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Author Topic: Hacker Class Mod  (Read 254 times)

Offline Phanjam

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Re: Hacker Class Mod
« Reply #15 on: July 14, 2019, 03:38:07 AM »
Yes the world is full of kind people. My TL1 was a gift from @Webbstre and my tl2 was from a user who is not active any more. So kindness is also one of the things we try to keep going in torchmodders ;)



Offline Phanjam

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Re: Hacker Class Mod
« Reply #16 on: July 14, 2019, 03:39:38 AM »
@Phanjam ,I'm happy if you include the Hacker Blaster in the Variant Item. :D

You can get the latest version here
Thanks so much @Sch123 pls also let me know what are the things u think need to be fixed



Offline Sch123

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Re: Hacker Class Mod
« Reply #17 on: July 14, 2019, 11:08:11 AM »
@Phanjam, What I experience is:

- When shooting an enemy behind a pile of wood, we often do not hit the enemy but stop at the pile of wood.

I thought maybe this could be corrected by changing the position of the missile so that it was slightly higher, or making the missile penetrate the object.

- Chance to Fumble & Fumble damage often occurs so that the enemy only receives 1 damage per attack, while the damage weapon is around 30-40 or more.

- There is no icon for all weapon hacker blaster (still using the existing icon).
« Last Edit: Today at 09:18:04 AM by Sch123 »

Offline Phanjam

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Re: Hacker Class Mod
« Reply #18 on: Today at 12:18:23 PM »
okay thanks Sch! I'm working o the tweaks of the minigun now - i'll get on tweaking this Blaster next ;)



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