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Messages - Phanjam

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1
3D Modelling & Animation / OGRE Command Line Tools [NOTES]
« on: June 02, 2020, 04:03:01 am »
Posting about this because I am always confused abut which OGRETools version works with which .MESH version (TL1 vs. TL2).  So...

> TL1 models are serialized using the 1.6.4 release of OGRETools

> TL2 models are serialized using the 1.7.2 release of OGRETools

And this is the OGRETools archive page on sourceforge where you can get this stuff...
https://sourceforge.net/projects/ogre/files/ogre/

2
I havent looked inside ur mod but maybe ur class is looking for files which were somehow affected by the remove files step u took?

3
Hey IP. Saw your post on this topic in the discord first,so i answered there.

4
Help Wanted / Re: How do I add Piercing to Sniper Shot?
« on: May 26, 2020, 08:28:50 am »
Hey IP. As far as damage delivery goes, only missiles can be made to pierce amd thus deliver damage to more than one target.
So your skill will have to make use of a missile first of all.

There arent many vanilla skills for ranged weaps using a missile, but maybe look into ricochet.dat in media/skills/vanquisher for an example

5
Glad u found a solution!

Btw, i tried the Gunmage in my mod loadout,but it would not show in the classes selection menu. Tried different slots (up/down) but it wouldnt show. I'll wait for later versions i guess.

6
Help Wanted / Re: How to change Chatacter Select weapon animations?
« on: May 24, 2020, 05:37:16 am »
Hey @InsanityPilgrim welcome to the forums.
If no char select anim is specified, it should play the idle anim specific to the weapon equipped.
The char select anim can be forced via the "MAINMENUIDLE" (or similar to that) line in the .DAT of your class unit. You can use that line in the "base" unit file, in which case it will be inherited into the male and female unit files. Or you can use it in the separate male / female files so they can have different animations.
You can get the list of all available animation names from the .ANIMATION file in MEDIA/MODELS/PCS/HUM_M and HUM_F.

7
hi @Konstantinos welcome to the forums. i can tell from your line of questioning that you are Demarki from the Runic discord ;)

As i mentioned in our discord PMs, for the globals.dat file it is a matter of seeing the chnages made by the mods you want to merge, and then making sure all those changes are copied into the globals.dat that will be in your merge-mod.

For globals.dat it's actually not difficult at all, but what makes it seem hard is that the file is 700+ lines long. To spare yourself the agony of searching for changes line-by-line (and to save your eyesight) it really helps to use a "file differential" tool so you can see the changes from a mod right away.  Here is a sample image of the changes to globals.dat from the "zoomy lite" mod (vanilla on the left, zoomy on the right)...



The diff tool is winmerge (winmerge.org) I am not an expert on how to use it, I just use it to quickly see the changes and then do the rest of the work in notepad++ (which, as i mentioned, you really want to get if youre going to be doing more modding).

So you would keep doing this search for each mod that wants to change globals.dat (or whichever file actually) looking for similar changed lines.  Then make a copy of vanilla globals.dat, open it in your text editor, manually change the lines you noted in the searches and then use your newly edited globals.dat file in your merge-mod.

Feel free to ask in the discord as well (the link is in the righthand panel of this page, under the shoutbox) ;)

8
Oh and welcome to the forums!

9
Hi @Zodin . I think its on "extended break". Several of the assets are finished but not enough for a good-enough-polish release. Like what happens so often on mods that take a lot of work, the authors are burned out on their own mod, and it can take a while to get back into it.
But its not dead. Good ideas never die; they just need new passion to keep going.

10
Help Wanted / Re: New class "Timewarper"
« on: April 11, 2020, 02:41:22 am »
Hey Titan/MG, i also suggested (on the discord) that u share ur .DAT of the passive u made. U can attach it there or here as a .txt  ;)

11
Help Wanted / Re: New class "Timewarper"
« on: April 03, 2020, 01:37:10 am »
Hey @Titanofheros welcome to the forums!

Most of the day i help my wife with her online business, but i'll try give advice later tonight.

U can also hang out at the discord (link is in the righthand panel, under the shoutbox). Thers usually more ppl there too.

12
Tips & Tools / Re: [Tool] another localization tool
« on: March 14, 2020, 08:26:10 am »
Sounds like its becoming more packed with features! Thx for the great work @Awkward !

13
Tips & Tools / Re: [Tool] another localization tool
« on: March 08, 2020, 12:54:08 pm »
Ok thanks very much @Awkward that information is a good place to start already  ;D

14
Variant Classes Mod / Re: Variant Classes Mod Information
« on: March 08, 2020, 12:51:17 pm »
Yay thanks very much @doudley !

15
Tips & Tools / Re: [Tool] another localization tool
« on: March 07, 2020, 10:23:39 am »
Okay i get it now, thanks Kva!

@Awkward ive never used a .DAT file for languages before. What does a user have to do, so they can use these files of yours?

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