TorchModders

Mod Projects => TL1 Armors Wardrobe Mod => Topic started by: Anarch16sync on August 28, 2015, 03:00:26 PM

Title: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on August 28, 2015, 03:00:26 PM
Hey Guys, Create this topic to have a place to post my progress and also discuss the classes wardrobe.

Hope you don't mind if I take it a bit for myself to work on it.

So far we have:

Now, I know the things I'm going to say may sound a bit much... but this is for the final state of the mod, no even necesary for the relase state.

I want to implement:

So this is going to be a slow progress, and first I'm gonna work on the animations I have to do now.

But I want to now your opinion and feelings, also it would be great to put up some desings if you can. Like I said, I kind of have a bit of bad taste for somethings  ::)
Also I'll decrease the feature options to 5 faces & around 5 hairstyles per class.

For now, This is the actual Wardrobe file for the destro tattoos I have:
Code: [Select]
[FEATURE]
<STRING>TYPE:TORSO
<STRING>NAME:DESTROMALECHEST
<STRING>MESH:media/wardrobe/destroyer/starting/hum_sturm_01.mesh
<INTEGER64>GUID:-467315839602732903
<STRING>CLASS:MALE_DESTRO
<STRING>REMOVE:CHEST
<STRING>REMOVE:EXCHEST
<STRING>REMOVE:BELT
<STRING>ADD:CHEST
<STRING>ADD:EXCHEST
<STRING>ADD:BELT
[/FEATURE]
[FEATURE]
<STRING>TYPE:PANTS
<STRING>NAME:DESTROMALEPANTS
<STRING>BODYBLEND:media/wardrobe/destroyer/starting/chainpants.png
<STRING>MESH:media/wardrobe/destroyer/starting/hum_sturm_01.mesh
<INTEGER64>GUID:6778489903765970279
<STRING>CLASS:MALE_DESTRO
<STRING>REMOVE:THIGHS
<STRING>REMOVE:MIDLEG
<STRING>REMOVE:EXMIDLEG
<STRING>ADD:THIGHS
<STRING>ADD:MIDLEG
<STRING>ADD:EXMIDLEG
[/FEATURE]
[FEATURE]
<STRING>TYPE:BOOTS
<STRING>NAME:DESTROMALEBOOTS
<STRING>BODYBLEND:media/wardrobe/destroyer/starting/d2start_boots.png
<STRING>MESH:media/wardrobe/destroyer/starting/hum_sturm_01.mesh
<INTEGER64>GUID:-8922962729987623098
<STRING>CLASS:MALE_DESTRO
<STRING>REMOVE:EXCALF
<STRING>REMOVE:CALF
<STRING>REMOVE:FOOT
<STRING>REMOVE:EXFOOT
<STRING>ADD:EXCALF
<STRING>ADD:CALF
<STRING>ADD:FOOT
<STRING>ADD:EXFOOT
[/FEATURE]
[FEATURE]
<STRING>TYPE:TORSO
<STRING>NAME:DESTROFEMALECHEST
<STRING>MESH:media/wardrobe/destroyer/starting/huf_sturm_01.mesh
<INTEGER64>GUID:-6967925674602070149
<STRING>CLASS:Hum_M
<STRING>REMOVE:EXCHEST
<STRING>REMOVE:BELT
<STRING>ADD:EXCHEST
<STRING>ADD:BELT
[/FEATURE]
[FEATURE]
<STRING>TYPE:PANTS
<STRING>NAME:DESTROFEMALEPANTS
<STRING>BODYBLEND:media/wardrobe/destroyer/starting/chainpants.png
<STRING>MESH:media/wardrobe/destroyer/starting/huf_sturm_01.mesh
<INTEGER64>GUID:8066130101425071748
<STRING>CLASS:HUM_M
<STRING>REMOVE:THIGHS
<STRING>REMOVE:MIDLEG
<STRING>REMOVE:EXMIDLEG
<STRING>ADD:THIGHS
<STRING>ADD:MIDLEG
<STRING>ADD:EXMIDLEG
[/FEATURE]
[FEATURE]
<STRING>TYPE:BOOTS
<STRING>NAME:DESTROFEMALEBOOTS
<STRING>BODYBLEND:media/wardrobe/destroyer/starting/d2start_boots.png
<STRING>MESH:media/wardrobe/destroyer/starting/huf_sturm_01.mesh
<INTEGER64>GUID:-54149155347777494
<STRING>CLASS:HUM_M
<STRING>REMOVE:EXCALF
<STRING>REMOVE:CALF
<STRING>REMOVE:FOOT
<STRING>REMOVE:EXFOOT
<STRING>ADD:EXCALF
<STRING>ADD:CALF
<STRING>ADD:FOOT
<STRING>ADD:EXFOOT
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT01a
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt01_R.png
<INTEGER64>GUID:5261533914223951229
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT01b
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt01_B.png
<INTEGER64>GUID:8336491287610467238
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT01c
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt01_G.png
<INTEGER64>GUID:7037010532443354786
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT02a
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt02_R.png
<INTEGER64>GUID:-3062121558851138237
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATTO02b
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt02_B.png
<INTEGER64>GUID:3089074162021900620
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT02c
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt02_C.png
<INTEGER64>GUID:-6462835389390118092
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT03a
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt03_R.png
<INTEGER64>GUID:4472719215355268583
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT03b
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt03_B.png
<INTEGER64>GUID:-4386379198029458771
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT03c
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt03_Y.png
<INTEGER64>GUID:2259170813539017525
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT01a
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt01_R.png
<INTEGER64>GUID:2026150617216703924
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT01b
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt01_B.png
<INTEGER64>GUID:9107874363738746368
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT01c
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt01_G.png
<INTEGER64>GUID:-6589116844338298509
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT02a
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt02_W.png
<INTEGER64>GUID:-5703443160237979595
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATTO02b
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt02_B.png
<INTEGER64>GUID:3530870279021517688
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT02c
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt02_Y.png
<INTEGER64>GUID:-2385529928124739733
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT03a
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt03_M.png
<INTEGER64>GUID:-5377728298091366014
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT03b
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt03_B.png
<INTEGER64>GUID:902054000878256309
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT03c
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt03_W.png
<INTEGER64>GUID:-2117223798340600667
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT04
<STRING>BODYBLEND:media/wardrobe/human/Hum_M&F_01.png
<INTEGER64>GUID:3601594184744547866
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT05
<STRING>BODYBLEND:media/wardrobe/human/Hum_M&F_02.png
<INTEGER64>GUID:-8489587957035875940
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT06
<STRING>BODYBLEND:media/wardrobe/human/HUM_M&F_03.png
<INTEGER64>GUID:-3973605848411492018
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT04
<STRING>BODYBLEND:media/wardrobe/human/HUM_M&F_01.png
<INTEGER64>GUID:-961596930749682023
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT05
<STRING>BODYBLEND:media/wardrobe/human/HUM_M&F_02.png
<INTEGER64>GUID:828912337099775495
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT06
<STRING>BODYBLEND:media/wardrobe/human/HUM_M&F_03.png
<INTEGER64>GUID:-3163937413089097572
<STRING>CLASS:HUM_F
[/FEATURE]
And this is an album with all the tattoos I made, some have 3 color variation that may not be needed.

Current Tattoos desing (http://s1224.photobucket.com/user/IngQuimJesus/library/Torchlight%20Tattoos)

I also changed the way the destro gets the starting look, from the wardrobe override, to the vanilla feature system.

You don't need to worry to add this, later I'm gonna post a mergeable MOD file with the changes already made. But I post it if someone want to take a quick look or something like that  8)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on August 28, 2015, 03:00:49 PM
This is the Wardrobe check list:

Destroyer

Starting Set - DONE by Anarch
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/DLeather-1.jpg)

TL1 Leather set/s - Internal name: Destroyer_02 - DONE by Anarch
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Destro_02_preview_1.png)
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/2015-10-12_00001.jpg)

TL1 Spiked Set  - Internal name: Destroyer_03 - DONE by Phanjam
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/DSpiked-1.jpg)

TL1 Heavy Plate Set - Internal name: Destroyer_04 - DONE by Phanjam
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/DHeavy_Plate-1.jpg)

TL1 Talon Set - Internal name: Destroyer_05 - DONE by Phanjam
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/DTalon-1.jpg)

TL1 Dragon Set - Internal name: Destroyer_06 - DONE by Phanjam
Spoiler
(https://i.imgur.com/qe5Rvvo.png)

TL1 Vulture Set - Internal name: Destroyer_07 - DONE by Phanjam
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/DVulture-1.jpg)


Alchemist

Starting Set - DONE by Anarch
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/ALeather-1.jpg)

TL1 Leather set[/s] - Internal Name: Alchemist_02 - DONE by Anarch
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/2016-02-24_00001.jpg[/img
[img]http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Alchemist_02_preview_1.png)

TL1 Spiked set - Internal Name: Alchesmist_03 - DONE by Phanjam
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/ASpiked-1.jpg)

TL1 Heavy Plate set - Internal Name: Alchesmist_04 - DONE by Phanjam
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/AHeavy_Plate-1.jpg)

TL1 Homonculist set [/s] - Internal Name: Alchesmist_05 - DONE by Phanjam
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/AHomunculist-1.jpg)

TL1 Bone set - Internal Name: Alchesmist_06
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/ABone-1.jpg)

TL1 Transmuter set - Internal Name: Alchesmist_07 - DONE by Kva3imoda
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/ATransmuter-1.jpg)


Vanquisher

Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/VHeavy_Leather-1.jpg)

TL1 Heavy Leather set[/s] - Internal Name: Vanquisher_02 - DONE by Anarch
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Vanquisher_02_preview.png)(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/20160509012932_1.jpg)

TL1 Scaled/Buckled set [/s] - Internal Name: Vanquisher_03 - DONE by Vkoslak
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/VScale-1.jpg)

TL1 Gunslinger set - Internal Name: Vanquisher_04
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/VGunslinger-1.jpg)

TL1 Shadow set - Internal Name: Vanquisher_05
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/VShadow-1.jpg)

TL1 Assassin set - Internal Name: Vanquisher_06 (I'm working on it  8))
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/VAssassin-1.jpg)

TL1 Valquirie set - Internal Name: Vanquisher_07 DONE by Anarch
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/VValkyrie-1.jpg)
Title: Re: Anarch's Wardrobe Mod
Post by: gytfunke on August 28, 2015, 03:35:56 PM
Ambitious!  Sounds great, Anarch.  That'll really spice the mod up.  Once you have the models done, if you want someone to make the item files for any of the items let us know.
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on August 28, 2015, 03:38:01 PM
Oh yeah, I will configure the unit files to make the meshes work, but the  requeriments, stats and affixes that I will let to someone else  8)
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on August 28, 2015, 05:17:54 PM
Its so great youre taking this on Anarch and it will definitely make the mod more solid!

I agree it will take long to realize and during that time its very possible to burn out :( which is why I volunteer to do any texture work for this ;) i think its important for us to support each other.

Im sure you know this already but one quick way to get semi-unique armor sets without new meshes is to just mix up the existing armor pieces and then texture them to look like one set.
Title: Re: Anarch's Wardrobe Mod
Post by: gytfunke on August 28, 2015, 05:37:58 PM
So... are we going to get the Vanquisher's fedora?   :D  I loved that hat.
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on August 30, 2015, 12:37:37 AM
Anarch, do you plan to remake all gloves for Alchemist? I mean dat-files.

Spoiler
   [WARDROBE]
      <STRING>RACE:ALCHEMIST
      <STRING>GENDER:MALE
      <STRING>MESH:
      <STRING>TEXTURE:
      <STRING>SET:GLOVESSTANDARD
   [/WARDROBE]
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on August 30, 2015, 11:00:53 AM
Yes, actually I'm slowly doing it, editing around 5 armors for day.  8)
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on August 30, 2015, 11:12:26 AM
editing around 5 armors for day.  8)
:) You need to automate this process.
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on August 30, 2015, 11:26:46 AM
The process for editing the dat files, yes I should make a script for it but normally I use Search and Replace in Notepad+. But what I mean by 5 armors a day is I edit 5 armor meshes, and then edit their dat files.
 But the part of editing the armor meshes is not so consistant so I don't know if it can be automatized in a precise way.

Basically I edit the armor mesh by removing everything that goes down from the Left Mid Arm, but I have found some armors with long sleves that need "cutting" or scaling, but are part of the Chest-Material.

So in resume, the problem for automating the more tedius part (editing the meshes) is that there is not a lot of consistency in the use of the Arm materials. (Hand, Ex-hand, forearm, ex-forearm, ex-mid arm, etc.)
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on August 30, 2015, 11:34:17 AM
Yes, it's a tedious work, which is why I ignored it.  :D The game has too many tiers (and 2 gender) - all this requires months of work.
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on August 30, 2015, 12:37:12 PM
Model importation IS really hard work, which is why I have much respect for you Anarch and Kva ;)

When modding TL1, the helpful modeling guy was @Sixshot Overdrive . He is not active any more but we had lots of fun back then!

Let me know when it's time for the texturing work :P I promised to help with that
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on August 30, 2015, 08:52:04 PM
Well, I'm taking the tedius parts slow but constant, like updating the wiki. Not to much fun, but if you do it a bit at a time is not hard. And at the same time working on experimenting with new ideas and making the animations  is what really makes me keep working on everything :D

There is so much still unused potencial to the Torchlight 2 modding, that discovering new things is awesome. Like the work you guys do with the skill I really love how you work around some limitations to make things work.
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on September 28, 2015, 03:32:11 PM
Well Guys, phase 1 of the wardrobe is complete.

