding a spear. Is it possible, for Classless Mods to be made so that when using Polearm weapons can hold it like that too and walk / run? :)

There was a slight problem with the weapon Syl was using, his weapon was not visible. Is it supposed to be like that?

Also In the picture Syl 2 weapon , this also happens to some other pet like Kirby, Eye Beholder, etc.
Title: Re: Pet Variants Mod
Post by: Phanjam on September 26, 2018, 01:03:11 AM
Ah i believe i know what is causing that. Thanks for feedback Sch. I'll fix it this weekend too :)
Title: Re: Pet Variants Mod
Post by: Sch123 on September 26, 2018, 10:16:21 AM
Hi @Phanjam

Does Pet Syl have teleport skills? because I saw her often do that. Maybe the effect can be changed a little, to be she teleported when the HP is dying. :)

I'm curious about something especially when I see Syl Pet using Spear, can it be that other Pet is made like that? Maybe not all pet, but only pet that is suitable for using weapons. For example Dark Alchemist, Lubu, etc.

Hi @Korzeam

Are you in the mood or have time to make Variant Pet Phase 3? ;D Because, quite a lot of people also ask about Pet with ability.
Title: Re: Pet Variants Mod
Post by: Sch123 on September 26, 2018, 01:07:02 PM
@Phanjam

Is it possible for the Orc model (http://torchmodders.com/forums/mod-showcase/(monsters)-humaoid-monsters-pack/msg7630/#msg7630) that you created can be used as Pet too? :D
Title: Re: Pet Variants Mod
Post by: Korzeam on September 26, 2018, 06:19:25 PM
Hi @Phanjam and @Sch123 !

I'm taking a break from modding right now.
I don't think I will release any version in the next 2 months.

So @Phanjam if you want to make a separate mod for Syl pet it's not a problem.
After all, not eververy body wants a mega mod with hundreds of pets.  :D
Title: Re: Pet Variants Mod
Post by: Sch123 on October 05, 2018, 05:34:04 AM
Hi @Korzeam

I know you are taking a break from modding right now, but maybe this idea can be saved first for later when you do modding again. The idea is to make Variant Pet Merchant Fish also sell fish / potions that can return the Pet that we choose as we originally chose. I got this idea from Torchlight II Essential Mod. :)
Title: Re: Pet Variants Mod
Post by: Sch123 on October 07, 2018, 09:04:21 PM
Hi @Phanjam

Thank you, Syl Pet's weapon now can be seen. :D

Can you also help to fix the same problem, which is found in some Pet in Variant Pet Mod? :P
Title: Re: Pet Variants Mod
Post by: Phanjam on October 08, 2018, 12:24:26 AM
Hi @Sch123 ! I also answered "okay" in the Discord ;)

Can you list those weapon mesh problems? I can do them little by little...

I can make the edits available via Google Drive, but we'll have to wait for Korzeam to be able to update the mod on Steam
Title: Re: Pet Variants Mod
Post by: Sch123 on October 08, 2018, 03:59:50 AM
thank you @Phanjam but it's not on weapons but on the Pet itself. :)
Title: Re: Pet Variants Mod
Post by: Phanjam on October 08, 2018, 09:53:51 AM
thank you @Phanjam but it's not on weapons but on the Pet itself. :)

Oh okay! I can look into that. go ahead and make the list (screenshots would be nice, but not necessary ;) )
Title: Re: Pet Variants Mod
Post by: Sch123 on October 08, 2018, 01:51:17 PM
By the way you can get the latest Variant Pet version by Manually Downloading on GDrive Link.
Link for non-steam users :
https://drive.google.com/open?id=1-0DVO6u-tA2rRR8YKUtbowJhg_CnHRWC (https://drive.google.com/open?id=1-0DVO6u-tA2rRR8YKUtbowJhg_CnHRWC)



The following is a list of Pet that has problems with texture, I divided into several types of problems that exist.

Note:
Maybe you didn't experience the same thing with me, but this is what I experienced.

