collapse

* Important


The forum and all threads have been locked, but are still available for browsing.  There is more information about this here.


The

Is still open for article contributions.

Author Topic: rebel galaxy  (Read 6825 times)

Offline StrUktO

  • Common
  • *
  • Posts: 6
  • Country: nl
    • status idle
    • View Profile
  • Mood: mood smiley
rebel galaxy
« on: July 12, 2016, 10:04:16 pm »
why is no one modding this game?  ???

Offline Chthon

  • Developer
  • Rare
  • *
  • Posts: 137
  • Country: 00
    • status idle
    • View Profile
  • Mood: mood smiley
Re: rebel galaxy
« Reply #1 on: July 12, 2016, 11:06:50 pm »
I've actually got an ~80% finished set of mod tools for RG (that does some things that hhrhhr's tools don't -- i.e., layouts are partially working). I gave up work on it when I realized that I'm just not going to play enough RG to justify the time investment it would take to finish them.

If you know c++ and have some idea how to decipher binary files, I can give you the source code if you want.

Offline StrUktO

  • Common
  • *
  • Posts: 6
  • Country: nl
    • status idle
    • View Profile
  • Mood: mood smiley
Re: rebel galaxy
« Reply #2 on: July 13, 2016, 06:51:27 am »
thanks Chthon! I was just wondering though, C++ and binary are beyond my capabilities.

by the way, a question that has been on my mind for quite some time now, and a complete sidetrack from this topic.
are the chthonics in Grim Dawn named after you?

Offline potterman28wxcv

  • Common
  • *
  • Posts: 21
  • Country: 00
    • status idle
    • View Profile
  • Mood: mood smiley
Re: rebel galaxy
« Reply #3 on: July 13, 2016, 11:01:40 am »
are the chthonics in Grim Dawn named after you?
Technically yes

Tags:
 

Our host and sponsor

* Quick Search


* Mod Boards Activity

* Popular Topics