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Author Topic: [CLASS] Emberdrake  (Read 8938 times)

Offline Lord Nyriox

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Re: [TL2] "Dragon Alchemist" Class
« Reply #45 on: June 18, 2018, 05:41:20 AM »
If I'm not mistaken there is a white dragon Pet skin in Clouddancer Mod, and a black dragon Pet skin in Mamba Pet Mod

Well, I know for absolute certain that there are only color-tinted dragon skin textures in MPC, Synergies, and Xev's Pets. 

They really look like someone dumped a bucket of paint on the vanilla dragon texture and called it a day. 

I have not checked the Clouddancer yet, but that will be on my list of textures to check.  Thanks for the tip.  :} 

Offline Lord Nyriox

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Re: [TL2] "Dragon Alchemist" Class
« Reply #46 on: June 18, 2018, 05:51:40 AM »
Build 23 now released!

Build 23 of my Emberdrake mod includes a few additional skills, reworked model and unit data, and a new skin for the female Emberdrake. 

Changelog (non-exhaustive): 
  • Refactored model and unittype internals.  There is now a proper separation between genders in both.
  • Added some passive skills.  Copied over from TL1CP and a couple of other sources.
  • A new set of higher-resolution textures for the male/female Emberdrake have been added.  Males are red/pink, females are brown/green.
  • The starting wands have been turned back into claws.  They now use proc-skills from the "Warglaives of Azzinoth" mod, as well as several vanilla "augmented weapon" triggerables.

Try the build out at the usual link.  ;}
« Last Edit: July 29, 2018, 08:27:46 PM by Lord Nyriox »

Offline Lord Nyriox

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Re: [TL2] "Emberdrake" Class
« Reply #47 on: July 04, 2018, 09:32:33 PM »
Project Delayed:

Sorry for the long radio silence, but progress on the Emberdrake has slowed to a pace comparable to "molasses in January". 

I burned myself out thoroughly during the last several months of modding.  There may not be another public build (of any of my mods), for at least another week. 

I apologize in advance for any inconvenience this may cause.  :\


Here is a list of changes that may be included in the next build:   


List of changes (WIP): 
  • Significant reduction in the number of Skills used by the class.  This includes the removal and/or merging of over a half-dozen different Skills.
  • Added a prerequisite system for Skills.  Most Skills are now unavailable unless their respective "prerequisite Skills" have been previously acquired.
  • The "Legendary" starting equipment has been removed from the mod.  The items were too difficult for me to balance.
  • Added the Manticore's "Sandstorm" skill, and the Embermage's "Magma Spear" skill.  These Skills replace their previous equivalents.
  • Reduced all active Skill cooldowns to 100ms.  The Skills will instead be regulated using Mana-costs.
  • Rebalanced the Charge mechanic.  It now uses Life and Mana Steal, instead of Damage Reduction (to better fit the class lore).
  • A "Charge bleed" passive effect (based on "Share the Wealth") is in progress.  When finished, it should buff both allies and enemies, in the same way.


 
« Last Edit: July 08, 2018, 04:32:03 PM by Lord Nyriox »

Offline Phanjam

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Re: [TL2] "Emberdrake" Class
« Reply #48 on: July 05, 2018, 02:07:45 PM »
Perfectly understandable @Lord Nyriox and, unfortunately, all too common among modders :( take all the time u need to get the motivation back



Offline Lord Nyriox

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Re: [TL2] Emberdrake Class
« Reply #49 on: July 20, 2018, 04:40:54 AM »
Now on Github! 

The Emberdrake project (along with two other modding projects) is now on Github

Current releases of the class may be found there (eventually).  The old MEGA links have been removed. 

https://github.com/LordNyriox/Emberdrake/releases
« Last Edit: July 29, 2018, 09:00:24 PM by Lord Nyriox »

Offline Phanjam

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Re: [TL2] Emberdrake Class
« Reply #50 on: July 20, 2018, 08:44:50 AM »
Nice one @Lord Nyriox !

Me, I'd be kind of ashamed to use GitHub - my archives are messy! old unused files still in there :P

You set-up is so neat in comparison Nyriox! :D



Offline Lord Nyriox

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Re: [TL2] Emberdrake Class
« Reply #51 on: July 20, 2018, 03:23:22 PM »
Me, I'd be kind of ashamed to use GitHub - my archives are messy! old unused files still in there :P

Why do you think I never released the source of my mods until now?  I am no better.  :P 

In particular, the Lazarus Pack is a total sloppy mess.  I still have no clue of the direction I want to take it, so I wound up throwing the kitchen sink in there—along with almost all of my WIP prototype code.  :\ 

You set-up is so neat in comparison Nyriox! :D

Given that I do not keep consistent track of my own modding work—and therefore all my commits are labeled by creation date rather than content—I do not really think I am worthy of the label "neat". 

