News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
August 21, 2019, 03:58:33 AM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Author Topic: Deathknight class  (Read 8914 times)

Offline Korzeam

  • Rare
  • *
  • Posts: 169
  • Country: fr
    • status idle
    • View Profile
  • Mood: mood smiley
Deathknight class
« on: December 15, 2018, 05:14:58 PM »
Hi all !

I've started to work on a new class mod, the Deathknight.
I know there are already a few Deathknight mods on Steam, but there are all unfinished or too close to the original classes.
So I try to do one by myself.  :-X

Link to test it :
https://drive.google.com/open?id=1gYBwh0JgPMxQitLt1WWZW_Q5b_J7DUg_

It's a WIP project, I'm only at 20-25% of the development yet.

Thematics :
- Blood tree : a lot of skills to regain or loose health, favors Dexterity and 2 weapons style
- Ice tree : a lot of minions, favors Vitality and 1h weapon + shield style
- Unholy tree : ephemeral minions and dots, favors Focus and 2h weapon or 1h weapon + shield styles

Feel free to make some feedbacks but remember that's my vision so I'm free to accept or deny your proposals.


Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 886
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: Deathknight class
« Reply #1 on: December 16, 2018, 12:48:58 AM »
I have waited for a long time for the class to be the opposite of the Paladin. This Deathknight class is promising to be one of the good classes. :D

If I may propose a skill from another class, the Burning Swipe skill from the Dragonlord class (Draconic Mod). I see this skill is also suitable for the Deathknight Class. ;)

Other skill from another class
Active Skill

- Sword Rain from Double Agent (Variant Class)
- Reaping Scythe from Plaguelord (Variant Class)
- Desecration from Plaguelord (Variant Class)
- Plague Burn from Plaguelord (Variant Class)
- Catastrophe from Dragonlord (Draconic)

Passive Skill

- Oppression from Plaguelord (Variant Class)
- Tyrant Shell from Plaguelord (Variant Class)
- Necrophage from Plaguelord (Variant Class)

And if you need a Charge Bar UI you can take it from the Dragonborn class charge bar. This also looks good for the Deathknight Class. ;D

If you need an icon for skill you can use the icon skill on Happy's DeathKnight Mod. :P



Maybe in summon skills you can use monster models from Variant Pet, especially monsters that aren't in Torchlight 2 (Maybe monsters from TL1 or others) to make them look more unique (this can also promote Variant Pet indirectly  :P ).

And don't forget to unlock all faces, hairstyles & hair colors. :)
« Last Edit: December 16, 2018, 05:44:36 AM by Sch123 »

Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 886
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: Deathknight class
« Reply #2 on: December 16, 2018, 04:12:53 AM »
Feedbacks:

A little input to Undead Hounds skills, maybe you can make it so that when Undead Hounds disappears / dies it can explode ice.

Makes the zombie monster walk / run little slower (to make it look like zombie) and increase its durability also add duration time from 12s to 15s


Ideas for skills:

It might be good if there is a summon skill to call Grave Robber (need to give him a shovel / pickaxe to digging). He cannot attack and be attacked (like Healbot).

Unlike Healbot (The opposite of Healbot), who is in charge of healing players and pets, Grave Robber have the ability to digging the ground around that can sometimes give us gold / sometimes summon Skeleton monsters to help players. With a ratio of 70:30. 70% chance to get Gold & 30% chance to summon Skeleton.

It would be good to make him as a loyal servant for Deathknight. :D

Summoning Skill:

- Use Diablo Pet Monster as the Ultimate Summoning Monster
- Using Disciple Pet Monsters as summon subordinates
- Using Undead Baby Dragon & Felmyst Pet Monster as an alternative to other summoning bone monsters.
« Last Edit: December 16, 2018, 04:52:09 AM by Sch123 »

Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 886
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: Deathknight class
« Reply #3 on: December 16, 2018, 07:39:05 AM »
I also found information about the WoW Deathknight class here if you want to make it look similar like WoW Deathknight.

FUN OR NOT? The Death Knight: Battle for Azeroth 8.0 Class Review (Frost, Unholy, Blood)


« Last Edit: December 16, 2018, 07:42:13 AM by Sch123 »

Offline Korzeam

  • Rare
  • *
  • Posts: 169
  • Country: fr
    • status idle
    • View Profile
  • Mood: mood smiley
Re: Deathknight class
« Reply #4 on: December 16, 2018, 11:48:50 AM »
Thanks for the feedback @Sch123.
I already have a pretty good idea of the future different skills, but there are a few empty spots, so I'll see if I can use some of the suggestions.

- Use Diablo Pet Monster as the Ultimate Summoning Monster
I think the ultimate summoning will be Sindragosa (based on the Felmyst model).
Diablo would not fit in the theme.

Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 886
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: Deathknight class
« Reply #5 on: December 16, 2018, 12:46:45 PM »
Feedback:

- Skill Boiling Blood can make Player die due to this skill effect. Instead of our health it must be reduced for 15s, maybe if I may suggest that the Mana cost be replaced with Health cost to cast this skill and be given an addition when Health is insufficient, the skill cannot be cast.

Or if it really has to be the effect must be there I hope you might be able to reduce the reduction for Health and duration, and also to make it so that the Player cannot die because of the effect of the skill. It's not funny if we die because of the skills we use ourselves. ???

Offline Korzeam

  • Rare
  • *
  • Posts: 169
  • Country: fr
    • status idle
    • View Profile
  • Mood: mood smiley
Re: Deathknight class
« Reply #6 on: December 17, 2018, 07:05:24 PM »
Feedback:

- Skill Boiling Blood can make Player die due to this skill effect. Instead of our health it must be reduced for 15s, maybe if I may suggest that the Mana cost be replaced with Health cost to cast this skill and be given an addition when Health is insufficient, the skill cannot be cast.

Or if it really has to be the effect must be there I hope you might be able to reduce the reduction for Health and duration, and also to make it so that the Player cannot die because of the effect of the skill. It's not funny if we die because of the skills we use ourselves. ???

I don't think I will change this behavior.
However the HP loss can be adjusted if it is too much.

Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 886
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: Deathknight class
« Reply #7 on: December 17, 2018, 11:36:30 PM »
Quote
I don't think I will change this behavior.
However the HP loss can be adjusted if it is too much.

Ok, I hope it can be adjusted more ;)



Small Feedback:

The sword weapons used for weapon starters are a bit problematic in attack distance. I feel the attack distance is too short compared to the length of the sword (the attack distance doesn't match the length of the sword) :P

Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 886
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: Deathknight class
« Reply #8 on: December 19, 2018, 02:45:51 PM »
Feedback:

Adding summoning duration to zombies, because I think it's too short, especially for Big Zombie because he appears quite rarely and when it appears he can only last a little time. Maybe, it can be made so that summoning duration for Small Zombie 15s & for Big Zombies 1m. ;D



Suggestion:

I have a suggestion, what if when our Active / Passive skill reaches Max Rank there will be an hidden effect. I think that will give a nice little surprise. ;)

Example:
In the Raise Dead skill when skill Max Rank achieve it will open additional effect of "When Zombies die / disappear it will explode Disease"



Suggestion for Skill Name:

- Pandemonium : It might be good for buff / field area skills.
- Skeleton Horde: it might be good for summon skills.
- Dystopia: It might be good for buff / field area skills.
« Last Edit: December 21, 2018, 03:36:41 PM by Sch123 »

Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 886
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: Deathknight class
« Reply #9 on: December 28, 2018, 10:51:53 AM »
Suggestion

Maybe you might consider using skill animations like those in the Legion's Grasp skill (Nethermancer) to be used on Death Grip skills. I feel the Death Grip animation looks stiff & with Legion's Grasp animation you can feel that the enemy is being gripped strongly. ::)
« Last Edit: December 28, 2018, 11:03:15 AM by Sch123 »

Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 886
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: Deathknight class
« Reply #10 on: January 06, 2019, 01:11:47 AM »
Wow :o, there have so many developments in the Deathknight class since I last saw it. Awesome. :D

Feedback:

For Heart Strike skills, I like the changes you give (unleash the sword) but it might be better if the player also does a dash (Dash + Unleash the sword) attack rather than doing a short attack.

For Boiling Blood skills, can you increase the chance of critical hits. Because after the Tier effect is open, the effect does not increase as the skill points are given (improves with player level).

Also adding a longer duration for Boiling Blood skills is also good. Because I combine it with the Living Blood & Veteran of the 3rd War skill, which requires critical hits as a trigger.

I think you will use the model from Pet Felmyst for Sindragosa summoning skill, but it turns out it's not. By the way, I like the ice skin you give to the Gargoyle & Skull Dragon. ;D

Also give the effect of ice burst to give additional damage after he dies / disappears for all Ice summoning creatures.
Also give the effect of disease burst to give additional damage after he dies / disappears for all Unholy summoning creatures.

For Living Blood skill, can you also add MP steals?

By the way, I like the aura of spirit that is seen when we choose a class, but when we play it there is no spirit aura. Is it supposed be like that?

Sound effects on women when the charge bar is fully charged is using male voice. ???
« Last Edit: January 06, 2019, 01:24:10 AM by Sch123 »

Offline Korzeam

  • Rare
  • *
  • Posts: 169
  • Country: fr
    • status idle
    • View Profile
  • Mood: mood smiley
Re: Deathknight class
« Reply #11 on: January 06, 2019, 07:10:56 AM »
For Heart Strike skills, I like the changes you give (unleash the sword) but it might be better if the player also does a dash (Dash + Unleash the sword) attack rather than doing a short attack.
Maybe, I will see what I can do.