Pet is not visible or just partially
Information: On certain sides Pet is not visible

- Eye of the Beholder
- Kirby
- Companion Cube
- BoxCat
- Ponya Hero (Pants or belts are not visible)
- Udead Dwarf skin 2 & 3 (The shield on the back doesn't look visible like the first skin.)


Pet looks too bright
Information: On certain sides Pet it's looks too bright

- Cowhead
- Horseface
- Evil Tree
- Duma
- Skeleton Soldier
- Scorpion King
- Chinese Zombie
- Seungmina (The spear looks brighter when viewed in certain side)


Pet texture looks weird
Information: In some texture Pet looks strange in certain parts

- Baby Dragon (The wings look weird when they are flapped)
- Living Armor & Lich King (His legs looked strange like they were not shaped)
Title: Re: Pet Variants Mod
Post by: Sch123 on October 11, 2018, 04:25:20 AM
Hi @Phanjam

I also want to ask if you can also provide weapons like you did to Syl on some pet in Variants Pet Mod ?

Because in some pet there are those who originally have weapons like Lubu, Dark Alchemist, etc. Also it looks a little strange if he attacks without using his weapon, and also an attack animation that should use weapons becomes unused because there is no weapon to used. :)

And also can you make a few Pet to attack with a range of attacks rather than melee attacks. For example, the "Dwarf Flamekegger" pet, it would be better if the normal attack he used is FireBall. Because when attacking the melee he was just like pointing towards the enemy, imagine if he fired a fireball and he was pointing towards the enemy it must be very cool.

There is also another pet "Varkolyn" he should use Crossbow to attack but now he attacks melee. A little strange but it doesn't matter still looks good. But if he can go back to using Crossbow I think it will add variety in playing.

List Pet which I think needs weapons or range attack as a normal attack:

- Alchemist + Staff
- Bandit King + Claw
- Bone Golem + 2H Sword
- Cowhead + 2H Mace
- Dark Alchemist + Staff
- Death Knight + 1H Sword & Shield
- Ezreal + Bow
- Fishman + Trisula Staff
- Flamekegger Dwarf + Fire Ball Range Attack
- Grave Digger + Shovel
- Grave Robber + Shovel
- Horseface + Spear Staff
- Lubu + Spear Staff
- Prison Guard + Spear Staff
- Siege Guardian +Shield
- Skeleton Soldier + Spear Staff
- Skeleton Warrior + 2H Sword
- Varkolyn + CrossBow

Title: Re: Pet Variants Mod
Post by: Sch123 on October 15, 2018, 05:47:33 PM
Hi @Korzeam

Can you also add Armored Goblins to Variant Pet Mod? Because the existing Goblin looks less fierce. :P
Title: Re: Pet Variants Mod
Post by: Phanjam on October 16, 2018, 03:56:53 AM
Hi @Sch123 I wanted to give you my apology that i will not be working on the pet textures we talked about, because of my break from modding :o But i'll be around regularly still ;)
Title: Re: Pet Variants Mod
Post by: Sch123 on October 16, 2018, 08:30:31 PM
It's okay @Phanjam, maybe on another occasion after you go back to modding. :D
Title: Re: Pet Variants Mod
Post by: Sch123 on November 01, 2018, 03:28:30 AM
Hi @Korzeam

I found something nice to add to Variant Pet Mod. ;)

- Labataur (http://forums.runicgames.com/discussion/60676/monster-labataur) | File (https://drive.google.com/file/d/0BwZNatjl1ZmpWDJOeGF5d1liVms/view?usp=sharing)
- Golems (http://forums.runicgames.com/discussion/59860/model-golems-wip) | File (https://drive.google.com/file/d/0BwZNatjl1ZmpSkVOQUZNVjhua2s/edit?usp=sharing)
- BARREL MIMIC!!! (http://forums.runicgames.com/discussion/comment/499308#Comment_499308) | File (https://drive.google.com/file/d/0BwZNatjl1ZmpM3dzUkJWa3FUVlU/view?usp=sharing)

And if you have the chance, I hope you can add the skin color Dragon Clouddancer (http://torchmodders.com/forums/variant-classes-mod/variant-(class-compilation)/?action=dlattach;attach=812). :)



For this, I hope that @Kva3imoda can provide Mod files so that they can be used as Pet. :D

- Brutebot (http://forums.runicgames.com/discussion/59786/model-brutebot-wip)
Title: Re: Pet Variants Mod
Post by: Sch123 on November 16, 2018, 08:29:58 PM
Thank you @Korzeam.

