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1
FEP+ (Far East Packs 1 & 2 Merge) / Re: FEP+ April 2019 Update
« Last post by Sch123 on August 24, 2019, 09:40:03 AM »
I also found a bug in the Ninja Thunder Clap skill. When the skill is ranked 14/15 then the skill gets a chance to cast Storm. However, when Storm is called and hits the opponent, the opponent is not affected by the damage / effect of the impact at all. What's more important is, players are actually exposed to damage / effects from Strom's hit.

Note:
This bug occurs in Original Far East & FEP+
2
FEP+ (Far East Packs 1 & 2 Merge) / Re: FEP+ April 2019 Update
« Last post by steffire3 on August 24, 2019, 06:46:56 AM »
https://steamcommunity.com/workshop/filedetails/discussion/1281728074/1692659769948729200/

I just want to report a bug that was uncovered by a multiplayer Steam User with the Mongol Archer class crashing.

Very little detail was given hence I have asked for further notes from the player.

Spoiler
[KOR]DrugM  has Torchlight II 3 hours ago
When I played Mongol Archer with friends , every time crash ...
another far east class fine , but only Mongol Archer crash. so sad. want play Mongol Archer multiplay....:D
I use mod order

LAO 2.0
Synergy and Essentials Patch
Essentials
Synergy
FEP+
Korean

How can I do ?
3
Quests / Re: Learning Quest Making
« Last post by Phanjam on August 21, 2019, 02:46:04 AM »
I started a youtube playlist of dungeon making tuts i found there...

Code: [Select]
https://www.[youtube]youtube.com/playlist?list=PL2Q48UQDGsUHliqcag[/youtube]wEKQhu2ClEsBpQf

I began with @Slacker 's videos but later switched to the tuts by hermeticcharm (no offense Slackerlife!) because hermetic's seemed more noob-friendly :D and fit the way i like to learn things (from the end working back).

So i'm starting with cloning a dungeon (done) then look at what it uses (rulesets) and learn those, then look at what those use (chunks/layouts) and learn those :P
4
Vkoslak's Playground / Re: Fionna model needs some skills!
« Last post by Kva3imoda on August 14, 2019, 04:41:53 AM »
Oh no! Jake the dog has the weirdest skills! :D

Spoiler
Well, it's just a complex shapeshifting.
5
Quests / Learning Quest Making
« Last post by Phanjam on August 14, 2019, 01:30:52 AM »
(first post, woo!)

Hi I am starting a journey to teach myself quest-making.  Last time i did this was for My Blender Journey thread.  That went well i think (learned enough Blender to contribute a little to the TL1 armors porting project of Anarch16sync), so ima try it all over again on this new topic ;)

My work/learning outline

1. Make a custom quest dungeon
2. Make a dungeon entrance (not a map portal) in an overworld area
3. Make an interactive shrine and place it at the bottom level of the quest dungeon

For the dungeon making I will just walk through the Runic dungeon making tutorial to make edits to a clone of the Wellspring Temple dungeon
(...\MEDIA\DUNGEONS\WATERTEMPLE.DAT)

For the overworld entrance I have a good idea of how to do it thanks to @Kva3imoda .  Also thanks to Kva who showed me it will probably be easiest to work mainly in GUTS for this project (I tend to try and work in text-edit first, but the .LAYOUT files involved are just too long ??? )

For the interactive shrine I will adapt the mechanics of how the Nether Brute is spawned when you try to free that Estherian they're about to sacrifice in Wicker Grove.  After defeating the spawned dungeon Boss, an NPC will give you your reward.
6
Vkoslak's Playground / Re: Fionna model needs some skills!
« Last post by Phanjam on August 14, 2019, 01:02:13 AM »
Oh no! Jake the dog has the weirdest skills! :D

Spoiler
7
Vkoslak's Playground / Re: Fionna model needs some skills!
« Last post by Kva3imoda on August 13, 2019, 05:07:19 AM »
  I think you need skills like in animated TV series. Itís not necessarily Fionaís skills, but just what is found in this cartoon.
8
Vkoslak's Playground / Re: Fionna model needs some skills!
« Last post by Phanjam on August 12, 2019, 06:13:21 AM »
Will she have a charge mechanic still?
9
Vkoslak's Playground / Re: Fionna model needs some skills!
« Last post by Phanjam on August 12, 2019, 06:11:47 AM »
Hmm yeah like its possible to have passives that modify the autoattack. The more u invest, the "fancier" her autoattack becomes. Could be different for diff weapons too
10
Vkoslak's Playground / Re: Fionna model needs some skills!
« Last post by Anarch16sync on August 09, 2019, 04:31:40 PM »
One idea here, why not focus on making the class have only a. Handfull of active skills, like 5, and have the rest be passives, generic or skill modifiers. That way you cut down on the need for skills ideas, and can focus the on the feel you want for the class.
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* Recent Topics

FEP+ April 2019 Update by Sch123
[August 24, 2019, 09:40:03 AM]


Learning Quest Making by Phanjam
[August 21, 2019, 02:46:04 AM]


Fionna model needs some skills! by Kva3imoda
[August 14, 2019, 04:41:53 AM]


Floaty Torchlight Cube by Vkoslak
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Heya folks! by steffire3
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Hosting for 2019 by Kva3imoda
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Need Help: a problem in GUTS by Sch123
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