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Author Topic: TL2 Item Patch Mod Information  (Read 17497 times)

Offline Phanjam

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Re: TL2 Item Patch Mod Information
« Reply #15 on: February 08, 2016, 09:31:08 am »
Yay, RnF replied to our email and sent us a link to his ITEM PATCH mod files...



Offline Chthon

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Re: TL2 Item Patch Mod Information
« Reply #16 on: February 08, 2016, 02:06:06 pm »
Yep, looks good. The mystery tag was "UNIQUE_REQUIRED." Many thanks to Phan for tracking this down, and RnF for replying and for making the mod in the first place!

(Now I wonder what UNIQUE_REQUIRED does...)

-----

About hash errors, for future reference:
0. Hash errors happen when there is no entry in GUTS's built-in dictionary that corresponds to a hash value found in a bindat file. There are two possible causes for this: (a) Runic screwed up and left a valid tag out of the dictionary, or (b) the dat file includes a tag that's completely foreign to the TL2 executable. The former case is a big problem. The latter case is no problem at all (since the unknown tag doesn't do anything anyway). Without access to TL2's source code, we have no reliable way to tell them apart.
1. GUTS notes hash errors in the progress window while unpacking. The messages look like this:
"Found group/property name with a hashcode (some number) that has no match in tags.dat: filename"
2. If you look at the affected dat file after unpacking, but before loading the mod in GUTS, you'll see the lines for the affected tags.
A normal group tag looks like this:
[some_name]....[/some_name]
but group tag with a hash error looks like this:
[some_number]....[/some_number]
A normal property looks like this:
<type>some_name:value
but property tag with a hash error looks like this:
<type>some_number:value
3. When GUTS tries to load the file for editing, it will delete the groups/properties containing the hash errors. So they need to be corrected in a text editor before loading the mod.

Offline Phanjam

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Re: TL2 Item Patch Mod Information
« Reply #17 on: February 08, 2016, 03:57:34 pm »
Thanks much Chthon! :)



Offline Beast

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Re: TL2 Item Patch Mod Information
« Reply #18 on: December 25, 2016, 12:57:44 am »
Mod still happening or is it the LAO mod?

Offline Phanjam

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Re: TL2 Item Patch Mod Information
« Reply #19 on: December 25, 2016, 02:45:23 am »
Mod still happening or is it the LAO mod?
Hiyya Beast!  Yes all the work on the mod in this thread has been subsumed into RnF's LAO 3 mod ;)



Offline RnF

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Re: TL2 Item Patch Mod Information
« Reply #20 on: December 25, 2016, 03:29:18 am »
Mod still happening or is it the LAO mod?

My attention is all on LAO III atm.... however, I do have plans on porting in some of the same ideas/changes from the item patch mod into the new LAO Mod.  It has been abandoned, but not forgotten! 

Offline RnF

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Re: TL2 Item Patch Mod Information
« Reply #21 on: December 25, 2016, 03:40:10 am »
Yep, looks good. The mystery tag was "UNIQUE_REQUIRED." Many thanks to Phan for tracking this down, and RnF for replying and for making the mod in the first place!

(Now I wonder what UNIQUE_REQUIRED does...)



Haha, me too.  That must be a Notepad++ Find and Replace mistake.  Must have accidentally changed Level_Required to Unique_Required... but that doesn't really make much sense, but pretty sure that is what happened there.

Offline Beast

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Re: TL2 Item Patch Mod Information
« Reply #22 on: December 25, 2016, 08:33:19 am »
Mod still happening or is it the LAO mod?

My attention is all on LAO III atm.... however, I do have plans on porting in some of the same ideas/changes from the item patch mod into the new LAO Mod.  It has been abandoned, but not forgotten!

Gotcha. I was vibing your idea about two handed staffs being projectile vs melee. Does the removal of level requirements start at level 100+ weapons or any level weapon? BTW, thanks for the follow up.

Offline RnF

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Re: TL2 Item Patch Mod Information
« Reply #23 on: December 25, 2016, 04:08:42 pm »
Mod still happening or is it the LAO mod?

My attention is all on LAO III atm.... however, I do have plans on porting in some of the same ideas/changes from the item patch mod into the new LAO Mod.  It has been abandoned, but not forgotten!

Gotcha. I was vibing your idea about two handed staffs being projectile vs melee. Does the removal of level requirements start at level 100+ weapons or any level weapon? BTW, thanks for the follow up.

The staff changes just got put in LAO III :)  That was one I wasn't giving up on, staffs were really putting casters at a disadvantage having to use them like a melee weapon to gain charge.  The change feels really good and really changes the usability of those types of classes at higher levels in a good way.

In regards to the Level Requirements on items, it is back in.  I have adjusted the requirements for both level and stats, so it is now harder to meet those requirements.  May still need further adjustment, some items are still too easy to get. 

For items below level 100, the level requirement still does allow the use of any item once the level requirement is met.... however.  With the endgame content I am adding, the character level stays at level 100, but the items go way above 100.  So for items above 100, it is impossible to meet the level requirement on items.  So the only way to get gear on is to meet the stat requirements, which is what you want I think :)  So kind of a compromise. 

I didn't want to change the vanilla feel too much, so I decided to leave the Level Requirement in, but for endgame content, it is all about the stats.

Offline Viz

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Re: TL2 Item Patch Mod Information
« Reply #24 on: March 02, 2017, 05:19:41 pm »
I know this is an abandoned mod but.. could any kind soul upload the fixed version of this mod?

I couldn't fix the tag problem with my limited knowledge of modding.  :(


Offline RnF

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Re: TL2 Item Patch Mod Information
« Reply #25 on: March 02, 2017, 10:19:35 pm »
I know this is an abandoned mod but.. could any kind soul upload the fixed version of this mod?

I couldn't fix the tag problem with my limited knowledge of modding.  :(

Here you go, the entire enchilada

http://www.mediafire.com/file/y52lrq589f9ycy7/Item_Overhaul_%282%29.zip

Offline Viz

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Re: TL2 Item Patch Mod Information
« Reply #26 on: March 03, 2017, 03:32:03 am »
Thanks!

But somehow the staff missile isn't working.  :o
Any idea what's causing this issue?



Offline RnF

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Re: TL2 Item Patch Mod Information
« Reply #27 on: March 03, 2017, 03:36:41 am »
Thanks!

But somehow the staff missile isn't working.  :o
Any idea what's causing this issue?

Hmm, to my recollection, I think I removed it because I didn't have it ironed out yet.

LAO III on the other hand does have it ironed out.  At some point, I plan on porting out my weapon changes like the staffs into a stand alone mod. 

Offline Viz

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Re: TL2 Item Patch Mod Information
« Reply #28 on: March 03, 2017, 03:45:21 am »
Thanks!

But somehow the staff missile isn't working.  :o
Any idea what's causing this issue?

Hmm, to my recollection, I think I removed it because I didn't have it ironed out yet.

LAO III on the other hand does have it ironed out.  At some point, I plan on porting out my weapon changes like the staffs into a stand alone mod.
Hmm okay. I'm looking forward to it.

Apparently the missile does work if you load the mod on top of Unearthed Arcana. I was putting the mod below UA and other mod compilation.

Offline Phanjam

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Re: TL2 Item Patch Mod Information
« Reply #29 on: March 03, 2017, 03:56:13 am »
Hi Viz! Welcome to Torchmodders :)

RnF's "LAO III" mod basically replaces his earlier "Item Overhaul" mod in this thread.  Was there something in the earlier mod that you're not getting from LAO III?



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