Maybe "NEET", but not "neat".  :\ 

Offline Lord Nyriox

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Re: [CLASS] Emberdrake
« Reply #52 on: July 29, 2018, 05:03:14 PM »
Not on Github! 

Ran into some technical issues with the Github platform, so I had to scrap my Github repositories until I can figure out a workaround for them.

I apologize for my sloppy modding. :\ 
« Last Edit: July 30, 2018, 03:49:55 PM by Lord Nyriox »

Offline Phanjam

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Re: [CLASS] Emberdrake
« Reply #53 on: July 29, 2018, 10:54:16 PM »
Lol nothing to apologize for, youre a lot neater than most of us! :D



Offline Lord Nyriox

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Re: [CLASS] Emberdrake
« Reply #54 on: December 22, 2018, 07:00:55 PM »
Build 24 now released!

Sorry for the long radio silence (again)!  To thank you for your patience during these long months, I am posting a build of my current progress on the Emberdrake.

Note that this is very much WIP, and not all features work correctly. 

You will find v24 is now attached to the OP.  (7z archived for filesize restrictions.)


List of changes: 
  • Significant reduction in the number of Skills used by the class.  This includes the removal and/or merging of over a half-dozen different Skills.
  • Added a prerequisite system for Skills.  Most Skills are now unavailable unless their respective "prerequisite Skills" have been previously acquired.
  • The "Legendary" starting equipment has been removed from the mod.  The items were too difficult for me to balance.
  • Added the Manticore's "Sandstorm" skill, and the Embermage's "Magma Spear" skill.  These Skills replace their previous equivalents.
  • Reduced all active Skill cooldowns to 100ms.  The Skills will instead be regulated using Mana-costs.
  • Rebalanced the Charge mechanic.  It now uses Life and Mana Steal, instead of Damage Reduction (to better fit the class lore).
  • A "Charge bleed" passive effect (based on "Share the Wealth") is in progress.  When finished, it should buff both allies and enemies, in the same way.



Notable bugs: 
  • The Skill-Tree needs to be updated to reflect the changes in Skills.  Several Skills are incorrectly displayed.
  • The "Magma Breath" Skill needs to have its trigger-rate increased somehow.
  • The pet-version should probably be cut.  It does not handle Skill restrictions properly.
  • The Charge-based Mana-cost reduction needs to be reduced dramatically.  It currently reduces costs all the way to 100%.
  • I still need to finish removing the old weapons.
  • Apparently, the "head" Bone is attached to the nose, rather than the jaw.  I need to change the breath Skills to attach to the jaw instead.
  • The Charge system needs an overhaul.  Currently, there is no unifying principle behind the Emberdrake's Charge—and it shows.

« Last Edit: December 23, 2018, 08:18:02 PM by Lord Nyriox »

Offline Lord Nyriox

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Re: [CLASS] Emberdrake
« Reply #55 on: January 21, 2019, 09:08:23 PM »
Emberdrake Project Suspended

I realize now that I had made a significant miscalculation, when I insisted on making the Emberdrake class my first TL2 mod. 

In particular, there is not really much of a "central theme" to the class, as of this moment.  It fights like Ordrak on steroids, dies like a wuss (in casual mode no less), and needs serious debugging on every single one of its skills—all because I was clueless about TL modding when I dreamed it up. 

I am seriously considering rebuilding the whole class project from scratch—because that would truly be easier than trying to manually fix the million and two things I managed to break in my cluelessness.

Lore-wise, the class is a mess as well.  When I started the class concept, I had barely read any official TL2 lore (let alone actually played the game), and thought I could tie my concept in to random half-understood snippets.  At no time was this more apparent than when I tried to defend my ideas against @Kva3imoda, perfectionist and lore nut—and managed to somehow sound more deranged than clever.

Effective immediately, I am suspending the Emberdrake project, in favor of developing some variation on the concept that integrates properly with both gameplay and lore. 


If you have any ideas on how to believably frame a playable dragon in TL lore…now is the time to bring it up.

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