Now the alchemis will keep his Gauntlet no matter what armor he/she is using. Like always I post the update like a mergeable mod that also contains the previous files for the Destro. The update also contains the cloth girdle for the female Destro.  :D

Now, I'm going to star working on the phase 2 of the alcheist wardrobe, making some gauntlets for the classless unique armor sets.
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on September 30, 2015, 01:12:12 PM
Yay thanks so much Anarch! Im still at work but will definitely take a look at this when i get home ;)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on October 04, 2015, 09:29:44 PM
Well, guys this is kind of silent this days, so I'm gonna gave you something to chat about  :P

I need to know, what armor sets we want to port to TL2 from TL1 as the unique class sets.

With out, counting the starting armor, we should have 6 unique sets per class...

I found some pics of every armor around the runic forums:
Alchemist Armor Gallery (http://forums.runicgames.com/viewtopic.php?f=6&t=6902)
Destroyer Armor Gallery (http://forums.runicgames.com/viewtopic.php?f=6&t=6728)
Vanquisher Armor Gallery (http://forums.runicgames.com/viewtopic.php?f=6&t=5338)

Also, we have the xbox exclusive armors, thanks to @Kva3imoda
Spoiler
(http://i.imgur.com/RLL81FO.png)

So with all that, I want opinions  :)
Title: Re: Anarch's Wardrobe Mod
Post by: gytfunke on October 04, 2015, 10:41:05 PM
For the vanq, I vote for the:

Heavy Leather
Scaled/Buckled
and all of the uniques


For the alq:
Leather
Spiked
Heavy Plate
Homonculist
Bone
Transmuter


Destro:
Leather
Spiked
Heavy Plate
Talon
Dragon
Vulture
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on October 05, 2015, 01:41:57 AM
Woohoo! I agree with Gyt's choices for the armors to import! This is gonna be so great!

Can you export the wireframe UV maps also pls? I will try to touch-up the original textures and the wireframes will help ;)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on October 07, 2015, 03:39:11 PM
Well, I'm going to start working on this, thanks Phan for the files, gonna take a look what can I use.

I'm going to make 1 tier at a time, one armor for each class and post them, so you can go adding the set bonuses and all that. between updates.
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on October 07, 2015, 03:45:30 PM
Ooohhh Yeeesssss!

Thanks so much Anarch!  As you come out with sets, I will also see whether the textures need any touching-up ;)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on October 07, 2015, 04:19:35 PM
Well, I have make a quick work on the Lethear set for the Destro, and the only unique feature of the TL1 are the shoulder and the helmet, so for all the rest I'm thinking a re-texture of the Heavy_01 Set should be enough. Later I'll post a screenshot and a general idea for the re-texture.
So I'm starting to see that there will be a lot of texturing involved, maybe even more than model editing  ::)

Here is a little preview of the Destroyer Leather comparision:
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/HUM_Destroyer_01.png)
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on October 08, 2015, 11:18:05 AM
Well, I have make a quick work on the Lethear set for the Destro, and the only unique feature of the TL1 are the shoulder and the helmet, so for all the rest I'm thinking a re-texture of the Heavy_01 Set should be enough....

...I'm starting to see that there will be a lot of texturing involved, maybe even more than model editing  ::)

Yes I can see that happening too - it would be wasted effort to import everything, when just a re-texture of some existing armors will work fine for most of the pieces.

Helms and shoulders are always distinctive, but sometimes the gloves are unique too, so maybe we can decide set-by-set?
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on October 08, 2015, 03:48:18 PM
Yeah, obviusly I'll import every unique feature of the sets as possible, for example the Talon set for the destro has those birdlike knee protectors or things like that.  8)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on October 09, 2015, 09:10:52 PM
Well, The first armor set for the male destro is almost complete, I got distracted fooling around with the texture but come up with something really cool.  :D
Here is another preview of  the work in progress:
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Destro_02_preview.png)

Edit: Here is the finished male Destroyer Leather Set
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Destro_02_preview_1.png)
Title: Re: Anarch's Wardrobe Mod
Post by: lolesch on October 10, 2015, 10:01:30 PM
oh nice, I like it!
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on October 11, 2015, 12:44:44 PM
Anarch that's a fantastic piece of work!  Thanks so much! Great texturing too
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on October 12, 2015, 08:14:57 PM
And now, it's in game! :D

(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/2015-10-12_00001.jpg)

Also this is the female version, hope you like it  8)
Title: Re: Anarch's Wardrobe Mod
Post by: lolesch on October 12, 2015, 08:19:33 PM
(http://torchmodders.com/forums/Themes/Orange_Line-u/images/post/thumbup.gif) lovely

would you mind creating some for my Huntsmen class too? ;)
Title: Re: Anarch's Wardrobe Mod
Post by: JacKc on October 12, 2015, 08:52:36 PM
 :) This first armor set looks really great !!!
Title: Re: Anarch's Wardrobe Mod
Post by: Stef on October 12, 2015, 09:20:03 PM
Hot dayummmm
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on October 12, 2015, 09:23:28 PM
(http://torchmodders.com/forums/Themes/Orange_Line-u/images/post/thumbup.gif) lovely

would you mind creating some for my Huntsmen class too? ;)

Well, if you don't mind waiting for me to be done with the sets for the TL1CP, then there should be no issue. But remember that I'm not creating anything new, I'm just matching already existing armor parts, editing them a bit and asigning them new textures.
Title: Re: Anarch's Wardrobe Mod
Post by: lolesch on October 12, 2015, 09:28:28 PM
It's far to early to shout out for my class anyway  :o but it's comming! and yes I can be patient 8)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on October 26, 2015, 01:51:31 AM
Well this weekend I could get to work on the Alchemist Leather set, here is a preview of the set with the chest texture aplied. I still need to make the other textures but the shape looks really good.  :D
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Alchemist_02_preview.png)
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on October 26, 2015, 01:59:46 AM
but the shape looks really good.  :D
Yup, it looks great. Excellent work Anarch. :)
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on November 01, 2015, 01:55:13 PM
Yes that Alch leather set is looking really good Anarch!

And the female Destro leather set is EXCELLENT!  Thanks so much for these and your hard work ;)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on February 24, 2016, 07:26:45 PM
And Heeereeee comeee the UPDATE!

the alchemist armor set is finished... or almost, the texture needs some work, but I couldn't make it look good, so I will left it for someone more capable in the texture art  ::)

Blender Preview & comparition(Female)
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Alchemist_02_preview_1.png)

And In-game
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/2016-02-24_00001.jpg)

Now, I'll start working on the Vanquisher set, and I have it for last because I have a little plan I'd like to ask you about...

The vanquisher amors are the more skimpy of the bunch, so I was thinking making them also really skimpy on the male model, like both using half-tops and bare thigs, something like that. What do you guys think? 
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on February 25, 2016, 12:14:32 AM
The vanquisher amors are the more skimpy of the bunch, so I was thinking making them also really skimpy on the male model, like both using half-tops and bare thigs, something like that. What do you guys think?
As I understand it, a vanquisher armor - it is a light/medium armor. For male character needs pants and jacket.
the difference should be like this:
(http://farm9.staticflickr.com/8035/8034535991_a33557fa9b_z.jpg)
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on February 27, 2016, 09:10:31 AM
@Anarch16sync so sorry for the late reply! This Alch armor set is Fantastic! Do u need any help finishing the textures? But if its ready to go, just send me the files and i'll lay them into the mod ;)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on February 27, 2016, 01:25:36 PM
The parts that look grey in the preview and black in game are still textureless, I'll make a Clean up and send you the files, there will be the Destro set and the Alch set, and all the item units for the armors, I created the items cloning the _02 armorsets ingame, but I didn't create the belts, since those doesn't have a mesh in game. All units have 2 dependant units, alt_b & alt_c, and some alt_set just like the vanilla item names.

Edit: Link to the rar file (http://www.mediafire.com/download/smcvt490jo94xa8/TL1CP_WARDROBE_PATCH.rar) for the wardrobe, just paste the media folder over the TL1CP media and everything should be fine, but just in case make a comparision between the Wardrobe file you are using and the one I send you, mine has a new added type of item: GlovesStarndarAlchemist, GlovesLongAlchemist, that are for the gloves in the Alchemist armor sets.

The two armor sets are in the Lvl21_30 folder, Alchesmist_02 and Destroyer_02 (the 01 sets will be the starting set variants with pauldrons and gloves).

The items Units are Alchesmist_02_[type of armor] for the master unit, and add _alt_b; _alt_c; or alt_set for the dependant units, this is all in line with the vanilla items.

Also, there are ALL the item units for the gloves, since I edited them so the alchemist doesn't wear a glove on the left hand, this are supposed to be keep.
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on March 06, 2016, 02:08:43 PM
...just in case make a comparision between the Wardrobe file you are using and the one I send you, mine has a new added type of item: GlovesStarndarAlchemist, GlovesLongAlchemist, that are for the gloves in the Alchemist armor sets.

The two armor sets are in the Lvl21_30 folder, Alchesmist_02 and Destroyer_02 (the 01 sets will be the starting set variants with pauldrons and gloves).

The items Units are Alchesmist_02_[type of armor] for the master unit, and add _alt_b; _alt_c; or alt_set for the dependant units, this is all in line with the vanilla items.

Also, there are ALL the item units for the gloves, since I edited them so the alchemist doesn't wear a glove on the left hand, this are supposed to be keep.
Got it Anarch thanks. Also I needed to update the unit .DAT file you are using for the Alch.  Mine has the newer passive and active skills, so that needs to stay on top too ;)
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on March 11, 2016, 01:14:25 AM
Hey PJ, some sneak peek for you.  ;)

Spoiler
(http://i.imgur.com/Fa0oLse.png)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on March 11, 2016, 03:22:36 AM
 ??? ??? ??? ??? ??? ??? ??? ??? ??? ???

That's so AWESOME! Kva3imoda!

Is it using you're suit system or it has all the materials to use the different parts?

If you find it troublesome to make all the different materials, you can post the blender file, I'll cut the parts and assing the materials for it to work with the normal wardrobe.
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on March 11, 2016, 03:42:04 AM
Is it using you're suit system or it has all the materials to use the different parts?
Well, now it is an early stage of the work, but it will be a standard wardrobe.
I decided to try a new method - to use TL1 meshes as Extra TL2 meshes.

Spoiler
(http://i.imgur.com/lzF2KDy.png)

This method is faster and easier than retexturing.
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on March 11, 2016, 06:52:01 AM
(http://i.imgur.com/EqbxfNT.gif)
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on March 11, 2016, 02:54:37 PM
Hey, Anarch.

I made the original TL1 boots for the 1st set. But now it looks a little crappy. Maybe this will help you.  :)

(http://i.imgur.com/tVx2ckq.png)

Suit1_boots.rar (https://drive.google.com/file/d/0BwZNatjl1ZmpbFlmVVVwaUt3WDA/view?usp=sharing)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on March 11, 2016, 04:09:53 PM

Well, now it is an early stage of the work, but it will be a standard wardrobe.
I decided to try a new method - to use TL1 meshes as Extra TL2 meshes.

This method is faster and easier than retexturing.

Certainly is faster, I tried it myself but the quality of the TL1 meshes is pretty lower in comparition to the TL2 meshes, so in most armours the gloves and boots seemed out of place for my taste, and then for the Chest I had to edit the mesh for the other sex PC so I decided that the re-texture method would be more consistant in quality and easy to implement for the female and male body without concern for the original TL1 class sex, since re-texturing for different body type would be easier than editing the mesh to fit another body type. Also there is the problem with armor that let the skin be seen, since the texture has to share the UV map with the naked body so that the skin shows correctly.

I'm not saying your method is bad by any means, just that it's harder to implement for all armor sets, for full body armors it would work great, as we can see from your previews. The armour you made looks awesome, It seems that since is the last tier armor set the quality is better than of the starting sets.

Now, the way you implent the materials is also pretty good, the only thing you should consider is the feet, you should still assing them a foot material, otherwise when the PC equips long pants, the entire boot will vanish, since the long pants "hide" the ExCalf material. This won't happen with the hands, since they still have their original material.

Quote from: Kva3imoda link=topict=300.msg3701#msg3701 date=1457708077
Hey, Anarch.

I made the original TL1 boots for the 1st set. But now it looks a little crappy. Maybe this will help you.  :)

Ooh that's good, but I don't think I'm going to use them  :-[, I consider the mesh work on the first set complete, the last bit is all texture work. And now I'm working on the Vanq set  to have the mesh work complete and then focus on the textures.
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on March 12, 2016, 08:05:42 AM
the only thing you should consider is the feet, you should still assing them a foot material, otherwise when the PC equips long pants, the entire boot will vanish, since the long pants "hide" the ExCalf material. This won't happen with the hands, since they still have their original material.
Yes, you're right, I had not thought about it. Well, then I divide it in 2 parts - ExCalf and ExFoot.
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on March 12, 2016, 12:08:23 PM
YOU GUYS ARE SO AWESOME!!!

All of these are REAL END-GAME items  ;D worth hunting for!

@Kva3imoda that Transmuter set is BEAUTIFUL. The Alch is not my class-of-choice, but i would gladly finish the game with an Alch to get my hands on that set :D !