Hooray, the Variant Pet was updated again. Thank you for giving many choices for Goblin & Syl Pet :D

But there is a slight problem with the new pet Syl, the weapon's texture is not visible. :(

Maybe you can use this Syl (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/?action=dlattach;attach=1627) because this one has been fixed by @Phanjam. ;D

I will test again for the newly added pet. ;)

Test update: There is no problem with the goblin new pet. :)
Title: Re: Pet Variants Mod
Post by: Korzeam on November 17, 2018, 07:16:31 PM
Thanks @Sch123.
The three goblins com from Unearthed Arcana by the way.

I've upload a new version on GDrive with :
- correction for Syl
- 5 new mimics pets
- new Labataur pet
- new Tutara Rogue pet (from the original files).

I've tried to implement the golems you linked, but I have crash issues with them.
Title: Re: Pet Variants Mod
Post by: Sch123 on November 17, 2018, 08:54:49 PM
I've upload a new version on GDrive with :
- correction for Syl
- 5 new mimics pets
- new Labataur pet
- new Tutara Rogue pet (from the original files).
There are no problems with the newly added Pet. ;)

I've tried to implement the golems you linked, but I have crash issues with them.
Do you know why? :(

I also hope that Brutebot can also be added to Pet, But we still have to wait for the file for Brutebot. :P


Request:

- Can you add the white Dragon Cloud skin that is on the clouddancer mod?
- Skin Penguin (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/msg10034/#msg10034) for Pet Owl
- Avatar Skin from 2 New Classes / 22 New Pets - MOD TEST (https://www.runicgamesfansite.com/mod_downloads/compilations-tl2/download-338-2-classes-22-pets-mod-test.html).
Title: Re: Pet Variants Mod
Post by: Korzeam on November 18, 2018, 07:32:01 AM
I've made an altenative menu for pet selection, with 80 pets / page.
You can test it here :
https://drive.google.com/open?id=1KiaqtpF5rTKbgkGhtaH9MjJdPcFDBeTQ

I'm not sure to include it in Variant Pets Mod.
Pros : easier to navigate (only 4 pages)
Cons : the icons are less readable

What do you think ?
Title: Re: Pet Variants Mod
Post by: Sch123 on November 18, 2018, 11:08:13 AM
Wow, the icon looks very small. My eyes are quite dizzy seeing it.

- Maybe you can add a little place if you remove the decorations above and below the Pet selection menu as done in the Class selection menu. That way you don't need to make it 80 pets / page.

- Or the second idea is to make a Pet selection menu by scrolling down the Menu. ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on November 18, 2018, 11:39:27 AM
Wow, the icon looks very small. My eyes are quite dizzy seeing it.
Ok, what about an intermediate solution ?
48 pets / page (Gdrive uploaded).
I think the icons are big enough.
Title: Re: Pet Variants Mod
Post by: Sch123 on November 18, 2018, 11:52:56 AM
This is much better than the previous one. But I also suggest removing the ornament above and below the Pet selection menu. Besides later you will have a little extra space, you will also make the appearance more tidy.  ;D
Title: Re: Pet Variants Mod
Post by: Korzeam on November 24, 2018, 05:07:42 PM
New upload with 6 new pets :
- I've managed to fix the 3 golems (there was a problem with animations)
- 3 other models found in Path of Torchlight 2 (Demon, Mech construct, Worm)

I've included in the mod the UI change with 48 pets / page.

