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Author Topic: TL1CP 2019 Baselining Work List  (Read 248 times)

Offline Phanjam

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TL1CP 2019 Baselining Work List
« on: April 05, 2019, 01:24:15 PM »
TL1CP 2019 Baselining

This is the list of work items making up the TL1CP baselining project.  Of course this will get updated as items get done or are changed, and if new items get added.

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Topic is locked.  If you would like to suggest any changes to the list of work items, pls reply in the original post instead.

Last updated: April 5, 2019 (first list)

A. Files Clean-up

1. Remove unused custom files and unedited copies of vanilla files

2. Rename and correct all uses of edited versions of vanilla files

B. Tweaks

1. Destroyer's ancestral reach need a particle that fires when its cast that gives some idea of it's range. (like a hand or ghost that advance and expands in the damage shape cone even if nothing is in range)

2. Alchemist emberphase needs some extra particle that marks the damage area when you teleport (just a green circle on the floor or something like that.)

3. Fix a broken particle effect on the vanquisher's shock trap

4. Make new animations for some skills using generic animations (like special_absorb or the vanquisher using Howl for the stance skills and the like)

5. Make new animations for character-selection screen

C. Balance/Finetuning

1. Destroyer seems to have mana issues, with skills consuming too much mana for a class that is not really "Focus" oriented since its more of the warrior archetype.

a. Rebalance slash attack (done, phanjam, 4/13/19)

b. Rebalance shadow armor

c. Rebalance both auras (more details for this later)

D. New Content

1. Armor sets

2. Faces

3. Hairstyles
« Last Edit: April 15, 2019, 12:00:30 AM by Phanjam »



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