Okay i hope u guys are having fun! I will help with the textures as much as i can. Meanwhile i will continue working on my little mesh-substitution project for the low-level Destro armors :P
Title: Re: Anarch's Wardrobe Mod
Post by: Vkoslak on April 19, 2016, 04:22:53 AM
So I started looking at what it would take.  Can someone give me the quick and dirty on these ExMeshes?  Does this mean I should not modify the base mesh at all for an armor set? Just map the texture and then add mesh via the ex? The vanquisher's boots are typically thigh-high. In the original, it was always funny if your boots didn't match your armor that you could end up with the top half of the buckled set, and the lower part be the spiked. If I could control what ExMesh goes with what piece of armor, I could fix the mismatch issue.  How faithful to the originals would you want it? I mean, I can do some projection texture mapping and copy a lot of the original textures.  Or we could do a "in the same spirit" and throw some better textures at it, just retaining the same color scheme and basic shapes.  Really I think as long as you do the base mesh, most of the others are based on that with only little modifications.  Helmets and shoulders should transfer easily.

Here is something I whipped together in just a couple hours just to try a few things. Obviously its not exact, and I modified the base mesh on the arms for the gloves.
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on April 19, 2016, 08:29:44 AM
Oooh the Vanq buckled set, yummy! :D (i think I still have the version by 7egg somewhere. y'know the skimpier one ;) cough, cough!) Great meshwork so far!

About the "ex-parts" (and this is NOT AT ALL an expert opinion) I don't think there are actually ex-meshes. What I see is all mesh parts are part of the base mesh, but they may be using "ex-material" definitions inside the .MATERIAL file and "ex-submesh" definitons inside the .MESH file. This I think is to give a texture to those mesh parts where the texture cannot be applied symmetrically to that mesh part (like a bandoleer draped across the chest, for example).

So I don't think you can make a MESH that's just the armor parts. I think you have to make a totally new MESH with all the parts stuck onto it, with some of those parts using "ex-material" definitions inside the standard MESH-SUBMESH structure (again, I could be COMPLETELY wrong about all this).

About the level of detail - personally I don't mind the "in the spirit" method. I mean, from 40ft above the character I really can't see every little detail anyway.
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on April 19, 2016, 02:07:01 PM
So I started looking at what it would take.  Can someone give me the quick and dirty on these ExMeshes?  Does this mean I should not modify the base mesh at all for an armor set? Just map the texture and then add mesh via the ex?

Ok,Quick and Dirty, I love it that way  8)

first of all, like  Phan said, there is not really such thing as "Ex meshes" this are actually, meshes with a material that is called Ex[material], for example, ExChest, ExCalf, Exhand, etc.

To explain it, I would make a compartition between the forearm material, and the Exforearm...
If you look at any vanilla armor set, the forearm material of the armor has its UV mapped to the same location of the UV map for the naked Forearm material, this is important for armor that let the skin be seen, since the game will overlap the amor forearm texture image over the naked texture image, if they don't have the UV mapp in the sampe place and the same shape... well, the result will be a mess.

this is well explained in this wiki article (http://docs.runicgames.com/wiki/Armorset_Guidelines)

Now, what that article don't really explain is how the ExForearm material will work in game, it just say it is used for alpha, but it has another importance, when you equip a chest with long sleeves, like the green cloth set, the ExForearm, ExMidarm, get removed to avoid clipping. So depending on the armor type, "chestlong", "cheststandard", etc. defined by the Wardrobe.dat file, the different materials with the Ex preffix will be hidden or not. So keeping the Ex materials where they should be, is important, not for the full armor to work since it will work anyway, but for the pieces to work well with other armor pieces.

here is a pic I found with the some Ex material shown as guidelines:
(http://static.runicgames.com/assets/146/seams_ids.jpg)

The vanquisher's boots are typically thigh-high. In the original, it was always funny if your boots didn't match your armor that you could end up with the top half of the buckled set, and the lower part be the spiked. If I could control what ExMesh goes with what piece of armor, I could fix the mismatch issue.  How faithful to the originals would you want it? I mean, I can do some projection texture mapping and copy a lot of the original textures.  Or we could do a "in the same spirit" and throw some better textures at it, just retaining the same color scheme and basic shapes.  Really I think as long as you do the base mesh, most of the others are based on that with only little modifications.  Helmets and shoulders should transfer easily.

Well, I don't know what the others think, but the ones I make are mix in between faithfull and in the same spirit. Like you said helmet and shoulder are mostly the same, I found some issues with some of the Vanquisher ones, cause of the hair, but I just replaced the hair with a fitting TL2 hairstyle. For the rest of the body a search for "matching" pieces from other sets and just retexture them, I choose this way to have the mesh quality be around the same as the vanilla sets, because some models from TL1 really look crappy, and with weird UV mapping, and also you need a way to make it easy to adapt one model to the male and female body... (Male vanquisher wear skinpy suits and tall boots too  ;))

Here is something I whipped together in just a couple hours just to try a few things. Obviously its not exact, and I modified the base mesh on the arms for the gloves.

And what you there works great  ;D
Title: Re: Anarch's Wardrobe Mod
Post by: Vkoslak on April 23, 2016, 03:22:37 PM
Oooh the Vanq buckled set, yummy! :D (i think I still have the version by 7egg somewhere. y'know the skimpier one ;) cough, cough!) Great meshwork so far!

I know which ones you are talking about. It seems the only posts to the TL1 sections on forums are related to it.  :D

Is this forum not PG-13 like RGF?
Planning on making a "Torchlight After-hours" mod?   ;)

Let me get off topic for a second...

While I personally don't have any issues with those textures, I've been using this alias since college and it is super easy to track it back to my offline self. So I have to think about "Is this something my employer, or future employers would have a problem with?" and "Is this something someone will harass me about?"

Case in point, a couple of weeks ago, someone I don't know called me on my work phone to ask me about Blender because of a forum post. Why they didn't just email me I don't know. It would have been way less creepy.

The short of it is, I won't convert those.  However, I could possibly make a video showing how I convert the normal ones so someone else can follow the steps if they wanted.

Back to the topic.

I subscribe to "blendernation" on twitter, and a couple of days ago I saw something relevant to my interests.
https://blog.sketchfab.com/retopologise-3d-scans-low-poly-game-assets/ (https://blog.sketchfab.com/retopologise-3d-scans-low-poly-game-assets/)
I have a kinect and some 3d scanning software. Hell, that's where the face and some of the boots on my witch mod came from. I just did the retopology by hand. 

Reading through it, there is a section on copying UV maps. It is really short, so I started poking around and found this:
http://www.screencast.com/users/blenderwho/folders/Jing/media/8999e39f-0a49-464a-b558-e3ac2bcc8c4f (http://www.screencast.com/users/blenderwho/folders/Jing/media/8999e39f-0a49-464a-b558-e3ac2bcc8c4f)
Transferring UV images from one model to another based on different UV layouts.  As long as the models are somewhat close.

I'm still monkeying with it, but it looks promising.
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on April 24, 2016, 02:28:58 AM
Well, It's been a while since I updated something here...

But I got some cool stuff to show you guys...

The Male Destroyer, has gotten his 3 unique faces, and 3 unique hairstyles...
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/20160423230634_1.jpg)
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/20160423230843_1.jpg)
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/20160423230847_1.jpg)
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/20160423230752_1.jpg)
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/20160423230742_1.jpg)

This works just like the normal faces and hairs... The head models are custom, but the textures are slightly edited version of some vanilla ones.

@Phanjam , If you can send me the Male Destro Dat file, and the wardrobe file, I'll edit those and send you all the package so you can have it ready for the next update.
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on April 24, 2016, 09:50:02 AM
That is really great work Kva LOL LOL Anarch! I specially like the second option because, in my mind, the Destroyer is African/Middle Eastern :P

I've attached the stuff you asked for -wasn't sure exactly which files so I put in a whole bunch! Thanks so much for this Anarch!
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on April 24, 2016, 10:00:04 AM
That is really great work Kva!
:D Not Kva, but Anarch.

Yes, excellent work Anarch.
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on April 24, 2016, 10:04:16 AM
That is really great work Kva!
:D Not Kva, but Anarch.

Yes, excellent work Anarch.

LOL LOL LOL!!! I'm so used to complimenting your work Kva, it came out automatically!!! Big BIG sorry Anarch! Didn't mean to mis-credit you :D :D :D

I've corrected my osriginal post :P
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on April 24, 2016, 02:10:03 PM
That is really great work Kva LOL LOL Anarch! I specially like the second option because, in my mind, the Destroyer is African/Middle Eastern :P

I've attached the stuff you asked for -wasn't sure exactly which files so I put in a whole bunch! Thanks so much for this Anarch!

Ooh I should be more specific, since I don't see the attachment...
The Male Destro Dat file, is HUM_DESTROYER_M, the one in
MEDIA/UNITS/PLAYERS/DESTROYER/

And the Wardrobe File is the TL1CP_Wardrobesets.DAT

I only need those two.

Well, If you like the Destro to be less caucasian, I'll darken the skin of the first face  ;D
Title: Re: Anarch's Wardrobe Mod
Post by: Vkoslak on April 24, 2016, 04:28:59 PM
I think I have the textures done mostly to my satisfaction.

I didn't do the collar or arm band. They transferred poorly. I will just add them some other way.

I'm noticing, that part of the skirt texture is actually rendered on what would be the chest part of the mesh. I will need to separate that so that it is part of the "pants" mesh for tl2.  I did see that tl2 has something that looks like goggles in the base hair texture, so I remapped the goggles from the buckled armor to that instead of transferring the old texture.

Thoughts?

(http://vkoslak.net/torchlight/blender/new_buckled_a_pose.png)

(http://vkoslak.net/torchlight/blender/buckled_conversion_action.gif)
The reaction when the Vanquisher asks "Are you wearing my clothes?"
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on April 24, 2016, 05:07:51 PM
Thoughts?

Great Work!  :D
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on April 24, 2016, 11:26:13 PM
Thoughts?
Great Work!  :D
Yes absolutely Great work!!!

For the collar and armband, are you unhappy because these items have "fuzzy edges" (just an assumption on my part)? If so, how about in the texture file you define the edges of those items by having them end in a transparent/alpha portion of the image?

In the case of the Vanq's cape i guess the extra bones mean extra work for the animations too?
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on April 25, 2016, 03:06:04 AM
In the case of the Vanq's cape i guess the extra bones mean extra work for the animations too?

It would mean just weighting the cape to the "Tasstets" bones, (there are 2 on the back, 2 on every side and 2 on the front (not needed in this case) ), but depending how good are you with the weight paint, it could be troublesome...

Also, Phan, here are attache the files for the Destroyer Faces and Hairstyles. I compressed them into a Rar, just merge the media folder in the rar file with the TL1CP Media folder, the only files It should overwrite should be "Hum_DESTROYER_M.DAT" and "TL1CP_Wardrobesets.DAT" the others are new files.

I limited the Face and Hair options for the Destoyer, I had waaay too many options... Now It has 5 faces, the three I made, and 2 form the vanilla characters, and It has 6 hairstyles, again, the three I "made", 2 from vanilla characters, and Bald.
Title: Re: Anarch's Wardrobe Mod
Post by: Vkoslak on April 25, 2016, 04:27:29 AM
I left the painting as-is and just renamed the vertex groups to match the tasset names on the new armature. 
Title: Re: Anarch's Wardrobe Mod
Post by: Vkoslak on April 28, 2016, 03:26:32 AM
Got it in GUTS!   It's not perfect, but it's progressing nicely.
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on April 28, 2016, 04:28:46 AM
Wow, Nicely Done Vkoslak  :D

May I ask you, what names are you using for the item files? If you can I would like that you use the vanilla convention, being that the "Vanquisher_03" set, the heavy leather I'm working on (cof cof  ::) )  would be the "Vanquisher_02" (Later I'm going to add this to the reference post in the first page for the numeration to be set for every set)

And also, this may sound weird but... how is the male counter part looking?  :-\
Title: Re: Anarch's Wardrobe Mod
Post by: Vkoslak on April 28, 2016, 05:09:44 AM
I was just using huf_buckled.  Easy enough to rename.

I put these under media/WARDROBE/VANQUISHER.  This was more to just get it going.
Maybe give me the full path you want it under just so there is no confusion.

I ran into a problem using the ExCalf for the thigh part of the boots.  Namely that they don't hide with normal pants. I think that area of the boots will just have to be considered part of the pants, just like it was part of the chest in TL1, unless someone has a way to make this work. There is a piece I added to the skirt that the UV is doing strange things.  It looks fine in blender, but gross in any ogre engine. The only other issue I'm running into is the weight painting that was on the skirt does not work well with the tasset bones.  So it will need redone at some point. Other than those things, I'm just needing to finish my texture cleanup.

I haven't started on the male counter part yet, but I have been thinking about it.  Naturally I would like to not have to do too much modification.  I was half considering making it look exactly the same, just conforming to the male model shape instead of the female. Male vanquisher always hopes senpai will notice him. This would still require changing where the highlights are on the chest piece since it will be a bit... flatter.  Maybe someone whose good with the concept art can make some rough design I can follow.  I tend to just make it up as I go along  :D  Although I had been thinking maybe a kilt would work.
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on April 28, 2016, 05:44:33 AM
I was just using huf_buckled.  Easy enough to rename.

I put these under media/WARDROBE/VANQUISHER.  This was more to just get it going.
Maybe give me the full path you want it under just so there is no confusion.