Request:

- Can you add the white Dragon Cloud skin that is on the clouddancer mod?
- Skin Penguin (http://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/msg10034/#msg10034) for Pet Owl
- Avatar Skin from 2 New Classes / 22 New Pets - MOD TEST (https://www.runicgamesfansite.com/mod_downloads/compilations-tl2/download-338-2-classes-22-pets-mod-test.html).

Done.
Title: Re: Pet Variants Mod
Post by: Sch123 on November 24, 2018, 06:41:00 PM
Test Update:

- All New pet has no problem ;)

Suggestion:

- Maybe for some pets you need to change the way of attack, from melee to range. Because some pets don't look good if they attack melee. :D

Example: :P

- Mech Construct >> you can use the "Gun Bot" skill (Engginer)
- Flamekegger Dwarf >> You can use the "Fireball" skill (Embermage / Spell Scroll)
- Lich >> You can use the "Darkball" skill (Netherim Monster Boss) or something simple cast throwing magic
- Netherim Spinthrower >> You can use the "Glaive Thrower" skill (Outlander)

I think it would be good if there were variations in pet attacks (Melee & Range) :)



For UI display I have a suggestion if you make a popup when the cursor is above it, just like you used to do. So besides providing Pet information you also insert an icon. More or less like we see information on skills.

And also provide page information, example: [<] [1 / 4] [>]
Title: Re: Pet Variants Mod
Post by: Sch123 on November 24, 2018, 09:15:28 PM
Bug Report:

@Korzeam, It seems the Dragon Spawn no 8 texture is a bit problematic. In the lower legs it looks black (colorless)
Title: Re: Pet Variants Mod
Post by: Korzeam on November 25, 2018, 06:27:14 AM
Bug Report:

@Korzeam, It seems the Dragon Spawn no 8 texture is a bit problematic. In the lower legs it looks black (colorless)
Ok, I will remove it.
Title: Re: Pet Variants Mod
Post by: Sch123 on November 25, 2018, 10:21:09 AM
Can you give additional color for Tiger the black gray appearance (Maltese tiger) ? Or maybe you can share texture  files for White Tiger, I want to try giving a different color for Tiger. :D

Maltese tiger
(http://3.bp.blogspot.com/-c8IupWam7Jo/UABVRoqU2AI/AAAAAAAAAE4/DUufsvFt8QA/s400/panthera+tigris+-+Maltese.jpg)
Title: Re: Pet Variants Mod
Post by: Sch123 on November 25, 2018, 08:02:35 PM
@Korzeam , I found something missing on Big Bad Voodoo Pet, the fire in the torch he had extinguished. This did not happen before. Can the flame in the torch be turned on again? :)
Title: Re: Pet Variants Mod
Post by: Korzeam on November 26, 2018, 07:59:47 PM
@Korzeam , I found something missing on Big Bad Voodoo Pet, the fire in the torch he had extinguished. This did not happen before. Can the flame in the torch be turned on again? :)

I've checked and the torch never worked in my mod.
It seems that I forget to add a few particle files : torchlight for BigBadVoodoo, Glow effect for the flying books, and coin drop for the Treasure Goblin.
I will fix that soon.
Title: Re: Pet Variants Mod
Post by: Sch123 on November 26, 2018, 08:23:22 PM
But, it is better if the particle fx for coin drop for the Treasure Goblin was not given, because gold beam quite disturbing when playing and confuse the drop with unique items. I think the existing Treasure Goblin is good with a golden glitter & doesn't need to be given a beam gold. ;D

More precisely the Treasure Goblin Pet does not need to be changed. It's just my opinion, but if you think it needs to be given, that's fine. :)
Title: Re: Pet Variants Mod
Post by: Phanjam on December 01, 2018, 12:19:10 PM
Hey @Korzeam i havent said hi yet on your return! Thanks for the updates and the hard work! Thanks too @Sch123
Title: Re: Pet Variants Mod
Post by: Korzeam on December 02, 2018, 06:44:34 PM
Thanks @Phanjam, welcome back too.  :)
Title: Re: Pet Variants Mod
Post by: Sch123 on December 06, 2018, 10:09:29 PM
@Korzeam It seems like the sword weapon on the Goblin Pet Treasure is a bit problematic with the texture. The weapon looks colorless (as experienced by Sly Pet before). I think previously it wasn't like this.