Quote
For Boiling Blood skills, can you increase the chance of critical hits. Because after the Tier effect is open, the effect does not increase as the skill points are given (improves with player level).
Also adding a longer duration for Boiling Blood skills is also good. Because I combine it with the Living Blood & Veteran of the 3rd War skill, which requires critical hits as a trigger.
The point of this skill tree is to make players want to invest into Dexterity, so I don't want to give too much bonus in critical chance.

Quote
I think you will use the model from Pet Felmyst for Sindragosa summoning skill, but it turns out it's not. By the way, I like the ice skin you give to the Gargoyle & Skull Dragon. ;D
Thanks.  ;)
Felmyst model have not the adequate animations so I had to use the Dragon Spirit model.

Quote
Also give the effect of ice burst to give additional damage after he dies / disappears for all Ice summoning creatures.
Also give the effect of disease burst to give additional damage after he dies / disappears for all Unholy summoning creatures.
Can be interesting for ice summons but it's not a priority, I will see that later.
Probably not for unholy summons (they disappear too often).

Quote
For Living Blood skill, can you also add MP steals?
The affix doesn't exist (Mana steal to master).
It's probably possible to implement it by triggers or something but anyway it would be probably too powerful because you can have many blood masses.

Quote
By the way, I like the aura of spirit that is seen when we choose a class, but when we play it there is no spirit aura. Is it supposed be like that?
Yes it's specific to the selection screen. There are other custom classes that do the same.

Quote
Sound effects on women when the charge bar is fully charged is using male voice. ???
The voice is not coming from the character, it's coming from the Lich King (Arthas) which is the lord of the Deathknights.
I will probably make it clearer in the chargebar text, and try to keep only the laugh part of the sound.

Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 886
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: Deathknight class
« Reply #12 on: January 06, 2019, 04:26:59 PM »
Feddback:

Apparently, the stun effect on the Frostscythe skill didn't work properly. Enemies affected by stun can still move and attack players. ???

Offline Korzeam

  • Rare
  • *
  • Posts: 169
  • Country: fr
    • status idle
    • View Profile
  • Mood: mood smiley
Re: Deathknight class
« Reply #13 on: January 06, 2019, 05:51:16 PM »
Apparently, the stun effect on the Frostscythe skill didn't work properly. Enemies affected by stun can still move and attack players. ???
Strange bug... I don't know why yet.
Thanks for the feedback.

Edit : It should work now.
« Last Edit: January 09, 2019, 10:09:59 AM by Korzeam »

Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 886
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: Deathknight class
« Reply #14 on: January 09, 2019, 04:56:54 PM »
Feedback:

I have tried the last version where you have filled in all the skills for the Ice Tab, the Frostscythe skill has been working properly now. :)

But there is a little problem with the new skill of Pillar of Frost from Tier II to Tier III "Will Damage Pet".

Is it possible if the Pillar of Frost also gives Ice Damage & Slow to the enemy?

It might be better for Undead Hound skills to be given Ice Damage as a his normal attack as in the other two Gargoyle & Sindragosa ice creature summon.


Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.

* Mod Boards Activity

* Who's Online

  • Dot Guests: 5
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Calendar

August 2019
Sun Mon Tue Wed Thu Fri Sat
1 2 3
4 5 6 7 8 9 10
11 12 13 14 15 16 17
18 19 20 [21] 22 23 24
25 26 27 28 29 30 31

No calendar events were found.

* Recent Topics

Learning Quest Making by Phanjam
[Today at 02:46:04 AM]


Fionna model needs some skills! by Kva3imoda
[August 14, 2019, 04:41:53 AM]


Floaty Torchlight Cube by Vkoslak
[August 04, 2019, 05:11:09 AM]


[IDEA] Dungeon Run by Phanjam
[August 04, 2019, 12:26:45 AM]


[MODEL] Syl the Sage 2.0 by Kva3imoda
[August 01, 2019, 09:36:57 PM]


Hacker / Trickster Class Mod by Sch123
[July 26, 2019, 03:23:22 PM]


Variant Classes Mod Information by Actkqk
[July 21, 2019, 08:27:17 AM]


Custom Charge Bar... by Phanjam
[July 19, 2019, 07:22:31 AM]


Heya folks! by steffire3
[July 15, 2019, 07:07:58 PM]


Tenebris class, I need to know... by Phanjam
[July 14, 2019, 03:28:27 AM]


Would like to complete the Wiki Lore by steffire3
[July 13, 2019, 03:35:54 AM]


Skills Expansion: Rebalanced Native Skills by lemon 'nade
[July 08, 2019, 03:33:01 PM]


Hosting for 2019 by Kva3imoda
[July 07, 2019, 11:01:48 AM]


Need Help: a problem in GUTS by Sch123
[July 03, 2019, 08:27:13 AM]


Poll: Your 4 favorite kinds of Class Combat Styles? by Phanjam
[July 03, 2019, 05:57:16 AM]

* Popular Topics