Ooh ok, well since I'm following the vanilla conventions and paths, this one should be in:

Media/Wardrobe/_LVLS_31_40/VANQUISHER_03
The files should be Huf_Vanquisher_03 & Hum_Vanquisher_03, but I was talking about the name of the files that define them as items, the one that have .dat extension.
Those should be: Vanquisher_03_Helmet; Vanquisher_03_Shoulders; Vanquisher_03_Chest; Vanquisher_03_Gloves; Vanquisher_03_Pants & Vanquisher_03_Boots.

In any case is not totally necesary to follow this since all can be changed later to be consistant with the other sets.

I ran into a problem using the ExCalf for the thigh part of the boots.  Namely that they don't hide with normal pants. I think that area of the boots will just have to be considered part of the pants, just like it was part of the chest in TL1, unless someone has a way to make this work. There is a piece I added to the skirt that the UV is doing strange things.  It looks fine in blender, but gross in any ogre engine. The only other issue I'm running into is the weight painting that was on the skirt does not work well with the tasset bones.  So it will need redone at some point. Other than those things, I'm just needing to finish my texture cleanup.

About your Ex_calf issue, if you want it to be hidden with normal pants, you should rename it to Ex_MidLeg and that would solve your issue.

The UV issue, may have to be with the way Ogre is turning your new quads to tris, assigning the new faces in strange ways in the UV, use blender to convert quads to tris and the UV will have the right assingment


And last, yeah, I would say you would only need to change the Chest texture to fit the male  chest, but keep the clevage  ;D the other parts should be the same.  ;) The male vanquishers are so masculine that they can kick your ass wearing clevage, a skirt and high boots.
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on April 28, 2016, 05:59:30 AM
The male vanquishers are so masculine that they can kick your ass wearing clevage, a skirt and high boots.

I...
cannot even begin to imagine this ???

But FANTASTIC work on the female set Vkoslak!
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on April 29, 2016, 11:52:09 AM
Phan, here are attache the files for the Destroyer Faces and Hairstyles. I compressed them into a Rar, just merge the media folder in the rar file with the TL1CP Media folder, the only files It should overwrite should be "Hum_DESTROYER_M.DAT" and "TL1CP_Wardrobesets.DAT" the others are new files.

I limited the Face and Hair options for the Destoyer, I had waaay too many options... Now It has 5 faces, the three I made, and 2 form the vanilla characters, and It has 6 hairstyles, again, the three I "made", 2 from vanilla characters, and Bald.

I forgot to thank you for these Anarch  :-[ Thanks mucho and nice work! Did you make the head meshes from scratch?

I laid them into the MEDIA folder and i confirm theyre working fine. Theyll be there in the coming update  ;)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on April 29, 2016, 01:50:35 PM

I forgot to thank you for these Anarch  :-[ Thanks mucho and nice work! Did you make the head meshes from scratch?

I laid them into the MEDIA folder and i confirm theyre working fine. Theyll be there in the coming update  ;)

Well, not from scratch since, I would have trouble making them be in the same quality as the vanilla, but I taked the basic human face from Hum_m.mesh, and started changing the proportions and stuff here and there. Te result was pretty good :D
Title: Re: Anarch's Wardrobe Mod
Post by: Vkoslak on May 01, 2016, 07:12:47 AM
Ok, give this a try, let me know what you think.

There are a couple pieces that could be a little better, but overall I'm pretty happy with it.

I'll start poking at the HUM version.
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on May 01, 2016, 09:17:54 AM
Woohoo thanks for this Vkoslak!

I put them into the main MEDIA folder. changed the CLASS REQUIREMENT to VANQUISHER and opened it in GUTS.

I spawned all the items just fine. Picked them all up just fine and usually, if I reach this point without a crash, all is well.

Unfortunately, when I put on the helmet it did not show on the player model. Then when I tried to put on the shoulders, that's when GUTS crashed (unhandled exception something).

I will try to change the CLASS REQUIREMENT back to EMBERMAGE (how it was in your archive) or even remove it for now just for testing, and I'll report back.

Not to worry! Nothing great comes easily! :D
Title: Re: Anarch's Wardrobe Mod
Post by: Vkoslak on May 01, 2016, 04:46:00 PM
I wonder if there is some weird interaction with the t1cp.  I should install that now.   ;D



Update:

Ok, so I unpacked the t1cp mod, copied my files over, edited the dat files and it crashes just like Phanjam says.

I started poking around in GUTS,  and I noticed that on my items, that the texture and mesh wasn't showing as set in the item editor.
If I edit these to the correct texture/mesh, they start working.

I see zero difference in what I hand edited and what guts has in the dat files.
so...   \_(ツ)_/

Update 2:
I just added a new zip with the dat files that I had edited in guts.  See if that works.  If not, I will just put up screenshots of the correct settings.

Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on May 02, 2016, 12:49:25 AM
Thanks v much for the updated .zip Vkoslak! Will test em out and report back...
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on May 05, 2016, 03:31:02 PM
I haven't started on the male counter part yet, but I have been thinking about it.  Naturally I would like to not have to do too much modification.
Maybe someone whose good with the concept art can make some rough design...

hmm okay, so I drew up a concept for the male Buckled set...

Spoiler
(http://i.imgur.com/p1okNMT.jpg)

I think this can be done just via textures and very little mesh substitution - for the boots and for the helmet. As I was drawing it it was giving me this BDSM vibe  :P so I thought of that Colonist set, the one with a full-face leather mask. I'm thinking the boots and helmet can be from that set.

Hope it sparks more ideas for you Vkoslak!
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on May 05, 2016, 03:49:21 PM
Update 2:
I just added a new zip with the dat files that I had edited in guts.  See if that works.  If not, I will just put up screenshots of the correct settings.

I confirm it works, it works, and it's a Beautiful set!

(http://i.imgur.com/tUYSQKc.jpg)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 05, 2016, 04:24:38 PM
Hey @Anarch16sync I move this thread into its own Board ;) I think it deserves complete recognition this way, there is so much great work in here!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on May 05, 2016, 05:01:23 PM
Hey @Anarch16sync I move this thread into its own Board ;) I think it deserves complete recognition this way, there is so much great work in here!

Ooh Nice, hope this gets more people into it.


hmm okay, so I drew up a concept for the male Buckled set...

Spoiler
(http://i.imgur.com/p1okNMT.jpg)

I think this can be done just via textures and very little mesh substitution - for the boots and for the helmet. As I was drawing it it was giving me this BDSM vibe  :P so I thought of that Colonist set, the one with a full-face leather mask. I'm thinking the boots and helmet can be from that set.

Hope it sparks more ideas for you Vkoslak!


Also, really cool concept, the chest piece and the pants looks great, I would add the tasset in the back and i would be perfect  :D
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on May 08, 2016, 03:20:44 AM
Hi @Kva3imoda ! I wanted to try making some animated textures for the Transmuter set...

Spoiler
(http://i.imgur.com/EqbxfNT.gif)

Original post
http://torchmodders.com/forums/tl1-armors-wardrobe-mod/anarch's-wardrobe-mod/msg3700/#msg3700


Is it okay if I borrow the files?

Anarch, this texture experiment is my contribution to your Armors mod  ;)
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on May 08, 2016, 03:26:17 AM
I wanted to try making some animated textures for the Transmuter set...
What do you mean? Animated textures works only for props(not for armors, weapons and units).
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 08, 2016, 04:00:22 AM
Hi Kva!! Well I was able to make it work on a monster unit already...

Spoiler
Acid Gel! (TL1 mod (http://www.runicgamesfansite.com/downloads.php?do=file&id=843))

(http://i.imgur.com/ZZ3RilE.gif)

Material File...
Code: [Select]
material 21_-_Default
{
technique
{
pass
{
ambient 0.588 0.588 0.588
diffuse 0.588 0.588 0.588
specular 0 0 0 0
emissive 1 1 1
texture_unit
{
texture anim2.png
scroll_anim 0.02 0.03
rotate_anim 0.02
}
}
pass
{
ambient 0.57451 0.57451 0.57451
diffuse 0.57451 0.57451 0.57451
specular 0 0 0 0
emissive 0.3 0.3 0.3
scene_blend alpha_blend
alpha_rejection greater 100
texture_unit
{
texture steady3.png
}
}
}
}



I'm hoping I can make it work on this armor too  :P I want to try and make the seams glow and pulse  :o

EDIT
Arkham was also able to make this work on a weapon (http://torchmodders.com/wiki/doku.php?id=frame-by-frame_texture_animation) too! Altho the method is different than mine above
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on May 08, 2016, 04:03:43 AM
Hi Kva!! Well I was able to make it work on a monster unit already...
I see, but it works only in the viewer, but not in the game.  :( This works only for props in the game.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 08, 2016, 04:12:25 AM
Aww shucks! Okay, but I'll keep experimenting :P I think animated texturing has that "wow factor" for mods :D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on May 08, 2016, 04:31:16 AM
I think animated texturing has that "wow factor" for mods :D
Yes, that would be great, we can have a lot of cool stuff, but it does not work.  :-[

Arkham was also able to make this work on a weapon (http://torchmodders.com/wiki/doku.php?id=frame-by-frame_texture_animation) too! Altho the method is different than mine above
Oh, you mean "Frame-by-frame Texture Animation"? Yes, it works fine, I tried it for my angel wings once.

But this method has disadvantages - large weight of all texture frames in total.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on May 08, 2016, 03:20:40 PM
Hey guys, the animated texture is a cool idea, I'm totally in for it. The issue with the size for a lot of textures should not be an issue, since your armour use the Ex_materials, making a single base Extra texture, and 10 or 12 glown textures for an 0.5 s animation wouldn't be a lot of textures.

Also I have a little something... I finished the Female Vanquisher Heavy leather set.
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Vanquisher_02_preview.png)

I'm now making the male version, and then It should be ready to be in game. So that will finally make the first tier of equipment complete. The color of some parts is a bit off, but I will fix it before posting it. I'll also edit the items unit files so the equipment has the right class requirement, affixes and set bonuses. The item icos are going to be the last thing to do, so I can put all the icons in a simple texture sheet.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 08, 2016, 05:34:48 PM
Holy guacamole Anarch, that set looks Fantastic!

Thinking about this set in the TL2 environment, I really like how it feels like something special for the Vanquishers, how it makes them cool vs the other classes 8)

It should have great description text in the item info UI!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on May 09, 2016, 04:38:11 AM
Ok, I finished the male model, and the item are in game now.  8)

Here is the male version in Guts.
Spoiler
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/20160509012932_1.jpg)

Later I'm gonna post the files so you can add them to the TL1CP.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 09, 2016, 04:51:07 AM
Hahaha great work Anarch! Tho it will take some really good affixes to make me where those pants  :D
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on May 27, 2016, 11:11:40 AM
Reading through it, there is a section on copying UV maps. It is really short, so I started poking around and found this:
http://www.screencast.com/users/blenderwho/folders/Jing/media/8999e39f-0a49-464a-b558-e3ac2bcc8c4f (http://www.screencast.com/users/blenderwho/folders/Jing/media/8999e39f-0a49-464a-b558-e3ac2bcc8c4f)
Transferring UV images from one model to another based on different UV layouts.  As long as the models are somewhat close.
I tried to do the same, but I failed.  I'm doing something wrong. :( After I press "Bake", I do not have new texture map, but only a black image.
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on May 28, 2016, 02:38:52 AM
I'm doing something wrong. :(
Hooray!
I used this video:
Spoiler
Well, it contains some graphic bugs, but it does not matter.  :)
Step by step and everything works fine!

(http://i.imgur.com/nMujwGt.png)

Yes, this method gives a huge potential for modding.  :)
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on May 28, 2016, 12:39:30 PM
Hey Kva thanks v much for sharing this! It was fascinating to watch

Yes, this method gives a huge potential for modding.  :)
I see how it can really help to bring new models into the game. But I guess animations are still a big challenge (I remember your post about that program where you can just drag the bones around to make animations...)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on May 30, 2016, 01:31:18 AM
I'm doing something wrong. :(
Hooray!
I used this video:

Step by step and everything works fine!

(http://i.imgur.com/nMujwGt.png)

Yes, this method gives a huge potential for modding.  :)

Kva This is AWESOME!

I just test it with the TL1 Vanq model and a HUM_F model and with some model editing it works like a charm, this will make porting the TL1 armors easier and faster.
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on May 30, 2016, 02:48:03 AM
this will make porting the TL1 armors easier and faster.
:) Yeah exactly!
Title: Re: Anarch's Wardrobe Mod
Post by: Phanjam on May 30, 2016, 05:54:29 AM
this will make porting the TL1 armors easier and faster.
:) Yeah exactly!

Oh I get it now! :D Thanks so much Kva!
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on May 30, 2016, 06:49:04 AM
Thanks so much Kva!
Well, this idea of Vkoslak, I just added one more video and screenshot of my test.  :)
Title: Re: Anarch's Wardrobe Mod
Post by: Anarch16sync on June 02, 2016, 05:19:49 PM
this will make porting the TL1 armors easier and faster.
:) Yeah exactly!

Well, testing baking the textures got started on this and in almost no time I found myself tottaly inspired...

So here is a preview of what I'm working on, for Update 02 or maybe 03, I don't know when I'm going to finish the other 2...

The vanquisher New (original from TL1) Starting set, and tier 0 (Since Tier 1 is already done, but this should spawn first) armor set.