And can you get rid of the Gold Beam on the Pet Treasure Goblin, I'm a little annoyed with the gold beam. I think it's enough with a gold glitter that the Goblin Pet Treasure has. :)


The [back] button is not aligned with Pet Box


Can you make Pet Box Without ornaments above & below. Like in the Class Box in Variant Mod (no ornament above & below)
Title: Re: Pet Variants Mod
Post by: Sch123 on December 15, 2018, 04:11:07 AM
@Korzeam

Can you make that there is no twin Pet when using Unearthed Arcana (https://www.runicgamesfansite.com/mod_downloads/compilations-tl2/download-555-unearthed-arcana.html) Mod. There is 1 twin pet (Dog from TL1) when using the Unearthed Arcana mod. Twin pets are on page 2 if I'm not mistaken. ;)

The reason is, that quite a lot of people use Unearthed Arcana as an alternative when they don't use Synergies Mod.  :P



Maybe you can consider using the Select Class & Pet Box from CUSTOM_HUDV2 (https://drive.google.com/open?id=1nW5ixkVc8mbn-aeg6c38Mc7rjC940AMo) Mod. For Select Pet Box from CUSTOM HUD V2 Mod still needs adjustments to display all the pets


Title: Re: Pet Variants Mod
Post by: Korzeam on December 15, 2018, 05:21:46 PM
Sorry for my silence @Sch123.
I'm quite busy with my new project (the Deathknight class) so I don't think I'll have much time to spend on Variant Pets right now.
Title: Re: Pet Variants Mod
Post by: Sch123 on December 16, 2018, 12:54:19 AM
It's okay, whenever you have time. ;)

And congratulations on the Deathknight class (even though it hasn't finished 100%) & this class theme fits well with some of the pets in the Variant Pet. :P
Title: Re: Pet Variants Mod
Post by: Sch123 on January 06, 2019, 05:25:44 AM
For Future Idea:

I have an idea that a pet can have skills or can grow. Maybe it can be done by making a special scroll spell for each pet, so that it can provide exclusively to each pet. So we can also choose Pet with or without skill. ;)

And strong or weak skills depend on Pet level, such as developing following a pet level. Maybe this can also be applied to pet growth, where he will increase a little bigger when he reaches a certain level.

Like making a spell scroll that can develop by itself depend on Pet level.
Title: Re: Pet Variants Mod
Post by: Lord Nyriox on January 16, 2019, 07:55:16 PM
@Korzeam:

I hate having to ask for help with this, but is there any chance you can produce a set of "dragon portrait" icons, using my new Emberdrake textures?

I really do not know how you manage to create all these custom portraits—but I could sure use the help making proper icons for the class.

[https://torchmodders.com/forums/lordnyriox's-playground/lord-nyriox's-blog/?action=dlattach;attach=1985;image (https://torchmodders.com/forums/lordnyriox's-playground/lord-nyriox's-blog/?action=dlattach;attach=1985;image)]

[https://torchmodders.com/forums/lordnyriox's-playground/lord-nyriox's-blog/?action=dlattach;attach=1987;image (https://torchmodders.com/forums/lordnyriox's-playground/lord-nyriox's-blog/?action=dlattach;attach=1987;image)]
Title: Re: Pet Variants Mod
Post by: Korzeam on January 16, 2019, 10:05:43 PM
@Korzeam:

I hate having to ask for help with this, but is there any chance you can produce a set of "dragon portrait" icons, using my new Emberdrake textures?

I really do not know how you manage to create all these custom portraits—but I could sure use the help making proper icons for the class.

