collapse

* Important


The forum and all threads have been locked, but are still available for browsing.  There is more information about this here.


The

Is still open for article contributions.

Author Topic: Requesting a mod: anybody to help?  (Read 3354 times)

Offline Giallo

  • Posts: 3
    • View Profile
Requesting a mod: anybody to help?
« on: February 01, 2019, 03:29:07 pm »
Hello,
is there any modder here that could do a mod for the 4 basic classes? I dont know if this is the right place to ask it, if not, Im sorry for mistake and will move the post.

This would be what I'm looking for:

  • remove all active skills from the four classes, thus remaining only passives skills, which are in total 36
  • give access to each of the four classes to all the passive skills. So each of the four new classes will have now 36 skills (12 per page)
  • make the berserkers, embermage and outlander have 5 charges for their charge bar, at least as hidden mechanic, so the engineer skills will work with those other three classes. Like WOL7EN did for the mod Classy Classes, he saying "All classes now have 5 charges, so the Engineer skills will work properly on all of them."

This mod is intended to work with the "Class Skills as Spells" mod by RnF, here:
https://steamcommunity.com/sharedfiles/filedetails/?id=158680796


why keeping four classes? To have each one its own charge unique type, giving more build possibilities!

but why this mod?
I like the idea of generic classes, it expands a lot the possibilities in game. I was inspired by Classy Classes mod and Jack of All Trades mod.

I like the first one, as it is almost a new game, but it's not playable in multiplayer game, and that's a major down for me and my group of friends who enjoys these type of games most for the multiplayer part.
The second one mod of JoaT, it's pure genius, it makes torchlight anew again, really liking the skills as spells part, but the big limit of having 4 spells slots makes for very restricted builds.

My goal is to have best of both worlds. But I'm not a modder, at all. Though I like a lot theorycrafting and numbercrunching so I'm willing to commit my time to do a lot of graphs and tests, also I can convince my wife to play multiplayer games to do testings. And I would like to try playing TL2 again with this mod, I'm quite sure it will give new potential to the game


So, anyone who can do it? Or maybe someone with lot of free time to teach me? I have a fulltime job, and have a family so my scheduling can be busy, but I'm willing to commit and do it with anybody that will take his precious time to do the same.


These are the links for the two mods I'm refering:
https://steamcommunity.com/sharedfiles/filedetails/?id=192507992
https://steamcommunity.com/sharedfiles/filedetails/changelog/309222335


Thank you very much for your time and effort reading this, and hopefully receiving an answer. I know you all people are really busy here and in life with other projects and, well, life in general. I appreciate your dedication to this game.


Offline lolesch

  • Rare
  • *
  • Posts: 193
  • Country: de
    • status ready
    • View Profile
  • Mood: mood rolleyes
Re: Requesting a mod: anybody to help?
« Reply #1 on: March 10, 2019, 08:22:07 am »
Hello @Giallo, I support your base Idea and its not that hard at all to realize...
To think ahead, you want to remove all active skills so fighting is weapon based only with the procs of passive skills, right?

I'm working on something similar but it will take more time to finish since I want to introduce several new passive skills and a therefore a much larger skills menu and such...
I can definitely help out when you get stuck but I suggest you try to step right in, starting with creating s merged skills menu and link that to the 4 classes. most of what you ask for can be done in the Unit - players - editor (e.g. removing active skills)
some projects in progress

Tags:
 

Our host and sponsor

* Quick Search


* Mod Boards Activity

* Popular Topics