(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/HUF_Vanquisher_A_preview.png)

It's amazing the fast you can go with the texture with to Bake option, It requires some fiddle (not so easy as put on model over the other and bake) but you get awesome results.
(Used on the boots, gloves and chest... the other things are pure retexture)

Edit: Also don't worry I'm not gonna put a skirt on the male model, I learned my lesson with the leather set  :D
Title: Re: Anarch's Wardrobe Mod
Post by: Kva3imoda on June 02, 2016, 09:43:10 PM
So here is a preview of what I'm working on
It looks impressive.  :)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on June 03, 2016, 03:19:43 AM
Damn it when ispiration comes, there is no stoping it  8)

I finished the male set... and it looks HOOOOT! (no pun intented with all the red)

(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Vanquisher_A_Preview.png)

I always loved the starting set from the Vanquisher  :P
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Khazad on June 03, 2016, 03:23:37 AM
Damn it when ispiration comes, there is no stoping it  8)

I always loved the starting set from the Vanquisher  :P

Amazing skills you have, Anarch!

I love the starting TL1 vanq look also - now that you've ported it we can see it in TL2 too :D

*two thumbs up*
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on June 03, 2016, 03:50:27 AM
Damn, my office blocks photobucket too???!!! But I see you're on a roll ANarch :D !  Thanks so much for these!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on June 06, 2016, 01:52:31 PM
Hey Anarch is there anything i can help u with on this mod? I cant wait until the destro has more bad-ass TL1 armor! :D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on July 12, 2016, 03:15:35 AM
Ok after so long I finally finished the Destro Set I was working on, I took me some time since I tried to make it have the asimetrical shoulder patch of the original, but since I couldn't make it look good enough and It was more trouble for me, I worked with the second best I could come up with.

Destro Tier 0 and new starting set:
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/07122016_000542746.png)
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/07122016_000720702.png)
And the original for comparison:
(http://i3.photobucket.com/albums/y51/Scutilla/Torchlight/DNude-1.jpg)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on July 13, 2016, 03:25:29 PM
Woohoo! Great work Anarch! Are u already happy with it to put it into the next release? If so pls post the patch-mod :P
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on October 19, 2016, 02:45:03 AM
Female & Male

(http://i.imgur.com/WQL81Jv.png)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: sephiawind on October 19, 2016, 12:05:55 PM
Female & Male

(http://i.imgur.com/WQL81Jv.png)

i will get nosebleed if this one added to tl1cp as end game reward or if you created mod that contains TL1 armors  :D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on October 22, 2016, 05:03:37 PM
This is Fantastic Kva!!! Is it almost ready?  ;)

Female & Male

(http://i.imgur.com/WQL81Jv.png)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: sephiawind on October 23, 2016, 12:38:31 AM
This is Fantastic Kva!!! Is it almost ready?  ;)


may i know ? almost ready for what ? tl1cp additional content ?  ;)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on October 23, 2016, 01:21:22 PM
almost ready for what ? tl1cp additional content ?  ;)

Hey sephiawind! Yup, that's the plan!  8)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Vkoslak on October 25, 2016, 01:45:51 AM
I didn't forget, I've just been busy.

This is what I'm thinking for the male version of the buckled armor.

I've started texturing it. Not ready to show yet.  I will probably go back and add geometry for the belts on the female version as well. It's only a couple of polys and I think it looks better.

Any feedback?
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on October 25, 2016, 12:55:59 PM
I didn't forget, I've just been busy.

This is what I'm thinking for the male version of the buckled armor.

I've started texturing it. Not ready to show yet.  I will probably go back and add geometry for the belts on the female version as well. It's only a couple of polys and I think it looks better.

Any feedback?

I compared the silhouette with the female Buckled and it looks good / looks like a set ;) I like it :D

(http://i.imgur.com/FcII3gB.png)

Lemme know if you'd like any help with texturing :P
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Vkoslak on December 31, 2016, 01:05:09 AM
Textured!

I think the grey in the pants/skirt thing doesn't quite match the rest of the armor, but otherwise I'm happy with it.

Now to get it exported for tl2.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on December 31, 2016, 10:34:42 AM
Oohhh yesss very nice! Thanks Vkoslak.

Btw im trying my hand at refitting TL1 armor for TL2 (http://torchmodders.com/forums/3d-modelling-animation/learning-to-use-blender/). Would appreciate any tips u can toss my way :D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Vkoslak on December 31, 2016, 10:58:05 PM
I read up on some hand painting techniques and used my wife's old bamboo wacom tablet. Much happier with the changes I made today.  I ended up making a digital brush to use in blender to do the painting directly on the model. I had seen a video where that was used to put pores in skin for more realistic textures, but I thought it would look good here as well on the leather.


EDIT:  Now in GUTS!
Figured out my ExMidArm issue. Retouched a little more on the not a skirt texture.

I think it works pretty good.

I attached the updated zip that has both the male/female versions of the vanquisher buckled set.

Let me know if you see anything I should modify.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on January 01, 2017, 04:01:16 PM
@Vkoslak Woah, nicely done. The male version looks awesome, and the texture also looks really good.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on January 02, 2017, 01:01:38 AM
Agree with Anarch - the new textures look really good Vkoslak!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on January 09, 2017, 10:23:16 PM
I ended up making a digital brush to use in blender to do the painting directly on the model.
:) Yeah, I tried this technique just before New Year. It is a pity that I have not used it before, because it is very cool and easy.

And an excellent work, as always, Vkoslak.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on January 13, 2017, 06:54:45 AM
@Vkoslak  Durn! I missed that you had attached the new wardrobe files  :-[

Downloaded and will include in TL1CP in time for a little update I been working on  8)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on January 18, 2017, 05:13:52 AM
(http://i.imgur.com/MiGETpr.png)

Hey PJ! I finished it and tests needed.  :)

Download TRANSMUTER_01.zip (https://yadi.sk/d/A4CDjJPI39aJm3)

Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on January 18, 2017, 09:28:08 AM
OMG YESSSS!!!!
Spoiler
(http://i.imgur.com/hphslsk.gif)
Thank you, thank you, thank you @Kva3imoda !!!

I am SO going to make a special skill for this set, where you shoot an energy blast from the faceplate!!!  :D

Spoiler
(http://i.imgur.com/4EWtUDi.gif)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on January 18, 2017, 12:48:54 PM
 :D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Zodin on January 18, 2017, 05:00:57 PM
Wow amazing  *-*

U rock ! =D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on January 28, 2017, 12:00:43 PM
Spoiler
(http://i.imgur.com/MiGETpr.png)
Hey PJ! I finished it and tests needed.  :)

Hi @Kva3imoda ! The textures are properly mapped in OGRE mesh viewer, but in game/GUTS only the pants are textured properly. I think the pants are a re-color of an existing item, am I right? ;)

I think  for all the other pieces I need to make new UV maps which conform to TL2's layout for the main texture page for wardrobes, and then bake-on the textures from your working mesh.

What do you think if I just put all the textures (except for the pants) on to the "extra" page, so that I can layout the UV maps in any way that will fit? I'm thinking this will be much less bother than re-working the textures to fit into the TL2 layout. Will this work?
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on January 28, 2017, 02:03:01 PM
Hi @Kva3imoda ! The textures are properly mapped in OGRE mesh viewer, but in game/GUTS only the pants are textured properly.
We're talking about Transmuter set? Well, everything should be fine, you're doing something wrong.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on January 28, 2017, 02:08:25 PM
Oh, I just forgot to convert PNG to DDS.  :)
HU_TRANSMUTER_01_Extra/Helmet/Pauldrons.png files should be *.dds

All extra textures always should be DDS.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on January 29, 2017, 06:58:51 AM
HU_TRANSMUTER_01_Extra/Helmet/Pauldrons.png files should be *.dds
All extra textures always should be DDS.
Got it! Thanks Kva!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on January 29, 2017, 10:06:42 AM
Another question on the Transmuter set Kva - for the <STRING>SET: in the [WARDROBE] section in the unit .DAT file, did you use...

<STRING>SET:CHESTSTANDARD
<STRING>SET:CHESTLONGSTANDARD
<STRING>SET:CHESTSHORTSTANDARD, or
<STRING>SET:CHESTVEST

because I tried all these settings but none seem to work - I keep getting an invisible chest unit...

Spoiler
(http://i.imgur.com/yar4pDN.jpg)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on January 29, 2017, 11:57:06 AM
I keep getting an invisible chest unit...
You changed the material file?

Code: [Select]
material Hum_transmuter_01/ExChest
{
technique
{
pass
{
ambient 0.588 0.588 0.588
diffuse 0.588 0.588 0.588
specular 0 0 0 0
emissive 0.4 0.4 0.4
texture_unit
{
texture HU_TRANSMUTER_01_extra.png
}
}
}
}
Change PNG to DDS in all Extra materials.  :)

I forgot about this dds-wardrobe feature. For monsters or NPCs no difference what type of texture you use. And PNG is much more convenient for working. This is the reason why I always work with PNG, and then changing to DDS in a final version.

Another question on the Transmuter set Kva - for the <STRING>SET: in the [WARDROBE] section in the unit .DAT file, did you use...

<STRING>SET:CHESTSTANDARD
<STRING>SET:CHESTLONGSTANDARD
<STRING>SET:CHESTSHORTSTANDARD, or
<STRING>SET:CHESTVEST
I think SET:CHESTSTANDARD will be fine.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on January 29, 2017, 02:12:44 PM
Thanks again Kva ;) Yes the code in the .MATERIAL is the same as your example / no changes there. Oh well, I'll get it eventually :D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on February 12, 2017, 01:11:53 PM
Woohoo! Finally got @Kva3imoda 's Transmuter set displaying properly in-game and, as usual, the only problem was me typing in the wrong file paths  ::) ! So sorry for that Kva...

So this is in GUTS...
(http://i.imgur.com/iyaHQtA.jpg)

and this is in-game...
(http://i.imgur.com/hfPhyvV.jpg)

You can see I haven't implemented Anarch's fix for how new gauntlets replace the starting gauntlet yet. That is on my to-do list, along with new armor-piece icons and the affixes for the set. 

@Anarch16sync  When that's all done I will send you the files/sub-directories to merge-in with your main mod  ;D

I still want to do that special skill for this set, but maybe I need to push-back the timing for that  :P

EDIT
icon set...
Spoiler
(http://i.imgur.com/maZAJRa.jpg)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: RnF on February 15, 2017, 08:16:58 PM
Amazing!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on February 19, 2017, 09:33:01 AM
Thanks R! The hard work was done by Kva!  :o

Okay I got the icons working...

(http://i.imgur.com/RCvOqho.jpg)

But am having trouble with the set description part of the item pop-up.

I would like to apply "damage reduction when blighted" using a modification of the ALCH_INOCULATE affix, like this...

Code: [Select]
[SET]
<STRING>NAME:ALCH_TRANSMUTER
<TRANSLATE>DISPLAYNAME:Alchemcial Transmuter
[AFFIX]
<INTEGER>COUNT:2
<INTEGER>AFFIXLEVEL:1
<STRING>AFFIX:UNIQUE_TL2_CHARGERATEBONUS2
[/AFFIX]
[AFFIX]
<INTEGER>COUNT:3
<INTEGER>AFFIXLEVEL:7
<STRING>AFFIX:ALCH_TRANSMUTER_INOCULATE
[/AFFIX]
[AFFIX]
<INTEGER>COUNT:4
<INTEGER>AFFIXLEVEL:1
<STRING>AFFIX:UNIQUE_TL2_CHARGERATEBONUS5
[/AFFIX]
[AFFIX]
<INTEGER>COUNT:5
<INTEGER>AFFIXLEVEL:15
<STRING>AFFIX:ALCH_TRANSMUTER_INOCULATE
[/AFFIX]
[/SET]
but the game does not know how to describe it.  So I tried to give "description tags" but the line keeps showing blank...

(http://i.imgur.com/Owndp9s.jpg)

I've tried <TRANSLATE>DESCRIPTION: and <TRANSLATE>ADDITIONALDESCRIPTION: in the set .DAT file and in the affix .DAT file, but neither is working :(

Then again, the ALCH_INOCULATE affix is a "set stat" type of affix which modifies the level of blight somehow - maybe too complicated? I might need to make a new affix which adjusts blight damage some other way...
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on February 26, 2017, 05:26:38 PM
Im thinking the Transmuter's DR effect when blighted will be from a new passive similar to (but much simpler than) Inoculate.

I also started to split the Transmuter gloves into separate left / right meshes for Anarch's gauntlet fix but ran out of time for this weekend :P will get back to it soon.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 07, 2017, 03:19:49 PM
So... I got back to this for several days...

Spoiler
(http://i.imgur.com/1W38eEZ.gif)
0.5 x animation speed

I finally got the Homunculus armor mesh onto a Hum_M .SKELETON and it seems to be working fine! :D

I still need to fix the textures since they are mis-aligned, then make sure I can get them in-game as armor units. But I am quite pleased with meself for getting this far!

Thank you so so so much @Kva3imoda , @Anarch16sync and @Vkoslak for all your guidance and for inspiring me!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on March 07, 2017, 06:46:49 PM
Way to go Phan!  :D

Keep up the good work!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 10, 2017, 04:59:49 PM
Thanks mucho Anarch!  8)

Okay all the items display properly in GUTS...