[https://torchmodders.com/forums/lordnyriox's-playground/lord-nyriox's-blog/?action=dlattach;attach=1985;image (https://torchmodders.com/forums/lordnyriox's-playground/lord-nyriox's-blog/?action=dlattach;attach=1985;image)]

[https://torchmodders.com/forums/lordnyriox's-playground/lord-nyriox's-blog/?action=dlattach;attach=1987;image (https://torchmodders.com/forums/lordnyriox's-playground/lord-nyriox's-blog/?action=dlattach;attach=1987;image)]
I can't promise anything but maybe I'll try next week-end.
I'm not an expert neither.
Title: Re: Pet Variants Mod
Post by: Sch123 on January 17, 2019, 12:47:47 AM
Wow, new skin texture for Dragon. :o Awesome

@Korzeam Can you add Ice skins that you make for Gargoyle & Bone Dragon to Variant pet, as well as new skin textures for dragons made by @Lord Nyriox  :P
Title: Re: Pet Variants Mod
Post by: Lord Nyriox on January 17, 2019, 01:32:15 AM
I can't promise anything but maybe I'll try next week-end.
I'm not an expert neither.

For what it's worth, I guarantee you will be better than me at it.  I have no idea how to get a portrait-appropriate screenshot at all, let alone crop it for the frame.


new skin textures for dragons made by @Lord Nyriox

Frankly, I would rather see my older dragon skins be included in the Variant Pets mod.  I have a dozen or so nice-looking dragon skins that I am not actually using (which I originally designed for use as pet skins anyway).

@Korzeam:  I have attached my numerous dragon skins (https://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/?action=dlattach;attach=1989) to this post for convenience (along with the CloudDancer skin).  I would be overjoyed to see them added to your Variant Pets mod. 

:}
Title: Re: Pet Variants Mod
Post by: Korzeam on January 17, 2019, 05:53:31 AM
@Lord Nyriox : 4 of your old dragon skins are already in my mod, and you have been credited for them on Steam Workshop.

@Sch123 : For gargoyles it may be possible (I have to check) but for bone dragon it would need another pet because it involves many files.
Title: Re: Pet Variants Mod
Post by: Lord Nyriox on January 17, 2019, 06:44:40 AM
4 of your old dragon skins are already in my mod, and you have been credited for them on Steam Workshop.

@Korzeam:  The only dragon skins of mine in the Variant Pets mod, are several variants of the Emberdrake textures.

However, a few years back, when I was trying to backport Vyrax to TL1, I created several "pampered" variants (https://torchmodders.com/forums/modding-questions/files-in-mediamodels-for-customized-units/msg6422/#msg6422) of the vanilla dragon texture, explicitly intended for use in dragon pets. 

For those textures, I carefully filled in the scars in the wing membranes, gave the eyes a little more definition, and even—for some of them—added a line of scales over the back of the wings (along their fold-points).  Then I carefully tinted the resultant textures to several different color variations.

None of those "pampered dragon" textures are in your Variant Pets mod…but I am lobbying for their inclusion.  Please?

[gives puppy-dog eyes]
Title: Re: Pet Variants Mod
Post by: Sch123 on January 17, 2019, 07:24:03 AM
@Korzeam , @Lord Nyriox

- Can you also make Phoenix skin texture for Pet Hawk?
Phoenix
(http://img08.deviantart.net/5279/i/2011/114/6/2/phoenix_head_by_amorphisss-d393xjv.jpg)

- And Azure Dragon skin texture for Pet Dragon?
Azure Dragon
(http://img01.deviantart.net/222d/i/2013/301/5/9/azure_dragon_by_chaos_draco-d1mz570.jpg)

Both are very cool if they can be used for Pet. :P
Title: Re: Pet Variants Mod
Post by: Lord Nyriox on January 18, 2019, 11:26:06 PM
Can you also make Phoenix skin texture for Pet Hawk?

Ask, and ye shall receive...


...all in uncompressed DDS (https://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/?action=dlattach;attach=1990) format.

