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Author Topic: "Skills Masteries" Classless Concept  (Read 13156 times)

Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #90 on: September 16, 2018, 02:39:42 PM »
Oh yes i saw this first in your discord post. Thanks again @Sch123 !



Offline Sch123

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Re: "Skills Masteries" Classless Concept
« Reply #91 on: September 25, 2018, 05:52:46 PM »
Is it possible, for Classless Mods to be made so that when using Polearm weapons can hold it like Syl and walk / run?

I tried the Fighter Hack, Slash skill, & Rip seems like the animation doesn't look right when we use weapons like Claw, Pistol.


Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #92 on: September 26, 2018, 01:01:41 AM »
Hi Sch. Yes its possible to alter the animations, but i do alterations just to make sure that skills work properly. I dont alter the non-skill animations so that i can save my time ;)

Thanks for the feedback on the Fighter skills! I'll get to that this weekend :)



Offline steffire3

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Re: "Skills Masteries" Classless Concept
« Reply #93 on: September 26, 2018, 09:58:04 PM »
@Phanjam I'm sorry to ask since I want you to stay on your project however I have to ask:

Are the Aura Skills in this Berserker Edit mod working as intended? I don't want to add it into Skills Expansion if it's buggy.
https://steamcommunity.com/sharedfiles/filedetails/?id=180919336&searchtext=berserker

Thanks for your consideration! :D
At this point after playing Torchlight 2 for 4 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #94 on: September 26, 2018, 11:32:00 PM »
Hi @steffire3 its ok, if u are ok with waiting a little ;)

I'll get into it this weekend.



 

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