(http://i.imgur.com/FBCZcLL.jpg)

So it's just the re-texturing, set affixes and item icons  ;D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Aherin on March 11, 2017, 08:52:45 AM
That looks really cool man :) Are you planning to go through all the Alchemist sets?
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 11, 2017, 12:37:25 PM
That looks really cool man :) Are you planning to go through all the Alchemist sets?
Hey Aherin! I'm making these for Anarch's TL1 Armors mod, so I'll help make as many as he'd like me too (if he can wait that long! :D ).

This mod started as a branch of TL1CP, but it became its own mod because of all the work involved.  The original idea then was to have just 1 or 2 TL1 sets per TL1CP class, for flavor :)

Aaannd the Homunculus texturing is done!
Spoiler
(http://i.imgur.com/w8IL3o9.png)

In-game


On to set affixes and icons :P
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on March 11, 2017, 02:05:59 PM
Aaannd the Homunculus texturing is done!
I feel it is necessary to fix the skirt. Looks a bit ugly.  :D
However, great work PJ. Now you know almost everything about the wardrobe.  :)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 11, 2017, 02:15:44 PM
Thank you so much Kva! I have you to thank also; I always admired your work ;)

Aaannd the Homunculus texturing is done!
I feel it is necessary to fix the skirt. Looks a bit ugly.  :D

Yes it's ugly when the mesh deforms like that. When in bind, it looks okay...
Spoiler
(http://i.imgur.com/adz7AFz.png)

Any tips how I can improve that?
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on March 11, 2017, 02:57:21 PM
Any tips how I can improve that?
Add new edges(red). Something like that:

(http://i.imgur.com/JYIxmUR.png)

This area should not be stretched.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 12, 2017, 01:19:29 PM
Thanks Kva! So that means I add more vertices to the mesh and weight-paint the area so it does not deform, am I right?

And here is the female version of the Homunculus set...

Spoiler
(http://i.imgur.com/feKCd8B.png)

Doing fine in GUTS, but having trouble still getting it in-game :(

Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 12, 2017, 02:16:08 PM
Hi @Anarch16sync !

I finally implemented your EXTRA material solution for the Alch gauntlet, on both the Homunculus set and Kva's Transmuter set  8)  You can get the un-packed archive of their mod files from our Trello repository...

https://trello.com/c/0fANu3Eq/1-homunculus-and-transmuter

Yes! the female Homuncuus set is finally working fine...

Spoiler
(http://i.imgur.com/4yXF1ee.png)

In-game baby!

Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on March 13, 2017, 10:34:57 AM
So that means I add more vertices to the mesh and weight-paint the area so it does not deform, am I right?
Yup, you should try this.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 15, 2017, 11:44:25 AM
Im thinking the Transmuter's DR effect when blighted will be from a new passive similar to (but much simpler than) Inoculate.

I just read through gytfunke's tutorial about triggerables (http://torchmodders.com/wiki/doku.php?id=triggerables). I think I know now how to make a blight damage reduction effect for the Alch armors :D thank you @gytfunke !
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 16, 2017, 10:02:39 AM
Incoming!

Some mesh love for the Destro now...

Spoiler

"Vulture" TL1 Destroyer Armor Set

(http://i.imgur.com/lkLF7xn.png)

just having some trouble with the mesh parenting...

Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on March 16, 2017, 12:36:06 PM
Awesome work, Phanjam, it's looking great
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: RnF on March 16, 2017, 04:18:04 PM
Love the look of that TL1 armor, keep it up Phan!  Looks great.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 18, 2017, 01:58:44 PM
Thanks Anarch and RnF!

But right now I need help pls! @Kva3imoda , @Anarch16sync , @Vkoslak  I am parenting the sub-meshes to the armature and it's not going well :(

For the Homunculus I just went straight "Ctrl+P" and used "with empty groups" and it worked fine.  But with this Vulture set, it gave me those "alien monsters"...

Spoiler
(http://i.imgur.com/Jz7Lcbv.gif)
0.25 animation speed

Since several of the submeshes are based straight from the ENGINEER_05 wardrobe mesh, I tried using the .SKELETON from that set and parenting the Vulture sub-meshes to that. But it still gave me the aliens.

I even tried completely erasing all vertex-group assignments from all sub-meshes first, before parenting and then did Ctrl+P but this time "with automatic weights".  Still not working  >:(

What should I try next, o great ones? ;D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Vkoslak on March 18, 2017, 04:15:21 PM
From the gif I can see at least 1 vertices hasn't been weighted. It kind of looks like you may have rotated some mesh in object mode instead of edit mode. If that is the case, try doing a "ctrl-a" and select "apply rotation" from the pop-up.  You have to be in object mode and have the mesh selected that needs its rotation applied.  Do not apply anything on the bones when using Dusho's script or you will have a bad time.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on March 18, 2017, 10:22:26 PM
Since several of the submeshes are based straight from the ENGINEER_05 wardrobe mesh, I tried using the .SKELETON from that set
The problem is this. This skeleton (ENGINEER_05) is incorrect, some bones missing. This is a known issue to me.

Now all (most of) your vertices weights, vertex-groups and bones are in chaos. Try to check your Vertex Groups in Weight Paint Mod and you will see this.

The solution is as follows: Import another model/skeleton(Homunculus, Hum_m, etc.), rename this new skeleton as you need, delete the old skeleton(ENGINEER_05), attach all your submeshes to the new skeleton. Check and correct the weight of all vertices and Vertex Groups.

P.S. In the future, always check the standart wardrobe model for this problem after importing. Some models have the same problems.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 19, 2017, 08:52:14 AM
Thanks so much vkoslak and kva!

...try doing a "ctrl-a" and select "apply rotation" from the pop-up.  You have to be in object mode and have the mesh selected that needs its rotation applied.
Okay will do. I guess Ctrl+A is safest since then i should end up with all submeshes selected.

Import another model/skeleton(Homunculus, Hum_m, etc.), rename this new skeleton as you need, delete the old skeleton(ENGINEER_05), attach all your submeshes to the new skeleton. Check and correct the weight of all vertices and Vertex Groups.

Thanks! Should i Ctrl+J the Vulture submeshes to the Homunculus submeshes first (leaving only the Vulture faces tho)?
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Kva3imoda on March 19, 2017, 11:58:55 PM
Now all (most of) your vertices weights, vertex-groups and bones are in chaos.
The problem in pictures:

(http://i.imgur.com/B4jwwXl.png)

You can see that this model has invalid vertex groups. You need to rename it appropriately to the right bones(In some cases it will be difficult).

Thanks! Should i Ctrl+J the Vulture submeshes to the Homunculus submeshes first (leaving only the Vulture faces tho)?

Everything is much easier. Your model already has vertex groups and the Armature Modifier (should have). You just change the skeleton.

(http://i.imgur.com/TLwGrVS.png)

Quote
Ctrl+J the Vulture submeshes to the Homunculus submeshes first

note1: Technically, this just adds the Armature Modifier to a model without this modifier. This can be done manually through the menu.

note2: The Mirror Modifier can be very useful for wardrobing and modeling.


Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 20, 2017, 02:14:08 AM
Thanks mucho Kva!  Yes I see the problem with ENGINEER_05 mesh/armature even in OGRE Mesh Viewer...

(http://i.imgur.com/vTd29Zt.png)

Also saw the bones with just numbers and Dusho's script did NOT like them too :'(

I have complete faith that your suggestions will solve the issue, but I am thinking it will be easier to start over with a base model that does not have these problems to begin with!  :P I am at work but I am so tempted to try this now :D !

Edit: went ahead and started using a different wardrobe model for the base. It's going well  ;D but thanks v much still guys!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 22, 2017, 03:33:27 PM
...went ahead and started using a different wardrobe model for the base. It's going well  ;D but thanks v much still guys!

IT IS DONE!

(http://i.imgur.com/uAD73Eh.png)

This is in GUTS. Will test in game next. But for now I gotta get some sleep :D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 23, 2017, 10:23:51 AM
Female Vulture set...

(http://i.imgur.com/tBjRVpn.png)

working on the icons...

EDIT:

Okay icons done.  The unpacked MEDIA folder archive can be had from the Trello repository (https://trello.com/c/GbIjWPKE/3-alch-destro-2017-03-23)...

EDIT EDIT

Is it just me, or did I make the female shoulder pieces too small?...
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: TwinkleToes on March 23, 2017, 11:10:38 AM
woo sick!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 23, 2017, 11:15:38 AM
 :D Thanks Twinkle!  8)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on March 25, 2017, 02:28:08 PM
EDIT EDIT
Is it just me, or did I make the female shoulder pieces too small?...

Yup they're too small...

@Anarch16sync sent you a PM with the new .mesh :P
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on March 26, 2017, 10:19:35 PM
Thanks man, awesome work you are getting done. I'll take a look during the week and get back to you.

----

Here is a little preview on the work I have done on the Starting gear for the alchemist, I keep the base that was the one Phanjam did, but added the gloves, the shoulder piece and use an updated version of the boots that I had for the work I was doing on the starting gear. Also worked a bit on the weight painting and the materials.

(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Alch_01_preview.png)

Now I have to make add the same things to the female version and will pack this for everyone to enjoy.  ;) With this the 3 classes of the TL1CP are going to have their own starting gear and Tier 0 equipment, and also the Tier 1 complete in game.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 04, 2017, 11:17:59 AM
That is an awesome-looking starter set Anarch! Sorry again for the amateur work on the weight-painting :P and I'm sure you will notice the poor work I did with the female mesh (you'll know what I mean as soon as you switch to "solid" view :D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on April 04, 2017, 01:36:05 PM
Haha Don't Worry Phanjam, everyone makes mistakes at the start... but yeah, you made a pretty awesome mess with the female mesh haha... I'm not sure it would work right with the other armors  in the game since the proportions were closer to the male body than to the female one, so I fixed with a retexture of a basic female chest. Here is a preview of the female version.

(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/Alch_f_01_preview.png)

It's almost complete, I have to fix some weights and it'll be ready to go, I should have it ready tonight or tomorrow morning (my night and morning time XD).
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 05, 2017, 09:27:19 AM
Yes muuuuch better :D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 09, 2017, 01:30:19 PM
Okidokey, the unpacked mod files for the Alch "Plate" armor set are on the Trello repository (https://trello.com/c/oEQcNHxX/5-alch-plate-set).

Some pics...

Spoiler
MALE
(http://i.imgur.com/zB3jKkH.png)

FEMALE
(http://i.imgur.com/rHWgvGf.png)


Kva, Anarch, I tried to do a better job this time.  Pls let me know if you see anything that needs iimprovement - I am eager to improve in this area  ;D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on April 09, 2017, 02:10:56 PM
Wow Phanjam, nice work, may I recommend something? Specially for the female chest, a retexture of a vanilla chest looks better than using the edited original mesh. I found an even faster way to do it, let me explain it.
 You choose the vanilla model of choice (if the skeleton doesn't work like happened to you with the engi set, just copy the Hum_m skeleton and change its name to overwrite the broken skeleton before importing)
Make a duplicate of the chest you're going to use. (move it around so it's not overlapped with the original)
Assing the original texture to the duplicate chest, and now the work starts, you have to edit the UV map of the duplicate chest so the original texture looks good on it.
Once you finish with the UV mapping, you overlap the chest models, and bake the texture of the duplicate over the original (this can take a bit time to get used to, but there are good tutorials around). Now you have the original texture fitting the vanilla UV map.
The details that are special to an armor, you can separate them from the original mesh an add them as ExChest.

Also, I was thinkin we should rework the skirt and tassets of the original armors using a mix and match of vanilla ones, since those give a lot of character to a chest piece, and the TL1 have almost the same form in every armor.

I'm sorry if I come a bit hard on your work, but if I don't say anything and tweak a lot your work that may be taken like I don't apreaciate your work enough (wich I really apreciate, like the work of @Kva3imoda  and @Vkoslak ), also aiming higher in quality will make you improve faster.  ;D
Take like the advice of an editor of sorts (the good editors  ;))

Please tell me what you think, and again great work on your blender journey  ;D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 09, 2017, 03:07:23 PM
Hey thanks v much Anarch! I don't think you're being hard on my work at all and I appreciate you taking the time to explain these things to me ;)

You are right, the vanilla female chest pieces are always better looking than a re-fit of the original mesh -  I guess I was taking the easier path since it needs less texture work :P

I've done the texture-baking before, so I just need to practice it again.  Thanks v much again!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on April 10, 2017, 01:57:38 PM
Hey Phanjam, I'm posting what I have so far for the TL1 Wardrobe, that's starting sets and updated Tier 1. There are also changes on the Destro and alchemist unit files, I put a changelog, but check them before overriding, or merge them manually. Also there is the Buckled set for the vanquisher made by @Vkoslak, I made some slight changes to the model.
Do you think you can make the icons for all the sets we have right now? :D

I tried to send it over a Pm but there I can't attach files.

Edit: Also I started working on the valkyrie set for the vanquisher, to complete the last tier of armor for all classes.

Edit 2: removed the archive because it had errors.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 11, 2017, 01:43:00 AM
 Hey Anarch! Yes id be happy to make the icons. Will probably be done after this Holy Week/ Easter break ;)

EDIT
about sharing the MEDIA archive, why don;t you just put the link on the Trello repo (https://trello.com/b/4UNfCpql/anarch-s-tl1-armors-mod)?
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on April 11, 2017, 12:29:22 PM
Ok @Phanjam I shared on the trello repo, but I think I did something stupid and overwrited one of the old cards   :-[ Seems I click on edit instead of new  :-[
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 11, 2017, 01:28:19 PM
Haha! No problem Anarch, youre new upload has the latest versions of all the sets anyway ;)

Im still on my phone, will DL the patch when i get home. Thx!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Aherin on April 11, 2017, 10:15:41 PM
Hey PJ, out of interest, could you give a quick run down of how you go about making icons?