Title: Re: Pet Variants Mod
Post by: Sch123 on January 19, 2019, 01:21:57 AM
Woww :o ... this is so cool. Thank you @Lord Nyriox  :D

With this Variant Pet will gets a new skin for Pet Hawk. ;)
Title: Re: Pet Variants Mod
Post by: Lord Nyriox on January 19, 2019, 03:37:04 AM
Woww :o ... this is so cool. Thank you @Lord Nyriox

I performed a variation of the same process that I used to make the new Emberdrake textures. 

I color-enhanced and contrast-enhanced the vanilla hawk texture (resulting in that two-one "red hawk" texture), then ran Ostagram (https://www.ostagram.me/static_pages/lenta?client_id=380432&locale=en) on the resulting textures, based on a set of templates that I had catalogued months ago.

With this Variant Pet will gets a new skin for Pet Hawk.

That one is up to @Korzeam.  I am still waiting for him to integrate more of my previous dragon textures (https://torchmodders.com/forums/pet-variants-mod/re-request-merge-amp-make-pet-mod/?action=dlattach;attach=1989).

FYI, for some strange reason, Windows Photo Viewer has trouble loading uncompressed DDS images (which mine all are).  You can preview uncompressed DDS textures using a 3rd party viewer, such as the lightweight "Windows Texture Viewer (https://www.nvidia.com/object/windows_texture_viewer.html)".
Title: Re: Pet Variants Mod
Post by: Sch123 on January 19, 2019, 04:07:17 AM
Of course it's all up to @Korzeam, but I'm sure if he has time it will definitely be added. Because now he is busy with other projects. ;)
Title: Re: Pet Variants Mod
Post by: Korzeam on January 19, 2019, 05:39:05 AM
Of course I will take a look to this, but first I want to finish a few things on my other project.
So, maybe in a week ?

Something I have to say, I have to keep the mod Variant to a reasonable size so I may have to recompress some files. And for the dragons I'm not going to implement them all, these files are particularly big.

Title: Re: Pet Variants Mod
Post by: Sch123 on January 19, 2019, 07:38:08 AM
By the way @Korzeam I found a broken texture on Mirka Pet at appearances 3 & 4.
If I'm not mistaken, It appears that Mirka uses textures from other pets. :P
Title: Re: Pet Variants Mod
Post by: Lord Nyriox on January 19, 2019, 08:51:30 AM
Something I have to say, I have to keep the mod Variant to a reasonable size so I may have to recompress some files.

@Korzeam:  I will go ahead and re-prep my textures from source, then.

DXT5, without mipmaps, correct?

And for the dragons I'm not going to implement them all, these files are particularly big.

To save you some trouble, I will eliminate the subtler color variants from the archive (they annoy me too).  That should leave you with 4-6 additional dragon textures, at most.
Title: Re: Pet Variants Mod
Post by: Sch123 on January 20, 2019, 01:33:15 PM
@Korzeam

In Dark Transformation on Deathknight skill, Pet & Minions can grow. I thought, what if you made a Passive Spell Scroll for Variant Pet. Which can make a pet grow & get skills when it reaches every certain level. That way you don't need to give skills one by one to each Pet in the Pet Variant. ;)

Unless you will give unique skills to some Pet. For example, Dragon with fire breath, Spiders that spray spider webs, etc. :P


I also hope that there are some Pet Variants that can be a Range attack type rather than being made into a melee attack. Not all of them, but some that are fitting if made like that. For example:

- Flamekegger Dwarf -> Fireball
- Mech Construct -> Machine Gun
- Netherim Spinethrower -> Glaive Thrower
- Lich -> Nether Spell

That way you can choose a Pet with a melee attack or a range attack to accompany you in your adventure. :D



Can you also remove Beam from "Goblin Treasure, Grand Regent & Dark Alchemist" ? because it's quite disturbing when we playing. :(
Or change the beam be like a Semi Beam in Avatar Pet. ;D

Also add dragon skin from Lesser Dragon (https://torchmodders.com/forums/mod-showcase/lesser-dragons/msg2749/#msg2749)

Find good new monsters if added to the Pet Variant. I found a kind of Kraken monster in Epic Encounters Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=274096337).
Kraken
(https://steamuserimages-a.akamaihd.net/ugc/3262045009098999028/2B0F6224F5204272A56B998203EC1C4D400EDDFF/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true)
Title: Re: Pet Variants Mod
Post by: Lord Nyriox on January 20, 2019, 10:59:51 PM
Which can make a pet grow & get skills when it reaches every certain level. That way you don't need to give skills one by one to each Pet in the Pet Variant. ;)


Honestly, that sounds more complicated than simply "gating" 1-2 vanilla monster Skills (per pet) to character level.

