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1
Textures & Graphics / Re: What free software do you guys use?
« Last post by Rhythmier on January 20, 2020, 05:50:09 PM »
Guys quick question, how do you create a new "set bonus" like Unearthly or Mondonís Vestment you get from items? I tried to make a new one from Item Set Editor and applied it to the item on the set bonus column, but it just won't happened. I tried using existing one and it worked just fine. What am I missing?

@Anarch16sync That's very useful, thanks a bunch!
@Phanjam @Awkward Right, got right into it now and am working on it already, thanks!
2
Help Wanted / Re: Essentials and Tenebris conflict
« Last post by Awkward on January 20, 2020, 03:57:51 PM »
i know what Tenebria is latest there (it noticed on page)
but Essentials have VERY different descriptions  :(
3
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Awkward on January 20, 2020, 03:55:56 PM »
...if only you saw how much crap (including *.EXE and *.DLL) and wrong-writed text i found in mods last month...
4
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Phanjam on January 20, 2020, 02:17:21 PM »
Hi @Awkward . I noticed that too when i unpacked Variant Classes :D

Well every modder has their own workflow. At least the empty folders do not really add to the total size ;)
5
Help Wanted / Re: Essentials and Tenebris conflict
« Last post by Sch123 on January 20, 2020, 01:12:00 PM »
Basically, both of them use the same Tenebris, it's just that in Essential there is a slight change to match the taste of the author of Essential mod. :)
He also does the same thing in other classes in Essential mod.

Whereas the Tenebris Variant mod uses what is available without changing it, especially in the skill (Just adding all faces, hairstyles & hair color).
Previously, the Tenebris class on Variant mod also made changes to its skills, such as changing the starter skill & unlock level. But because of the author's request not to change, then it is changed back to the original version before it was changed (v.2.0.5). :D

So if it depends on which one you prefer, if you prefer the Variant mod, then put Variant mod above the Essential mod. ;D

Note:
Tenebris in Torchlightfansite is the latest version, for a long time the author finally re-updated the Tenebris class (v.2.1). ;)
6
Help Wanted / Re: Essentials and Tenebris conflict
« Last post by Awkward on January 20, 2020, 04:06:16 AM »
about Tenebris: i checked it  from SynergyMod(v.2.0.5) and separate (v.2.1) from https://www.torchlightfansite.com/mod_downloads/classes-tl2/download-1544-tenebris-2-1-a.html - they are very similar. but still VERY different from Essentials.
7
Help Wanted / Re: Essentials and Tenebris conflict
« Last post by Phanjam on January 20, 2020, 01:46:35 AM »
Hi @Awkward .  Its possible that LoneWolfMcquade (Essentials author) used a very early version of Tenebris, but thats just a guess from me.

I tried checking the Tenebris link on the Essentials steamworkshop page but Actkqk has closed that page.

But the last mention of Tenebris in the change notes is dated april 2017 (update 4)
8
Textures & Graphics / Re: What free software do you guys use?
« Last post by Phanjam on January 20, 2020, 12:30:02 AM »
@Awkward @Phanjam
Hmm.... Okay I'll look into it during this weekend, btw how do you edit MATERIAL file? I can't open it with either Orge Mesh or GIMP?

@Kva3imoda That's good to know  :D
Hey @Rhythmier . .MATERIAL files can be edited like a text file. U can open it in Notepad.exe for example, but the free Notepad++ is a more capable tool for modding.
9
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on January 18, 2020, 06:58:06 PM »
Some new fixes, especially "Replace text" function. It replaced text just in grid (on screen), not translation text
10
Tips & Tools / Re: [Tool] another localization tool
« Last post by Awkward on January 18, 2020, 06:09:18 AM »
program updated (some fixes mainly)
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* Recent Topics

What free software do you guys use? by Rhythmier
[January 20, 2020, 05:50:09 PM]


Essentials and Tenebris conflict by Awkward
[January 20, 2020, 03:57:51 PM]


Variant Classes Mod Information by Awkward
[January 20, 2020, 03:55:56 PM]


[Tool] another localization tool by Awkward
[January 18, 2020, 06:58:06 PM]


[SCRIPT] Automatic Mesh Rebuilding by Kva3imoda
[January 10, 2020, 01:33:48 AM]


FEP+ by Sch123
[January 08, 2020, 05:59:25 AM]


First Topic by Phanjam
[December 01, 2019, 03:05:25 AM]


Trouble with summons by Phanjam
[November 23, 2019, 12:16:19 PM]


Help Making Custom Minion Skills by DiakEagle
[November 18, 2019, 04:11:40 PM]


Diablo II Charms possible in Torchlight II? by Waves_Blade
[November 11, 2019, 05:40:43 PM]


[TOOL] TL2 Translation Utility by Phanjam
[November 06, 2019, 07:11:09 AM]


[Tool] Item Unit file maker Script by Phanjam
[October 21, 2019, 01:36:42 PM]


Will these plans be even possible to do? by Saber
[October 15, 2019, 06:13:17 PM]


Variant Classes Bug Reports by negreanu11
[October 05, 2019, 07:23:09 PM]


Mod Changelogs by Viz
[September 22, 2019, 05:06:52 AM]

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