 I really enjoyed making the ones I've had to make so far and I'd love some tips :)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 12, 2017, 01:44:53 AM
Hey @Aherin  ! Well I use different technicques for different icons.

For armor item icons like I'm about to make for these sets, I will rely on taking screenshots of the models.

For other items like potions, scrolls I usually just edit existing ones to recolor or maybe add a new element.

Skill icons are more difficult for me. I'm not a good freehand illustrator so I end up copying a lot of images I find online and editing them to get what I'm after. I have a hard time (a) making it look like it's not just a copy, (b) making it look like it's hand-made (not like a photo) and (c) making it look different from all the other great skill icons :D Then, if the class has some kind of "theme" that needs to be followed, that's important too.

I made the skill icons for gytfunke's Wildling class mod, if you'd like to take a look 8)

I'd be happy to get into the "how do I..." and "tools to use" details of each of these (let's just open a new thread).  Where would you like to start? ;)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 12, 2017, 04:36:42 AM
Hi @Anarch16sync ! Just wanted to ask... when we roll-out this update to public I'd like to write a good description of all the new stuff that's been added. 

I can describe the starting sets just fine, but can you provide me with other basic info pls so I can describe things like...

- when you say "tier 1" , are these the "leather set" armors in _LVLS21_30

- VANQUISHER_03 in _LVLS31_40 is the "buckled" set right? (and internally, should we focus on making the buckled sets of the other classes next?)

- are all these armors class-specific/required (can't i get these armors without TL1CP, etc.)

- what is their mix of enchanted, rare, legendary, unique

- are any of the armors implemented as multi-piece sets

- what kinds of affixes will we see on the sets

and any other things you think might be important/ interesting for players to know ;)

Thanks so much!
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on April 12, 2017, 02:01:19 PM
Okey, here it goes.

All armor are unique items, and the follow the vanilla convention for those. That means 3 version for every armor piece, and 1 unique set version starting in Tier 1.
All should be class specific, some have the right requirement, "vanquisher" "Destroyer" or "alchesmist" some have the requeriment of their inheritor class, "Outlander" Engineer" or "embermage" but this is going to change, all should be class specific inside TL1CP.

Tiers of armor set:

Tier 0 - This is the starting set, and their version as unique items, the gloves and the shoulder piece are exclusive as unique items. They have 3 level versions i-lvl 5, i-lvl 9 and i-lvl 13. Right know the just have affixes cloned from other items. There is no set version for this armor set.
Internal  names: alchemist_01, destroyer_01 and vanquisher_a (It's called tier 0, because the idea to make this comes after I already did the tier 1, but they are lower level.)

Tier 1 - This is the leather set tier, again all of them are unique items with 3 version of scaling i-lvl: 14, 19 and 24, this one has a belt item.  Also there is a multi-piece sets version of the items, with unique sets bonuses. The destroyer gets the Vengace Focus (http://tidbi.ru/TI/eng/set.php?item=Vengeance%20Focus) set, the alchemist the Dream guise (http://tidbi.ru/TI/eng/set.php?item=Dream%20Guise) set (changed block to missile reflect), and the vanquisher the Black Fist Attaire (http://tidbi.ru/TI/eng/set.php?item=Black%20Fist%20Attire) set. All ported from TL1 but their numbers are different to ajust to their new i-lvl.

Also I haven't take time to manually edit the affixes of all the items to make them more useful to their specific class or more unique, so if someone wants to voluntier to do it, that would be great.  :D
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 12, 2017, 05:23:51 PM
Thanks v much Anarch!  Great work making them follow the TL1&2 item conventions; this will feel very vanilla!

So we have to move through the tiers from here. Vanquisher_3/ Buckled is tier2? I will start working this Easter break on the others Buckled sets.

Nice touch using the TL1 multi-piece sets! I never realized how many there were...

Spoiler

Credits to Kva and Abramoff! tidbi.ru is Fantastic!

Beetlebane`s Brink   
  2 pieces: +14 Poison Resistance
  2 pieces: +14 Ice Resistance
  2 pieces: +14 Fire Resistance
  2 pieces: +14 Electrical Resistance
  3 pieces: +28 Physical Armor
  4 pieces: 4 Mana Stolen on Hit
  5 pieces: +44 Poison Resistance
  5 pieces: +44 Ice Resistance
  5 pieces: +44 Fire Resistance
  5 pieces: +44 Electrical Resistance

Vengeance Focus  Level
  2 pieces: 12 Physical Damage Reflected
  3 pieces: 18 Physical Damage Reflected
  4 pieces: 30 Physical Damage Reflected

Graven`s Amassment  Level  6-62
  2 pieces: 4% Faster Attack
  3 pieces: 23 Health Stolen on Hit
  4 pieces: 4% Faster Attack
  5 pieces: 23 Health Stolen on Hit
  6 pieces: 8% Faster Attack
  7 pieces: 42 Health Stolen on Hit
  8 pieces: 12% Faster Attack

Bolem`s Hoard  Level  7-38
  2 pieces: 5% Faster Movement
  3 pieces: 5% Faster Movement
  4 pieces: 5% Faster Movement
  5 pieces: 12% Faster Cast Speed

Leone`s Assemblage  Level  7-38
  2 pieces: 4% Faster Attack
  3 pieces: 4% Faster Attack
  4 pieces: +2 Critical Hit Chance
  5 pieces: +3 Critical Hit Chance

Tlaloc`s Ward  Level  7-38
  2 pieces: 8% Faster Cast Speed
  3 pieces: 3 Mana Stolen on Hit
  4 pieces: 12% Faster Cast Speed
  5 pieces: 5 Mana Stolen on Hit

Gorgon Rig  Level 12-42
  2 pieces: 4% Faster Attack
  2 pieces: 4% Faster Cast Speed
  2 pieces: 5% Faster Movement

Ophidian`s Trappings  Level 14-45
  2 pieces: Increases All Poison Damage by 10%
  3 pieces: 9 Physical Damage Reflected
  4 pieces: Increases All Poison Damage by 20%
  5 pieces: 13 Physical Damage Reflected
  6 pieces: Increases All Poison Damage by 30%

Royba`s Agglomeration  Level 14-45
  2 pieces: +1 Critical Hit Chance
  3 pieces: +16 Physical Armor
  4 pieces: +2 Critical Hit Chance
  5 pieces: +22 Physical Armor
  6 pieces: +3 Critical Hit Chance

Valcone`s Bastion  Level 14-45
  2 pieces: +16 Physical Armor
  3 pieces: +2 Critical Hit Chance
  4 pieces: +22 Physical Armor
  5 pieces: +3 Critical Hit Chance
  6 pieces: 10% Faster Movement

Midas` Riches  Level 17-47
  2 pieces: 6% Increased Gold Find
  3 pieces: 6% Increased Gold Find

Lovecraft`s Abundance  Level 21-52
  2 pieces: +14 Physical Armor
  3 pieces: +1 Critical Hit Chance
  4 pieces: +23 Physical Armor
  5 pieces: +2 Critical Hit Chance
  6 pieces: +32 Physical Armor
  7 pieces: Increases All Electric Damage by 15%
  7 pieces: Increases All Fire Damage by 15%
  7 pieces: Increases All Ice Damage by 15%
  7 pieces: Increases All Poison Damage by 15%

Scimatron`s Guard  Level 21-52
  2 pieces: 4% Faster Cast Speed
  3 pieces: +10 Mana
  4 pieces: 8% Faster Cast Speed
  5 pieces: +15 Mana
  6 pieces: 12% Faster Cast Speed
  7 pieces: Increases All Electric Damage by 50%

Court Regalia  Level 21-55
  2 pieces: Increases All Electric Damage by 5%
  2 pieces: Increases All Fire Damage by 5%
  2 pieces: Increases All Ice Damage by 5%
  2 pieces: Increases All Poison Damage by 5%
  3 pieces: Increases All Electric Damage by 15%
  3 pieces: Increases All Fire Damage by 15%
  3 pieces: Increases All Ice Damage by 15%
  3 pieces: Increases All Poison Damage by 15%

Zoromun`s Bulwark  Level 22-52
  2 pieces: Increases All Electric Damage by 5%
  2 pieces: Increases All Fire Damage by 5%
  2 pieces: Increases All Ice Damage by 5%
  2 pieces: Increases All Poison Damage by 5%
  3 pieces: Increases All Fire Damage by 30%
  4 pieces: Increases All Ice Damage by 30%
  5 pieces: Increases All Electric Damage by 30%
  6 pieces: Increases All Poison Damage by 30%
  7 pieces: Increases All Electric Damage by 15%
  7 pieces: Increases All Fire Damage by 15%
  7 pieces: Increases All Ice Damage by 15%
  7 pieces: Increases All Poison Damage by 15%

Trance Apparatus  Level 24-55
  2 pieces: Increases All Fire Damage by 20%
  2 pieces: Increases All Ice Damage by 20%
  3 pieces: Increases All Electric Damage by 20%
  3 pieces: Increases All Poison Damage by 20%

Berserker Gear  Level 26-56
  2 pieces: 36 Physical Armor Degraded per Hit
  3 pieces: 36 Physical Armor Degraded per Hit
Berserker Gear   26-56
 Orlac`s Hands  Level 27-57
 
Orlac`s Hands   Level 27-57
  2 pieces: 56 Health Stolen on Hit

Magnus` Trove  Level 30-66
  2 pieces: 17 Physical Armor Degraded per Hit
  3 pieces: 4% Increased Magic Find
  4 pieces: 17 Physical Armor Degraded per Hit
  5 pieces: 12% Increased Magic Find
  6 pieces: 33 Physical Armor Degraded per Hit
  7 pieces: Increases All Electric Damage by 15%
  7 pieces: Increases All Fire Damage by 15%
  7 pieces: Increases All Ice Damage by 15%
  7 pieces: Increases All Poison Damage by 15%
  8 pieces: 49 Physical Armor Degraded per Hit

Black Fist Attire  Level 31-61
  2 pieces: +168 Health
  3 pieces: +14 Mana
  4 pieces: 5 Mana Stolen on Hit
  4 pieces: 22 Health Stolen on Hit

Dragonslayer Aegis  Level 31-61
  3 pieces: +32 Physical Armor
  4 pieces: +45 Physical Armor
  5 pieces: +51 Poison Resistance
  5 pieces: +51 Ice Resistance
  5 pieces: +51 Fire Resistance
  5 pieces: +51 Electrical Resistance

Dream Guise  Level 31-61
  2 pieces: 2% Chance to Block
  3 pieces: 4% Chance to Block
  4 pieces: 6% Chance to Block

Justice`s Convocation
  2 pieces: Increases All All Damage by 5%
  3 pieces: 2% Chance to Block
  4 pieces: Increases All All Damage by 5%
  5 pieces: 2% Chance to Block
  6 pieces: Increases All All Damage by 10%
  7 pieces: 4% Chance to Block
  8 pieces: Increases All All Damage by 15%

Justice`s Convocation
  2 pieces: Increases All All Damage by 5%
  3 pieces: 2% Chance to Block
  4 pieces: Increases All All Damage by 5%
  5 pieces: 2% Chance to Block
  6 pieces: Increases All All Damage by 10%
  7 pieces: 4% Chance to Block
  8 pieces: Increases All All Damage by 15%

And about the set affixes, I volunter to make some custom affixes for the Alch sets (like i've been wanting to :D ).
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Aherin on April 13, 2017, 09:48:27 AM
Thanks Phanjam, I might send you a PM about it so as not to clog up this thread :)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 13, 2017, 12:31:48 PM
No Problem Aherin ;)

Okay Tier1 icons are done. Will use them when I lay the armors patch into the main MEDIA folder.

Spoiler
(http://i.imgur.com/P64m7rC.png)

Yo @Anarch16sync I was thinking of just laying-in the starting sets and Tier1 Leather sets first, and do another update when we have completed Tier2. What do you think?
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on April 13, 2017, 02:19:49 PM
Awesome Icons @Phanjam, just one think can you fix those green lines on the destro helmet? I fixed those in the texture (It's an error of compresion so it took me a while), but I didn't pack the new one... foolish of me, I'll attach it here so you can use it.

And about waiting totally fine by me, I haven't even made the clones or the set version of the buckled set, so we should just wait to complete the Tier 2 sets to pack them all togheter. Also probably the last tier will come into that update too, since we already have the Transmuter and Vulture set, and I'm working on the valkyrie.

By the way do you have the files of your first version of the vulture set? Not mesh files, but blender and texture files.

So now the focus should be on the Alchemist and destroyer spiked sets.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 14, 2017, 06:50:29 AM
Okay I have the corrected texture thanks. Haha! wasn't sure about those green lines either, but I left them there bcos maybe it was your intention ;D

Here you go; the VULTURE blender files (https://trello.com/c/jwScjMFZ/6-blend-texture-files-for-vulture) on the Trello repo.

So now the focus should be on the Alchemist and destroyer spiked sets.

