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Author Topic: Enemy Desing  (Read 2090 times)

Offline Anarch16sync

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Enemy Desing
« on: September 04, 2014, 01:58:38 am »
Well, I open this topic to discuss the design and the reasoning behind it of the enemies the player will face in The lost expedition dungeon.

First, a little introduction, the models that have been provided to me by a contributor and someone I'm considering a new friend, are 3 types of nerubian, the worker, the warrior and the caster. Also this models come with 4 different color schemes, so I decided to make 4 sub-types of nerubians, every sub-type corresponding to a different floor on the dungeon + one related to summons.

All this is right now only a matter of desing, the ideas posted here may be changed in the future if they can't be implemented or other problems arise.

The type of nerubian will share a common passive buff, that will stack in function of the number of nerubians of the same type that are near, this will make fighting a large number of enemies alone a very dangerous and difficulat task, since my idea is that this dungeon is going to be something to take with a friend or two.

So, the shared passives are going to be:

  • Nerubian Worker: Heart of the Swarm  ;)
          The workers will get a HP bonus (or other defensive stat) per nerubian worker close to them
  • Nerubian Warrior: Claws of the Swarm
          The Warrior will get a Damage bonus (or other offensive stat) per warrior in the vicinity
  • Nerubian Caster: Magic of the Swarm
          The caster will get a cast speed bonus per caster near them


This sub-types, or what I will call them from now on: species, of nerubians, will share a common active skill and will relate to the part they take in the nerubian society.

The shared actives are going to be:

  • Black Nerubian: Posion Cloud
         The black nerubians will cast a poison cloud (  ::) )like the one that some enemies spawn on death
  • Albino Nerubian: Dig
          This nerubian will be capable of digging and moving underground to approach or scape from the player
  • Orange Nerubian: Prayer
          The orange nerubian can pray to their gods for protection 40% change to absorb all damage during 2 seconds
  • Undead Nerubian: soul-eater
          The undead nerubian can sacrifice other monsters to take their souls and get an Damage and armour bonus


Well, this is it for now, the next post is going to be about the unique skills per monster.

Any comments, dubs, ideas or critics are well recived  8)

PS: Will post screenshots in the future.

Offline gytfunke

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Re: Enemy Desing
« Reply #1 on: September 04, 2014, 03:13:00 pm »
Hey Anarch,

Just an idea to pass by you.  What if Heart, Claws and Magic of the Swarm worked for ALL the Nerubians?  So, workers would give warriors hp bonuses?  Then, you have to choose if you want to kill the workers first to get all their HP down or if you want to kill the warriors so they stop doing so much damage...

Offline Phanjam

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Re: Enemy Desing
« Reply #2 on: September 04, 2014, 03:14:59 pm »
Oh that is so SADISTIC! :D



Offline Anarch16sync

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Re: Enemy Desing
« Reply #3 on: September 04, 2014, 04:26:49 pm »
Hey Anarch,

Just an idea to pass by you.  What if Heart, Claws and Magic of the Swarm worked for ALL the Nerubians?  So, workers would give warriors hp bonuses?  Then, you have to choose if you want to kill the workers first to get all their HP down or if you want to kill the warriors so they stop doing so much damage...

You know... actually I like it, I will roll with it, since it is easy to implement once the skills are done. :D That may be a little harder to balance but will make the fights more interesting, and that's exactly what I want  8)

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