Mind you, I am uncertain if [AI] blocks (a StatWatcher variant (https://forums.runicgames.com/discussion/6187/torchlight-ai-editing), which enables / disables monster Skills based on environmental parameters) support Character Level as an input.  It might be worth a shot.
Title: Re: Pet Variants Mod
Post by: Sch123 on February 17, 2019, 09:07:48 AM
@Korzeam can you make that there is no double starting pet if we use the Variant Pet with the Torchlight II Essential Mod. Because the Torchlight II Essential has just been updated (https://steamcommunity.com/sharedfiles/filedetails/changelog/138228035) and includes several pets from the variant pet, so there is a double. I will track which pet is double. ;)

I just found 3 twin pet:
- Imaginary Pet
- Bard Golem
- Teddy Bear



There is a little strange, why is the number of pet the same as the previous version of the Torchlight II Essential (when there are no twins).  ::)

But when using the latest version there are twins, and the number of pet is the same. If the twin pet is removed, the amount of pet will be less than before. Is there a pet that disappears when using this mod together? if it's true, I don't know which pet is missing.
But this did not happen in the previous version. ???


Title: Re: Pet Variants Mod
Post by: Korzeam on February 18, 2019, 08:59:48 PM
Yes I see that.
Well, he could have used same names and GUID than me, it would be more simple.  :P
If I change names and GUID now, some people could have issues...
Title: Re: Pet Variants Mod
Post by: Sch123 on February 19, 2019, 04:12:39 AM
For the GUID I don't think it's a problem so much if you put the Variant Pet Mod above Torchlight II Essential, because he will be a priority.
The problem is the twin pet and some of the pet disappeared. :(

And I also suspect that there are at least 3 pets that disappeared from the pet variant when you used them together with Torchlight II Essential.

Is there a solution to overcome this? ::)



Maybe this can be discussed with Lone Wolf McQuaid. Even better if he can join here, so we can exchange ideas & discussed more further. :D
Title: Re: Pet Variants Mod
Post by: Sch123 on February 22, 2019, 05:49:07 AM
@Korzeam

I found another double pet, Nethermancer (Page 2 & Page 4)

Double pet list:

- Imaginary Pet
- Bard Golem
- Teddy Bear
- Nethermancer

I also found a pet that disappeared from the Variant pet when we used it together with Torchlight II Essential.

- Ponya
- Warbeast
- Roach Knight
- Ancient Skeleton
Title: Re: Pet Variants Mod
Post by: Sch123 on April 11, 2019, 02:23:34 PM
Hi @Korzeam

I found a good Human model to add to the Pet Variant, you can check it in Newjob (https://steamcommunity.com/sharedfiles/filedetails/?id=144831966&searchtext=newjob) Mod. There are female & male models, for women model I think it would be good if it used as an alternative Sly. For the male model I've seen this model also on the @doudley Brother-in-Arms: Warbounds (https://steamcommunity.com/sharedfiles/filedetails/?id=836884927) mod.

Maybe you can get something good there like other model or animation skills for to be use to make a new class, etc. :D

The unique skills I found:
- Weather skill
- Delay Cast Skill / Countdown Skill
- etc..
Title: Re: Pet Variants Mod
Post by: Phanjam on April 11, 2019, 02:53:00 PM
:D The male model is Brink from TL1.

The female model is from CCCenturion's female palladin TL1 mod. It is a retextured Syl model. And guess who made the re-textures  8)