Oops, I started working on the Destro's TALON set
Spoiler
(http://i.imgur.com/on2GWj4.png)
to match with the Vanq & Alch BUCKLED sets (Destro doesn't have its own BUCKLED set, but TALON had lots of buckles so... :D )

I'll just finish this anyway and start on the SPIKED sets  8)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on April 14, 2017, 01:28:08 PM
Wooho Phanjam, you really nailed it with the Talon set, it looks awesome.  ;D and thanks for the files
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 14, 2017, 06:49:46 PM
You're welcome Anarch. And I finished the Talon set...

Spoiler
(http://i.imgur.com/pYnkFF6.png)

Icons too  8)

(http://i.imgur.com/p0MqHtx.png)

I put the files for this set (https://trello.com/c/pKVyHdKF/7-destroyer-talon-set) on the Trello repo too.

I duplicated how you made the main items and the alternates, but I'm not sure if I did it the right way. I also did not put it into any multi-piece set yet since I wasn't sure what you'd like to use. Pls make changes as you see fit ;)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 14, 2017, 08:16:55 PM
Okay the icons have been implemented ;)

Spoiler
(http://i.imgur.com/8cXh4jn.png)

(http://i.imgur.com/wJLTtzn.png)
oh this is an old screenshot - i corrected the "green bars" on the destro helmet icon already...

(http://i.imgur.com/jP0nW8b.png)

Tomorrow I will pack these tier 1 Leather sets into the main TL1CP mod and release it as an "important update"  8)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on April 14, 2017, 09:15:43 PM
Okay the icons have been implemented ;)

Spoiler
(http://i.imgur.com/8cXh4jn.png)

(http://i.imgur.com/wJLTtzn.png)
oh this is an old screenshot - i corrected the "green bars" on the destro helmet icon already...

(http://i.imgur.com/jP0nW8b.png)

Tomorrow I will pack these tier 1 Leather sets into the main TL1CP mod and release it as an "important update"  8)

Nice work man, but are you gonna make the ones for the starting set or did those slip your mind? haha Remember the starting set also has a version as unique items  ;D

It also would be great to add screenshot with the new starting sets, and the leather sets to the steam workshop page, that would get people happy  ;)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 15, 2017, 05:59:24 AM
...are you gonna make the ones for the starting set or did those slip your mind? haha Remember the starting set also has a version as unique items  ;D

Oh sheesh I DID forget about that!  ::) will get it done right away before the upload, thanks!

It also would be great to add screenshot with the new starting sets, and the leather sets to the steam workshop page, that would get people happy  ;)

Oh yes was gonna do that ;) ! Screenies are important
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 21, 2017, 11:39:11 AM
Incoming... Alchemist Buckled set (\_LVLS31_40\ALCHEMIST_03)...

Spoiler
(http://i.imgur.com/5Y8ZZnQ.png)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on April 21, 2017, 01:09:20 PM
Hey Phanjam great work. You're getting really good at this.  ;D

But there is one thing I have to said and it's not easy to say it, but that was not the set that was supposed to be the Alchemist_03 set, that was the spiked set  :-[ At least that was what we agreed on when we choose what sets to port over. Just as a reminder that list is the second post on this topic.

But don't worry, since you already made this, we can  use it as a non unique armor, and give it to all classes.  8)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on April 21, 2017, 11:46:24 PM
Hahaha my bad Anarch for not reading properly :D

Yup at least the work is done and we can use it how we like. I'll switch to working on the spiked sets this weekend ;)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 15, 2017, 11:52:26 AM
Yo @Anarch16sync i've put the unpacked mod files archive for the Destro Spiked Set on Trello...

https://trello.com/c/V85YszPO/9-destroyer-spiked-set

Hope the quality meets your standards! ;)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on May 15, 2017, 03:40:32 PM
Awesome Work @Phanjam, Since you have a good rithm working on this, I'll leave the Alchemist Spiked set to you, and I'll keep working on the Vanquisher Valkyrie set.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 15, 2017, 04:22:25 PM
Hi @Anarch16sync ! You had me worried again where you had gone off to :P I hope everything is okay ;)

NP i'm happy to finish of Alch Spiked.  Yes ive got a rythmn and im still in that "honeymoon stage" with Blender where im still so amazed with the outcome (wow! did i make that? woohoo!)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on May 19, 2017, 09:57:34 PM
Well, I'm here to show some progress on the Valkyrie set  8)
(http://i1224.photobucket.com/albums/ee373/IngQuimJesus/TL1%20Armor%20Gallery/Huf_Vanquisher_07_Preview.png)

Female is almost ready, I just need to arrange the material, and then to the male version.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 20, 2017, 12:06:19 PM
I loved this set ever since TL1 days and you've done it really really well @Anarch16sync ! Am excited for how the male version wil look ;)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on May 20, 2017, 01:46:35 PM
Thanks man, I have to keep up, you have been doing all the work on this lately  :D

I'm also love this set, this and the Gunslinger set are my favorite Vanquisher Sets. :P
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 21, 2017, 06:59:17 AM
Tier 1 - This is the leather set tier, again all of them are unique items with 3 version of scaling i-lvl: 14, 19 and 24, this one has a belt item.  Also there is a multi-piece sets version of the items, with unique sets bonuses. The destroyer gets the Vengace Focus (http://tidbi.ru/TI/eng/set.php?item=Vengeance%20Focus) set, the alchemist the Dream guise (http://tidbi.ru/TI/eng/set.php?item=Dream%20Guise) set (changed block to missile reflect), and the vanquisher the Black Fist Attaire (http://tidbi.ru/TI/eng/set.php?item=Black%20Fist%20Attire) set. All ported from TL1 but their numbers are different to ajust to their new i-lvl.

Hi @Anarch16sync am working on the .DATs and wanted to check this with you...

So i the SETS used for Tier1 are as you said above.  For Tier 2 (alch_03, destro_03 and vanq_o3) how about:

Graven`s Amassment (http://tidbi.ru/TI/eng/set.php?item=Graven`s%20Amassment) - for Alchemist
Bolem`s Hoard (http://tidbi.ru/TI/eng/set.php?item=Bolem`s%20Hoard)  - for Vanquisher
Leone`s Assemblage (http://tidbi.ru/TI/eng/set.php?item=Leone`s%20Assemblage) - for Destroyer

Is this okay?
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on May 21, 2017, 01:54:17 PM

Hi @Anarch16sync am working on the .DATs and wanted to check this with you...

So i the SETS used for Tier1 are as you said above.  For Tier 2 (alch_03, destro_03 and vanq_o3) how about:

Graven`s Amassment (http://tidbi.ru/TI/eng/set.php?item=Graven`s%20Amassment) - for Alchemist
Bolem`s Hoard (http://tidbi.ru/TI/eng/set.php?item=Bolem`s%20Hoard)  - for Vanquisher
Leone`s Assemblage (http://tidbi.ru/TI/eng/set.php?item=Leone`s%20Assemblage) - for Destroyer

Is this okay?


I already made the sets in guts when you send me the Destro Spiked set files, Bolem's Hoard and Leone's Assemblage are right, I used both, but for the destro I used  Tlaloc's Ward (http://tidbi.ru/TI/eng/set.php?item=Tlaloc`s%20Ward) since is a 5 piece set, I know the bonus seems more fitting for a mage than for the Destro, but the Destro really lacks in mana regen, so this set would be more like a patch to his weakeness by giving him mana steal.

Also I think you missmatched the sets XD

Leone's Assemblage is for the Vanquisher
Bolem's Hoard for the Alchemist.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 21, 2017, 02:29:18 PM
I already made the sets in guts when you send me the Destro Spiked set files, Bolem's Hoard and Leone's Assemblage are right, I used both, but for the destro I used  Tlaloc's Ward (http://tidbi.ru/TI/eng/set.php?item=Tlaloc`s%20Ward) since is a 5 piece set, I know the bonus seems more fitting for a mage than for the Destro, but the Destro really lacks in mana regen, so this set would be more like a patch to his weakeness by giving him mana steal.
Okay gotcha ;)

Also I think you missmatched the sets XD
Leone's Assemblage is for the Vanquisher
Bolem's Hoard for the Alchemist.
lol yeah getting confused 0_o Anyways I'm just finishing the icons now and Im doing icons also for Vanq_03.  Or do you have some / made some already? :P
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on May 21, 2017, 02:52:23 PM
lol yeah getting confused 0_o Anyways I'm just finishing the icons now and Im doing icons also for Vanq_03.  Or do you have some / made some already? :P


Awesome, I haven't made any icons for the Vanq_03 set, I was going to ask you to do them xD
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 21, 2017, 11:42:17 PM
okay will make the Vanq's too ;)

EDIT

Oh @Anarch16sync  , just so TL1CP gives players the same armors as the standalone mod, after i send you these model and icon files for tier2, can you pls also share with me the final unit .DAT files you made for the tier1 and tier2 armors? ;)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on May 22, 2017, 01:26:05 AM
Sure thing man  :)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on May 31, 2017, 03:42:15 PM
FINALLY! i submit to you sir @Anarch16sync the TL1 armors for tiers 0 to 2 in TL2 :D

https://trello.com/c/lBcCPVxP/10-tl1-armors-tier-0-2

I included the item unit .DAT files for the origin items only, meaning the "alternate" items are not in here.  I did this because I assumed you had already set-up the item names, set assignments, etc. for those, so i didnt want to mess that up :P

Item icons are complete for all 3 tiers and implemented on a single icon sheet. All units have been tested spawn-and-equip in GUTS on both genders without problems, but if you find any please let me know what i need to fix ;)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on June 01, 2017, 11:40:37 AM
Destroyer Heavy Plate

Spoiler
(http://i.imgur.com/B2vnxpT.png)

Look upon the face of your death and tremble

Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on June 02, 2017, 05:04:55 PM
(http://i.imgur.com/OFGyxMM.jpg)
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on June 03, 2017, 05:58:09 PM
hey @Anarch16sync i actually finished the male + female Destro Heavy Plate sets :P just making the icons for now and will test the item .DATs tomorrow...
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: DeeZire on July 26, 2017, 10:03:13 PM
If I'm understanding this right, you guys have made all of the TL1 armor sets available for use in TL2 without any clas restrictions and with male & female versions?

If so, I would love to incorporate this into Unearthed Arcana as I already have the items in but using TL2 art assets - would you be ok with that? Where can I get my hands on the latest version?
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on July 26, 2017, 10:50:12 PM
Hi @DeeZire ! I'll poke @Anarch16sync as well to make sure he knows that ur asking. He's project-lead on this one.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Anarch16sync on August 01, 2017, 12:09:18 AM
If I'm understanding this right, you guys have made all of the TL1 armor sets available for use in TL2 without any clas restrictions and with male & female versions?

If so, I would love to incorporate this into Unearthed Arcana as I already have the items in but using TL2 art assets - would you be ok with that? Where can I get my hands on the latest version?

Well, not actually all of them, we selected 7 sets per class, and are remaking those (21 in total). And feel free to use them, after adding them to the TL1CP, my plan was to realese the files so anyone can use the armorsets in their mods.

But right now we are still a bit far from remaking all of them, we're around half way the checklist If I recall correctly.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on August 01, 2017, 04:24:31 AM
Here's the checklist we were working with... and based on this, yeah just a litle more than 50% done.

Spoiler
The sets up to the "..._03" stuff are already implemented into TL1CP.

Destroyer:
Starting set
TL1 Leather set - Internal name: Destroyer_02 (Anarch)
TL1 Spiked Set  - Internal name: Destroyer_03 (Phanjam)
TL1 Heavy Plate Set - Internal name: Destroyer_04 (Phanjam)
TL1 Talon Set - Internal name: Destroyer_05 (Phanjam)
TL1 Dragon Set - Internal name: Destroyer_06

Alchemist
Starting set
TL1 Leather set - Internal Name: Alchemist_02 (Anarch)
TL1 Spiked set - Internal Name: Alchemist_03 (Phanjam)
TL1 Heavy Plate set - Internal Name: Alchemist_04 (Phanjam)
TL1 Homonculist set - Internal Name: Alchsmist_05 (Phanjam)
TL1 Bone set - Internal Name: Alchesmist_06
TL1 Transmuter set - Internal Name: Alchemist_07 (Kva3imoda)

Vanquisher:
Starting set
TL1 Heavy Leather set - Internal Name: Vanquisher_02 (Anarch)
TL1 Buckled set - Internal Name: Vanquisher_03 (Vkoslak)
TL1 Gunsliger set - Internal Name: Vanquisher_04
TL1 Shadow set - Internal Name: Vanquisher_05
TL1 Assassin set - Internal Name: Vanquisher_06
TL1 Valkyrie set - Internal Name: Vanquisher_07 (Anarch)

hope this helps...
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on September 10, 2017, 03:43:02 PM
Incoming...

(https://i.imgur.com/ec1NJRS.png)

Alch TL1 Heavy Plate set for alchemist_04 armor set ;)

Weight-painting all done for male / now for female.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on September 12, 2017, 03:52:52 PM
Okay working in GUTS so the unit files are good ;) ...

(https://i.imgur.com/lO3uHIg.png)

Now for the icons.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Vkoslak on September 13, 2017, 04:43:03 AM
The alpha around the vials on the belt looks weird.

I should quit being lazy and do another vanquisher armor.
Title: Re: Wardrobe Mod Progress, Issues, Updates
Post by: Phanjam on September 13, 2017, 11:13:30 AM
hey thanks @Vkoslak - tried to look at the pic more closely but honestly can't tell what you're referring too.  i did however see things to improve on the skirt (very near the utility pack on the right thigh) and the knuckle guards on the gloves (the bottoms are textureless/see-through)